[Hider=Reyman Caro, Lich] [b][u]Name[/u][/b] [List] [*] Reyman Caro [*] Heir Presumptive Reyman Caro [/List] [b][u]Birthsign[/U][/B] [List] [*] Sign Of The Lord [/List] [b][u]Race[/u][/b] [List] [*] Imperial, Lich [/List] [b][u]Age[/u][/b] [List] [*] 113 [/List] [b][u]Appearance[/u][/b] For most of his life Reman Caro was seen as something of an impressive man, although he was almost boringly Imperial in his form and mannerisms. His bloodline tied him both to Chorrol's county and Leyawiin's county, tracking his family back through to the counts of the time. That is to say then that he was rather generically Imperial. His medium-length brown hair worn below the nape of his neck, his round and and square jaw, and his chiseled nose. All of it distinctly oozing nobility and a well pruned family tree. At all times though, he was distant from seizing the Counties he wanted so dearly. Generally by several other heirs in his way. And so he frowned. Nowadays, however, he is a much happier man. Ever since achieving Lichdom he has learned to smile once again. His hair, falling out. His nose and ears slipping off of his head. His skin sloughing off of his body in hunks. His eyelids rotted away. His fingers and toes having lost their flesh. And yet he still finds it in himself to smile. Especially within the past two years. He is, afterall, the immortal heredity heir presumptive of Chorrol. He stands 6'4, 177 lbs. [b][u]Background[/u][/b] Reyman Caro was born of the Caro-Valga hereditary line, fifth in line to seize either Chorrol County or Leyawiin County at the time of his birth. He was raised among the courts and nobility of Tiber II's Empire, adjusting his lifestyle and perspectives to those of the Noble Imperials. He took on Knightly magics as his pursuit, growing early into an apt worshipper of Julianos and an excellent Battlemage to be. He joined the Synod early, before the start of the Great War. Following his father's death in his arms at the Battle Of The Red Ring, a conflict at which he was present, he became thoroughly concerned with his own mortality. Long ago he had settled it in himself to be happy with his lack of a county or title proper, but the death of his father had resurrected a great fear of the unknown in him. As he was a member of the Synod, he had access to great vaults of information that the College Of Whispers wanted. He went to them, trading information for rank and necromantic knowledge. This knowledge and the research aid of a rival ultimately got him close to his target. While the Dragon Crisis began he turned to Hermaous Mora for the final pieces of information necessary. The black abyss that appeared to him in his first Black Book granted him the path he wanted. He pursued Lichdom and achieved it the very same evening that Miraak died. As Hermaeus Mora claimed the Dragonborn, he also claimed an Imperial Lich. Honoring their pact, Reyman Caro swore himself to the Deadric Prince and awaited his command. Reyman, when the time came, repaired and improved Fort Ontus and made it his home, Southwest of Chorrol. He offered this fort, along with a small Undead batallion with his Black Book to the Dragonborn Emperor as a sign of loyalty. Once this was done he worked at gathering the popularity of his people. He revealed to the population that he had been using bandits and violent criminals as the souls to enable his Lichdom. He proceeded then to make some rather sizable donations to reinforce the city and rearm the citizens for the war to come. And now, nearly in position of the County he seeks so dearly, he was arrested. [b][u]Personality:[/u][/b] Reyman has, for most of his life, been of the calmer sort. He learned early to cope with dissappointment, considering that his youth went from wealthy noble child of two Imperial bloodlines to the mandatory recognition that he would never achieve what power he had wanted. During his service with the Syond as a Battlemage and during the Great War he developed a detestment of death and violence. Night terrors and violent auditory halucinations also developed during this time, and as such he has made a consistent point to avoid much violence ever since becoming a Lich. Sleep, as well, has been avoided to a major extent. He has a tendency to keep himself busy, and to invent new hobbies for himself specifically to avoid ever being board enough to sleep. In conversation he often enjoys getting to the important facts and problem solving, though he has been without a team or consistently living allies for some time. He knows that, while people may act as though they like him, he understands that his strength over others made him a great danger to the Empire. A Lich taking control of a County would be the death knell of the Empire. With that in mind he carries himself carefully, and has made very few public appearances. It would be belittling to say that caution is important to the man. [hider=Values] Reyman is an absolute believer in the rule of law. He greatly prizes loyalty. He does not care about family one way or the other. He finds friendship burdensome. He sees power over others as something to strive for. He values honesty. He greatly respects the shrewd and guileful. He believes that artful speech and eloquent expression are of the highest ideals. He respects fair-dealing and fair-play. He greatly respects those that observe decorum and maintain their dignity. He finds the following of tradition foolish and limiting. He doesn't care about art one way or another. He values cooperation. He values independence. He sees introspection to be a waste of time. He doesn't particularly value self-control. He values tranquility and a peaceful day. He values a harmonious existence. He doesn't really value merrymaking. He has a great deal of respect for worthy craftsmanship. He believes that the mastery of a skill is one of the highest pursuits. He believes that hard work is one of the highest ideals and a key to the good life. He values sacrifice. He views competition as a crucial driving force in the world. He believes that perseverance is one of the greatest qualities somebody can have. He finds leisure time wasteful. He is somewhat put off by trade and commerce. He doesn't care one way or the other about romance. He doesn't care about nature one way or another. He believes that peace is always preferable to war. He finds the quest for knowledge to be of the very highest value. [/hider] [b][u]Typical Equipment[/u][/b] [List] [*] A blue robe with Chorrol's heraldry on the back, and a golden leaf-shaped clasp. This robe is [i]enchanted to protect weakly against raw magical impacts[/i]. His arms, legs, and torso are wrapped in white linen from the ankles to the forearm in a singular wrapped piece. This wrapping is [i]enchanted to absorb half of the magicka in any ranged magics[/i]. [*] He wears armor made of Imperial-styled steel, with gold accents. Specifically he wears a helm [i]enchanted with detect living[/i], a left shoulder cop, a right shoulder pauldron [i]enchanted to create a weak defensive ward when he turns left[/i], and steel boots [i]enchanted with levitation[/i]. [*] He carries an antique oak staff with a gnarled, rooty head. It can bind raised or conjured undead to a permanent duration until the creature or the staff is destroyed. It was made briefly after the Umbriel Crisis and was meant to mimic the threat-levels of the Undead hordes fought by the College Of Whispers at the time. [*] A satchel large enough to fit a large ham, filled with about 5 Black soul gems, 30 Lesser soul gems, and 20 petty soul gems. [/list] [b][u]Why you were left to rot in the Imperial Prison (this will be changed later, when players who join in later get involved)[/u][/b] Reyman was technically arrested for tax evasion and for illegally seizing an Imperial property and distributing it without proper legal domain. This, of course, refering to Fort Ontus. It is his belief, however, that he wasn't truly arrested for the Fort itself, but instead arrested because of the social and cultural climate regarding necromancers. [b][u]Skillset[/u][/b] As a Battlemage with the Synod and during the Great War he learned many skills. While with the Synod he learned the practices of the most basic branches of Restoration, while studying more advanced Alteration and Enchanting as his primary foci. He understands basic combat medication, and how to manage a small combat force. The battlefield was also where he first began to practice Necromancy, as he raised his father's corpse from death in an attempt to resurrect his father. The result from this was a man that is a rather skilled heavy combatant with a varried magical toolset. An enemy turned ally at the College Of Whispers, which he joined after the end of the Great War, aided him in the study of Necromancy and was ultimately helpful in organizing the bandit kidnappings that were necessary for his lawful transformation into a Lich. The great experiment was organized, recorded, and published under this man's writing pseudonym. In the end he is difficult to kill, has many utility abilities, and has prepared himself against magical threats rather thoroughly. [b]Spells[/b] [list] [*]Mage, Candlelight [*]Oak, Stone, Ironflesh [*]Telekinesis [*]Equilibrium [*]Conjure Skeleton, Zombie, Flesh Atronach [7 Days, 7 Minutes, 7 Seconds respectively] [*]Soul Trap [*]Raise Target — Generalized high power Necromancy magic. Target corpse is raised temporarily for 10 minutes, or permanently when a soul gem is embedded into their center mass. [*]Command Undead [*]Frosttouch [*]Frostwave — A force of cold starting at touch distance bursts ten meters forward, push those caught in the target zone back and freezing them. [*]Frostcone — A twenty meter cone originating at touch distance, with greater intensity the closer one is to the point of origin. It can be channeled, and leaves behind increasingly thick and stable snow and a lingering cold. [*]Healing Hands [*]Necromantic Healing [*]Lesser, Steadfast, Greater Ward [*]Professional-Level Enchanting Knowledge & Abilities [/list] [/hider]