Alright so the shadow hunter universe takes place on earth like normal except there is what they call the shadow world which has shadowhunters , vampires , warlocks, werewolves , and fae then there is the mundanes who are normal humans they can't see all the weird crazy shot that happens but some are born with the sight and every species besides shadowhunters and mundanes are called downworlders . Now I will explain each race [hider=SHADOWHUNTERS] Shadowhunters, also known as Nephilim, are a secretive race of beings who are humans born with angel blood. They have fought demons and lived alongside Downworlders in the Shadow World for well over a thousand years, creating their own culture and civilization within human society. Their mandate is to keep the peace in the Shadow World and keep it hidden from the mundane world while protecting the inhabitants of both worlds. Despite their ancestry, Shadowhunters are mortal and therefore vulnerable to old age and death; however, their angelic blood endows them with special abilities that allow them to achieve feats beyond what's humanly possible through the application of angelic runes. Runes, also known as Marks, are symbols that grant beings various supernatural abilities, with both angelic and demonic runes known to exist. For Shadowhunters, runes are a complex runic language given to them by the Angel Raziel, which grants them powers beyond those of mundanes. Runes are burned into Shadowhunters' skin using steles, and are their most common tool in their fight against demons. [url]https://shadowhunters.fandom.com/wiki/Runes[/url] There's a lot about runes so there you go [/hider] [hider=VAMPIRES] Vampires, also known as the Children of the Night, are a species of Downworlders. Along with werewolves, vampires are humans infected with a demon disease. However, unlike the former, vampires are considered "undead". APPEARANCE: Vampires generally tend to look pale, sallow, and thin, though this is not always the case. The blood of vampires shimmers bright red. Vampires cannot shed tears;[1] instead, it is blood that leaks through their eyes. Being reanimated corpses, they do not have a heartbeat and do not need to breathe, although they are still able to inhale and exhale oxygen, in order to utilize their heightened sense of smell, to pass as human, or to blow on something. Their lack of breath makes them impervious to such things as asphyxiation, drowning, or gases.[2] A vampire and a sire also have some sort of connection. Particularly, upon the death of one's sire, a vampire will experience a momentary jolt of pain, presumably feeling the same pain their sire felt at death.[3] The dirt of the grave where a vampire was buried holds special properties for that vampire. The vampire can tell if the grave has been disturbed. Vampires may use this to communicate simple messages,[4] even without the other's presence—for instance, breaking a container of a vampire's grave dirt could be used to alert and summon that particular vampire.[5] Clans sometimes even have a spot where a jar of every member's grave dirt is hidden, used for emergency purposes for when a leader needs to call on all their vampires.[6] Vampires also cannot be tracked by normal tracking magic, neither demonic nor Nephilimic; however, powerful vampires tend to travel with mundane subjugates who can be tracked.[7][4] Like warlocks, vampires are immortal and sterile; though unable to bear children, they are able to continue their vampiric bloodline by turning humans into vampires ABILITIES: Like werewolves, they possess superhuman strength, grace, and speed, and are able to heal quickly from most mundane injuries. They also have enhanced senses—smell, sight, and hearing. They can easily adjust their eyes to seeing in the dark, as well as almost instantly adjust when shifting between light and dark.[4] Vampires also gain sharper eyesight than humans, and any fledgling who wore glasses in life will no longer need them as a vampire.[8] Vampires also have the power of the encanto—the ability to mesmerize and essentially control others.[5] They can also shapeshift into bats, rats, and dust, while maintaining their intelligence in any form.[9] Power from a sire—the one who gave them the vampire blood that enabled them to turn—is also seemingly shared or transferred to some extent, mainly because it is through blood that vampires pass their powers to each other.[8] CREATION: A human who has been bitten—with the transformative properties of vampire saliva able to Turn them—or has consumed enough vampire blood, known as a fledgling, will not abruptly Turn into a vampire. To be reborn, the human must first die a mortal death, during which the undead body will enter into a state of transition. They must then be buried, during which they will reanimate while in the ground, and then must make their way out of their own grave to be 'truly born'. They must then feed on an exceptional amount of fresh human blood within the next 24 hours to complete the transition, or else they will fade and die.[8] Because of the vampire blood, the demon "disease" and energy, and saliva in their bodies, their corpses are kept intact and animated.[4] Because of this, a killed fledgling should have someone familiar with the process to support the fledgling and ensure a smooth transition, specifically by being present for the vampire's rising, to ensure that the fledgling would successfully rise of the grave, and supply him or her with blood and take him or her to a safe place to recover.[4][8] The demon strain that causes vampirism can cause uncontrollable aggression, mostly associated with their thirst for blood. An orphaned fledgling—one with no guidance or clan to support it—will have little to no idea about what's happened to it, and won't know how to feed safely or even to stay out of sunlight. The importance of a clan is highlighted because of this instances, and in case this doesn't happen immediately, a Praetor is dispatched to a spotted new vampire to help.[5] Here's a link of you want to read more: [url]https://shadowhunters.fandom.com/wiki/Vampires[/url] [/hider] [hider= WEREWOLVES] Werewolves, also known as Lycanthropes and the Children of the Moon, are a species of Downworlders. DESCRIPTION: Like vampires, werewolves are humans infected with a demonic disease—Lycanthropy in their case—which gives them the ability to transform into powerful wolves, Changing either under the influence of the full moon or at will. In their lupine and human forms, werewolves possess inhuman strength, speed, and other enhanced capabilities, with strong claws and canines. Werewolves are also able to Change partially, "half in and half out of wolf form", with their wolf ears, taloned hands, muzzle, and some fur, but giving them the ability to speak.[1][2][3] While Turned, they can bear a little bit of resemblance to their human selves through their coat's color or pattern, though their eyes become that of a wolf's; their eye color changes to either blue,[1] or a bright color ranging from yellow or yellow-green,[2][4][5] to orange or gold. They also develop much sharper senses, able to see, hear, and smell very good.[6] A werewolf's eyesight problems also improves when in their wolf form, though the defect returns while in human form.[2] In addition to their supernatural strength, grace, and reflexes, werewolves have the same unnaturally accelerated healing abilities as most other Downworlders. They cannot regenerate a severed limb, but they can recover quickly from most mundane wounds.[7] In human form, they look like they would as mundanes, and they retain their superhuman capabilities. Werewolves are also mortal; they age and die normally like ordinary humans,[6] though they do grow slightly faster.[8] CREATION: GAMES MOVIES TV VIDEO WIKIS Search START A WIKI ADVERTISEMENT The Shadowhunter Chronicles The Shadowhunter Chronicles 1,010 PAGES ADD NEW PAGE MAIN SERIES MORE CHARACTERS ELEMENTS WIKI EXPLORE DISCUSS in: Downworlders, Werewolves, Species Werewolves English EDIT SHARE Werewolves As depicted in the Codex Also known as: Children of the Moon Lycanthropes Status: Extant Species: Downworlders Enemies: Vampires Werewolves, also known as Lycanthropes and the Children of the Moon, are a species of Downworlders. Contents[show] Description Like vampires, werewolves are humans infected with a demonic disease—Lycanthropy in their case—which gives them the ability to transform into powerful wolves, Changing either under the influence of the full moon or at will. In their lupine and human forms, werewolves possess inhuman strength, speed, and other enhanced capabilities, with strong claws and canines. Werewolves are also able to Change partially, "half in and half out of wolf form", with their wolf ears, taloned hands, muzzle, and some fur, but giving them the ability to speak.[1][2][3] While Turned, they can bear a little bit of resemblance to their human selves through their coat's color or pattern, though their eyes become that of a wolf's; their eye color changes to either blue,[1] or a bright color ranging from yellow or yellow-green,[2][4][5] to orange or gold. They also develop much sharper senses, able to see, hear, and smell very good.[6] A werewolf's eyesight problems also improves when in their wolf form, though the defect returns while in human form.[2] In addition to their supernatural strength, grace, and reflexes, werewolves have the same unnaturally accelerated healing abilities as most other Downworlders. They cannot regenerate a severed limb, but they can recover quickly from most mundane wounds.[7] In human form, they look like they would as mundanes, and they retain their superhuman capabilities. Werewolves are also mortal; they age and die normally like ordinary humans,[6] though they do grow slightly faster.[8] History Cob wolf Werewolves attack the vampires at Hotel Dumort It is unknown what demon created werewolves, or even when exactly they first appeared.[7] It was a belief, however, that the demon that passed on the disease to humans was mortal enemies with the one that gave birth to vampires, which is believed to be Hecate.[2] It is believed that lycanthropy first appeared in the forests of Central Europe in the 13th century, spread rapidly through Europe, then more slowly to the rest of the world. Persecuting and publicly burning werewolves was prevalent in the late 15th century and early in the 16th century.[7] Creation Humans are Turned when bitten or scratched by a werewolf; though not all bitten or scratched are Turned, this still cause lycanthropy in its victim approximately half of the time. In modern times, many safeguards and organizational work by Shadowhunters and by werewolves themselves against werewolf bites are in place, so rogue werewolf bites are said to be a rare occurrence now.[7] Werewolves can also be Turned through a spell,[8] and can also be born from two werewolf parents,[9][5] though not all children of werewolves will necessarily be born with lycanthropy. The child of a mundane and a werewolf has a chance of being infected, but they may also fight off the infection in the womb, thus resulting in a mundane child, while the offspring of two werewolves may or may not become a werewolf. If the child is born an ordinary human, they would bear a few un-ordinary properties.[10] Half- or part-werewolves—or those with the dormant virus—have increased speed and strength and can pass on the virus, but can never Turn into actual wolves.[5] For new werewolves, the first few years are crucial for their development and discipline. The demon strain that causes lycanthropy causes various changes, such as waves of uncontrollable aggression, inability to control rage, suicidal anger and despair, especially among those with no support from a pack. When overwhelmed, many of them turn violent—against others or against themselves, leading to a high suicide rate and a high rate of domestic violence. Most rogue werewolves in cities are also shot by cops, and those in the woods or on farms starve or die in fights with bears, etc.[9] Codex Werewolves With self-possession and proper training to control themselves and their transformations, werewolves can easily adjust and live among mundanes peacefully without detection, more so than other Downworlders.[7] After the first transformation, it takes a werewolf some time to be able to resist the effect of the moon in its different phases. Many lycanthropes, like Luke Garroway, train themselves to be impervious to the effects of the moon during most of its phases, but even well-trained ones like Luke are still forced into their wolf form during a full moon.[1][11] Here's a link : [url]https://shadowhunters.fandom.com/wiki/Werewolves[/url] [/hider]