[h2][color=662d91]The Mustaqilun Tribe [Turn 3][/color][/h2] "W-We should go back, tell the boss that Gorkun is-" "Oh shut the hell up you cowardly grot!" was the answer that cut off the smaller, somewhat skittish looking scout, coupled with a meaty smack as he was roughly smacked over the back of the head hard enough to actually knock him face first into the ground by Shugath, one of the larger of the magic-belchers, but far from the eldest one there. "The idiot can't have gone far, there isn't any magic in the air and there's no sign of a struggle so if you're that worried about him, put those bleeding tracking skills you all boost so much about to some zogging use and figure out where he's gone!" [hider=Ruins/Scouting Party Action] Split the party. The magic-belchers want to remain here, but the scouts want to search for Gorkun... after being reminded that they're trained trackers and that they literally have the skills to find him if they stopped and thought about it for a zogging second instead of running around like a human with their hand cut off. [/hider] For what had to be the first time in his life, Rukdug regretted his decision to send the magic-blechers to make themselves useful to the scouting party near those ruins. Granted, he wasn't [i]quite[/i] sure they would have known what the deal with the stag skulked creature in front of him or the sickly looking wolves at its side... but this seemed like the exact kind of unknown problem where throwing the magical buggers at it seemed like the right solution. Whatever it was, its presence went a [i]long[/i] way towards answering his questions about why there were no other settlements here... or at least offered a reasonable theory. It wasn't hostile... at least, not yet. It wasn't here to scout or spy because it had clearly exposed itself; It wasn't exactly trying to be subtle or cunning. So it was either here to talk... or it had come to attack but the speed of reinforcements arriving had caught it off guard so it was trying to stall for more of its wolf 'pets' to come. Showing fear wasn't an option. He was the Warchief damn it and he would not undermine himself by bulking in the face of this unknown freak of nature. Rukdug stepped forward before calling out "This ends in one of three ways. The first is that you say that you've come here to say. The second is that you turn around, take your pets with you and never return. The last... don't want to spoil the story, but the ending is me pissing on the ashes of the corpses of both yourself and your 'pets'. The choice is yours!" [hider=Rukdug's decision.] I) Take diplomatic action The deer man has been given the chance to pick between speaking, leaving or fighting. What happens next is on it. [/hider]