[center][img]https://i.imgur.com/3ZvIytF.png[/img][/center][hr] [indent][b]Metahumans[/b] (sometimes called [b]Deltahumans[/b]) are humans that were exposed to the[b] Delta-Point Energy[/b], or a [b]Delta-Crystal[/b], and had undergone a [b]Manifestation Event[/b]. These Metahumans have gained abilities that defy the laws of nature, men with super-strength, children that can control, and women that can teleport are the tip of the iceberg. This manifestation event only occurs after a human being has developed a sufficient amount of Delta-Point energy within their body. The rate which this energy develops depends on how much a person is exposed to (Codenamed their Exposure Event) and if a person touches a crystal for a prolonged amount of time their energy will develop at a much faster rate than somebody who was briefly exposed. In a lot of cases, exposure to this energy will not cause a manifestation to occur, but 15% of humans who are exposed manifest and become Metahumans. It's unknown what causes a person to manifest as anyone of any sex, of any gender, is capable of manifesting, it's widely believed to be just chance. After many of them were covered, destroyed, or drained of all of their energy, it's fairly difficult to get exposed to the crystals and most are exposed to it by other Metahumans. There are two ways to manifest: Naturally, or Under High-Stress situations. If manifesting naturally, it can take over years for a Metahuman to manifest their powers. There seems to be a correlation between high-stress situations and the rapid growth of powers as many Metahumans who manifested. Upon manifesting the Delta-Point Energy will completely flow within a person's being from their skin, all the way to their bones. It is normally invisible to the regular human eye, but when a Metahuman is straining themselves or using their power a great deal, their energy will show. When a Metahuman uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, allowing them to manipulate the water inside of it until they cease to control and the energy returns to their body. However, this still leaves the energy in the area and can possibly cause others to manifest, this is very rare, though. There are four types of Delta-Crystals/Delta-Point Energy that exist in the world: [b]Type-Yellow[/b] (for those that have developed physical powers), [b]Type-Red[/b] (for those who have gained an ability that pertains to manipulating the environment), [b]Type-Blue[/b] (For those who have manifested a mental ability of some kind), [b]Type-Green[/b] (for those who can alter the properties of other powers), and [b]Type-White[/b] (those that have powers that don't fit the other categories). Depending on what kind of energy somebody is exposed to will dictate which type of power a Metahuman will develop. From either gaining the ability to manipulate the earth when exposed to red energy, read minds with Blue energy and so on. However, it's possible for these categories to blend together as it's also possible to get exposed to multiple different types of energy and will end up with a power that spans multiple categories. This is a rare type of Metahuman but these kinds of Metahumans are known as [b]Type-Chromatic[/b]. There is such a thing as powers being hereditary, but it is very rare within the Metahuman communities. When Metahumans have children, that child has a 95% higher chance to manifest an ability than anybody else. This is because, when a child is in the womb, the child is bathed with the energy and will grow and develop a similar power to their parents. However, the child will always take after the mother power-wise as they will be exposed to maternal energy more than paternal energy. This is why, if only one parent is a Metahuman, it's far more likely that the child will manifest if the mother possesses the powers. Even if the power is hereditary, the power will be different in certain ways, as nobody has the same one power. If the parents of a Metahuman are different types, there is a higher chance that the child will end up being a Type-Chromatic. Metahumans have a very particular effect attached to them: the Black Fall Effect. This has two main effects on the Metahuman population: firstly, all Meta-humans are subconsciously attracted to each other whether they want to or not. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact or draws Metahuman to one location. The more Meta-humans that are around, the more intense this "flocking" effect will get. Metahumans have an interesting relationship with the Delta-Crystals, as when in contact with a Delta-Crystal, a Metahuman receives a boost to their power as long as they remain in contact. This boost depends on which type of crystal a Metahuman is holding - as if they are a Type-Red holding a Type-Yellow, it'd be an incredibly minor boost to their ability. However, if the crystals are compatible, it'd be an insane upgrade to their powers. With one Metahuman being capable of doing city-changing feats while in contact with a crystal. Though, it will be an insane strain on the Metahuman and will increase their risk for ashing. However, while powers are truly incredible, they come at a price, powers have a toll on the body and mind. Excessive and unrestrained use would cause what could be described as physical overexertion, and the Metahuman body gets strained from overuse. Pushing powers beyond their limits in high-stress situations cause even worse problems, and at it's most extreme, it may cause an effect known as "Ashing". This is basically an extremely deadly ailment where a Meta-human self-destructs, and their powers shut off, and all their cells will die at an alarmingly fast rate. Their cells will literally drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival - Even if an ashing victim does survive, there are some permanent physical damage (Amputation, Brain damage, loss of powers, etc, etc - Are a few to note) so it's considered a fate worse than death. Ashing is what Meta-humans truly fear, as any meta-human can ash if they are not careful. It's possible for regular humans to ash if exposed to large amounts of Delta-Point Energy, and they are among the few that don't or can't manifest a power. This will largely occur if a person is in prolonged contact with the Delta-Point energy as it would take a large amount of energy for this to be possible. However, this can occur with the smallest amount of Delta-Point energy, and anyone who's not capable of manifesting can die from ashing. Through the study of the crystals and the Delta-Point energy, there has been technology developed from them. They were noted to be a very potent energy source, and the energy can be harnessed in different ways. Most notably, by studying the energy, many organizations have created devices that can detect the energy within people and the crystals in the wild. Of course, these devices are considered to be a huge violation of privacy and are rarely employed. Then there are the simple Suppressant-Collars which are metal devices made to be wrapped around somebody's next that completely disables the usage of activation powers - for those whose powers are permanent changes, they have no effect on them. On the more insidious side, the mad scientists of the world have figured out means to give people powers: Serums. These serums are full of a glowing green liquid that infuses a person's body with the Metahuman energy and after the process is complete, they'll gain a superpower that corresponds with the color of the energy. These serums are usually sold to the highest bidder but are only capable of being purchased by those with a hefty chunk of change, but some people are just given the serums. It's unknown where these serums are coming from, or who are making them, but authorities are doing their best to find out. In the summers of 1963, there was a sudden and abrupt meteor shower that wrought havoc over the skies of Earth, spreading bizarre crystals across the world wherever their debris made landfall. These crystals were infused with a strange radiation that would "infect" living beings that either came in contact with the crystals themselves or were in proximity and got infected with the crystal's energy. This gave rise to the "First Generation" of Metahumans as the first of few individuals with such abilities found their place in the world. While this first generation proved to be relative unknowns, rumors or bogeymen to all but a handful of informed figures, their presence in the world would gradually increase over the coming decades, eventually causing mass hysteria as rumors were proven true and sightings impossible to cover up. By the 1980s, this had led to waves of rioting, protests and even mass displays of religious fervor as the public digested the knowledge of their existence in various ways. Eventually, the governments of the world attempted to manage their Metahuman populations through regulation and incorporation into newly established government agencies, but even so great unrest had and still continues to persist even to the modern day. This manifestation of Metahumans would eventually be known as the Delta-Point Event and many theorize that it has happened before, and could happen again. After the Delta-Point Event, almost all the crystals were taken into government custody, but a few remained at large and it is theorized that they're growing in number.[/indent] [color=limegreen][h2]♦ TYPES OF METAHUMANS ♦[/h2][/color][hr] [hider][indent] [color=limegreen][h2]♦ TYPE-YELLOW ♦[/h2][/color][hr] [indent]Nicknamed [b]"Super-Systems"[/b], Type-Yellow Metahumans have been infected with the yellow form of the Delta-Point Energy. These Metahumans have abilities that affect the bodies of either themselves or people around them via highly specific reality warping. Type-Yellow Metahumans are easily the most diverse, and most common type of Metahuman out there, with a good half of all Metahumans being some type of Type-Yellow. There are two main types; Personal and Impersonal. Personal Type-Yellows ability is only on a personal level, and their power changes their biology or allows them to, and they are the more common type. Impersonal Type-Yellows are the opposite; their power allows them to alter the bodies of other people, and they are somewhat less common. They can range from transformations to enhanced physical abilities, healing and regeneration, flight, and so forth.[/indent] [color=limegreen][h2]♦ TYPE-RED ♦[/h2][/color][hr] [indent]Known as [b]"Elementals"[/b], the Type-Red crystals grant Metahumans the ability to control matter, most of the time a specific element. Type-Reds are the second most common type of Metahuman out there, but those of this type usually have the most versatile and potential out of any kind of Metahuman. Many of them are fairly straightforward; they have the ability to control and/or create a specific type of element. Usually, it's one, but there are a few that can control many different elements that are either related. However, it's rare, but it's possible when a child is the product of two Type-Red that they would get the ability to use both of the elements. While many Type-Reds are straightforward, there are many that have more complex and unique forms of manipulation. Type-Reds are fairly diverse as it is likely one type red out there for each type of matter there is. Type-Reds can manipulate fire, water, earth, air, electricity, light, sound, and so forth. [/indent] [color=limegreen][h2]♦ TYPE-BLUE ♦[/h2][/color][hr] [indent]Labelled [b]"Cerebral"[/b], the Type-Blue crystals were fairly uncommon and thus not a lot of Metahumans out there are Type-Blues. However, the few that fall under this category are among the most feared, as Type-Blues are Metahumans that have a mental ability of some kind. A majority of Type-Blues have some type of mind reading or telekinesis, but some have abilities such as clairvoyance, foresight, and so on. They are easily the opposite of Type-Yellows as their powers are the least diverse, with a few exceptions. Type-Blues are feared because a majority of them have an ability that gathers information, and that's considered a huge breach of privacy. However, there's a type that's even worse; those that have been nicknamed "Domination-Types." These Domination types have the ability to exert their will on other lifeforms in some way, from controlling animals to possibly mind and emotional control. The direct ability to control the human mind is incredibly rare, but not unheard of. Very few of them directly affect the environment except telekinetics, but there are some capable of weaponizing their mental power, and so forth. Powers that fall under Type-Blue would be Telekinesis, Telepathy, Retro and Precognition, Astral Projection, Mind Control, Enhanced Intelligence, etc.[/indent] [color=limegreen][h2]♦ TYPE-GREEN ♦[/h2][/color][hr] [indent]Nicknamed [b]"Power"[/b] types out of all of the Metahuman Types, you'd be hardpressed to come across a Type-Green as they are the second rarest type of Metahuman out there. Their abilities allow them to directly interact with the abilities of others or otherwise are a limited control of the Delta-Point energy itself. These Metahumans are easily the least predictable and are the most situational. Their abilities require coming in contact with another Metahuman, either direct or indirect, and otherwise a majority of them are powerless. However, there are very rare instances where a Power-Type has the ability to grant others with superpowers. Type-Greens are the most sought after by relevant groups - and have the largest targets on them with only Type-Blues being second. It's very rare, but some Type-Greens have the ability to give normal people powers. Abilities that fall under Type-Green are power charging, negating, replication, and other abilities that revolve around the manipulation of superpowers.[/indent] [color=limegreen][h2]♦ TYPE-WHITE ♦[/h2][/color][hr] [indent]The white Delta-Point Crystals are a mystery and are rarely sighted, but Type-White Metahumans are those that have abilities that do not fit into the above category. They are nicknamed [b]"Wild-card"[/b] types, as they have the strangest and most abstract of all abilities, and some of which have control over time and space itself. Because of this, it's very difficult to classify them and very few Metahumans out there are Type-Whites.[/indent] [color=limegreen][h2]♦ TYPE-CHROMATIC ♦[/h2][/color][hr] [indent]Chromatic, or [b]"Hybrid"[/b] types are the rare result when a Metahuman is exposed to two (or possibly more) different types of Delta-Point energy and are a very rare phenomenon. These Metahumans will manifest with a blend of the two types or will have one different power of each type. For an example of the former; a pyrokinetic may have flames that can burn the mind. For an example of the latter; a Tiger Metahuman may be able to produce lightning. It's completely random what kind of end result these Metahumans will produce, and difficult to classify. It's more likely to produce a Type-Chromatic when a Metahuman child is the product of two different Metahumans. These are the strangest type of Metahumans as there isn't a Delta-Crystal that directly creates them. However, Chromatic types are capable of gaining strength from two different types of Delta-Crystals and gives them a distinct advantage of other types.[/indent] [/indent][/hider] [color=limegreen][h2]♦ HIGH METAHUMAN POPULATIONS ♦[/h2][/color][hr] [hider][indent] [color=limegreen][h2]♦ VERTHAVEN ♦[/h2][/color][hr] [indent]Located in California, Verthaven was a massive metropolis centered in Southern California. However, it is best known for being the place the infamous Verthaven disaster took place, and it was promptly condemned afterward. Much of the beautiful city was destroyed, and after it was condemned, it was left to rot. Before, it was a coastal city that is Sandwiched between LA and San Francisco. It was known for its miles of beaches, and sea trade, and what it was also best known for is how it's carved up by a network of rivers. The main river is known as the Cross River and splits the city up into four halves by a cross. With hundreds of smaller rivers branching off from that one. Which the city was built around, and have well integrated into the city's layout. Which gives Verthaven a feel of Venice mixed with New York. Now, it's been reclaimed by nature. There are miles upon miles of flooded streets, and crumbling buildings, and it was the former location of the KINGFISHER/DOVE headquarters before it was destroyed. It hasn't been disturbed for years now, no one but the idiotic have braved the resting place of this tragedy. A few miles outside of Verthaven is the Verthaven Memorial Cemetery a graveyard in which all those who died in the disaster are buried. The whole cemetery is miles upon miles... and unfortunately, many of the graves are currently unmarked. It was known for its high amount of Metahumans, second to Black Fall in the United States. After the Verthaven disaster, a majority of them were killed, and the survivors went to Baybridge and Highroller Heights.[/indent] [color=limegreen][h2]♦ BLACK FALL ♦[/h2][/color][hr] [indent]The proclaimed "The City of Freaks", Black Fall is famous because it has the most Metahumans congregated into one City (1% of all Metahumans live in Black Fall) and thus it is easily the most important location for Metahumans. The city went from a small fishing town to a major hub for gamblers, tourists, businessmen, and families, in the course of a few centuries. It contains people of almost every ethnic background and it is located in Pennsylvania, on the Delaware River, not too far away from Philadelphia. It is split down the middle by the river, with one part of the city on each side. Technically it is apart of New Jersey too, since one side of Black Fall is technically on the state of New Jersey. The West side of the city is known as "Old World Black Fall" where the city started. It has most of the population centers and major buildings that have been there from the start. The East side of the city is known as "New Black Fall" which is much more commercialized. It contains most of the clubs, casinos, and mansions. Black Falls holds the FAMA east coast headquarters.[/indent] [color=limegreen][h2]♦ BAYBRIDGE ♦[/h2][/color][hr] [indent]Baybridge started out as several smaller towns that grew in size and it was decided that they would be one massive city, with the city being named after the massive bridge that connects it to the outside world. Baybridge is east of Seattle, though the city is much like it (though some areas can also be compared to Spokane or Bellingham). It's technically much larger than Seattle, but much of Baybridge's acres of land consist of miles and miles of woodland, farmlands, and etc. Not every inch of Baybridge consists of a sprawling concrete jungle. Baybridge isn't that much different from other major cities in the US. It has tall skyscrapers, booming businesses, and whatnot. The city has a little bit of everything. It's not particularly known for its tourist attractions, nor it's large amounts boom of tourists. Recently, Baybridge received a boom in population as people moved towards it in the aftermath of the Verthaven disaster. Most notably, Baybridge was selected to be the headquarters of the newly formed FAMA branch of the government which drew their Agents and Metahumans to the city. This increase in population gave Baybridge an economic boost and more or less turned Baybridge into one of the many Metahuman hotspots and Baybridge currently has the second highest population of Metahumans in the United States. [/indent] [/indent][/hider] [color=limegreen][h2]♦ ORGANIZATIONS ♦[/h2][/color][hr] [hider][indent] [color=limegreen][h3]♦ FAMA ♦[/h3][/color][hr] [indent]The Federal Agency of Metahuman Affairs (Shortened to FAMA) is the Metahuman regulation agency that is responsible for the regulation of Metahumans after the rebranding of KINGFISHER/DOVE. Formed in 2015, they are an organization that is split into four departments; Metahuman Welfare, Public Affairs, Research, and Security. The first organization is more of a social services group that promotes the well-being, the physical and mental health of Metahumans. Welfare keeps track of all Metahumans that are registered and constantly gives support to these Metahumans so they aren't roped into a gang or become a super criminal. Public Affairs is more about dealing with Metahuman social issues and attempting to change the public perception of them for the best. The Research department solely focuses on trying to figure out how these Metahumans tick and developing new technology and methods to handle rogue Metahumans. Security is the largest department and the one tasked with the detainment of Metahumans who abuse their powers. FAMA is volunteer-based, long as people meet a certain set of requirements, they can apply to join the Agency. However, they are fairly strict with their recruitment and primarily hire those with the required experience, though there have been exceptions made. FAMA consists of both regular humans and Metahumans, as the latter are considered valuable assets in the never-ending battle against hostile Metahumans. The organization is considered to be a paramilitary organization as agents are given special training on how to handle various Metahuman threats, and how to handle certain situations that are Metahuman related. Field Agents of FAMA wear heavy armor that is resistant to most forms of Metahuman abilities and is heavily armed with top of the line firearms and other equipment (Nullification collars, taser darts, containment foam). The Agency has an outpost in every major city and they are in fact designated from a one to hundred number depending on the size of the city (e.g. New York City is 1, Los Angeles is 3, and so on) and each outpost has a Director who oversees all operations within the city. Smaller towns have agents delegated from the closest major outpost. On the west and east coast, there is a national headquarters where a majority of operations are run out of. FAMA is what largely keeps watch over the Academy Program.[/indent] [color=limegreen][h3]♦ REAPER ♦[/h3][/color][hr] [indent]Nemesis of the FAMA and MAVERICK organizations, REAPER is a strange and heavily armed paramilitary terrorist group. They are lead by the mysterious Abel, a massive man who is feared globally as he has killed dozens of politicians, researchers, millionaires and beyond. He is incredibly difficult to kill as he is seeming a Metahuman that is insanely strong and durable. Assisted by a strange portal technology, REAPER gets right where they need to go and then they vanish without a trace. Each member of REAPER is clad in black armor that covers them from head to toe, helmets that distort their voice, and are heavily armed. In the event that one of them dies (or are about to die), they are equipped with a strange chemical that dissolves their body down to the DNA and leaves no trace. Because of this, it's incredibly difficult to identify members of REAPER and trace where they came from. However, several REAPERS are Metahumans, with the elite members of the group being all Metahuman shock troopers. It's difficult to pinpoint where REAPER will target as they are responsible for hundreds of assassinations, kidnappings, and other terrorist attacks globally. Most notably KINGFISHER went to war with REAPER before and during the Verthaven disaster that made them known globally.[/indent] [color=limegreen][h3]♦ DOVE/KINGFISHER [b](Defunct)[/b] ♦[/h3][/color][hr] [indent]After the Delta-Point Event KINGFISHER and DOVE were established as a means of regulating these groups. Each was dedicated to a different field; DOVE's best interest is the protection, social and mental development of Metahumans, and taking steps to prevent them from becoming threats in the future. While KINGFISHER's primary objective is the investigation, apprehending, and detainment of Metahumans who have broken the law. Both organizations work hand in hand, as they are technically two sides of the same coin. They were fairly effective, but rumors of brutality and corruption were rampant, and some feared they were too independent for their own good. However, once the Verthaven Disaster occurred and the war with REAPER was publicized, the government saw the faults in the two organizations and they were both dissolved. Eventually, the FAMA was introduced with the best of both organizations and more government supervision.[/indent] [/indent][/hider] [color=limegreen][h2]♦ THE VERTHAVEN DISASTER ♦[/h2][/color][hr] [hider][indent]In the summer of 2014, the REAPER group moved in on the city of Verthaven and was selling serums that granted superpowers to the gangs of the city. Which turned the city almost on its head overnight as the gangs were armed with new weapons After many skirmishes with KINGFISHER, it was discovered that Verthaven was the primary headquarters for the REAPER group. Upon that discovery, almost every government agency moved in on the city, and a massive war between the terrorist group erupted. Turning the city into an enormous war zone that caused countless property damage, killed many in the crossfire, and displaced hundreds. The war was reaching national news as many were protesting the decisions behind the war with REAPER, calling it overly destructive. This war against REAPER went on for three months as both sides made significant progress against each other. However, the situation changed drastically when a new Metahuman emerged from the shadows. Calling herself "The Devil of Verthaven", this woman was a drug addict whose husband was killed in the crossfire between KINGFISHER and REAPER, and she also got her hands on a power serum. That serum gave her the strongest power in the whole world, being capable of creating an army of monsters and control the weather on a macro-scale. The Devil's first act was to unleash her dark army upon the world, and her second was to make the city dangerous to traverse with incredibly dangerous weather patterns. Her goal was to get revenge against a world that took everything from her. Evacuation efforts were underway, but the Devil threatened to destroy the whole world. It's hard to discover who was responsible for it, but a massive energy barrier was erected over Verthaven. This barrier was immune to any type of superpower and was invulnerable to harm - thus trapping everyone with the monster. Because everyone was trapped, the Devil was free to kill indiscriminately and the population of nearly a million was reduced to [i]thousands[/i] in less than a month. In a final bid to destroy the Devil, KINGFISHER and REAPER teamed up and engaged in one final battle against her, killing her with an experimental weapon. Once her death was reported the dome came down and it seemed that the dust had settled. The opposite had occurred as the world was outraged at how KINGFISHER and DOVE handled the situation and got thousands of people killed rather than evacuating them. KINGFISHER and DOVE were blamed for the barrier even though it's still unknown who created it, which made the sentiments towards KINGFISHER when they were fighting REAPER even worse. In the end, it was decided that KINGFISHER and DOVE would be dissolved, and a new organization would replace them. However, after the disaster, more Delta-Point Crystals were seemingly being found in places where they shouldn't have been.[/indent][/hider]