[hider=Callum Amaranth Perenias] "Mana runs out. Spells get dispelled. Pacts expire. But a fist never fails to deliver...was that a cool line?" Age: 16 Appearance: Short, amber hair, always messy (he makes sure of it) with sharp black eyes. Rough complexion but otherwise youthful, energetic face. A couple of scratches here and there with a bandage stuck to his chin (thinks it looks cool. actually doesn't know how to remove it). Burn and shock scars on his back and chest, but mostly covered by his clothes. Knuckles discoloured by frequent bruising. Quite tall and lanky, but has a few toned muscles. Wears loose, baggy clothing and often is seen wearing uniform improperly (doesn't mean it though. maybe.) Often seen sneaking off somewhere he's not supposed to be, but unfortunately has the tendancy to get lost in otherwise straightforward areas. [hider=Stats] Strength: C Speed: C Precision: E Endurance: B Mana Reserve: D Control: D [/hider] Spellcasting Class: Mage Specialization: Alteration, Dispelling [hider=Notable Spells/Techniques] Physical Empowerment Unlike many practices of magic, Callum tends to get a lot more physical. Using internalised magic, Callum can enhance his physical endurance, strength and speed. Training this technique almost exclusively, Callum has become especially attuned with this type of alteration, being able to keep up his empowerment for a long time with high mana efficiency. Reckless burst usage, however, results in physical trauma afterwards. Dispel Shield Callum can project a phantom shield from his lead bracelet that dispels incoming arcane attacks. The shield shimmers blue and has a resistance upon touch, but it is too weak to defend against physical strikes (and a physical shield would be a bit too derivative). Though its main strength is against projectile and elemental attacks, it also has a field that weakens the effects of all hostile magic in Callums vicinity. Mental Fortress Callum can be easily mistaken for a happy-go-lucky type who never focuses. Actually, that's not a mistake - it's true. But when he sets his mind on something, he sure as hell don't give up on it. As a combinaton of both dispelling and his own determination, Callum can shrug off most attacks on his mental state (aka strong against mind control), as well as having a stronger ability to see through illusions. Arcane Momentum Though Callum hates to admit, his Perenias heritage does afford him benefits. Unique to House Perenias, Callum and his bloodline has a tendency to "attract" more mana in accordance to adrenaline, exhausion and pain reception. The effective result is that Callum's magic becomes stronger as a fight draws out or Callum is injured/in pain. Callum is aware of this, but not does not yet realise the true potential of this property. [/hider] [hider=Magical Items/Equipment] "Super Juice" Flask A flask of "super juice" that Callum claims is the source of all his power. When pressed, Callum will confess that he just bought a mana potion from the store. In reality, it's just water mixed with honey as Callum does not have a sufficient enough stipend to afford mana potions to simply use off-handedly. Whatever 'boost' that Callum gets from the flask is more or less a placebo effect along with a sugar rush. Lead Bracelet A bracelet to act as foci for dispelling shield, gifted to him by Judge Markus. A budget quality bracelet that has a projection rune inscribed on it to help with the creation of the shield. Although it's a little worn and scratched over the course of Callum's tussles, Callum keeps it on his person "for the sake of the memories". Improvised Lockpicking Kit Made out of a couple of hairpins and various other stationary. Although Callum desperately wants to use it on something, he sadly does not have neither the patience or the dexterity to use it properly and instead likes to use the "authorization via kinetic trauma" method. He still keeps it, as he is proud to have made it in the first place. [/hider] [hider=Short History] Callum's parents wanted nothing more than just a quiet, disciplined child who could carry on the family tradition of prestigious elementalists. Unfortunately, Callum turned out to be the exact opposite: rowdy, undisciplined, mischevious. Callum constantly escaped his life shut in the study to get into a tussle with...well, anything. Animals, siblings, sometimes even the janitor who was tired of the loud anklebiter. The only "proper magic" he seemed to be able to grasp (or willing to grasp) was dispelling from his uncle serving at Verholt, and even this was not sufficient to compensate for his apparent "feral" nature. This family difference between Callum and the rest of the family desperately attempting to keep Callum in line grew and grew until at the age of 14, Callum was given an ultimatum. Win the next town wizard tourney or get kicked out. So Callum trained up the only way he knew. Punching. Punching things really, really hard. Using his physical empowerment and the one spell he learned, he focused on the tactic of dispelling his opponents while closing gaps to disarm through physical combat. In the end, he didn't quite win, only placing 3rd overall when his magical capability was too lacking to dispel his competitors adequately enough. True to their word, his family kicked him out of his home (though Callum did not miss the claustrophobic environment) and spun a tale that Callum was an illigitmate son of a cousin. However, one of the judges of the tourney, Judge Markus, was impressed by his unique tactics and saw untapped potential for Callum to become a great mage. Markus reccomended Arkus to Callum, which the now homeless mage took up with half-reluctance and half-excitement. [/hider] [/hider]