[hider=Dathanari Empire] [h2][u]Holy Empire of Dathanar[/u][/h2] [img]https://img.roleplayerguild.com/prod/users/dac8cda6-7b5d-4d4b-ba4a-2b34d8db19da.png[/img] =-=General Information=-= [list] [*] A large Empire situated on the coast of Eusovia [*] Although high positions within the Empire are most of the time filled by Elves. Humans, Drimor, Jakai and other races make up large portions of the population [*] Like it's Western cousin, Muoarma, Dathanar is an Imperialistic nation [*] Those residing within Dathanar are referred to as Dathanari [*] Several Languages are spoken in the Empire, the more prominent ones would be Old Eleven by the Nobility and the Imperial Family, and the Common Tongue by the lower class masses, alongside the native tongue still spoken by the many subjects of the Empire. [*] Population - 10.5 Million [*] Manpower - 200,000 [*] Status of Wealth - Struggling, but stable [*] Espionage - Decent [/list] Races [hider] [u]Drimor(Beastfolk)[/u] [img]https://cdna.artstation.com/p/assets/images/images/018/910/282/large/taiga-mikaela-stare-remake2.jpg?1561209411[/img] [u]Jakai(Beastfolk)[/u] [img]https://img.roleplayerguild.com/prod/users/21916ec2-3e67-4767-a48b-c1cf0ffcf390.png[/img] Conquered some five decades ago. The Jakai are a race of insect beastfolk that call the Southlands home alongside the (Insert human ethnicity here). The Jakai are Matriarchal society centering around the leadership of the Warren Mothers. Jakai Warrens are settlements that comprise of a lone large Castle-like structure made out of clay, earth and logs. Underneath these fortresses is a small network of tunnels where most of the Jakai reside. Culturally the Jakai are a cautious people, many not daring to venture beyond the Warren alone, however in recent decades many more Jakai have overcome this ingrained fear and have become more adventurous. Many willingly join the Imperial Auxiliary Corps, others that activity resist the Empire had often found themselves in the free Grovelands with like-minded people. [u]Mashadi(Human)[/u] [img]https://img.roleplayerguild.com/prod/users/9d56e8a9-498c-47b0-9411-fb799ba19be1.png[/img] Native to the Mashad Isles, the Mashadi people are a dark-skinned folk who pride themselves on their long maritime history, and one of excessive piracy. The Mashadi are a patriarchal society split between a dozen tribes under the leadership of the Tribal Elders. Due to their past of piracy, Mashadi are looked upon with distrust within the Empire, but regardless, their skills in sailing and navigation are a vital asset to the Imperial Navy. [u]Grovelander(Human)[/u] In the long string of wars with the ever-defiant Grovelands, the Empire had managed to make small gains, and successfully conquered a small part of the Grovelands. Grovelanders are renowned for their care-free lifestyle and easy-going outlook, however, Grovelanders on the Dathanari side of the border have proven to be a great nuisance to Imperial patrols and garrisons, often engaging in skirmishes or petty acts of defiance, Imperial Grovelanders will not rest until they reunited with their free brethren. [u]Goblin[/u] Native to the Grovelander woodlands, a few isolated goblin camps had settled in parts of the Grovelands that would fall under Imperial control, and for a short while the Goblins had mostly kept themselves, trading with communicating with their fellow Grovelanders. However, once the Imperial Garrison arrived, erecting their fortress using the woodlands as their primary resource, the goblins were all too wiling to assist the Grovelanders in harassing the local garrison. [u][/u] [u][/u] [/hider] History [hider] [u]Rise of an Emperor, 500-588 2nd Age[/u] [u][/u] [u][/u] [u][/u] [u][/u] [u][/u] [/hider] Culture [hider]Explanation of the nation's culture. Essentially, for my own nations, I tend to have this long list which explains many parts of the general culture; Appearance, Craftsmanship, Traditions, Family, Law, Rights, Entertainment, Views on Slavery, Physiology, Cuisine, Education, and Pets. You don't need a list that extensive, but I do expect effort to be put into what these folks are like, and I do enjoy if you could take it from real world medieval cultures[/hider] [hider=Military] [b][u]Imperial Legions[/u][/b] [hider=Legionaries] [img]https://img.roleplayerguild.com/prod/users/161ec70f-377e-4879-af58-c8d48d120e20.png[/img] [/hider] [hider=Evocati] Elven Legionaries are indeed a rare sight on the battlefield. However there exists elite formations within select legions made up of the Elven Evocati. The Evocati are noble-born warriors often held in reserve by Legion Commanders, sent into combat he sees fit or is the situation proves dire enough. [img]https://img.roleplayerguild.com/prod/users/cc6b2cfb-4f7d-42e0-8c8e-00ca5fb8e048.png[/img] [/hider] [hider=Immortals] [img]https://img.roleplayerguild.com/prod/users/d8d2bc19-d57c-484a-8383-4312aabe59d8.png[/img] [/hider] [hider=Calvary] [img]https://img.roleplayerguild.com/prod/users/9f664454-1f87-4c74-ada2-8bac225d7ae8.png[/img] [/hider] [hider=][/hider] [hider=][/hider] [hider=][/hider] [hider=][/hider] [/hider] Government [hider]How the government works and who is in charge of what, basically an explanation of how the nation runs itself and who is in charge of what province or who is responsible of what task. No government needs to be perfect, and it can be as cruel or incompetent as it needs to be for your story.[/hider] Religion [hider]Views on religion and what is worshiped in the land, who runs the temples, what are the people's general beliefs and superstitions, and how important they are in the affairs of others. Information regarding festivals and magic may as well go here, but I am not against it being put in a different tab.[/hider] Economy [hider]What resources your nation has, what kind of economy it uses, what is the lifeblood of the country itself? What are the trade and tax policies of the nation, who handles taxes, and what resources are best (or worst) exploited? Information on imports and exports will also go here.[/hider] Territory [hider]A local map will go here, with provided information on cities, terrain features, and information on local states will go here. The bare bones minimum for this section will require general information on local territory.[/hider] Terrain [hider]Lay of your nation's land and internal states, along with information on any beasts and horrors which prowl it. I've mentioned monsters and horror before, but this isn't exactly fully necessary. The more important information is on important landmarks and their relevance for the nation.[/hider] Factions [hider]Information on internal factions such as rebel groups, internal political groups, mercenary companies, secret orders, public orders, religious orders, and other relevant factions and guilds.[/hider] Characters [hider]This is a page where you place personal information on known rulers and characters likely planned to end up in the RP. Characters don't have to be fully associated with the nation, but do have some association. Any character can be placed here. Just no god modding or weird shit.[/hider] [/hider]