[hider=The Ace Cadet][b]Name:[/b] Ace Cadet [b]Also Known as:[/b] Excitable A-Lister, Aiden [b]Game Origin:[/b] Monster Hunter Series [b]Original Appearance:[/b] [url=https://pm1.narvii.com/6725/ed1dce97de9e33792dcb2870e1e68fe684737644v2_hq.jpg]Extra image, with armor[/url] - [url=https://i.imgur.com/Vhoo5Uo.jpg]Extra image, still of below[/url] [center][img]https://i.ibb.co/fYtZsRy/tumblr-838cff68b0b8f91c14c748bbb353c54f-fa5dec5d-500.webp[/img][/center] [color=lightgray][b]Appearance Changes:[/b] Due to spirit fusion with Jamaica, the host has gotten a somewhat shorter and lighter, with a darker skin tone. His hair is now longer, about shoulder-length, fluffy, and more scarlet than orange, with a few golden strands in the clump at the front. His eyes are now a gradient, bright yellow to dark brown. His armor is a bit sleeker and less bulky. From the neck of his breastplate protrudes a white full collar, high enough to cover his mouth, and with a belt tie. His gauntlets and boots are now more like plates held by belts on top of white cloth gloves and boots. His metal fauld is now lined by skirt-like red cloth.[/color] [b]Personality:[/b] Known to have an outstanding personality. A rambunctious, enthusiastic young man who seems to have a penchant for running head first into danger. Despite this, he's actually quite good at his job! He is friendly with a sense of humor that expresses itself through puns. He isn't afraid to try something new. He tends to crush easily - and hard on pretty women, and he goes out of his way to impress his crushes with feats. Not exactly a brainiac, but he is resourceful and can be quite insightful in some situations. He does his best work as part of a team. His goofball attitude lead many to underestimate him despite his incredible prowess as a hunter of monsters. *Due to spirit fusion with Jamaica, the host is more likely to call people in authority ‘boss’, is more outspoken about ‘Justice’, and is more theatrical in a chuuni sort of way. [b]Background:[/b] [hider=Click!]This young man was one of the youngest known Guild Knights when he was recruited into the Ace Hunters and given the title of Ace Cadet. The "Guild" being the Hunter's Guild - the largest central organization in the universe of Monster Hunter, a plane of existence in which the world is inhabited by two main groups: large, violent monsters and those that hunt them. Their goal is not to exterminate all monsters, but to enable people to live alongside them without being destroyed themselves. Not everyone in this world is cut out for hunting of course, but those that are do it very well. The Ace Cadet was taken under the Ace Commander's wing, learning how to master multiple different weapons, hunting styles, and contraptions. Apparently, he had a great knack for it. He served as a member of the Ace Hunters with the Commander and two others: the Ace Lancer and Ace Gunner, both veterans compared to the Cadet. This team of four was a specialist group deployed for various missions on behalf of the guild, traveling to many different regions and cities in the world and gaining experience, always looking forward to the next discovery. The work of a Guild Knight was similar to that of common hunters in that they partook in large monster hunts, but they also handled a number of different responsibilities. Protecting settlements, hunting down poachers and criminals, and dedicated research into unknown phenomena were some of the tasks the Knights - and as such, the Ace Hunters - were expected to carry out. Eventually the team meet with a caravan that had run into an unknown monster able to spread an also unknown virus. A lot of things happened! Working together with the caravan's hunter, the Ace Hunters tracked down the monster, Gore Magala, learned disturbing truths about it, protected the city of Dundorma from elder dragon attacks, and escorted the caravan hunter to her final conflict with the now adult Magala. After these events, some time passed where the Ace Cadet seemed to grow out of his master's shadow just a little bit. He made more of a name for himself, and when the Guild asked for volunteers to travel to "The New World" on an exploration mission as a member of the Fifth Fleet, he was quick to jump at the chance. He spent another exciting time with the members of the Fleet, studying many new monsters and preventing the disastrous consequences of the dragon Zorah Magdaros reaching the inside of a location known as the Everstream. Though the hero if his journey was ultimate the Firth Fleet's Sapphire Star, the Cadet is no less optimistic about the future of his adventures. Shortly after peace in Astera, another series of strange occurrences led to the discovery of an icy island... On the morning of the Fleet's proposed trek to this island, the Ace Cadet instead awoke under Galeem's influence, in yet another "new world."[/hider] [b][u]Specialty:[/u][/b] All-Rounder [list][*]Ace Cadet's ability to change his weapon and fighting style as needed, combined with his ability to quickly and accurately construct traps and other items, lends the hunter well to a back-up fighter that makes up for whatever his current group lacks. [/list] [b]Level:[/b] 9 [b]Experience:[/b] 200/90 [b]Powers:[/b] [list] [*][b]Strong Physique[/b] [list][*] The people that choose a life of hunting monsters are enhanced humans (or other races), able to lift more weight and take more punishment than normal people. The Ace Cadet can easily heft iron great swords larger than he is, is more resistant to mortal wounds, and has a speedier recovery rate than your typical human.[/list] [*][b]Self-Replenishing Scoutflies[/b] [sub](Lvl 3 Award)[/sub][list]These insects are hung from a cage on the Cadet's waist. There is no need to worry about keeping them stocked, a bunch of them are mysteriously always there. They can be used to track and locate people, monsters, items, etc. They normally glow green, but turn red when danger is near and in certain cases can also glow blue.[/list][*][b]Palico Rescue[/b] [sub](Lvl 4 Award)[/sub][list][*] When Ace Cadet or a teammate nearby would faint or otherwise be knocked out of the fight, the Palico Cart arrives to whisk them to safety! These felynes will bring their charge to the last known "checkpoint," usually a base camp, but are intelligent and can be instructed, though they won't do anything but ferry the injured. Has a hard limit of three rescues before the cats need to "rest," so to speak.[/list][*][b]Armor Skill Unlock[/b] [sub](Lvl 5 Award)[/sub][list][*]The latent power of the Ace Cadet's armor set has activated, opening new skills up to him whenever he wears it. Not only his own armor, but other pieces of armor he obtains gain "armor skills" when he dons them. The same skill can be stacked for increased effect.[/list][*][b]Hunter Arts: Long Sword[/b] [sub](Lvl 6 Award)[/sub][list][*]Advanced techniques utilizing a long sword. These arts include: Sakura Slash, an evasive slashing technique excellent at drawing blood; Critical Juncture, a parry developed in Yukumo that involves clearing the mind and unleashing a counter attack; and Devouring Demon, a temporary state of mind in which a hunter's attack power increases while their health drains - though health can be restored by successfully landing hits.[/list][*][b][url=https://i.ibb.co/brvJTDZ/Crush-Shot.png]Crush Shot[/url][/b] [sub](Aphrodite's Boon)[/sub][list][*]Grants a "Cast" that lets loose a wide, short-range blast that inflicts that status [i]Weak[/i] (Decreases damage that an enemy deals for a short time)[/list][*][b]Hunter Arts: Bow[/b] [sub](Lvl 7 Award)[/sub][list][*]Advanced techniques utilizing a bow. These arts include: Triple Volley, a powerful burst of three arrows fired at once; Haste Rain, a supporting technique that fires an arrow carrying a stimulant overhead, showering the area below with spores that temporarily raise allies' movement and charging speed; and Blade Wire, two arrows tied with razor wire that effectively create a flying blade when fired - it deals cutting damage and can entangle enemies.[/list][*][b]Hunter Arts: Sword and Shield[/b] [sub](Lvl 8 Award)[/sub][list][*]Advanced techniques utilizing a sword and shield. These arts include: Sword Dance, slashing many times in a graceful, dance useful for dealing damage to hard body parts, as you may continue attacking even if a hit is repelled; Round Force, a wide spin attack that slashes in a circle all around, the strong core needed to perform it makes one invulnerable during execution, and the force itself can lift allies into the air; Shoryugeki, thrusting the shield into the air in an uppercut motion after landing a slice attack, the follow-up attack with the shield is strong enough to even stun monsters.[/list] [*][b]Hunting Style: Alchemy Style[/b] [sub](Lvl 9 Award)[/sub][list][*]A type of hunting that specializes in using alchemy to make new items that can be used to help them during a hunt - specifically through the use of an Alchemy Barrel. The barrel is a miraculous device that can not only grow and shrink, but combine different kinds of items to produce a separate desired item or effect by putting them in the barrel, activating and shaking it. The longer the activation time, the more options for creation, with the most complex creations taking the longest. In order of complexity the basic things that can be made with the Alchemy Barrel are: food, ammo, arrow coatings, earplugs, a sonic-bomb effect, an explosive fireball effect, and a healing effect that also cleanses status conditions.[/list] [*]Power gained from the Maw: pending [/list] [u][b]Strengths:[/b][/u] [list][*][b]Team Player[/b][list][*]Ace Cadet is more than used to working in a team, and he won't argue when given directions by anyone, even someone lower ranking than himself. He uses his abilities to support, heal, and empower those fighting with him. Always willing to be part of combos with another person.[/list] [*][b]Crafty[/b][list][*]Ace Cadet is good with his hands, and can create or combine items quickly and easily, including those not of his world if he's been shown how to do it or it's intuitive enough. This includes being able to make things while in the field, provided he has the items to do so. Sometimes they may be made of strange ingredients, but they get the job done. Fish + berry = bullet, right?[/list] [*][b]Adaptable[/b][list][*]Ace Cadet is able to seamlessly switch weapons or fighting style depending on what the situation calls for. There may be some initial confusion, but he is pretty quick to adapt to changes and unexpected situations during battle which keeps him from panicking. Weapons from other worlds are within his means to master, but it may take a bit longer.[/list] [*][b]Feast[/b][list][*]Gained after the experience on the Maw. Eating anything will restore health in addition to the food's actual effects. Also, receives a fast-diminishing attack boost after eating.[/list] [*][b]Taunt & Evade[/b][list][*]Gained after the experience on the Maw. The Ace Cadet has gotten much better at drawing the attention of enemies, but also at avoiding their gaze as well. Put another way he is better at "managing aggro," able to prompt enemies to target him or shirk their attention temporarily depending on the situation.[/list] [/list] [u][b]Weaknesses:[/b][/u] [list][*][b]Collector[/b][list][*]Ace Cadet is wont to stopping to pick up every little shiny rock, insect or interesting item he sees. He also will keep as much equipment as he can carry, and then some, whether it's armor, gadgets, or weaponry. This can lead to over-encumbrance and slowing himself or the group down.[/list] [*][b]Big Prey[/b][list][*]Because most of his technique and strategy revolve around fighting what he was trained for, i.e. large monsters, he is not as effective in battle against humans or humanoids. He can be overwhelmed by great numbers, a coordinated group of smaller enemies, or seasoned warriors.[/list] [*][b]Overeager[/b][list][*]Cadet will jump at the chance for adventure even before any strategy is thought out, sometimes getting ahead of his allies or enacting a plan without any testing first. He is likes to use flashy moves, or go after the biggest and most dangerous looking enemy in an encounter. He especially likes to show off if he thinks it can impress the person he likes.[/list] [*][b]Magic Aversion[/b][list][*]Developed after the experience on the Maw. the Cadet has grown mistrustful of all magic. This includes beneficial spells from allies. When given the choice he will avoid helpful magic as well as magical enemies, and his performance against such opponents is diminished due to caution and suspicion. Other supernatural phenomena and superstitions are in a similar boat, though not to the same extent.[/list] [/list] [b]Spirits:[/b] [list] [*][b][url=https://i.ibb.co/cN2PDQn/800px-Jamaica.png]Jamaica[/url][/b]: Notable Spirit (Absorbed)[list][*]This spirit confers the Power [b]Ship Shaped[/b], giving the host a set of rigging that extends from his fauld. This rigging has two arms, each with a pair of tiny cannon batteries and a curved red blade. As long as the rigging is equipped, the host can skate over the surface of water. This spirit also confers the Weakness [b]Burgeoning Justice[/b], which makes the host more likely to do silly, inopportune things like pose or rant about Justice or Evil as he gets more excited.[/list] [/list] [u][b]Kindred Spirits/Guest List:[/b][/u] [list] [*][b][url=https://i.ibb.co/VMft57F/MH4-Ace-Commander-Render-001.webp]Ace Commander[/url][/b] (Monster Hunter) - Cadet's master and leader of his former team. The Commander was not the first to notice Cadet's unique ability to handle any weapon given to him, but he was the first to make use of it, recruiting him as a Guild Knight and member of the Ace Hunters. They have fought side by side many times and Cadet looks up to him. [*][b]✓ Primrose[/b] (Octopath Traveler) - A beautiful, mysterious woman with dark hair and a beauty mark. She reminds him of Sophia the Guildmarm, one of his hardest crushes ever. Both women aren't afraid to face monsters either, though Primrose's monsters take a much different form... [*][b][url=https://www.syfy.com/sites/syfy/files/styles/1200x680_hero/public/2018/08/amaterasubig.jpg]Amaterasu[/url][/b] (Okami) - The Cadet has definitely been referred to as a dog before, but more like a yapping puppy than a majestic wolf. However they both happen to be weapons masters with a 'sunny' disposition. [/list] [color=springgreen][b]Currency:[/b][/color] ~1000 zenny [u][b]Inventory:[/b][/u][list] [*][url=https://i.ibb.co/0fJjn62/Untitled.png]Traveler's Backpack[/url], increases inventory space and can be worn with armor. Features a fluid tank on either side for storing liquids. [*]Basic hunting tools: a spacious gathering pouch and an incredibly sharp carving knife. [*]Slinger & Clutch Claw [sub](Lvl 2 Award)[/sub][list][*][sup]The slinger acts as a grappling hook and sling shot all in one. It can be loaded with rocks, ammo, small explosives, etc. and fling them a short distance. It is installed with a small net for capturing creatures. The clutch claw is a larger attachment for the grappling hook aspect, making it possible to attach to moving objects and monsters. Due to spirit fusion with Jamaica, the cord of the Clutch Claw is now a chain, and the claws can lock together to form a rough anchor shape capable of decent hits.[/sup][/list] [*][url=https://i.imgur.com/UlXIcxI.png]Alchemy Barrel[/url], for use with the Alchemy Style of hunting. [*][url=https://dungeonsofdredmor.fandom.com/wiki/Little_Red_Cookbook]Little Red Cookbook[/url], each page is packed with meaty recipes, and it's... oozing. When carried in off hand, slightly increases cutting damage and defense against being cut. If held while striking a foe, it has a 10% chance of causing Butchery. Enemies with special body parts may also drop those as well. [*][url=https://elderscrolls.fandom.com/wiki/King_(Book)]King[/url], fantasy novel that increases skill with two-handed weapons once read. [*][url=https://elderscrolls.fandom.com/wiki/Dragon_Language:_Myth_no_More]Dragon Language: Myth No More[/url], a book that details the discovery and translation of the Dragon Language. [*][i]Hunting Life Magazine[/i], latest edition of a monthly magazine from Cadet's own world. [*][url=https://wow.zamimg.com/di/ui/gui/img/legendarygem/gui_img_legendarygem_24.webp]Fervent Fang[/url], A "2 star" legendary gem that can be fitted into equipment. Each time the user damages an enemy, that enemy takes 2.4% more damage from the same user's attacks, up to a max of 10 stacks. Also increases damage the user deals to "elite" monsters by 6%. [*][url=https://i.ibb.co/VNvYBpB/Hooktail-Sticker.webp]Hooktail Sticker[/url], increases resistance to fire and fire-based attacks. [*][i][b]Various Weapons:[/b][/i][list] [*][url=https://i.ibb.co/0QvSjGV/MHW-Sword-and-Shield-Render-006.webp]Master Bang[/url], Sword and Shield. Slotted with [i]Fervent Fang[/i] and [i]Hooktail Sticker[/i]. [*][url=https://i.pinimg.com/474x/42/a7/be/42a7be90a4e01d57b33b77c3d1d37b99--weapons-arrow.jpg]Gough's Greatbow[/url]. And arrows! [*][url=https://i.ibb.co/gFD9tJ4/302097-01-50501.webp]Nightsky Ripper[/url], if user attuned to Shadow: increase DEF when HP is 50% or above. [*][url=https://static.wikia.nocookie.net/finalfantasy/images/c/c1/ScorpionTail-ffxii.png/]Scorpion Tail[/url], powerful hammer (normal sized). [*][url=https://i.ibb.co/9N6wXJg/Breechshot-render.jpg]Breechshot[/url], a straight-pull bolt-action sniper rifle curiously without a scope. Long range and high damage.[/list] [*][b][i]Various Armor:[/i][/b][list] [*][url=https://monsterhunterworld.wiki.fextralife.com/Rathian+Alpha+Armor+Set]Rathian Armor[/url], a complete armor set of head, chest, arm, waist, and leg pieces. [*][url=https://nioh.wiki.fextralife.com/file/nioh/vassals_armor_m_kote_nioh.jpg] Vassal's Kote[/url] [list][*][sup]Gauntlets that cover the back of the hands and wrists, and made by fixing iron plates into a semi-cylindrical shape. Though heavy, they provide excellent protection. This Tosei-gusoku armor was worn by the hereditary vassals of a warlord. Grants 1 point of 'Punishing Draw' armor skill.[/sup][/list] [*]Hermitaur Helm, Grants 1 point of 'Defense Boost' and 1 point of 'Guard' armor skill. [*][url=https://www.vhv.rs/dpng/d/451-4512899_subnautica-mask-png-download-subnautica-mask-transparent-png.png]Rebreather[/url], Grants the 'Oxygen Up' armor skill. [*][url=https://i.ibb.co/2gRQ341/fp.png]New Londoner Coat[/url], grants the 'Cold Res' and 'Resentment' armor skills. [*][url=https://i.ibb.co/rxyxt6j/bwe.png]Banuk Werak[/url] outfit pieces. Arms grant 'Ice Res,' 'Windproof'; legs grant 'Ice Res,' 'Negate Mud/Snow'; waist grants 'Ice Res' armor skills.[/list] [/list] [u][b]Current Armor Set:[/b][/u] [img]https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/mhw-helm-headgear-wiki.png[/img] Hermitaur Helm [img]https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/mhw-torso-chest-plate-wiki.png[/img] New Londoner Coat [img]https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/mhw-arm-gauntlets-wiki.png[/img] Banuk Werak Gloves [img]https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/mhw-waist-belt-wiki.png[/img] Banuk Werak Belt [img]https://i.imgur.com/7j0ZkOk.png[/img] Banuk Werak Greaves [u][b][color=salmon]Current Armor Skills:[/color][/b][/u] [list][*]Defense Boost ●○○○○ [*]Guard ●○○○○ [*]Ice Res ●●● [*]Cold Res ● [*]Negate Mud/Snow ● [*]Windproof ●○○○○ [*]Resentment ●○○○○ [/list] [u][b]Crafting/Consumables:[/b][/u][list] [*]Arrow Coatings: paralysis, poison, sleep, blast [*]Mega Potions [*]Lifepowders [*]Blinding Potions [*]Antidotes [*]Elixir x1 [*]Sonic Bombs [*]Flash Bombs [*]Deku Nuts [*]Paintballs [*]Homeward Bone [*]Ruby Gem - health boost [*]Aquamarine Gem - defense boost [*]Citrine Gem - potency boost [*]Dark steel ingot x2 [*]Scylla's scales, skin, etc. [*]Pieces of [i]Sharq Attaq[/i] [/list][/hider] [hider=Primrose Azelhart][b]Name:[/b] Primrose Azelhart [b]Game Origin:[/b] Octopath Traveler [b]Original Appearance:[/b] [url=https://www.creativeuncut.com/gallery-37/art/ot-primrose-concept1.jpg]Full Character Art[/url] [center][img]https://vignette.wikia.nocookie.net/octopath-traveler/images/9/90/Primrose_thumb.png/revision/latest?cb=20180311215441[/img][/center] [color=lightgray][b]Appearance Changes:[/b] Due to spirit fusion, Primrose has gotten taller and now stands at 5'10'' (177cm). Her physical strength (as well as the size of her hips and bust) have increased, leaving her with a pleasing hourglass shape with toned stomach and thighs. Her hair is voluminous and wavy, reaching down to the middle of her back. It is still her original brown for the most part, though her ponytail features a gradient that goes from reddish-orange to blonde. Atop her head is a short cowl similar to that of a nun's, crowned with a spike and bejeweled hairband with black feathers adorning it. Her top is more simplistic, with short sleeves and a deep "V" cut filled with her necklace. The bottom hem is fashioned with a leather band, and a black feathered mantle stretches around her chest, arms, and back. She now wears elbow length gloves capped with armlets that feature a black-to-white gradient going upward. On each hand she wears talon-rings on her index and middle fingers. All of her metallic accessories (from headband to jewelry to talons) are a uniform pale gold. Beneath her skirt she wears sheer maroon tights and calf-high boots.[/color] [b]Personality:[/b] Primrose is a mature young woman, with a strong sense of justice and even stronger desire for vengeance. After enduring hardship after hardship during her teenage years while searching for her father's murderers, Primrose has gained an inner strength and powerful resolve to see things through to the end. However, theses trials have also given her a tough outer shell. Although her acting ability is top notch and she can easily play the part of a cheerful girl, most people that have met Primrose in passing know that she is mistrusting and distant. She is cunning and aloof; a woman of few words unless she needs something from someone - and even then, she lets her body do the talking. However, despite her impressions part of that happy girl growing up in Noblecourt still remains. At heart, Primrose is an extrovert, and when some lucky people worm their way into a friendship with her they'll be able to see through the walls she's put up around herself. If given the opportunity to relax, Primrose will open up and even get a little playful. Kind words from Primrose are reserved only for those closest to her. Even the most beautiful of roses has it's thorns though. Even the greatest of friends have a hard time prying any personal information out of Primrose, and none would be able to dissuade her from her quest for revenge. *Due to spirit fusion, the host is more intimidating, deadly, and vain; but she retains her sense of justice and is no less thoughtful and kind. [b]Background:[/b] [hider=Click!]At the age of thirteen, Primrose's world crashed down around her. Under the cover of darkness, three men broke into her home and murdered her father in cold blood. Unbeknownst to any of the men in the room, the young Primrose saw the whole thing from underneath her father's desk. She watched on, silent, shaking and horrified as they killed her father and left as if it was just business. Primrose's life as a noble in the prestigious House Azelhart ended that night. The young girl seethed with a need to see her father's murderers brought to justice - even if she had to be judge, jury, and executioner. She set out away from home in search of the killers, with only one piece of information to go on: each man had the mark of a crow tattooed on their skin. One on the left arm, one on the right, and the final man had his on the neck. For two years she traveled, and eventually arrived in the desert town of Sunshade, where a man with a crow mark was known to frequent the dancing establishments. She was taken in by a wealthy man named Helgenish, whose business was in pleasure. He owned several taverns and the women that danced in them. In order to follow up the only lead she had, Primrose stayed in town and was transformed into a pleasure woman under the tutelage of Helgenish's top dancers and the man himself. It was demeaning work, but Primrose did not allow herself to feel shame in it. She did it for the sake of her revenge. Her pride drove a wedge between her and the other girls in Helgenish's employ. Only one other dancer, a young woman named Yusufa, attempted to befriend Primrose despite the once-noble woman's cold attitude. It was seven more years of enduring perverted hands of customers, rotten words from other girls, and abuse at the hands of her own employer before it all finally paid off. There, in the back of the tavern, was a man with a crow mark on his arm. Immediately Primrose attempted to confront him, but Helgenish stopped her. In a cunning ploy, Yusufa offered to distract Helgenish so that Primrose could pursue the man with the crow mark. She chases him down through a catacomb, and once emerging on the other side she finds not her target, but Helgenish and his goons holding Yusufa captive atop a cliff. Helgenish had been in cahoots with the crows the whole time, and he was unwilling to let Primrose, his must lucrative dancer, go. He threw Yusufa from the cliff in order to make an example out of her and scare Primrose into cooperating, but it only fueled the fire in Primrose's heart. She killed Helgenish and his henchman, lifting a map the crow marked man had given him off her employer's corpse. Her chase continued, sending her to the far Northern end of Orsterra. The next leg of her journey was long, but Primrose had waited ten long years to deliver justice to the men who killed her father. Along the way, fate decided to tie her and seven other people together. Adjacent to the Sunlands where she'd been living for the last half of a decade was the Riverlands, and in a sleepy little town called Clearbrook she met a young man named Alfyn. He was a budding apothecary, and he was on the hunt for a venomous snake, in order to make an anti-venom for a little girl. Although Primrose was distrustful of people in general, but especially men, she wasn't the type to ignore a child in danger. Once they'd obtained the venom and saved the girl, Alfyn asked if he could accompany Primrose on her journey as a way to repay her. Primrose, although a bit begrudgingly, accepted. Their two person traveling party snowballed from there. Therion, Olberic, H'aanit, Cyrus, Ophilia and Tressa joined them sooner or later. Together, the now eight person team could tackle anything. They moved through the country and helped each other achieve their goals, and Primrose's was no exception. By the time the group made it to Stillsnow and Primrose confronted and killed the left crow, she'd grown a serious soft spot for every single one of her seven companions... but no matter how soft parts of her heart grew, there was still a dark, cold stone nestled at the center of it. She was still hellbent on avenging her father. Her quest led her back to her hometown of Noblecourt. The city had deteriorated since her youth, but parts of it remained the same. Primrose was greeted by some familiar faces, although some reunions proved to be less heartwarming that others. Revello, a former city watchman and friend of her late father's, and Simeon, a charming man and aspiring who used to garden for her family, caught Primrose up on the what's happened in Noblecourt since her departure. The Obsidians - the true name of the crows - had taken over after killing her father and destroying her family. Together they tracked the right crow to the Obsidian's hideout, where another face from the past reared his head: the former captain of the guard, a man as close to her father as anyone, was the identity of the right crow. Seeing Albus, her father's friend, and knowing that he was complicit in his murder brought to life a whole new darkness in Primrose. The harsh bite of betrayal fed her rage, and soon afterward the second crow was dead by Primrose's hand. Then, Simeon slipped into the room. Primrose suspected nothing, because they'd been good friends before her father's murder. He would show Primrose his poems all those years ago and watch her swoon. He'd helped her after she arrived back in town. Simeon was there beside her now, but there was a pain. Hot and pure, and blood, and a knife - the knife was in Simeon's hands, stained red, but that wasn't possible, Simeon wouldn't do that. The head crow was here, and the dark mark of the bird was on Simeon's neck, he'd stabbed her, but he wouldn't... Primrose's consciousness slipped just as a brilliant light covered the whole of Orsterra and beyond. When she woke up again, Primrose was in city she'd never seen before and surrounded by all types of beings. She was trapped in the World of Light without her friends, nursing a fresh betrayal, and with her vengeance not yet sated.[/hider] [b][u]Specialty[/u]:[/b] Support[list][*]As a dancer, Primrose focuses on raising the stats of allies. Offensively, she utilizes dark magic at range.[/list] [b]Level:[/b] 10 [b]Experience:[/b] 190/100 [url=https://www.roleplayerguild.com/posts/5506921][sup][ x ][/sup][/url] [b]Powers:[/b][list][*][b]The Art of Dance[/b][list][*]The skill Primrose learned in Sunshade. Rhythmic swaying of her body can grant buffs to the stats of allies, such as their attack, magic power, speed, and defense.[/list][*][b]Dark Magic[/b] [sub](Lvl 2 Award)[/sub][list][*]Primrose's aptitude for dark magic has returned to her. She can cast wide range waves of dark magic to damage multiple enemies at once with her Night Ode spell, or concentrate her magic into a more powerful single target spell: Moonlight Waltz.[/list][*][b]Battle Point Boost[/b] [sub](Lvl 3 Award)[/sub][list][*]During battle, Primrose accumulates Battle Points (BP) up to a maximum of 5. BP can be expended to strengthen or "boost" her abilities: either to deal more damage, attack more times in a row, or use more powerful versions of her skills depending on the amount of BP expended (up to a max of 3 in one "boost").[/list] [*][b]Sealticge's Seduction[/b] [sub](Lvl 4 Award)[/sub][list][*]A particularly enticing display. When used on herself or a single ally, active skills used by them that usually target one foe or ally will affect all foes or allies instead. This can apply to damage spells, debuffs, buffs, or healing. It does not apply to talents, passive skills or items.[/list][*][b]Dancer Support Skills[/b] [sub](Lvl 6 Award)[/sub][list][*]Skills befitting a seasoned dancer, including [i]Eye for an Eye[/i], gain a chance of counterattacking with a dagger after being targeted by a physical attack; [i]Second Wind[/i], recovering a certain amount of SP over time; and [i]Encore[/i], once per battle, upon being incapacitated, recover with 25% of maximum HP.[/list][*][b]Vengeful Spirit[/b][list][*]A gift from the Snail Shaman, a spell that conjures a [url=https://i.ibb.co/SBqXykp/Icon-HK-Vengeful-Spirit.png]spirit[/url] that will fly forward and burn foes in its path. It passes through invulnerable parts of an enemy, such as a shield or shell, but will not damage a fully protected enemy.[/list][/list] [b][u]Strengths[/u]:[/b] [list] [*][b]Bewitching Beauty[/b][list][*]Primrose can usually get what she wants out of people by utilizing her charm, grace, and stunning good looks. This is commonly called "using your feminine wiles." She can even get people to follow her and help in battle, but her beauty is less effective on the strong willed. [/list] [*][b]Enduring Tenacity[/b][list][*]She will stop at nothing to find the men who killed her father and avenge him. In order to reach that goal, Primrose has become an amazing actor, able to put on a front and endure any hardship until her revenge is complete. [/list] [*][b]Strength in Numbers[/b][list][*]Although she may not always show it, traveling in a group and making bonds gives Primrose more strength and confidence than she ever had while she was fighting her battles alone. She'll go the extra mile while in a group, and she more easily picks up the strength of others.[/list] [*][b]Rosaria's Shadow Samaritan[/b] [sub](Lvl 9 Award)[/sub][list][*]Due to the spirit she fused with, Primrose has gained the knowledge of how to properly master a spear. She is now an adept wielder of polearm type weaponry. When using a polearm her critical hit rate is increased after using Ravaging Confession, and nearby party members' critical hit rate is increased after using Rites of Termination.[/list] [*][b]Dark Magic Mastery[/b] [sub](Lvl 10 Award)[/sub][list][*] The power and potency of Primrose's innate dark elemental spells has increased. She also has gained access to the spells [b]Dirge of Dusk[/b] (deals dark element damage to a foe up to 3 times and lowers their resistance to dark element) and [b]Spell Song[/b] (deals dark element damage to all foes in a wide area and lowers their physical and magical defenses).[/list] [/list] [b][u]Weaknesses[/u]:[/b] [list][*][b]Single-Minded[/b][list][*]Primrose is so focused on her vengeance that it can sometimes blind her. She is prone to falling for traps or missing critical information when she's chasing down the object of her loathing. The sight of a crow tattoo will make her drop everything else in pursuit.[/list] [*][color=lightgray][b][s]Suited for Support[/s][/b][/color] (Nullified due to spirit)[list][*][s][color=lightgray]Although she is more than capable of wielding a dagger with deadly skill, Primrose is ill-suited to fighting on the front line. Her frame is thin but curvy for the most alluring dances, and her physical strength is lacking.[/color][/s][/list][/list] [b]Spirits:[/b] [list][*][b][url=https://img.pokemondb.net/artwork/large/hippowdon.jpg]Hippowdon[/url][/b]: Striker[list][*][sup]The Heavyweight Pokemon, ground-type. Its ability, Sand Stream, spins up a sandstorm whenever it's summoned that lasts a while. The sand buffets anyone without an earth or earth-adjacent affinity, dealing slight but continuous damage. Its slow but has high defense for a Striker, making it difficult to interrupt. Its moves are Yawn, Dig, Crunch, and Earthquake.[/sup][/list] [*][b][url=https://i.ibb.co/jJnQSdj/Makami-Nocturne.jpg]Makami[/url][/b]: Striker[list][*][sup]A divine wolf god in Japanese folklore, also written as "Oguchi-no-Magami." It is often drawn on prayer boards to prevent fires and thefts, but it is also feared as a human-eater. Has a particular set of [url=https://cdn.discordapp.com/attachments/546056383007817739/851204877610123264/unknown.png]skills[/url].[/sup][/list] [*][b][url=https://i.imgur.com/Mnx5DkU.png]Animus of Will[/url][/b]: Striker[list][*][sup]A thorned plant monster with a shape that roughly mimicks a human's and a short cooldown. When summoned, she will always attack three times, either with advancing stabs, sweeping slashes, or root lashes. This quirk allows her to lock individual opponents down either in hitstun or blockstun, allowing the summoner to apply pressure or continue a combo, but it also means she's open to counterattack for longer, especially if she misses.[/sup][/list] [*][b][url=https://darksouls3.wiki.fextralife.com/file/Dark-Souls-3/Desert%20Pyromancer%20Zoey.jpg]Desert Pyromancer Zoey[/url][/b]: Notable Spirit (Absorbed) [list][*]This spirit confers the Power [b]Pyromancy Flame[/b], allowing the host to bring forth a portion of primordial flame in the palm of her hand that can be used as a casting catalysts for pyromancies, although the Flame by itself is too weak to do anything but provide a little heat and cannot spread. The default pyromancies are Fire Orb and Flame Fan. This spirit also confers the Weakness [b]Zoey's Bane[/b], causing the host to take more damage from fire and physical thrusting/piercing attacks.[*][url=https://i.ibb.co/nQW5bTM/Fire-Orb-DSIII.png]Fire Orb[/url]: The signature flame-manipulating spell common to pyromancers. Hurls a giant fire orb. The blazing fire orb explodes on impact, dealing fire damage to the surrounding area.[*][url=https://i.ibb.co/cJzDrbs/Flame-Fan.png]Flame Fan[/url]: Pyromancy of Zoey, descendant of the desert pyromancers. Upon cast, the player manifests a fiery fan and swipes it at enemies at melee range. Use repeatedly to brush the fan left and right.[*][url=https://i.ibb.co/wQMbTpX/Black-Serpent.png]Black Serpent[/url] [sub](Lvl 5 Award)[/sub] Pyromancy discovered from the Abyss by High Lord Wolnir that inspired the black arts of the grave wardens. Releases undulating black flames that trace the ground.[*][url=https://i.ibb.co/GvnJkNW/Black-Flame-DSIII.png]Black Flame[/url] [sub](Lvl 7 Award)[/sub] Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss. Creates a black flame explosion from the palm of the caster's hand. Leaves lingering flames after the initial combustion.[*][url=https://i.ibb.co/Fhn0SW4/Black-Fire-Orb.png]Black Fire Orb[/url] [sub](Lvl 7 Award)[/sub] Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss. Hurls a black fireball. Inflicts dark damage, striking targets with weighty force. Explodes on impact, dealing damage to the surrounding area.[*][url=https://i.ibb.co/pf4G6hG/Warmth-DSIII.png]Warmth[/url] [sub](Lvl 5 Award)[/sub] Peculiar pyromancy of the Mound-makers. Creates a gentle flame that restores HP on touch.[*][url=https://i.ibb.co/JdcP3Kn/Profuse-Sweat.png]Profuse Sweat[/url] [sub](Lvl 5 Award)[/sub] Advanced pyromancy that internalizes flame, associated with Carmina. Profuse sweating temporarily boosts resistance to bleeding, poison, frost and curses.[/list] [*][b][url=https://i.imgur.com/ew69DTB.jpeg]Rosaria[/url][/b]: Notable Spirit (Absorbed) [list][*]This spirit confers the Power [b]Ravaging Confession[/b], which allows the host to teleport behind a nearby opponent to deliver an energy-generating double slash in her element, and the Weaknesses[b] Without Devotion[/b], which decreases her effective Faith, weakening Faith-based abilities.[*][b]Rites of Termination[/b] [sub](Lvl 8 Award)[/sub]: First Primrose swings her weapon to slash surrounding opponents; then she summons a large elemental construct in the shape of a lance that strikes toward the ground. Both actions deal elemental damage in an area. While active, the lance is embedded at it's impact point and releases waves of energy that deal elemental damage to surrounding opponents.[/list] [*][b][url=https://i.imgur.com/uHc8kWx.png]Amazon[/url][/b]: Notable Spirit (Absorbed) [list][*]This spirit confers the Power [b]Berserker[/b], which gives her a chance to temporarily increase her strength and speed on any physical hit landed, this buff being stackable as long as she keeps landing hits, and the Weakness [b]All-Out Offense[/b], which gives her an aversion to 'passive' and 'cowardly' gear and tactics, like shields, armor, poison, consumables, and keep-away.[/list] [*][b][url=https://i.imgur.com/cVgakGe.png]Cornelia Arnim (Cleobulus)[/url][/b]: Notable Spirit (Absorbed) [list][*]This spirit confers the Power [b]Luna Λ[/b], granting her access to potent Dark Magic. The moonlight that she can cast in outward blasts or explosive, tracking moons is not that strong, but it completely ignores magic defense / resistance. It also confers the Weakness [b]Tomebreaker[/b], which dramatically increases the accuracy and evasion of fist fighters and similar against the host.[/list] [*][b][url=https://i.imgur.com/Q11yTBO.png][b]Primrose Azelhart[/b][/url][/b]: Recursive Spirit (Absorbed) [list][*]This spirit confers the power [b]Rondo of Dawn[/b], automatically giving her one extra BP when she hits an enemy with a dark element spell once per battle. As a Recursive Fusion, this spirit confers no Weakness.[/list] [/list] [b][u]Kindred Spirits[/u]:[/b][list][*][url=https://gamepedia.cursecdn.com/feheroes_gamepedia_en/f/f8/Olivia_Blushing_Beauty_Face.webp][b]Olivia[/b][/url] (Fire Emblem) - Another beautiful dancer and dagger user. However, that's where the similarities end. Where Olivia is timid and indecisive, Primrose is determined and self-assured. [*][url=https://vignette.wikia.nocookie.net/eternaldarkness/images/f/ff/Alexandra-Roivas.jpg/revision/latest/scale-to-width-down/340?cb=20090709050636][b]Alex Roivas[/b][/url] (Eternal Darkness) - A young woman seeking the truth who becomes embroiled in a conflict beyond her imagining, much the same as Primrose herself. Alex also wields dark magic, although her source is the sinister Tome of Eternal Darkness. [*][url=https://res.cloudinary.com/cook-becker/image/fetch/q_auto:best,f_auto,w_1920,e_sharpen/https://candb.com/site/candb/images/artwork/Chun-Li-Streetfighter-Akiman_Capcom.jpg][b]Chun-Li[/b][/url] (Street Fighter) - Beautiful, gustsy women seeking revenge for their fathers' murders. What's more to say? [/list] [color=springgreen][b]Currency:[/b][/color] 1700 geo, 25 gold, 600 leaves (currency of Orsterra) [b][u]Inventory:[/u][/b][list] [*]The dagger of House Azelhart, emblazoned with the inscription "Faith shall be your shield." [*]Yusufa's handkerchief, a memento of someone once close to Primrose. [*]An ornate fan, a prop used in her performances. [*][url=https://i.imgur.com/1FJue5r.png]Linkshell[/url], magic shell that enables communication over long distances. Creates [url=https://i.imgur.com/Nw1QvOp.png]Linkpearls[/url] of a [url=https://i.imgur.com/irTTAc5.png]rosy color[/url]. [*][url=https://i.imgur.com/0jcGMLx.png]Royal Masque[/url] and [url=https://i.imgur.com/oyR0mrK.png]Royal Pocketwatch[/url], increases energy recharge and critical rate plus damage separately but increases the power of super attacks if together. [*][url=https://i.ibb.co/LhTXZrD/tumblr-ode4k8gson1qcy62fo3-250.gif]White Robe Scarf[/url], allows the wearer to glide through the air. The symbols woven into it disappear while the "fly power" is in use, and gradually reappear once on the ground. [*][url=https://static.wikia.nocookie.net/spyro/images/8/85/Grundyps1.jpg]Hippo Robe[/url], it's loose and comfortable, keeping out sun and sand, but deals with water well enough to provide practically no drag if the wearer is swimming. [*][url=https://i.imgur.com/lWQIB0F.png]Night Maiden Twin Crown[/url], a fanciful piece of protective head wear that incorporates elements of both nobility and asceticism into an understated whole. Much better than nothing or purely decorative head wear for physical defense, but stronger against magic, particularly sorcery and incantation. Boosts resistance to poison as well. [*][url=https://i.imgur.com/CsFMoTj.png]Elven Bandana[/url], slightly increases defense. [*][url=https://cdn.discordapp.com/attachments/993576374809935943/1010647071390437396/unknown.png]Devout Beads[/url], holy rosary, can be used as a whip but capable of rapid attacks when equipped as a sub-weapon. [*]A bundle of [url=https://i.4pcdn.org/tg/1543959958431.png]bomb arrows[/url] [*][url=https://imgur.com/73ZsCzP]Sleepy Sheep[/url], a single use item. [*]Spare Gerudo Outfit [*]Various mining and camping gear [*]Nyakuza Metro Pass: Yellow Line [*][url=https://imgur.com/0I58agB]Baldur Shell[/url], badge that bestows the ironclad fortitude of the Elder Baldur. When in the process of casting or charging a spell, the wearer is protected by a ghostly carapace that prevents damage and knockback from most attacks, although strong enough ones can overpower it. This protection can only happen four times before the badge breaks, although it will repair itself if the wearer takes a rest. [*]Bile bomb [*][url=https://i.ibb.co/gRHpKyX/Rancid-Egg.png]Rancid Egg[/url] [*]Glitterbug, a jewel beetle said to have inhabited the land of Wa, a mysterious island nation that vanished centuries ago. It was used in artworks and handicrafts, and was traded for its weight in gold. [*][url=https://imgur.com/zk02sSb]Uncommon Stone Gauntlet[/url], item equippable by mages. Causes an eruption of fast-moving earth along the ground, damaging all opponents it passes through. Dmg falls off between 25m-40m. Travels down slopes easier. Must be grounded to cast. Can also be used to magic into existence and throw a boulder, once every 13 seconds. [*][url=https://i.imgur.com/d2JH2E3.png]Thorns of Agony[/url], senses the pain of its bearer and lashes out at the world around them. When taking damage, sprout thorny vines that damage nearby foes. [*][url=https://i.imgur.com/dlAmyia.png]Ice Lance[/url], made from never melting ice. On hit it will ignite the struck foe with freezing flames that block passive hp regen (but not active regen like potions/spells) and deal another spear hit worth of damage over 0.5 seconds. [*]A diamond[/list][/hider] [hider=Therion][b]Name:[/b] Therion [b]Game Origin:[/b] Octopath Traveler [b]Appearance:[/b] [url=https://www.creativeuncut.com/gallery-37/ot-therion-concept1.html]Full Character Art[/url] [center][img]https://i.ibb.co/HDcrVc7/Therion-thumb.png[/img][/center] [color=lightgray][b]Appearance Changes:[/b] Due to spirit fusion, the host's skin has a pale blue tinge over light tan. His hair has gotten noticeably shorter with two longer extensions on either side of his forehead, and it no longer obscures his face. His hair color is a murky mix of white, black, and pale blue which extends to his feline ears and tail. His scarred left eye is his natural green while his right eye is orange, and though both have black slit pupils they also both appear to be glassed over. The host has returned to his natural height of 5'6" and appears to be more gaunt, with bones visible beneath the skin across much of his body, particularly the torso. His poncho has gotten short enough to expose his waist, and its color (like most of his outfit) is now more of a muted brown with an ochre lining above the fringe. The collar rises up around his face to work as a half-mask. He has gained a pair of finger-less gloves and the bandages around his wrists now cover all of his forearms. [/color] [b]Personality:[/b] Therion is cynical. During the time spent with his seven fellow travelers ("friends," he has to remind himself) he has worked through most of his deeper trust issues, but the fact remains that for most of his life he's seen some of the worst humanity had to offer, so it stood to reason that you can't take someone at face value, especially someone you've just met. It's one of the reasons he prefers working on his own. Or... was one of them anyway. He still says he works better solo when actually on a heist. He is a thief, one of the best, and his confidence is due to his sheer skill at his occupation. Sure, the few times he's gotten caught were pretty devastating, but he was still a pro among pros. He exercises his skill liberally, and has certain rituals he follows to ensure success rather than actually plan things out in advance. His personality can be abrasive, his confidence coming off as arrogance especially when mixed with his dry sense of humor. He is sarcastic and rough around the edges, with a sharp eye and sharper tongue. He isn't friendly in the slightest, though despite his harsh past he still holds a sense of camaraderie with those he travels with. He shows he cares in his own way, not directly but with subtle gestures or weak jokes. He holds a sense of pride that prevents him from admitting things easily, and he tends to deflect rather than let his true feelings be known. Unless those feelings are negative, in which case he won't have a probably saying it aloud. That said, being a thief Therion would much rather avoid trouble than make a fuss - but he will hold a grudge. *Due to spirit fusion, in terms of personality, he's gotten friendlier and cheekier as well as more noble and moral. [b]Background:[/b] [hider=Click!]Orphaned at a young age, Therion grew up on city streets and alley ways. He was a street urchin, with a talent for pick-pocketing that got him into trouble one too many times. Sitting in a prison at age twelve, Therion met an older boy named Darius who convinced him to team up and break out. They were successful, and the two of them formed a dynamic criminal duo once they'd escaped. For four years Darius and Therion made a reputation for themselves as master thieves, performing all kinds of elaborate heists. At some point Darius was approached by a gang called Cianno, with a proposition. [i]Get rid of Therion, and you can join our group.[/i] Darius called his partner out to meet in the heights of the Clifflands, the most recent stop on their cross-country thieving journey. He told Therion about the offer he'd been given, and like a fool Therion thought there was no way Darius would go through with it. They'd known each other for years, and why would be come clean about it if he was planning on disposing of him? However, Darius lashed out with his blade, catching Therion off guard. He'd slashed at Therion's face, cutting him but missing a fatal blow. Off balance but already drawing a weapon to retaliate, Therion moved to defend himself when Darius moved in, shoving him hard from the cliff. It was a long, long fall. But he'd survived. It was a miracle, though many times while enduring the pain Therion kind of wished he hadn't. He'd been found by some good samaritans who dragged him back into town. That was six years ago. Ever since Therion had kept a low profile. Well... sort of low. He had become something of a 'phantom thief,' because while no one knew his name or face, tales of his escapades still swirled around rumor mills. He had to keep himself fed after all. He had mostly stuck to the Clifflands, venturing out only when tales of a mark were particularly interesting to him. And there was one such tale that tickled his fancy, right in Bolderfall. A manor with a huge treasure inside, in the upper part of town. Therion made quick work of getting passed guards, dogs, and locks. Inside the manor he found an exquisite gemstone, but before he could snatch it he was discovered by the manor's butler Heathcote. They dueled, and though Therion emerged victorious Heathcote had managed to shackle Therion with an iron cuff around the wrist. It was a Fool's Bangle, the mark of captured thief. They weren't designed to be removed. This one, however, apparently had a special key to take it off. Heathcote revealed that the rumors were planted, the whole thing a set up designed to attract a thief that the lady of the house could use for a mission. Cordelia Ravus, whose family's prized Dragonstones had been stolen away, was looking for someone good enough to steal them [i]back.[/i] The reward was the removal of the Fool's Bangle. Upset and shamed, Therion reluctantly agreed. It was on the road out of town that Therion met a strange duo around his age. One was a tall, scruffy young man with a lazy smile on his face, who radiated a friendliness and warmth that was almost nauseating. In contrast the beautiful woman with him was stand-offish, and the smile she wore was obviously fake. It was the kind of awkward meeting of a group of strangers who just happened to be heading in the same direction at the same time, and the cliffs were not at all wide enough to keep away from each other. The young man introduced himself as Alfyn, not hesitating to strike up a one-sided conversation with Therion. Despite the slightly uncomfortable journey filled with small talk, shifty glances, and fending off Birdians, after they'd all exited the Clifflands Therion was shocked to hear Alfyn invite him to journey with the duo. At the time, Therion recalled rejecting his offer. But then the three of them just kept traveling in the same direction. He knew they had seen the bangle on his wrist at some point, and yet they said nothing. Even the woman, who Therion had come to learn was named Primrose, began warming up to him after a week or two. If asked Therion would say [i]No, I'm not with them,[/i] but despite himself he began warming up to them, too. The rest was history as they say. The now trio met Olberic, H'aanit, Cyrus, Ophilia and Tressa after that, and explored the continent together. It would have been a lie to say that after a few months Therion didn't enjoy their company. Even Tressa whom he regularly quarreled with had a special little place in his heart with the others, as much as he was loathe to admit. The group even proved useful while hunting for the Dragonstones. It turned out having a support network made life easier, who knew? After obtaining one Dragonstone and failing to secure the others, Therion's return to the Ravus Manor was bitter and frustrating. They had tracked the stones down to a black market, but a run in with his old partner left old wounds aching. Darius, the man who had betrayed and left Therion to die all those years ago, was in possession of the remaining Dragonstones. He would have to face Darius, but he needed time to recover and track him down again. In the mean time the group of eight travelers pursued another target: the Obsidians. Arriving in Noblecourt, their dancer stated that she would face the crows alone. She always said that, the hypocrite. Of course they didn't let her. The eight split into two groups of four, one to accompany Primrose and the other to secure supplies for their journey further North. There was no dramatic scene accompanying Therion's passage in the World of Light. He was leaning against the outside of a shop while his fellows bartered inside. Tressa had forbidden him from "making trouble" while Primrose was dealing with her past here, and begrudgingly he obliged. Idly he rolled a coin between his fingers - and then noted a blinding white sweeping towards him. There was no time to even draw a dagger before he was engulfed.[/hider] [b]Specialty:[/b] Rogue[list][*]As a thief, Therion excels at speed, stealth, and sleight of hand. In combat, his specialty is evasion and debuffing.[/list] [b]Level:[/b] 7 [b]Experience:[/b] 241/70 [url=https://www.roleplayerguild.com/posts/5506921][sup][ x ][/sup][/url] [b]Powers:[/b] [list][*][b]Thieves' Specialty[/b][list][*]The ability to debuff opponents. In this case, the skills Shackle Foe to lower an enemy's physical attack strength, and Armor Corrosive to lower physical defense. Perhaps most importantly, Therion can steal from enemies mid-battle.[/list][*][b]Battle Point Boost[/b] [sub](Lvl 2 Award)[/sub][list][*]During battle, Therion accumulates Battle Points (BP) up to a maximum of 5. BP can be expended to strengthen or "boost" his abilities: either to deal more damage, attack more times in a row, or use more powerful versions of his skills depending on the amount of BP expended (up to a max of 3 in one "boost").[/list][*][b]Energy Thief[/b] [sub](Lvl 3 Award)[/sub][list][*]A vampiric-like melee attack that enables Therion to steal HP or SP/mana from his target and transfer it to himself. Can steal up to 50% of damage dealt in HP, or up to 5% of damage dealt in SP/mana.[/list][*][b]Share Energy[/b] [sub](Lvl 4 Award)[/sub][list][*]A power that enables Therion to bestow up to 50% of his own SP/mana to an ally.[/list][*][b]Wildfire[/b] [sub](Lvl 5 Award)[/sub][list][*]A flame spell, and Therion's only natural magic. As an attack it deals heavy fire damage to a single foe. [/list][*][b]Aeber's Reckoning[/b] [sub](Lvl 6 Award)[/sub][list][*]A divine skill of the Thief class that conjures an [url=https://imgur.com/wBULG52]assault of daggers[/url]. A very quick, very powerful attack that hits all foes in a large area, dealing bonus damage based on the user's speed. Costs three BP to use.[/list][*][b]Roar[/b] [sub](Lvl 7 Award)[/sub][list][*]The class skill of Beast Laguz, drawn from Ranulf spirit. Usable only in beast form and once per battle, when this skill is activated the enemy will be inflicted with paralysis for 6-10 seconds.[/list][/list] [b]Strengths:[/b] [list] [*]Master Thief[list][*]He can slip in and out of a place without being noticed, pick all but the most complex of locks, lift items directly from people who remain unaware until hours later, and has enough of a discerning eye to tell when something is valuable.[/list] [*]Fleetfoot[list][*]Therion is very speedy, letting him take the initiative in battle and more easily evade attacks. Of course it also helps him outrun trouble in the first place.[/list] [*]Precision[list][*]Or in plainer terms, Therion is able to land critical hits more easily. It also help when throwing, catching, or really doing any kind of intricate work.[/list] [*][url=https://i.imgur.com/pt3OdS8.png]Stem Cells[/url][list][*]Upon contact they provided a big chunk of increased max health, as well as a small increase to the speed of all Therion's projectiles. The benefit remains even after the growth was excised.[/list][/list] [b]Weaknesses:[/b][list] [*]Short-Sighted[list][*]He doesn't think that far into the future. He has a tendency to go in to situations with no back up plan, with only the devil's luck to carry him through. If things don't work out he shifts into winging it. Naturally in a fight this can lead to some sticky situations.[/list] [*]Prideful[list][*]The ego that kept Therion literally shackled with the message "caught red-handed." Therion's stubbornness means he relies on no one but himself, and he'll carry on with disadvantages just to prove a point.[/list] [*]Poor Magic Control[list][*]Therion's low SP pool coupled with his lack of proper training means that his control over magic is sorely lacking. That's not to say he has no talent as a caster, but the only spell he really knows is called [i]Wildfire[/i] for a reason. His spells have a tendency to spread wider or flare up stronger than intended.[/list][/list] [b]Spirits:[/b] [list][*][b][url=https://www.bogleech.com/volfoss/volfoss-unicorn.png]Junicorn[/url][/b]: Striker[list][*][sup]An enigmatic monstrosity housed within armor. Though its arms and legs seem like a man's, slick with blood, one must doubt if the creature inside was ever human to begin with. It's highly durable and can tank a good impact, as well as just throw (or pull its limbs in and roll) itself to deliver blunt force, but its trump card is the lance on its head. It can be fired like a bolt from a ballista, only to be swiftly regrown. Its short-to-medium cooldown means that its simple strengths can be leveraged with convenient frequency.[/sup][/list] [*][b][url=https://i.ibb.co/Y3cXS1q/e54eebbde9a551c3365df1fa7b8c6d370efa2911v2-hq.jpg]Ranulf[/url][/b]: Notable Spirit (Absorbed)[list][*]This spirit confers the Power [b]Laguz Shapeshift[/b], which allows the host to temporarily assume a strong, agile [url=https://i.ibb.co/WckGGPm/Ranulf-cat.png]beast form[/url] and the Weakness [b]Beast Bane[/b], which causes the host to take double damage from weapons that are effective against beasts.[/list] [*][b][url=https://i.imgur.com/RyZvgus.png]Metro Cat[/url][/b]: Fading Spirit (Absorbed)[list][*]This spirit confers the Power [b]Cat Sense[/b], which gives heightened senses of hearing and smell, as well as the Weakness [b]Water Aversion[/b], which makes the host dislike getting wet.[/list] [*][b][url=https://i.imgur.com/qg680Ho.png]Raziel[/url][/b]: Notable Spirit (Absorbed)[list][*]This spirit confers the Power [b]Wraith Blade[/b], allowing the host to summon a spectral sword. It can be used to fire bolts of spectral energy, and if it's used to destroy a spirit, the wielder will be healed and empowered. If exposed to pure sources of elemental energy, the Wraith Blade can be empowered with them. This spirit also confers the Weakness [b]Hydrothemia[/b], which causes the host to be hurt by sufficient quantities of water. Water-based attacks will do extra damage, and immersion in water will burn the host like an acid.[/list] [/list] [b]Kindred Spirits:[/b][list][*]✓ [b]Raziel[/b] (Legacy of Kain: Soul Reaver) - Big scarf prodigies betrayed by those close to them and cast over the edge of a cliff, Raziel to water and Therion to dust.[*][b][url=https://i.ibb.co/jG8dbMD/83d16f54fac1a0485fa6473cafb23b09.jpg]Ratonhnhaké:ton[/url][/b] (Assassin's Creed III) - Orphans that grew up with a knack for speed and stealth, though Ratonhnhaké:ton protected his people Therion focused on protecting himself.[*]✓ [b]Ranulf[/b] (Fire Emblem) - Though their personalities couldn't be more different, they are both dexterous young men with plenty of experience traveling. One could also call Therion a "cat burglar." [/list] [color=springgreen][b]Currency:[/b][/color] 4705 zenny, handful of pennies and nickels, handful of gacha currencies (primogems, skystones, orbs), 6 [url=https://i.ibb.co/DW2Dqf4/Gem.png]Pons[/url] [b][u]Inventory:[/u][/b] [list][*]Linkpearl [*]Thieves' Tools: lockpicks, rope and grappling hooks, small pry bar, etc. [*]A simple short sword [*]Stinging Dagger, a blade laced with poison [*][url=https://i.ibb.co/nPwJ211/Equipment-Bronllavyn.png]Bronllavyn[/url], deadly high-quality dagger [*]A couple of throwing knives [*][url=https://i.ibb.co/PYwB2JX/FEWA-Yato.png]Yato[/url] [*][url=https://i.ibb.co/wrNmczy/Chill-Out-TTYD.png]Chill Out Badge[/url]: keeps the wearer from being hit by an enemy's first strike. [*][url=https://i.ibb.co/NLLBWv2/ER-Icon-Tool-crystal-dart.png]Crystal Darts[/url], deals magic damage when thrown. [*][url=https://i.ibb.co/VHdgrzJ/PH-Telescope-Model.png]Spyglass[/url] [*]Draught of Strength [*]Potion of Healing [*]Potion of Regeneration [*]Nyakuza Metro Passes: Purple, Mint, Yellow [*][url=https://i.ibb.co/6XJcQW6/Mythril-Shard-webp.png]Mythril shard[/url] [*][url=https://i.imgur.com/bNke9hl.gif]Star piece[/url] [*][url=https://i.ibb.co/nkcbW6R/Compass2.png]Compass[/url] [*]Various mining and camping gear [*][url=https://i.imgur.com/GTaF90b.png]Greed Shield[/url], a successful parry with this shield on a melee attack will knock out an enemy’s tooth, turning it to gold. This can only happen once every ten seconds. A successful parry on a small ranged projectile like an arrow will also turn it to gold. [*][url=https://i.ibb.co/wy81RW5/Mediumammo.png]Medium ammo box[/url] [*][url=https://i.imgur.com/BrQ2axW.png]Ceremonial Robes[/url], increases the wearer's attack power (retaliatory damage used up). [*][url=https://imgur.com/I7WmvrC]The Last Laugh[/url], silver like moonlight. Gold like greed. Strange, distorted laughter seems to whisper from these menacing looking sickles. Their light weight and sharp edges suit fast, short-ranged attacks. Mobs killed by them may drop emeralds as a bonus. [*][url=https://remnant2.wiki.fextralife.com/Constrained+Heart]Constrained Heart[/url], on use regenerates health per second for 5s and grants 2 Stacks of defense-boosting Bulwark while heal is active. 3 uses, resets on rest. [*][url=https://i.imgur.com/vNi2bBH.png]Loki's Horns[/url], a removable horned headband. When the wearer shoots/throws/otherwise uses a projectile, there is a 25% base chance that three copies of that projectile fly out in different directions: 90% to the left and right of the original direction, and the opposite of the original direction. [*][url=https://i.imgur.com/pPthTFF.png]Double Knife Glyph[/url], applied to the arm or hand as easily as a temporary tattoo, though is by no means as easy to remove. Allows the user to spend a small amount of mana to summon and toss [url=https://i.imgur.com/8paYCjn.gif]two gravity defying knives[/url]. The knives do relatively low damage, but are very accurate and inexpensive to cast, making them good for striking nimble foes, or for those with low mana pools. [*][url=https://imgur.com/htHntJz]Basilisk Boots[/url], provides a damage boost to physical ranged attacks (darts, arrows, bolts, javelins, spears, throwing knives, etc) but doesn't offer great protection. [*][url=https://i.ibb.co/pjrJyF3/show.png]Canyne Kamura Blade[/url], weapon for Therion's beast form. Sharpened to easily cleave hard bone and shells. [*][url=https://i.ibb.co/tQvns79/Untitled.png]Canyne Nargacuga Set[/url], armor for Therion's beast form. Better resists ice and dragon elements. [*]Sterilized bandages, stops bleeding and increases rate of healing. Decreases chance of infection. [*][url=https://i.ibb.co/2SqKyW1/Hiveblood.png]Hiveblood[/url], heals the bearer's wounds over time, allowing them to regain health. [*][url=https://imgur.com/oU4lfV5]Zombie Bullet Artifact[/url], 25% chance to refund the ammo used to launch a projectile if the projectile misses. The projectile "misses" if it doesn’t hit an enemy, even if the target was not an enemy. Only works for finite ammo. [*][url=https://i.ibb.co/jJpJh5t/1toy.png]Cat toy[/url] [*][url=https://i.ibb.co/r4x2b6m/yoyo.png]Friend's Yo-Yo[/url] [*]Amber x4 [*]Opal x2 [*]Sapphire x2 [*][url=https://i.imgur.com/svZgsLC.png]Eridium[/url] x4 [*]A large umbrella [/list][/hider] [hider=Pit] [b]Name:[/b] Pit [b]Game Origin:[/b] Kid Icarus [b]Appearance:[/b] [center][img]https://i.ibb.co/42JQwDN/latest-cb-20160122055256.png[/img][/center] [b]Personality:[/b] As a servant of the Goddess of Light, Lady Palutena, Pit is dedicated and righteous. He has unshakable faith in Palutena and in himself when he acts in her service. He may complain about the difficult assignments he's given, but he always gets the job done. He is confident and fearless most of the time, and takes his duties as Captain of the Royal Guard seriously. He has absolutely no tolerance for evil, but to his friends and allies he is cheerful, talkative and playful - plus he's got a great sense of humor (or so he claims). He always stands up for what is right. ...that said, anyone who talks with Pit for an extended period of time will quickly learn that although he is a competent soldier and an experienced combatant, like his appearance suggests he has some childish qualities as well. He is stubborn, defensive, and more than a little naive. If one were to tell him the world gullible was written on the ceiling, he wouldn't hesitate to look. Plus, having relied on his Lady's guidance for so long, he can become nervous and self-conscious when he's on his own, though he's working to correct that. Sometimes he can get a little star-struck as well, but despite all these qualities he's still a model angel. [b]Background:[/b] [hider=Click!]The world that Pit hails from is called "Angel Land," a realm consisting of three major areas: Underworld, Overworld (also called Earth), and Skyworld. In Skyworld, the Goddess of Light Palutena reigns and looks over the humans living in Overworld with her angelic army. The most accomplished of these angels, and the captain of Palutena's bodyguards, is of course Pit himself. Pit is also the only angel that does not possess the ability to fly on his own, despite sporting a pair of wings. Because of this, when the Goddess of Darkness Medusa mustered her forces and razed Angel Land, turning Palutena and her army to stone, Pit alone was underestimated and spared. He was imprisoned in the Underworld while Medusa wrecked havoc, but with the last of her power Palutena granted Pit her bow and arrows to break free and save Angel Land. That is exactly what he did - fighting his way through the three world areas, defeating Medusa's Underworld commanders, collecting the Three Sacred Treasures along the way, before finally facing off against the Goddess of Darkness herself and winning. For a long time after that Angel Land was peaceful, excepting the regular human wars that went on of course. Suddenly and mysteriously Medusa was revived two decades later, and she was intent on getting revenge. Again she called up an army of Underworld monsters, her former commanders also rising from the dead, and set off to destroy Skyworld. After thoroughly defeating her a second time, Pit and Palutena discovered that the true master of the Underworld, Hades, was behind Medusa's revival... and that said revival was a ploy to distract them while Hades put his own plan into motion: mass killings in order to gain souls to convert into power. The battle with Hades exploded, dragging out over a period of years and involving several other gods, ancient destructive beings, and even alien forces. During the struggle, Pit and Palutena made some [url=https://cdn.wikimg.net/en/kidicaruswiki/images/f/fb/Darkpit_artnew.png]unlikely[/url] [url=https://static.wikia.nocookie.net/kidicarus/images/c/cc/Viridiart.png]allies[/url], and finally after a bitter battle Hades was defeated and the [url=https://i.ibb.co/kXjVK3V/Pitvictoryarcard.png]good guys won.[/url] In between adventures to save Angel Land, Pit has had some invitations to Smash Brothers tournaments as well. The first being between one appearance of Medusa and the other, where he was sent to fight against the Subspace Army. The most recent invitation saw him greet the now familiar characters of the Smash family and stand together with them in an attempt to overcome the twisted light of Galeem. Needless to say, things didn't quite go as planned, and Pit was among those first to taste Galeem's mind shattering force on that lonely cliff.[/hider] [b][u]Specialty[/u]:[/b] Assault Specialist[list][*]Pit is a battle master that specializes in raids and prefers ranged attacks; capable of quick and/or powerful burst damage.[/list] [b]Level:[/b] 5 [b]Experience:[/b] 226/50 [b]Powers:[/b] [list][*][b]Sacred Bow & Arrow[/b] [sub](Lvl 4 Award, starting power upgrade)[/sub][list][*]Sacred Training Chamber experience used in conjunction with the Palutena Bow. The ability to use the light arrows manifests as two golden halos of light that encircle the archer's firing arm, letting them shoot unlimited arrows of energy. Though its standing shots are on the weaker side they can be charged for more power, and its dash shots are mighty. The arrows' path can be directed somewhat after being fired and gain speed over a distance - or they can be fired straight with a wider spinning fireball around each arrow.[/list][*][b]Guardian Orbitars[/b] [sub](Lvl 2 Award)[/sub][list]A pair of shield-shaped weapons that act as satellites, floating around Pit when active. They can block enemy attacks and can be deployed in two ways: Smash-style where they are appear as quick medium-sized shields that can stop an enemy's attack and reflect projectiles, or Uprising-style where they replace Pit's currently equipped weapon. When in Uprising-style, these Orbitars can fire weak shots or be used as weak melee weapons, but their real strength is in summoning a very large energy shield that can be projected out and damage opponents that touch it. The large shield only lasts for a couple of seconds, similar to the Smash-style shields.[/list][*][b]Uppderdash Arm[/b] [sub](Lvl 3 Award)[/sub][list]An Arm-type weapon that fits over the entire limb, used mainly for melee damage that can be deployed in two ways: Smash-style where it can be briefly summoned for a fast forward dash and uppercut that plows through attacks and projectiles to deal significant damage and heavy knockback, or Uprising-style where it replaces Pit's currently equipped weapon. When in Uprising-style it keeps it's forward dash attack and gains the ability to fire short-range discs and a back-dash charge shot that sends foes flying into the air, leaving them vulnerable to follow-up attacks. Both dash attacks have a short recovery period, instead leaving Pit vulnerable if he whiffs.[/list][*][b]Violet Breaking Palm[/b] [sub](Lvl 5 Award)[/sub][list]Another divine weapon initially appearing as a whirling rainbow orb, the palm allows its user to harness their own life energy in the palm of their hand, conjuring projectiles with the best homing and rapid fire capabilities of any of Pit's arsenal. When summoned it replaces Pit's currently equipped weapon and the orb is absorbed into his skin, appearing as a colorful glowing tattoo on his right arm and hand. It has the ability to fire near constant barrages of homing shots like arcs of light, limited only by Pit's stamina as it draws on his vitality to do so. The shots don't do much damage individually, relying on quantity of hits, but they do more damage the closer they are to the target and the energy can be combined into one much larger, stronger shot by charging or dashing. It also boosts the power of Pit's melee attacks, particularly palm strikes.[/list][/list] [b]Strengths:[/b] [list][*][b]Plucky[/b][list][*]Pit is brave and determined, even in the face of danger - maybe even [i]because[/i] of the perils he regularly faces. It's very hard to break his spirit.[/list][*][b]Winged[/b][list][*]Despite not being able to actually fly, having a pair of wings comes with advantages. He can flap them to 'jump' higher a couple times in a row, use them to slow his falls, and if the wind is good he can glide down from places.[/list][*][b]Hardy[/b][list][*]Pit is tough even for an angel. He's spent many missions getting shot at, pummeled, and plummeting from incredible heights only to get up and walk it off after impact despite the pain. Plus he can eat dubious foods from the ground with no ill effects - perhaps he has an iron stomach too?[/list][/list][list][*][b]Angel Sense[/b][list][*]An innate ability that lets Pit weakly sense irregularities. For example he can tell if someone or something is divine in nature (or the opposite), and if a person possesses abilities like PSI or magic. Unless the aura is particularly strong, Pit has to be close enough to sense it. The sense is not strong enough to tell the location of said someone or something if they are hidden, and doesn't help if someone is actively suppressing their nature.[/list][/list][/list] [b]Weaknesses:[/b][list][*][b]No Natural Flight[/b][list][*]Although Pit has a healthy set of wings on his back, for reasons unknown he can't actually fly on his own. While the wings can help with other things, without outside help he is flightless.[/list][*][b]Lightweight[/b][list][*]In a trade off for being a bit quicker, being light means the Pit takes more damage when he is hit by particularly strong attacks and gets knocked back much farther as well. He's easy to send flying, and doesn't have much pushing power.[/list][*][b]Illiterate[/b][list][*]He straight up can't read. Maybe he's been too busy with his angelic duties to learn.[/list][/list] [b]Spirits:[/b][list][*]N/A[/list] [b]Kindred Spirits:[/b][list][*][url=https://cdn.wikimg.net/en/kidicaruswiki/images/f/fb/Darkpit_artnew.png][b]Pittoo[/b][/url] (Kid Icarus) - Actually hates being called "Pittoo," Dark Pit is a "failed" clone of Pit, created by the Mirror of Truth. In a way, they are like twins with a complicated relationship. They may not always get along, but they are tied to each other regardless.[*][url=https://i.ibb.co/ZKfXss6/MHST-Protagonist-Male-Render-001.png][b]Lute[/b][/url] (Monster Hunter Stories) - A courageous boy that traveled across his continent to protect his home and friends. Being a human, he also [url=https://i2.wp.com/www.monamiibo.com/wp-content/uploads/2017/09/monsterhunterstories.jpg?resize=712%2C375&ssl=1]gets some help flying[/url] from his partner, Ratha.[*][url=https://upload.wikimedia.org/wikipedia/en/d/d6/Samus_Aran.png][b]Samus Aran[/b][/url] (Metroid) - Kid Icarus and Metroid are sister series of sorts, with the titular aliens of the later somehow finding their way to Angel Land. Actually, Pit is just a big fan of Samus.[/list] [color=springgreen][b]Currency:[/b][/color] broke lol [b][u]Inventory:[/u][/b] [list][*][b]The [url=https://i.ibb.co/mv820Bv/Palutenasbowbrawltrophy.png]Palutena Bow[/url][/b] - The bow the Goddess of Light granted to Pit, and his favored weapon. While it's primary form is a bow, it is capable of taking the shape of a single sword with reversed blades, or two short swords. [*]His [url=https://static.wikia.nocookie.net/kidicarus/images/f/fb/Credit_cardPict.png]credit card[/url] - yup, it's a credit card. Don't worry, it's not maxed out yet. [/list][/hider]