[@Shard]So to make this clear his power can be used a medium range, and acts like a pseudo more biological burn like effect where it just rots away things? Also when it comes to necromancy I believe due to the nature of his quirk physical based powers of people with quirks that they should be lessened, and if there should be a cut off point where his ability to use his necromantic powers should fail to work on a dead body. [@AmpharosBoy]The brains is fine but I'm not sure how they'd factor into Shade Walker's group. They're meant to be an active agent cell meant to go on missions actively to spread the organization's influence. There are other groups like the aforementioned White Skull who specializes in certain fields like hers. Unless you purely intend for her to be some sort of agent, or really side character I'm not sure how to properly implement her. And Keiko's ability is fine up until the point where they start to fail to distinguish friend from foe. That leads into a huge liability aspect to the character. Shade Walker would have had to accept the fact that he is allowing a possible actually feral villain into his active strike force team. [@Eviledd1984] Alright well just inform me if you intend on keeping him as is, or editing him. I'm still of the opinion he isn't exactly strike team material but his quirk has its uses. Not everyone has to be of blunt force, or elemental power houses.