[b]Val'gasra hive[/b] Location: [img]http://lagedorre.net/fds/glasslands-africa.png[/img] Info: The Val'gasra hive are humanoids that have made excessive contact with the Val'gara virus and mutated into a mass of horrors. Fleshed beings that hate all that is not contaminated by the Val'gara blight. Most of these creatures are not contagious, and many cannot multiply. Instead, they drag other creatures to their hives and mutate them with their contaminated structures, and assimilate them into their hive mind. They idolize the Val'gara, as they have the same goals and desires that the Val'gasra have. The Val'garon is slightly different from the Val'gasra. This second species are brute-like, savage and primal. They are not created through mutation, but birth and rituals that involve flesh and blood sacrifice. Most of these creatures attack hard and are sturdy, while others out-smart their prey and murder them, and the rest assassinate and mutilate their victims. The Val'gasra hive seek only destruction, suffering, and ruin. Races: [b]Val'gasra[/b] Description: The Val'gasra are creatures that have made excessive contact with the Val'gara virus and have mutated into fleshy horrors and abominations. These creatures are controlled by the central mind, known as the Va'sara. The Va'sara wishes to expand its control over Africa and secure it so the Val'gara can take control of it so they may take over earth. The Val'gasra may not be the Val'gara, but they have the same intentions. [hider=Val'gasra doctrine] [u]Reavers[/u] Description: Reavers are among the least mutated creatures. They are nimble, sleek and thin. They appear as humanoids that have been touched by their mutagen. Having tendrils attached to their backs and their bodies covered and converted to a pinkish-red color, as if their skin had been peeled off. Muscle tissue and parts of bone are visible. Some of these creatures seem to still have control over their voices, crying for mercy and wishing for death to end their eternal suffering. General appearances: [img]https://i.pinimg.com/originals/84/eb/33/84eb33e160255a154833fc4da800cd6f.jpg[/img] [u]Flesh ravager[/u] Description: Similar to Flesh reavers, these creatures are stronger than Reavers, as one or more are attached to each other to create a horrific behemoth of destruction and chaos. Bone-tipped tendrils are attached to its back and chest, many clawed hands and arms to grab at prey and multiple heads, filled with teeth to rip and tear through flesh, the Flesh ravager is one of the strongest attackers, but have little to no natural armor, making them easier to kill, but increases their speed. General Apperance:[img]https://carbonmade-media.accelerator.net/26217780;640x502.jpeg[/img] [u]Glassland prowler[/u] Description: These small, nimble creatures hunt in groups of 2-5 in dark or small spaces. They assassinate their prey with great precision and skill. Their long claws can slice through flesh like a hot knife through butter. Each can slaughter groups of 10, or two can take down a small vehicle, if placed in the correct hiding place. They hide in small gaps or hidden places, and lunge out to attack at the correct moments, normally when their prey has let their guard down, or is unaware of their presence. General apperance: [img]https://pre06.deviantart.net/db6c/th/pre/i/2011/141/4/5/zombie_by_zeen84-d3gww1z.jpg[/img] [u]The contaminated[/u] Description: The contaminated are weaker, but infectious versions of the reavers. They carry an infectious strain of the virus. The virus they carry can contaminate objects touched by them or their fluids for 5-9 hours. If a contaminated touches a flesh wound, that area of the host becomes infected with the infection. Infection: Initial infection: A flesh wound becomes contaminated with the infection. 10-40 minutes: if the wound is not cleaned, the infection cannot be prevented and becomes permanent. 4-9 hours after infection: the host will begin to cough, sneeze and have difficulty breathing. 5-10 hours after infection: the host will become contagious and can infect others by coughing or sneezing on a non-infected subject, and can contaminate objects that are touched. 11-14 hours after infection: the host will begin to cough and vomit a puss-like liquid. Sneezing subsides and coughing intensifies. 16-19 hours after infection: the host will begin to hear the voices of the Val'gasra hive mind, and begin to become insane. 22-38 hours after infection: the host will enter consistent seizures, trauma, pain, and nerve flayers (jolts of pain). There is a 35% chance of the host turning into a contaminated alive. These contaminated are healthier and more durable, but is easily noticed and can be dealt with. 23-47 hours after infection: the host will begin total organ failure, resulting in heart failure, lung failure, brain failure, liver failure, e.g. 24-48 hours after infection: the host's brain will be shut down, and the host's body will die. 48-72 hours after death: the host's body has a 50% chance of reanimating into new contaminated. General appearance: [img]https://carbonmade-media.accelerator.net/27451928;640x414.jpeg[/img] [u]Flesh golem[/u] Description: These hulking masses are the heavy tankers for the Val'gasra. Loads of health and damage, but pay for that with their speed and intellect. Strong and tough, but stupid and slow, these creatures are difficult to take down and are immune to blunt weapons. They have two massive arms that end with large club-like shapes, and two smaller arms that can grab things and slash at prey with their freakishly long claws. Their two legs are as thick as tree trunks and 5-10 large tendrils that have bone barbs and a large bone blade that is the size of a broad-sword at the end of each tendril. General appearance: [img]https://i.pinimg.com/originals/eb/6e/8f/eb6e8f01c80b793b15894bf080fa2f14.jpg[/img] [/hider] __________ [b]Val'garon[/b] Info: The Val'garon are humanoids and beasts that have mutated into the strongest of the Val'gasra hive. These large creatures were built for war and live for the hunt. The smallest and weakest among them use tricks and illusions to manipulate their prey and victims into killing each other, luring them into traps and killing themselves to weaken or avoid a fight and still get the boon. While larger and stronger creatures charge into battle or assassinate their prey. [hider=Val'garon doctrine] [u]Scavanger[/u] Description: Scavengers are medium-sized weak creatures that swarm their enemies. They are like war hounds and workers for the Val'gasra hive. They brutally kill their foes and destroy everything they can during a fight. After a battle, they drag any survivors back to the closest hive to be eaten by others or mutated into new Val'gasra horrors. General Appearance: [img]https://1.bp.blogspot.com/-kz7YqESRHkQ/Wy0mCnCpgjI/AAAAAAAALXg/P4K9v6AdGIMNp1P8z8nmWw2vhWlCyUSJwCLcBGAs/s1600/buggydude23456finalsmall2.jpg[/img] [u]Gorgon[/u] Description: These medium creatures are no bigger than an average human, but their size can trick their enemies into underestimating it. They are fast, smart and tough. A few bullets can put it down, but their damage, speed, and intellect makes up for it. These creatures do not leave bodies on the battlefields, eating them or dragging them back to the hives. Each Gorgon varies in appearance, but they generally have multiple legs, arms, tendrils and have large teeth filled maws. They normally do not have functioning eyes, and sometimes no eyes at all. They rely on their blind sense instead. A small organ near their brain allows them to sense any living creature nearby and allows it to identify each other. They can even sense creatures through solid material, but they can only sense things within a 4-10 foot radius around them, and because of this, they are rarely successfully ambushed or assassinated. General appearance: [img]https://i.pinimg.com/originals/71/fb/4f/71fb4fca459f125ce7bc9c5c93b389c3.jpg[/img] [u]Mind snare[/u] Description: The Mind snares are among the sentient beings of the Val'gasra hive. They act as commanders, building mini hives or outposts and rule them. They build and create differently, using an infectious fluid they create, which hardens to build the wall material. This fluid is a reddish-yellow color, and smells like vomit. They can spit their fluid on a host to contaminate them. If a flesh wound is contaminated, it can infect them and eventually turn them into The Contaminated. The Mind snare also has a long, sharp ended tail, which they stab or restrain their prey. The Mind snares strongest weapon is their tendrils. They extend their tiny tendrils from their mouth and open chest cavity and stab them into their restrained prey. Their tendrils then release a special antibody into their hosts, which makes them a carrier of the virus, or speeds up the virus infection prosses from a day or two, into hours or minutes. If they become a carrier of the virus, they will become extremely contagious, and show no symptoms. While the Mind snare is using its tendrils, it is extremely vulnerable to attacks. General appearance: [img]https://i.pinimg.com/originals/42/56/78/425678ebc867b4f4ac0c341e4ce9b610.jpg[/img] [u]Gore-claw[/u] Description: The Beast-like Gore-claw strain are masters of assassination. Their intellect and speed is more advanced than any other Val'garon creature. They have long claws and tendrils all over their bodies. Most do not even look similar to what they once were. These creatures can be summoned or created through mutation, but both processes take weeks to finish. They tear their recent victim's bodies in half, kills the humanoid creature and slides its tail through its body to create a puppet, places it against the corner of a wall and makes it look like someone is being dragged by something around the corner. Some of these creatures even know how to mimic human screaming to make the scene look more real. When its next target steps too close, it attacks from behind the corner and eats one or both corpses and takes the leftovers to the hive. They also can slide through cracks and gaps and waits for prey to ambush. They never attack prey in groups, as the creature is weak and easy to kill. General Apperance: [img]http://i.4pcdn.org/tg/1366643693300.jpg[/img] [u]Val'gasra Queen[/u] Description: The Val'gasra Queen rules the hives and are on the top of the ranks in the Val'gasra hive. Queens almost always rule a hive, but there are times when multi-queen hives are formed. Multi-Queen hives have more than one Queen. This increases egg production, but most of the hive underlings become confused as to who is the main leader, and may not listen to one Queen, but follow another. This displacement of leadership often leads to the failure of commands. General appearance: [img]https://i.pinimg.com/originals/91/71/3b/91713ba085ce4383747463450d070ced.jpg[/img] [/hider]