[quote=@vancexentan] [@AmpharosBoy]Alright one more edit I'd like to make after thinking about it in case it wasn't already there and I'm missing some context in my stressed state atm is that the effects shouldn't be instantaneous it is a virus, albeit a strong one but a hero just turning feral seems to be a bit much. [/quote] I can't *really* control how it effects individual people when bitten. I say this is more up to another player or you if you're controlling the opponent on how long a frenzy would take to spark up. I definitely don't want it to be an instant effect; The bite is intended to cause agony and then start driving the individual into a frenzy after a time period. There's no way to truly know if certain types of people are more immune to it or not, so kind of vague, yeah. But causing the frenzy to actually start isn't really my call in a lot of combat situations. Though if I was to run my own combat with mooks it'd also require time to frenzy anyhow. Enough time that the injured probably get pulled back while the initial pain is going to make it's way through their body. Perhaps we can work out a general time that it takes for the virus to affect someone, though. I'm open to suggestions on what would be balanced in your eyes.