Still have a few adjustments to make, but here is what I have so far! [@Letter Bee] [hider=Asher Rain]Name: Asher Rain Appearance: [hider=Picture][img]https://fireemblem.gamepress.gg/sites/fireemblem/files/2017-11/Joshua%201.png[/img][/hider] Bio: Asher was born into a time of great strife. The streets of Medieval London were teeming with vermin that would prey upon the weak, stealing precious belongings whenever someone couldn’t afford to pay the dues that came with protection from the Royal Guard. He was given his name in hopes that his family would be blessed with the highest form of prosperity imaginable, to raise them from the ashes of their meager lives bring salvation upon others. He worked hard as he grew, learning how to lead a proper life from his mother and father. In following the rules set to him by both his parents and the Royal Guard, he lived an average, yet happy life throughout his youth. However, that all changed upon the arrival of his 13th birthday. His father was a few gold pieces short of meeting the mark for the Royal Guard’s fee due to a sudden increase in the amount, the soldiers gave raised him hell for it by quite literally putting their homestead to the torch. This trial by fire nearly separated Asher from his parents, the wooden infrastructure of the building groaning as the wooden beams supporting the ceiling gave way, the ceiling on the cusp of collapsing. Before this could happen, a group of cloaked figures braved the flames, grabbing Asher, his parents and any belongings they deemed valuable to them and saving them from the clutches of death. The young Asher, his lungs filled with smoke, fell unconscious in the arms of his veiled saviour. Sometime later, the boy awoke, gasping for air as his body sputtered back to life. He sat up in the bed he had been placed in, and came face-to-face with the very same individual that had saved his life that day. She removed her hood, revealing amber-colored eyes, black hair, and a rather kind smile. She introduced herself as Bloody Mary, the leader of the Vigilant Shepherds. In exchange for keeping his parents safe, Asher trained under Mary, learning the ways of the rogue. From pickpocketing and smooth-talking to utilizing the tools of the trade such as lockpicks and throwing daggers, Asher spent the next 7 years perfecting the trade. During this period of time, a job he had undertaken led him to unlocking a hidden potential within him to wield the otherworldly weapon known as the keyblade. He would soon learn that he was the main line of defense against the new threat London faced in the form of the Heartless. Age: 20 Skills: Aside from the usual song and dance arsenal equipped by traditional thieves, Asher has had extensive training in short-swords and archery. Thanks to his newfound weapon, his hidden potential for magic has been realized. While he certainly has the capability of being a jack of all trades with magic, he mainly prioritizes Aero-based skills, negative status spells, and transportation enhancements such as Haste and Warp due to his line of work. He has enchanted his throwing daggers with a passive Warp ability, allowing their safe return to his side after being released. His keyblade even has the capability of transforming into a hearty bow that can fire arrows of light. Weapon(s)/Inventory: [hider=Fate Rebellion][img]https://i.pinimg.com/236x/eb/00/a3/eb00a39c3bdc0952c23cb1048c393b60--fantasy-weapons-kindom-hearts.jpg?b=t[/img][/hider] [hider= Throwing Dagger(s)][img]https://images-na.ssl-images-amazon.com/images/I/71MRwfepmoL._SL1500_.jpg[/img][/hider] [url=https://criticalrole.fandom.com/wiki/Earring_of_Whisper]Earrings of Whisper[/url] received from Bloody Mary (Spade = Asher, Club, Heart, Diamond) Coin of Fate (description found in Personality section): A keepsake with untapped potential Personality: Given his upbringing, Asher is kind to those he considers worthy of his trust. Otherwise, his tongue can be as sharp as his blades, having a bluntness to him that has a tendency to rub people the wrong way. Coinciding with his namesake, he very heavily believes in the concept of luck, for there have been situations that without it, he feels that he may have not lived to see another day. He typically makes decisions based on the flip of a gold coin that he keeps on his person at all times. This coin has the wheel of fortune, the symbol of Fortuna, imprinted on the heads side, and a set of scales on the tails side. World Sheet Name: Medieval London Summary of History: A world where creatures and individuals believed to be only of myth are given life. As a result of this, when the Heartless first invaded, no one really payed them any mind. Of course, that all changed once their numbers grew, devouring the hearts of the townsfolk and Royal Guard alike. Upon the arrival of the moogles, the Royal Guard commissioned weapons that could keep this new scourge at bay. While the Vigilant Shepherds took a similar approach, they also upgraded themselves by dabbling in the ways of magic. Important Nations (Great Powers, etc.): The Royal Guard is the main line of authority in this world, acting as a protective wall for the royal family, and taking upon themselves to keep the townsfolk in check in pursuit of their own twisted justice. The underground organization known as the Vigilant Shepherds arose to aid the people of London. Led by this world’s Bloody Mary, this band of rogues does everything they can to protect the common folk and take any stab they can at the Royal Guard in the process. Overall Technology Level: Relatively low, with the exception of magic and items that can properly be enchanted. Map: N/A [/hider] [hider=Morgan Rain] Name: Morgan Rain Appearance: https://data.whicdn.com/images/168716887/large.jpg Bio: Morgan was born a year after her brother. Throughout her childhood, the standards held for her were nowhere near as high as they were for Asher. As a result, she always acted as a source of comfort for him whenever he became overwhelmed by the endless study sessions set up by his parents or when he returned home exhausted by the colossal amount of errands given to him to run around town. She always admired him for rising to the challenges presented to him by the townsfolk. However, the dawn of her sibling’s 13th birthday brought her peaceful life to a grinding halt. Their father was a few gold pieces short of meeting the mark for the Royal Guard’s fee due to a sudden increase in the amount, so the soldiers raised him hell for it by quite literally putting their homestead to the torch. Having been in her room on the second floor of the house, this trial by fire had completely separated Morgan from the rest of her family. The roaring of the fire muffled her cries for help. Her only way out from a fiery death being a leap of faith from the window in her room, she was about to make way and jump for it. However, before this could happen, a pitch-black portal opened up before her. A hooded individual stepped out from the portal, and everything around her seeming to progressively slow down as this figure entered the space. The entity outstretched their right hand to her, as if beckoning her towards them. [i]“If you wish to live to see your family once more...come with me.”[/i] Acknowledging that this was indeed a life or death decision, Morgan decided to take a chance on this stranger and took their hand. Once she entered with them into the Corridor, the individual cast Sleep on her. Perhaps due to the stressful situation she had just narrowly avoided, there was almost no resistance from her as she faded into a deep sleep, now being carried to their destination by the cloaked figure. She awoke in what appeared to be a room within an inn. Upon exiting the room, she was greeted by the very same hooded figure that had saved her earlier. Sitting parallel to him in a nearby booth, they removed their hood, unveiling piercing golden amber eyes, long white hair braided and tied off into a ponytail, and a cocky grin. Introducing himself as the infamous Jack the Ripper, he explained that he was the commander of a specialized team known as the Merciless Shepherds. In exchange for saving her life, he asked that she simply join his motley crew and work alongside them for the time being. Considering the circumstances, Morgan accepted, hoping this new path in her life would lead her back to family. During this period of time, a job she had undertaken led her to unlocking a hidden potential within her to wield the otherworldly weapon known as the keyblade. Shortly after this, Jack informed her of a client that stated he knew of Asher’s whereabouts, and that in exchange for that intel, all she had to do was meet up with them and complete a job for them. She immediately set out to do so. However, little did she know, more than just a reunion awaited her within this chance meeting... Age: 19 Skills: Much like her brother, Morgan also has received proper training from her alleged guide in all things rogue-like. She has also taken a liking to Warp and Haste magics, making proper use of them throughout her missions and as well as taking the measure of applying Warp to her throwing knives. However, considering Jack the Ripper’s arsenal has more options at her disposal, she has not only invested much of her time in learning Blizzard, Fire, and Slow magic, but has also taken up sharpshooter training in the form of sniper rifles and hand crossbows. Through this, she has unlocked the ability to transform her keyblade into either long-ranged weapon of her choosing. Weapon: [hider= Heretic Flare][img]https://i.pinimg.com/originals/e8/62/ea/e862ea41ffc1260ff11a94ed1f64be4f.jpg[/img][/hider] [hider= Daggers][img]https://images-na.ssl-images-amazon.com/images/I/71MRwfepmoL._SL1500_.jpg[/img][/hider] Personality: Morgan has two sides about her. There’s the caring sister that will do anything for her brother or those that he truly cherishes and can have all sorts of fun around comrades. Then, there’s the business side. The side in which all of the warmth and kindness vanishes to give way to a cold, calculating persona that will not cease until either her target is eliminated and/or her mission objective is met in its entirety. Any smile donned within this mode is one of pure, merciless thrill of the hunt. World Sheet Name: Medieval London Summary of History: A world where creatures and individuals believed to be only of myth are given life. As a result of this, when the Heartless first invaded, no one really payed them any mind. Of course, that all changed once their numbers grew, devouring the hearts of the townsfolk and Royal Guard alike. Upon the arrival of the moogles, the Royal Guard commissioned weapons that could keep this new scourge at bay. While the Vigilant Shepherds took a similar approach, they also upgraded themselves by dabbling in the ways of magic. Important Nations (Great Powers, etc.): The Royal Guard is the main line of authority in this world, acting as a protective wall for the royal family, and taking upon themselves to keep the townsfolk in check in pursuit of their own twisted justice. The underground organization known as the Vigilant Shepherds arose to aid the people of London. Led by this world’s Bloody Mary, this band of rogues does everything they can to protect the common folk and take any stab they can at the Royal Guard in the process. Overall Technology Level: Relatively low, with the exception of magic and items that can properly be enchanted. Map: N/A[/hider] [Hider=Fenrir]Code Name: Fenrir; True Name: Rose Mori Appearance: Rose’s attire consists of a black coat stained red by the countless lives she has been hired to snuff out. She wears a black chain on her person like one would wear a sash, it linked via a wicked hook that rests on her waistline. The left half of her body houses the corruption manifested by the experiments done to her by the Royal Guard. While she has retained her black hair, and honey brown eye on the right side of her face, the left gives way to white hair, a dark, black coloration extending all the way to her forearm, a piercing yellow eye, and this [url=https://www.pngfind.com/pngs/m/119-1199132_big-image-shadow-wolf-wolf-symbol-hd-png.png]brand[/url] on her cheek. The gloves and footwear she has on mimic armored claws. Bio: Rose lived in the house parallel to the Rain household. As a child, she would always could be seen playing with Morgan and her brother, Asher. However, shortly after her 12th birthday, she contracted a severe case of bronchitis. Being unable to afford the funds it would take to pay for the medication and fearful for their only child’s life, her parents confined Rose to her room, hoping that plenty of rest and minimal contact with the outside world would help matters. Aside from reading books that she was able to request her parents bring for her, Rose spent much of her time resting, and staring out at her bedside window. At times, she would receive baked goods made by Morgan and her family. She would often see them leaving their home as well, waving at them as they would go by. This process would repeat itself for the next few months until suddenly, she spotted a horse-drawn wagon approach the front of her home. She could hear muffled shouting coming from below her, quickly followed by footsteps ascending the stairwell and pausing at the foot of her door. The door opens, and she is greeted by armed soldiers belonging to the Royal Guard. They explain to her that she’s being taken to the castle to be treated by the medical staff there. Feeling as though she wasn’t going to be able to have a say in the matter, Rose complied, and followed the guards downstairs. On her way out, she saw that her parents had been corralled into the kitchen; two more guards blocking them from her. “We love you! Please be safe…” were the last words she heard from her parents before being escorted outside her home and being moved into the wagon. Shortly after sticking to their word of curing her illness, they immediately began utilizing her as a test subject with their experiments with the darkness. The only reason she did not choose to refuse in some way was due to them claiming they could make sure that she would never be sick again. For the next five years, the laboratory hidden from the world beneath the grounds of the Royal Guard’s base of operations was her new home. From combat and endurance training, to torturous discipline if she did not meet their expectations for that day, she learned she had to adapt and continue to grow stronger if she ever wished to leave this place, let alone stay alive. Near the end of her fifth year, they asked her to step into a stasis pod for one final test. She complied, hoping that this would put an end to the long madness she had endured. However, she couldn’t have been further from the truth. Feeling that their test subject was finally sound in both mind and body, they released a large concentrated amount of darkness into the pod, corrupting her very being the moment it makes contact with her. Cries of pain fill the room as this process occurs. However, before a handful of scientists could make substantial progress towards freeing the girl, the noises ceased; causing the entire room to go silent. Then, suddenly, cracks began to form against the protective glass of the pod. Soon enough, the glass fully shatters, darkness billowing out like a gas, enveloping the pod’s side of the room, spawning Heartless left and right. From the pod, a human hand shoots out, gripping its respective side of the pod. The other hand, however, is revealed to be a black, clawed hand, producing more force than the other. Rose leaps out from the pod, landing on all fours, as a brand unknown to the scientists begins to glow, a dark light enveloping her body as she begins to transform into a fierce [url=https://www.khwiki.com/images/c/ce/Dark_Hide_KHBBSFM.png]creature[/url] of darkness, letting out a terrifying howl as it begins its onslaught on everything in sight. The commotion comes to a halt as this creature gives one more howl before collapsing and reverting back to Rose. Hearing all of the commotion, a group of infantry come charging down the stairs, unable to comprehend the utter mass destruction that lies before them. Spotting the girl, they take her and transport her to a nearby dungeon, making sure to quarantine her away from the other prisoners by keeping her in a secluded cell, and attempting to keep her existence as secretive as possible. However, their ignorance of the situation left them underprepared for when she next woke up. Rose, scared, confused, and absurdly hungry, can feel a slight breeze coming from one of the walls of her cell. In an act of pure desperation, she breaks down the wall in her path, escaping to the world outside. Any Heartless, or Royal Guard hunters that attempted to attack her would meet their unfortunate end as she would mostly unwillingly attempt to satisfy her hunger. Soon enough, the Vigilant Shepherds would catch wind of this sudden spur of deaths. Both Mary and Jack, normally too busy with their separate networks, decided to collaborate on this mission. The two make their way to the nearby forest, where the most recent deaths have been said to occur, and they come across Rose. She, very untrusting and scared of what she might do to them, attempts to scare the siblings, wanting them to go away. However, through enough coaxing, the two convince her that they do not wish to do her harm, and in fact, want to help her in any way they can. Seeing that she was more comfortable with Mary, they decide to let her be the head of her training and recuperation, but that Rose was always welcome to get in touch with Jack. For the next two years, through the siblings’ tutelage and the restructuring of her own will, Rose was able to fully control her ability to transform, and was able to hone the combat skills she already attained from her time in the lab. She was also able to gain her current attire and arsenal of weaponry through her newfound mentors/employers. While she normally reported to them first and foremost, it was not unusual for her to pick up an odd job or two from outside sources...one of these jobs is where her current story begins. Age: 19 Skills: In her human form, Rose is capable of tracking and stalking her target, allowing her to get the drop on them if need be. However, when good old-fashioned cloak and dagger tricks won’t help her, her newfound power in the brand that she bears allows her to utilize Thunder-based attacks and Magic. Her mark has also granted her abnormal movement speed, a higher bone density; making it rather difficult for someone to break her bones or for her to sustain large amounts of damage, and improved senses overall, making her a hunter through and through. In her alternate form, she is a physical powerhouse. Despite her now large form, she is still quite limber, utilizing her formidable speed and the chains on her forearms to keep up the onslaught on her prey. While she can normally switch between forms of her own free will, if she is unable to find a proper form of sustenance, be they human or otherwise, she will eventually go berserk, forcefully taking on her beastly form, and go on a rampage until either defeated, or is made to calm down in some fashion. Personality: Considering all of her “experience” with people within the laboratory for several years, to say that Rose is slow to warm up to others would be putting things lightly. While she does comprehend that there are good men out there, such as Jack, she’s generally abrasive towards anyone else, being especially harsh and brutal to those that think they can challenge her and succeed. She takes more kindly to women, adopting a more flustered, yet still slightly abrasive front towards them. Anyone she takes a liking to, she’ll do her best to work with them.[/hider] [hider=Medieval London]Name: Medieval London Summary of History: A world where creatures and individuals believed to be only of myth are given life. As a result of this, when the Heartless first invaded, no one really payed them any mind. Of course, that all changed once their numbers grew, devouring the hearts of the townsfolk and Royal Guard alike. Upon the arrival of the moogles, the Royal Guard commissioned weapons that could keep this new scourge at bay. While the Vigilant Shepherds took a similar approach, they also upgraded themselves by dabbling in the ways of magic. Important Nations (Great Powers, etc.): The Royal Guard is the main line of authority in this world, acting as a protective wall for the royal family, and taking upon themselves to keep the townsfolk in check in pursuit of their own twisted justice. The underground organization known as the Vigilant Shepherds arose to aid the people of London. Led by this world’s Bloody Mary, this band of rogues does everything they can to protect the common folk and take any stab they can at the Royal Guard in the process. Overall Technology Level: Relatively low, with the exception of magic and items that can properly be enchanted. Map: N/A[/hider]