[hider=Forge of Mars] [Center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjU0LmM5NTYwOC5SbTl5WjJVZ2IyWWdUV0Z5Y3csLC4w/thiaga.regular.png[/img][/Center] [Center][img]https://cdn.discordapp.com/attachments/463249986159640576/626708475761786890/ChrystylClassSinopeColors.png[/img][/Center] [center][h1]Oberon-Class[/h1][/center] [center][h2] Sharp Workshops||494 R.C. ||Sharp Workshops/ Arthur Sharp[/h2][/center][color=B22222] [h2][u][b]Vessel Appearance[/b][/u][/h2][/color] The Forge of Mars is a one of a kind vessel frpm Sharp Workshops to mark its entry into ship construction. In a red, tan and grey color scheme, this ship did end up taking designs from other manufacturers, Sharp innovated with mobile suits as the next forefront of development. The ship features an interesting shape, like a flat rectangle with a hollow center, a long finned command bridge and two wing struts. The rear of the ship is dedicated to mobile weapon storage and maintenance. The ship has two hangars each capable of holding 12 mobile suits, along with a hangar door and catapult. The fin from the back portion of the ship is the command tower with a reinforced bridge for runs through debris fields. The struts leading forward on the ship contain the manufacturing machines, processing plants and elemental printers of the ship, while the bulk section towards the front acts as resource storage. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Crew Size[/b] Medium [b]Dimensions:[/b] [list] [*] Height: 90 Meters [*] Length: 390 Meters [*] Width: 290 Meters [/list] [b]Weight Class:[/b] Heavy [b]Equipment and Design Features: [/b] [color=F0E68C][u][b]•Hangars[/b][/u][/color] The Forge of Mars features two hangars located on the rear of the ship, one to each side. Each hangar holds 12 mobile suits or mobile workers, can launch or retrieve them from the hangar doors or launch them from a catapult facing the front of the ship on the top. While the hangars have 12 bays for mobile weapons, each has an empty space for more suits should the ship need to transport more. [color=F0E68C][u][b]•Manufacturing and Processing[/b][/u][/color] As a factory ship, the Forge of Mars contains many elemental printers, processing machines and work stations in the middle sections of the ship to aid in construction efforts. Mobile workers may access the supplies from these areas through doors facing inward in the empty section. [color=F0E68C][u][b]•Main Cargo and Storage[/b][/u][/color] The large section at the front of the Forge of Mars is designed to store cargo and materials. The section has loading doors facing the empty section but may otherwise be detached should the ship need to abandon its cargo, which has never been required. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=F0E68C][u][b]•Missile Tubes[/b][/u][/color] The Forge of Mars contains 4 sets of missile tubes. A set of 4 facing forward, 2 sets on the rear facing up and the final pair in the rear aimed at a 45 degree angle down. The front section contains 3 tubes, the rear 3, while each top tube contains 4 tubes. The ship doesn’t carry military missiles however, merely demolition and interception missiles. [color=F0E68C][u][b]•75mm CIWS Systems x10[/b][/u][/color] Positioned across the Forge of Mars are ten 4-barreled rotary cannons. These small close-in-weapon-systems or CIWS are arranged to give 360 degree bubble of interception should the ship encounter an asteroid shower or pirate forces. Their high rate of fire allows them to dispatch incoming projectiles with greater ease and better keep enemy mobile suits at bay. [color=F0E68C][u][b]•300mm Gyrojet MAG system[/b][/u][/color] An intricate system designed as a collaboration between Sharp and IOC, the Forge or Mars features two tubes on the sponsons with one barrel of this system. Designed to crack asteroids and as a test, the system isn’t often used but allows for the advantage of high speed launch and Gyrojet acceleration after leaving the barrel. This system is delicate however and maintenance intensive, requiring examination after each launch. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] The Forge of Mars comes from a celebratory time of Sharp Workshops when the Zern Empire accepted the Scutson mobile worker. The high ups ordered for the first large scale ship by Sharp to be produced to show off their industrial power, and Sharp's engineers provided. Designed with mobile suits and workers in mind, they provided two hangars for independent operation while adding in a catapult for far operations. The ship incorporated manufacturing and processing facilities along the long sponsons of the ship, allowing for high production power from the ship itself. A heavily reinforced cargo section is featured at the front of the ship for easy access and storage. The hangars of the ship are designed for quick repairs and resupply of mobile suits to ensure high efficiency during any operation. The ship was launched at the beginning of 494R.C. to great praise by the company and the public as an inspiration of Mars engineering and might to the whole solar system. The ship first toured around Mar's orbital factories and moons to aid in their production and as publicity. As the ship's advertising potential waned, the ship was sent out deeper away from the planet and eventually on a path towards Venus as a status symbol of the Zern Empire to its colonists, and a symbol of power to Sharp's competitors. Sending a flagship of the company far away from Mars to Venus was a risk, but a large middle finger to Raj Factory who've stuck close to the Empire's military officials since the mobile worker examination. Since Arthur Sharp's ascension to owner of Sharp Workshops, he's taken to using the ship as his own during his stay in the Venus sphere... [/hider] [hider=Scutson SC] [Center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjU0LmFlMTQwYS5UVzlrWld3dE4zTmpJRk5qZFhSemIyNGdLRk5vWVhKd0lFTjFjM1J2YlNrLC4x/fyodor.bold.png[/img][/Center] [center][h1]2nd Generation Sharp Workshops Custom Mobile Worker[/h1][/center] [center][h2]Limited Production|| Sharp Workshops [/h2][/center] [color=B22222][h2][u][b]Unit Appearance[/b][/u][/h2][/color] Taking the basic Scutson into the hangar, the SC model has been repainted from the company’s usual orange into a pale tan and red reminiscent of the Forge of Mars. The worker has had the shoulder sections remodelled to allow for an extra arm on each side capable of rotating from the front next to the arms over the top of the shoulder. The arms are built with large powerful servos and heavily constructed for assistance. While they come standard with a pair of clamps, they are sometimes be changed out with a Scutson hand for precision. A last addition on each arm of the standard Scutson is a launchable heavy tow cable. The feet have also been replaced with a set of large claws, which when folded allow for basic movement under gravity or along the surface of ships. They can open extremely wide comparatively to their folded state, and clamp onto large objects or crush them in a viselike grip. Aside from such differences, more cameras have been added for increased visibility, and larger higher output verniers have been installed for heavier thrust. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Accommodation:[/b] The SC model Scutson features a single seat cockpit, which has a more open design to facilitate more screens in the cockpit presenting a larger, near 360 degree coverage for the pilot. To accommodate this, the ejection seat of the unit has been removed. [b]Dimensions:[/b] 15 Meters [b]Powerplant:[/b] Medium strength Wilberforce reactor [b]Equipment and Design Features: [/b] [color=F0E68C][u][b]•Extra Monoeye[/b][/u][/color] The SC Scutson features an additional monoeye facing the rear of the unit which continuously providing a rear view for the pilot. [color=F0E68C][u][b]•SubArms[/b][/u][/color] With a pair of powerful clamps or a standard pair of Scutson hands, these arms allow for heavy duty construction work or assistance with smaller tasks by being the actual extra pair of hands. [color=F0E68C][u][b]•Tow Cables[/b][/u][/color] The normal pair of Scutson arms comes with tow cable launchers to assist in heavy movement or construction. [color=F0E68C][u][b]•Claw Feet[/b][/u][/color] The feet of the Scutson have been replaced with large claws for use in stabilization or narrow foot access. They are also equipped with powerful servos to allow for digging in or in the case of one unfortunate workplace incident, crushing steel girders to remove them and free trapped workers. [color=F0E68C][u][b]•Hardpoints x8[/b][/u][/color] Located across the Scutson’s body are universal connection points or “Hardpoints”. These hardpoints can be used to mount equipment to the Scutson’s body or carry tools. Two hardpoints are located on the sides of the shoulders, two are located on the back, two on the upper legs, and two on the lower legs. [color=F0E68C][u][b]•External Tank links[/b][/u][/color] Attached just behind the unit and to either side of the backpack, these allow the suit to have the optional fuel tanks attached for extended flight and thruster uses. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Handheld Armaments[/u][/b][/h3] The Scutson can wield various mobile suit sized tools from giant shovels, pickaxes, sledgehammers, and other useful tools that could easy be used to bludgeon things with. [color=F0E68C][u][b]•Mining Drill[/b][/u][/color] A heavy club-like grinding drill fitted with a long hand and dozens of spinning, rotating parts capable of grinding even the hardest of rocks to a fine dust. It is most often used on the surface of Venus or mining asteroids where they are effective, if somewhat terrifying tools. As an improvised weapon its unwieldy and slow, but the weight and force of the Scutson’s powerful limbs alone is enough to brutalized most targets to say nothing of the drill element. [color=F0E68C][u][b]•Bolt Gun[/b][/u][/color] Essentially a giant nail gun designed to drive metal stakes through hard rock or solid metal, used primarily in temporary habitat repair work or mining. While not normally able to fire unless pressed up against a solid surface, it's not difficult to rig the tool and weaponize it. Inaccurate at a distance the bolt gun has good penetration and can shoot out sensors or damage lightly armored areas on a suit. [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=F0E68C][u][b]•20mmCIWS[/b][/u][/color] With an increase in raids on Sharp Workshops supply ships and sites by pirate groups, Arthur Sharps petitioned for a set of light machine guns to be installed on his company’s Scutsons, although they carry limited ammunition they can be used to intercept asteroids, salvage or throw a pirate mobile suit off guard. Two are placed on the torso of the unit, one on each side of the CIWS facing forward. [color=F0E68C][u][b]•Sharps Pickaxe[/b][/u][/color] With 2 always equipped on this unit, the pickaxe is a versatile tool used by the company for mining or construction with a heavy hammer side. The length can be increased by conjoining the two handles together. [color=F0E68C][u][b]•Discharge Explosive[/b][/u][/color] As a safety precaution against theft, Sharp has installed an explosive device inside of the unit’s main chassis that will disable the machine indefinitely without severely damaging the Wilberforce Reactor. Easily hidden behind paneling that will take an hours work to remove, the device is set to go off 20 minutes after leaving the range of a Sharp facility or by the pilot’s choosing. [h3][b][u]Strengths and Weaknesses[/u][/b][/h3] These units were ultimately designed by Sharp for Sharp in Sharp territory, and thus the company has spent quite a pretty penny to upgrade the Scutson without hampering its frame too harshly. The sub arms allow for more intricate work without the need for a second unit, with the claw feet providing surface on locations like lunar or asteroid surfaces, and heavy servos guarantee the unit can stand above other mobile workers when it comes to lifting strength. To compensate for all of the additional equipment, armor on the unit had to be lightened to keep it near the original weight. Slightly heavier, the unit also consumes fuel at a higher rate with the larger verniers, leading to external tanks usually being equipped to the back of the unit. This makes it a more cumbersome unit when equipped, thus used on EVA usage. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] Over time it became clear that the Scutson was useful for general purpose contracting, but not good enough for the very same company. Sharp was selling the Scutson but also using a small portion for its own work and construction, and noticed the improvements it could be given. Sharp engineers saw what needed to be added, and did so. The new Scutsons, nicknamed the SC model, were also called monsters at first because of the extra pair of arms, an extra monoeye placed on the back, and claws for feet. Many workers dislike of the machine were quickly subsided as the unit proved even more useful than the previous model for their work. Some pilots have even gone so far as to customize the units with some painting or custom markings. [/hider]