[hider=ZIMS-02S Tommy Sniper Type] [Center][img]https://i.imgur.com/zToKCo4.png[/img][/Center] [center][h1]2nd Generation Long-Range Use Mobile Suit[/h1][/center] [center][h2]Mass Production || Zern Empire[/h2][/center] [color=B22222][h2][u][b]Unit Appearance[/b][/u][/h2][/color] The Tommy Sniper Type is based on the standard Tommy frame, but discards the big-and-blocky aesthetic for something sleeker and lighter — sacrificing some of the armor in exchange for theoretically-improved acceleration and handling (though, in reality, the extra mass of extra equipment means that performance is essentially the same). The head is modified to support extra sensors and cameras. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Accommodation:[/b] Pilot only, standard three-screen cockpit in upper torso. [b]Dimensions:[/b] 18 meters [b]Powerplant:[/b] Medium-output Wilberforce Reactor [b]Equipment and Design Features: [/b] [color=F0E68C][u][b]• Minor Modifications[/b][/u][/color] The Tommy Sniper Type has many of the features of the standard Tommy, with modifications geared towards reducing unnecessary mass, compensating for compromised mobility, and improving electronic performance and heat dispersal. The hardened Liten armor has been made thinner in strategic locations, decreasing mass at the cost of only a little real protection. Additional verniers have been placed across the shoulders and legs, allowing greater fine control of the mobile suit and improved reverse velocity. The backpack has been made larger to accommodate the ICE. [color=00a651][u][b]• Improved Sensor Suite[/b][/u][/color] The Tommy Sniper features moderately improved sensors compared to the Tommy, with longer-range detection and limited electronic noise suppression. There is also an additional visual sensor that can “slide” over the normal optics, further extending the range at which the pilot can see. [color=00a651][u][b]• Integrated Capacitating Extender[/b][/u][/color] Part of the modified backpack, and where the bulk of the additional mass on the Sniper Type comes from. Essentially a scaled-up, cheaper version of the capacitor concept pioneered in the H-VIPER, it can be charged from the MS reactor or support craft during ‘downtime’ and allows for improved charge time for up to fifteen Whiskey Neat shots at standard power. Thanks to this system, the Whiskey Neat can slightly exceed the Screwdriver’s fire rate for that first volley. [color=00a651][u][b]• M4 Entrenchment Shield[/b][/u][/color] Additional optional defensive equipment to accommodate the Tommy Sniper’s relative lack of mobility while firing. The M4 Entrenchment Shield comprises Liten plates over a plasteel frame and is large enough to protect the Tommy Sniper’s legs and chest while it is kneeled down, and has magnetic spikes on its lower edge to stabilize it in an earthy/rocky surface as well as against ship hulls. The top edge is grooved and padded to provide a brace for a marksman rifle. Overall, the shield provides decent protection against conventional bullets and shrapnel, but MAG shots and direct hits from rockets will cause heavy damage. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Handheld Armaments[/u][/b][/h3] [color=F0E68C][u][b]• Holdovers[/b][/u][/color] The Tommy Sniper Type can use any of the weapons and equipment the ZIMS-02 Tommy can. In particular, whether it carries the Whiskey, the Screwdriver, or the Whiskey Neat depends on numerous factors including individual preference and mission objectives. [color=00a651][u][b]• “Whiskey Neat” 200mm Anti-Ship Rifle[/b][/u][/color] An unofficial ‘update’ to the Whiskey rifle, made by replacing some of the Whiskey’s electronics to increase the power throughput and charge time, and removing the pile driver. With the Greyhound still in the early testing stages, and the Screwdriver having an ‘anemic’ feel, some marksmen have requested this modification in order to bring the aging Whiskey up to the new standards set by the 2nd generation of Mobile Suits. Thanks to these modifications, the Whiskey Neat’s fire rate is intermediate between the Screwdriver and the original Whiskey, and closer to the former than the latter. When connected to the Sniper Type’s ICE system, the Whiskey Neat can even temporarily exceed the Screwdriver’s fire rate. [color=00a651][u][b]• Braunen-H2 120mm Heavy Machine Gun[/b][/u][/color] A conventional "powder-type" quad-barreled machine gun, usually fed from box magazines, with a hybrid anti-MS and anti-aircraft role. The bullet velocity and penetration are greatly superior to the Heckler, at the cost of greatly increased recoil. It must be fired from a braced position or, ideally, a bipod or tripod mount. As a support weapon, it is typically used in a defensive capacity or to suppress an area. [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=F0E68C][u][b]• 30mm Vulcan[/b][/u][/color] The Tommy Sniper Type sacrifices one of the Tommy’s vulcans to make more room for its enhanced sensor suite. [color=F0E68C][u][b]• Mills Bomb x3[/b][/u][/color] Identical to the equipment of the standard Tommy. [color=00a651][u][b]• Electric Pike[/b][/u][/color] With reduced need for a dedicated melee weapon, the Sniper Type instead carries a collapsible liten pike clipped to its rear. It has a small nanocarbon point as well as the same electrical discharge system as the Tommy’s truncheon, serving mainly as a last-resort weapon to keep a charging enemy from closing. [h3][b][u]Strengths and Weaknesses[/u][/b][/h3] The ZIMS-02S Tommy Sniper Type has superior sensors, fine mobility, and MAG-firing capability than the baseline Tommy model, at the cost of reduced acceleration and protection. In a one-on-one shooting match with a Tommy, it would emerge the victor seven out of ten times. However, it suffers at close range and in melee. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] Following the successful demonstration of the Tommy Sniper Test Type, which proved the viability of a dedicated long-range use variant for the Tommy, the accountants of the Zern Empire demanded that the cost be brought down as low as possible while retaining its long-range functionality. The result was the ZIMS-02S, which uses the cheaper Tommy as a base and forgoes the expensive and “unnecessary” Commander and experimental equipment that was on the Test Type. Featuring increased pilot visibility, more maneuvering verniers, lighter armor, better sensors, and a “backpack battery” that can store up power, all at around double the cost of a Tommy, the Sniper Type met the military’s expectations for a marksman/support Mobile Suit that could be mass-produced. [/hider] [hider=SPEC-T3r] [Center][img]https://i.imgur.com/Xm3JHFO.png[/img][/Center] [center][h1]2nd Generation Special Operations Mobile Worker[/h1][/center] [center][h2]Limited Production || Zern Empire - Military Intelligence Agency[/h2][/center] [color=B22222][h2][u][b]Unit Appearance[/b][/u][/h2][/color] From the outside, the SPEC-T3r greatly resembles the COOL-Te. The inside, however, is radically different, reflecting the unit’s extensive modification for secretive military work. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Accommodation:[/b] Pilot only, standard 3-screen torso [b]Dimensions:[/b] 16 meters [b]Powerplant:[/b] Medium-output Wilberforce Reactor [b]Equipment and Design Features: [/b] [color=F0E68C][u][b]• COOL-Te Base[/b][/u][/color] Unless otherwise noted, the SPEC-T3r has the same features as a COOL-Te. [color=00a651][u][b]• Extensive Modifications[/b][/u][/color] The SPEC-T3r has multiple improvements oriented towards an infiltration role as well as allowing it to hold its own against pirate Mobile Workers and MS, increasing its chances at escaping if a mission goes south. Full military-grade sensors on the front and back of the head (the latter hidden by a retractable panel) allow a full 360 degrees of vision and targeting. Additional thicker Liten plating gives it some protection against MS-scale weaponry. The single engine thruster and verniers of the COOL-Te are restored to the original specs of the Redcoat, and the joints and servos are strengthened to accommodate combat maneuvers. Retractable spikes in the feet improve its grip and stability. With the overall reduction in mass compared to the Redcoat, the SPEC-T3r comes out faster and more maneuverable than the 1st-generation MS. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Handheld Armaments[/u][/b][/h3] [color=F0E68C][u][b]• Holdovers[/b][/u][/color] The SPEC-T3r can use any of the weapons and equipment the COOL-Te can. Notably, it is capable of [i]safely[/i] using weapons such as the Screwdriver, or modded tools like the D-IJ Plasma Cutter. [color=00a651][u][b]• Splat Gun[/b][/u][/color] A modified Sealant Sprayer. It accepts a container of “splat balls”, rather than a tank of sealing solution, allowing it to deliver the balls’ payload at close-to-mid-range. The young engineer who designed this modification was apparently a paintball enthusiast, and saw the utility in being able to gum up a MS’s joints or sensors, or deliver napalm, at a distance. [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=00a651][u][b]• Arm-Mounted Tool Ring[/b][/u][/color] A multi-purpose attachment, similar to the COOL-Te’s, but more suitable for infiltration, demolitions work, and combat. The following six tools are included: • a drill with a reinforced bit, capable of boring through a ship’s Liten armor. • a nanocarbon-tipped pile bunker • a hydraulic cutter with nanocarbon blades • a red-spectrum VSL with improved output • a small sub-arm for fine-scale work • an electric discharge system [color=00a651][u][b]• Breach Mines x6 [Optional][/b][/u][/color] Superficially similar to the demolition charges carried by ordinary Scutsons, these shaped-charged high-explosive weapons are capable of a more-controlled, higher-yield blast. [color=00a651][u][b]• Directional Mines x6 [Optional][/b][/u][/color] Superficially similar to the demolition charges carried by ordinary Scutsons, these shaped-charged high-explosive weapons contain numerous embedded metal balls. When the mine detonates, a spray of force and shrapnel is directed outwards in the indicated direction. [h3][b][u]Strengths and Weaknesses[/u][/b][/h3] The SPEC-T3r, unlike the COOL-Te, is a Mobile Worker that can be expected to survive a small skirmish. Yet its main purpose is not to actively engage in battle, but to plant explosives, disable ships in harbor, and record data for the MIA. In the hands of a skilled operator it can be surprisingly nimble and dangerous in close combat, but its fragility despite the additional armor means that it’s suited for little more than hit-and-run tactics. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] The Military Intelligence Agency soon realized that they needed something less obtrusive than a Mobile Suit for certain kinds of work, as the presence of a Tommy or a Redcoat was often a sign to criminals and pirates that the Zern Empire had an interest in the area. A Mobile Worker, on the other hand, was a common-enough sight to rouse less suspicion. Thus they ordered the development of what would eventually become the Special Projects Extraneous Capabilities Type-3 (refit), or SPEC-T3r for short — a heavily-modified COOL-Te taking inspiration (not that the engineers would admit it) from the illegal modifications that pirates undertook to make the COOL-Te combat-worthy. In the latter years of the pirate conflict, the SPEC-T3r saw extensive use by undercover agents to infiltrate work sites and outposts. Some commanders even used them for forward reconnaissance, taking advantage of their speed and maneuverability to outrun enemy fire. With how few of them have been manufactured to date, and with none lost intact, the idea that the MIA has a specially-designed spy MS is mere unsubstantiated rumour. [/hider] [hider=Stroop-Class Modified Stealth Destroyer] [Center][img]https://i.imgur.com/z06I6lf.png[/img][/Center] [center][h1]HMS Lethe[/h1][/center] [center][h1]Stealth Destroyer[/h1][/center] [center][h2]MIA||497 RC||Zern Empire - MIA[/h2][/center][color=B22222] [h2][u][b]Vessel Appearance[/b][/u][/h2][/color] Greatly-resembling the standard Scroop-class in external construction, the Lethe improves its evasion detection by breaking up the Scroop’s large, flat panels with a greater number of smaller, angled panels. More communications and sensor equipment are also visible on the surface. The color scheme is also in Gilbert’s favored muted navy-gray-black pattern to make it difficult to discern against the background of space or debris. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Crew Size:[/b] Small [b]Dimensions:[/b] [list] [*] Height: 50 meters [*] Length: 140 meters [*] Width: 90 meters [/list] [b]Weight Class:[/b] Light [b]Equipment and Design Features: [/b] [color=F0E68C][u][b]• Smaller Hangar[/b][/u][/color] A small internal hanger at the rear of the destroyer carries enough room for 3 to 4 mobile suits depending on the size. It was specifically designed to be a rather minimal hanger as its purpose was only to carry some mobile suits, as opposed to a proper squad or fighting units worth. [color=F0E68C][u][b]• Nanocarbon β Plating[/b][/u][/color] The Destroyer’s hull is made of a very minimally armored Liten hull. By itself this would make the Scroop-class a glorified paper boat. However the additional of nanocarbon plating on the exterior significantly boosted its defense while keeping its weight relatively low. [color=00a651][u][b]• Electronic Warfare Array[/b][/u][/color] Furthering its hunter-killer role, Gilbert’s Scroop-class destroyers have been refitted with superior sensors, communicators, and jammers. Extra-hardened against Wilberforce particle interference and capable of shutting down pirate signals at long range. [color=00a651][u][b]• Quiet Cruising[/b][/u][/color] Small modifications to the reactor, engines, and radiators minimize the vessel’s heat signature and disrupt its particle emission pattern, making it more difficult to detect outside of visual range. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=F0E68C][u][b]• 200mm MAG Cannons x2[/b][/u][/color] The Scroop-class employs two single barrel MAG cannons loaded with solid 200mm shells. Though relatively low in caliber these guns have long range and very high penetration, allowing the destroyer to damage even heavily armored vessels. Their low rate of fire due to charging is made up for by their accuracy. [color=F0E68C][u][b]• 75mm CIWS x6[/b][/u][/color] Multi-barrel rotary chainguns allow the destroyer to shoot down incoming projectiles and ward off enemy mobile suits, mostly due to the sheer rate of fire the guns are capable of. [color=F0E68C][u][b]• MAG Assisted Missile Launchers x4[/b][/u][/color] Internal launcher tubes positioned at the front nose of the ship fire missiles via magnetic charges. Though taking longer to fire than traditional missile systems these ensure the Scroops missiles leave the tubes at high speeds, before their own propulsion systems even ignite. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] The resounding success of Sharp Workshop’s Scroop-class destroyer led the Military Intelligence Agency to commission a modified version for more discreet, delicate work. Their private contractors replaced the electronics and retooled the exterior — an expensive and time-consuming process, but one that was worth the high price tag. The end result being a vessel that could slip in and out of an area of interest with a low chance of being detected, or could sneak up behind a pirate ship and ambush them without warning. The missions that this stealth-modified Scroop series have completed remain classified, but it’s fair to say that they have been heavily involved in the tracking and extermination of pirates and rebels. The HMS Lethe was one of the first in the series to be launched, and has served as Gilbert’s command vessel for nigh on three years now. The HMS Kokytos and HMS Acheron, completed in 497 RC, were added to his command as he rose in rank and responsibility. These three destroyers, as well as four Seyton-class frigates, form the core of Gilbert’s battlegroup. [/hider]