Yeah, you know where I'm going with this. Will make changes to fit with the lore better and flesh out the "Magic" section once things are more established. Open to suggestions for the Blessing, too~ [hider=The Very Blessed] [center][img]https://i.ibb.co/Z8z89Zx/image.png[/img][/center] [b]Name:[/b] Cinder Chaisum [b]Race:[/b] Human [b]Personality:[/b] A warm young man whose life is dedicated to the hospitality of others, Cinder just couldn't help himself when it comes to offering his hand wherever aide is needed. While he treats everyone with a degree of warmth, it's those he truly considers "friends" that he would do anything for. Another one of Cinder's notable traits is his strong belief in the good nature of others, as he believes that even those of wicked hearts deserve kindness. This optimism isn't blind however, as Cinder has learned that such rotten people are capable of doing dastardly things in his past life. Still, this doesn't stop Cinder from looking for any redeeming qualities of even the most lowly of beings, as he's always looking to nurture and forgive such people. [b]Appearance:[/b] Cinder is a slim, somewhat athletic youth standing at 5'4". The cleric speaks with a high, boyish tone and always sports an eager look on his face no matter what he's doing. He dresses rather modestly as he believes in function over form. The best way to describe Cinder's fashion sense would be akin to the sort of person in an RPG who wears the best gear at hand despite the different components all coming from different sets. Still, the rainbow of colors he tends to wear only add volume to Cinder's vibrant nature. [b]Blessings:[/b] [hider=「Beast Authority」] A divine gift that grants control over a fixed number of entities classified as "monsters" or "beasts". Taking the shape of a belt containing three crystalline orbs (referred to unofficially as Crystronic Creature Container, or "CCC"), this blessing allows its wielder to capture beasts, trapping them within the orb and keeping them in a state of semi-permanent stasis. Capturing beasts depends largely on the target's power level, with stronger monsters needing to be severely weakened before a successful capture can be performed. A beast's ego can also affect the capture rate, as beasts with intelligence levels comparable to a human are much harder to capture. Once captured, a contract is made between the monster and the wielder, granting the wielder a form of control over the captured beast. Until the contract is broken, the beast is forced to follow the wielder's orders. However, beasts with stronger egos are able to resist this control somewhat. A form of understanding must be reached in order for a monster to follow the wielder's direction more accurately. As such, the true strength of this blessing comes from the wielder's relationship with their captured monsters The blessing raises the beast's existence into more idealized form of itself. In most cases, it simply allows the beast to thrive better in combat. Even abilities that are once thought impossible to normal variations of these monsters becomes achievable through the use of this blessing, though the strength of these new abilities depends solely on the beast's bond with the wielder. If the friendship between the wielder and the captured monster is especially strong, "evolution" may occur. A creature may evolve multiple times, but monsters that are already strong (being closer to their idealized form) are less capable of achieving evolution. [/hider] [b]Abilities:[/b] Despite having a sword, Cinder's combat ability can be compared to a common foot-soldier. That said, Cinder sports the physique of a standard human of this world, if not one accustomed to traveling across vast distances. [b]Magic:[/b] As a cleric to the Goddess of Hearth, Family, and Community, Cinder has access to various protective and supportive magics. One such spell creates a magical ward that protects a target from hostile creatures so long as they don't perform hostile actions themselves. Cinder is also capable of casting rituals that can aide his allies in travel, such as cooking up feasts and warming bedrolls. [b]Equipment:[/b] Cinder is currently equipped with a standard longsword for protection. He also wears a set of mix-matched clothes of various elemental resistances designed for traveling through many environments as well as the holy symbol of his goddess pinned to a bandolier, much like a badge or patch. [/hider]