[@The Bork Lazer] Hope this is decent. [i]It is time to spill blöth! For Glory![/i] [hider=Blöthmerche Assiösales, Warrior of Fort Pathfünder] [center][youtube]https://www.youtube.com/watch?v=Kx8dWVuNNqA[/youtube] [h3][i]"I bathe in the blöth of those who stand in the way of my title of Hero!"[/i][/h3][/center] [hr] [indent][h3][i]PERSONAL ACCOUNT[/i][/h3][/indent] [b]NAME:[/b] [i]"I am Blöthmerche Assiösales, Warrior of Fort Pathfünder."[/i] [b]GENDER:[/b] [i]"My brethren refer to me as brother. This is enough of an answer for me."[/i] [b]DEPARTMENT:[/b] [i]"I hail from the Department of Toys. I fought and hunted for Fort Pathfünder."[/i] [b]AGE:[/b] [i]"I have grown to nineteen years of age. I attempt to avoid the Age'B'Gone, as it is... Bad for me."[/i] [b]APPEARANCE:[/b] [i]"I am rather short compared to some, standing at only four feet eleven inches and barely weighing over a hundred pounds. My complexion is a pale white: I have dirty dark brown hair that goes past my shoulders, and eyes that shine like the legendary treasure emeralds within the Guidebooks. My physique is solid; I am toned with muscle, and I stand straight with no level of hunching. Despite my size I have strength on my side. If my body was to be observed, there would be many scars from battles against the Nevergrow. I have scars from cuts taken across my face, torso, back, and legs from the blows I have taken in combat, as well as marks from bites in multiple regions. My proof of combat is hidden behind a helmet fastened from the masks of the Heroes of Old, and cloth armors plated with our finest melded lego. I recently traded for fitting steel-toed boots, and a pair of durable handyman gloves as well. My only real accessory is a necklace that carries the insignia of my Fort: It is a Pog, black in background with a notably furious Gopher. On the back of every legitimate insignia is a bloodprint of the thumb of it's holder."[/i] [hr] [indent][h3][i]RESUME[/i][/h3][/indent] [i]"I was born into Fort Pathfünder. It's history far exceeds my own, for a time that only the historians have to collect. While I was still an infant, a rogue dorf had attempted to test Age'B'Gone on me as simple sick curiosity. While I did not die from the exposure, it caused an effect on my height that left me shorter than some of my brethren. This did not stop my watchful Ancients from teaching me the ways of our Fort, and how to defend myself. Despite my size, I overcame my brethren in the training grounds: I bypassed the trials given to me from the Ancients and their knowledge of the Guidebooks. From birth I suppose this was the intention: We always needed soldiers, as the Nevergrow had a tendency to take lives with their constant attacks. I was always told stories of legendary soldiers who fell in glorious combat, and how important they were to the Fort. Dorfs who held back entire sieges; Who initiated raids to gather supplies so that youth like myself may live. These stories made me train harder, and practice day and night to overcome challenges that would be presented to me in the future. The night I became a piece of the Pathfünder army was the greatest night of my life: The Nevergrow had waged an attack, and I was expected to help defend my Fort from destruction. I followed my brethren into battle and engaged my cousins of nature to shed their blood and gain personal glory. I struck down many, but found myself also being the victim of many attacks. It was only the start of my path to glory, but it was the first step: And without taking a first step, you get nowhere. I began small doses of Age'B'Gone around the age of 16. I did not wish to become an Ancient before my time was well spent. My request to halt my aging was granted due to my combat ability and benefit to the Fort. But the Age'B'Gone began having an effect I hadn't been warned of prior. It was a frenzy. My body reacted strangely to the Age'B'Gone; Perhaps because of what happened as a child. It made me extremely aggressive and violent, and it led to me nearly killing one of my brethren. I was locked in isolation for 48 hours before being released and scolded by my Ancients. But after the scolding, they said that nothing is truly a curse to a Dorf: And that I should embrace my reaction somehow. So I requested more Age'B'Gone, with one of my Ancients sharing his dosage with me. The next time the Evergrow attacked, I once again engaged in battle. I used the Age'B'Gone, and found myself once again in a frenzy. My brethren backed away, and watched as I slaughtered multiple enemies in my blood-curdling rage. I was exhausted from this battle, and though I was not struck down, I did fall among the corpses. Upon awakening, I was praised by my Ancients. They claimed I had slain enough Nevergrow to prove myself as a worthy Warrior among my Fort. But the affect the rage had on my body was intense: I recalled the feeling in my chest during my frenzy. My heart would beat faster than any Wail drummer. It was possible such things could permanently damage my heart, and lessen my life span. Which meant I could choose to age slower, I would risk dying earlier. I chose to not repress my aging further. As I aged, I continued to fight. My life was dedicated to my Fort: I would spill the enemies blood, and at times, my own. But in a way, I began to grow bored. Defending from the same foes yielded the same results, and my raids to Nevergrow camps were not much greater: Nor were my ventures out for supplies. I began to crave more as I grew out of being a child, and instead, found myself rising into dorfhood as a young adult. I craved a challenge. I craved an adventure. I craved to explore The Wal. A true test of my abilities, and a personal quest of Glory. I would venture out, and become the Adventurer of Legend. I would find an item of great value, and return to my Fort as a Hero. This was my destiny as a Warrior of Fort Pathfünder. The title of Hero would be mine. Along with the feast that came with it." [/i] [hr] [indent][h3][i]RECEIPT[/i][/h3][/indent] [b]PERSONAL GOAL[/b]: [i]"I seek an item of great value to return to my Fort in order to be praised as a Hero. I also wish to combat the enemies of The Wal, testing myself against it's dangers. The hunt is on."[/i] [b]LIKES[/b]: [i]"What do I like? I have a general amazement of greater technology that I don't have at home. I also have an appreciation for the craftsmanship of people within the Wal; Specifically with weaponry. My favorite snack is Pringles. Despite my need to hunt, I also have a certain love for the animals from my childhood books."[/i] [b]DISLIKES[/b]: "Vegetables, cowards, and extremely bright lights. There's bards, too. Annoying pests." [b]REPUTE[/b]: [i]"I do not carry a reputation outside my Department. To my Fort, I am a proud and worthy of praise Warrior. To the Nevergrow, I am a bane. Some Forts may have heard of my battling abilities, but they do not take note of me beyond being a slaughterer of the enemy. Generally, Dorfs seen by the Outsiders in the rest of The Wal are considered 'weird'. Dorfs like myself are usually insulted about their height, or are referred to as "LARPers". "[/i] [b]HEEL:[/b] [i]"In the fort we are taught to hate those who deeply regard plant life, specifically trees. They are to be referred to as 'Knife Ears', among other racist slurs. While I am sadistic in combat and take glory in my kills, people like them get the worst of it."[/i] [b]CODE:[/b] [i]"I do not allow my comrades to fall in battle. I will stand my ground in order to protect my brethren, or comrades within The Wal. My honor tells me to do so, and my Ancients would have it no other way."[/i] [b]QUIRKS:[/b] [i]"I collect trophies of my greatest kills to bring home for stories of my ventures. I also have a bit of a weakness for cute things, be they alive or inanimate."[/i] [hr] [indent][h3][i]PERFORMANCE REVIEW[/i][/h3][/indent] MELEE COMBAT ► [i]"I was raised to be a warrior: Close combat is one of my specialties. I prefer blunt weapons to other variants, and aim to maim and/or kill rather than show any mercy. While not preferred, I can combat foes with my hands as well."[/i] RANGED COMBAT ► [i]"During defenses and my raids on the Nevergrow's supplies, a ranged weapon was always practical: Especially when the enemies were in hard to reach locations. My only experience is with the bows made in the Fort, but I fire true."[/i] DUNGEONNEER ► [i]"Every Youth worth their ale is put through the Trials of the Tutorial as told in the Guidebooks: A Dungeon built within the depths of our Fort meant to train us in exploration and problem-solving. It taught me how to navigate and be observant through complex terrain, climbing and jumping where need be, and to bypass troublesome locks using lock picks."[/i] SCAVENGER ► [i]"Every trip out from the Fort was a hunt for supplies. As your families get hungry or your armies get frightened, you learn to dig extra deep looking for that one thing that might help. My determination in my searches has lead to more profit than pain."[/i] FIRESTARTER ► [i]"My brethren and I learned to create fire, in case it is needed to burn the Knife Ears and their greenery. I have yet to have to commit such an act, but if they cross me, I won't hesitate to take action."[/i] STEEL NERVES ► [i]"I do not express fear in battle: I calculate my situation and execute actions thoughtfully instead of panicking. Years of combat have steeled me to be ready for battle at any moment. Things such as blood and gore do not affect me."[/i] [indent][h3][i]GROCERIES[/i][/h3][/indent] FRAME CLUB ► [i]"Scavenged from one of my trips away from the Fort; It appears to have been at one point part of a frame to a bicycle that got smashed for parts. It's now excellent for smashing in the heads of my enemies."[/i] CROSS-ACTO BOW ► [i]"Modified NERF from our Engineers. We have crafted basic bolts out of a mixture of wood, plastic, and X-ACTO knife blades. It has a strap for me to easily carry it with me on my back."[/i] X-ACTO KNIFE ► [i]"Just one of our many typical X-ACTO knives. I use it for cutting when necessary, or for harvesting trophies from enemies."[/i] HEROES OF OLD HELM ► [i]"A helmet crafted of multiple masks found within the toy department with Dorf crafting. Heroes of my Fort wore masks like these according to the stories. The packaging said "Marvel" on it, so they must be of marvelous quality. Perfect headgear. But it makes my voice sound a little muffled."[/i] COLORFUL ARMOR ► [i]"These clothes have been armored by our best plastics. While they make me stand out by being very colorful, it is the best armor my Fort can provide. Better than nothing against the Nevergrow."[/i] STORAGE BEARGE ► [i]"The storage bearge is essentially a bag made out of teddy bear creation kits. It makes for a good pillow, and offers a decent amount of storage."[/i] BAG'O'CHIPS(3) ► [i]"Bags of chips. Not my preferred Pringles, but they'll do when I begin to hunger. Each bag has one of eighty-nine different flavors."[/i] BOTTLES'O'FUNGUS ALE(3) ► [i]"This is a Fort Pathfünder classic recipe. There is some sort of Fungus that grows by the lakes; Especially on the Nevergrow's sides. When recovered, Dorfs can turn it into a strange ale: Think of it tasting like pickle juice. Every Pathfünder Dorf loves his Fungus Ale. I wonder if perhaps there is fungus within The Wal that could make better ale?"[/i] FORT INSIGNIA ► [i]"The symbol of Fort Pathfünder is a black pog with a furious gopher depiction on it. I wear it on a necklace; The blood print on the back of the pog belongs to me, and allows me entry into my Fort. It also allows me to attempt to seek temporary asylum within another Fort, though this can simply be denied by the Fort in question."[/i] [/hider]