[hider=Estevez, Daniel] [b]Name:[/b] Daniel Tomas Estevez [b]Date of Birth:[/b] Born on the 2nd of January 2264, Daniel is 20 years old. [b]Sex:[/b] Male [b]Appearance:[/b] Daniel has a colouring of mud-brown hair and eyes of more or less the same shade, along with fairly pale skin the pale off-white used in white paint. He is typically well groomed with moderate length hair and a clean shave. He has fairly small ears and nose, but shapely though not exactly strong chin and cheekbones. Daniel has a fairly muscular build, every part of his body thoroughly worked to have a competitive edge over the low life of the wasteland. He is well above the malnourished and irradiated height of most of America's current denizens but more or less average for a member of the Brotherhood. [b]Place of Birth:[/b] Lost Hills bunker. [b]Path:[/b] Knight [b]Rank:[/b] Knight [b]Equipment:[/b] T45 Power armour - not the most comfortable or protective power armour accessible to the Brotherhood, it is also very slow but it is the easiest to maintain, while providing much strength to help in combat, and be a pack mule of sorts for the squad. The selected modifications for it are lead plating and a targeting HUD, though Daniel hopes he can find more in the wasteland. M14 Rifle - A classic chosen for its great potential at long range, not particularly high maintenance, and even the ability to be a squad automatic weapon when Daniel loads larger magazines into it, ignoring much recoil thanks to power armour. Furthermore, it has many modifications that Daniel has brought along, including a bipod, optics, and a silencer, Recharger Pistol - A parting gift from family, it is a laser pistol that's light on the logistics. Gatling Laser - the real squad automatic weapon, the Gatling laser is in the right hands enough to suppress whole raider bands, ruby red streaks frying men to ash. It is of the pattern found in the Capital Wasteland. Logistical bags - these are filled with everything from ammunition, to food, to water purification tablets to medicines. In a long haul these can save many a life. M112 C4 Charges - while the Knight has no use for bringing along his own grenades instead preferring to take those he finds in the wasteland, C4 is a uniquely useful tool. From demolishing buildings, to collapsing caves and tunnels, to breaching vaults, to making defences, the plastic explosives are even useful as tools of barter should the squad need something in particular from a trader. Combat Knife - a nasty chopper, if a man in power armour hits you in the flesh with this you're probably dead. Rucksack - A very large thing in which most of Daniel's equipment is carried, it towers well above his head and helmet with all the things in it. Holster - placed at his hip for the recharger pistol Reckon armour - worn below the power armour. Fusion Cores - carried to make sure his armour never runs out of charge. Doctor's Bag - always useful on the frontlines Weapon and armour repair kit - when you're wearing power armour and carry three guns, these are a must. Classical Guitar - He's not the greatest with it but it calms the lad's nerves. Books - Similar to the above, for now he's going through Henry the Eighth. [B]Notable Talents:[/B] Drilled to all hell: Daniel's life has been very regimented since he could walk, having daily excercise, education and practice with arms. He can shoot, wrestle, cook, maintain gear, even walk his power armour without a fusion core: anything a soldier might even in the most remote of situations have to do. Knowledgeable ... For a grunt, anyway: While born with intelligence perhaps at average plus or minus a point on the SPECIAL scale he has been privileged to have access too much knowledge in his youth in addition to parents that forced him to accumulate it. Though he isn't going to be researching plants of the wasteland any time soon Daniel has a great many things stored in his head and will look for pre-War books in any environment he comes upon. Eager and quick to learn: Daniel gets the hang of new ideas fairly quickly. But one demonstration of a new weapon will be followed by calm use of it; no instruction has to be repeated twice to him. [b]Laughable Failings:[/b] Greener than a supermutant: The Knight has in spite of his best efforts not accumulated any practical experience of Knighting in the field. He has never shot at let alone killed a man. On paper he is a top of the line soldier, in practice.... Sheltered: Quite literally almost thirteen years of his life were entirely in a bunker, but even inside it he was even then fairly separate from other children. Daniel has never in his life experienced significant trauma. Similarly he has never dealt with any other excess emotion like rage, his life being almost sterile. He is trusting and most lies will go right to him, all this of course reflecting on his personality. Baseless: Daniel is an idealist, which while not in and of itself bad is quite a flaw in his situation. While he is a good thinker, it can be very much argued he can't think for himself. Too often he looks to leadership for guidance, and will rarely if ever take initiative. [b]Personality:[/b] Daniel is an idealistic individual, a pair of rose tinted spectacles undeniably bolted to his face. While he isn't exactly arrogant he has never had anything to truly test his skills, and so can't imagine anything that his training wouldn't prepare him for. He is quite frankly an aimless and unambitious, he expects nothing of his life with no ultimate goals save for simply advancing up the hierarchy of the Brotherhood. He doesn't expect to become more than Paladin, long since making peace with the fact that while he will become a leader, Daniel shall never stop being a follower. The young man has much faith in the mission of the Brotherhood of Steel, synths, ghouls, supermutants and all other filth of the wasteland unconditional subhumans to him and as an aptly described Knight it is his duty to liberate the world from them. Daniel is a very cheery and almost annoyingly polite individual, even in tense situations maintaining formal address. [b]Short Background:[/b] Daniel Estevez was born in the lost hills bunker to a family that can trace its origins back to the founders of the Brotherhood of Steel. Both of his parents were Paladins, each dedicated to their cause and instilling the same zeal in their four children. From the day he and his siblings could speak Daniel was told that - one day - he would become a Paladin, or a Senior Scribe. He was subject to much learning and already began to have a military like schedule when his years were still in the single digits. Most of his adolescent speech and relationships were almost adult with Scribes and Knights, some occasional time spent with his brothers and sister. The years went by quite uneventfully. Daniel's brothers went on to become scribes and his sister a Knight, and it was soon time for him to take a path. It was slowly but surely becoming clear that while he was most certainly a well educated boy Daniel would take after his sister. He wrestled and shot far better than he could debate or write. The time came and he became an Initiate, all of he previous life rigorously preparing him for the experience. Short time passed before he became a Senior Initiate, gaining further training. He learned to use power armour and stealth boys, first aid, maintenance of equipment and chain of command. With flying colours he went on patrols to hunt molerats and radroaches, even managing a radscorpion. He became a Knight shortly after, earning his first suit of power armour. Now his patrols became regular, he provided first aid to ailing wastelanders and he even fought ghouls. But beyond stopping men at gunpoint, he never saw any real action. He longed for it and yet could not come upon it, until recently an opportunity came up. A squad was being assembled to go to the commonwealth, for which he instantly volunteered. With a quick nepotistic recommendation by two Paladins and a show of his skills he was promptly added to the team. [/hider]