[Center][H1]Welcome to the World of Errandil[/H1][/Center] [Center][Img]https://img.roleplayerguild.com/prod/users/257e5dd5-9f67-4ce7-9c86-ca9b000d075c.png[/Img][/Center] [Center][I]§1 Introduction[/I][/Center] [Center][H3]"Men are haunted by the vastness of eternity. And so we ask ourselves, Will our writing echo across the centuries? Will strangers hear our names long after we're gone and wonder who we were, how bravely our characters fought, how fiercely they love loved?"[/H3][/Center] [Center]--{ * * * * * * * * * * }--[/Center] How else is there to begin? Welcome to Errandil. For those of you who are new, that is "er-an-dill." A world that appears clean and crisp on the surface but suffers from the terrible proverb of "do not judge a book by its cover." For lurking in the shadows is a darkness that terrifies even the hardiest of warriors. A place that clings to the light that shines brightly behind the protection of man, but quivers with fear as the shadow creeps from the dark recesses of the land. A fragile silence weighs heavily on the minds of those who even find themselves defended by high walls or well-honed arrows. Pray to Yggdrasil for those who do not have the means to erect such grand structures. Despite Yggdrasil's blessing, a foul darkness ebbs and flows like the tides of the ocean descending upon the land like a hurricane swollen from the warm waters off the southern eastern coast of the midlands. Of course, as is often the case with men there is always an uneasiness wafting through the air of any relationship. Ruled by King Marcurio Thadon the Twelth, the Kingdom of Duringham finds little oddity in a succession of kings with the same name, personality, and mission; the only thing changing is his appearance. The Erikol Empire to the north is one step away from declaring open war on the Aelvenwode. Meanwhile, the eastern edge of the land is consumed in turmoil as the United Seven Clans of the Mist Moors vie for control over the Fingers of Avan against the southern empire of Vog Mur. Such a bloody pursuit over what is believed to be the primary cradle of life only lasts as long as the Clans can maintain their fragile alliance. There are other lands to explore; the NOrthlands, the Massif, the Wastelands, or the plethora of mountain ranges in between. Errandil is anything but short on adventure or intrigue. Will you be brave enough to pick up a blade and defend the people of the Kingdom of Duringham against the impending darkness? Will you stand against the Empire and fight the propaganda against the Aelvenwode? Or will you sit in wait, looking for the perfect time to strike against the clans and shatter the glass bubble that binds them together. Regardless of the choices made, there is plenty of room and plenty of discoveries to be made. Hoow will you play your part? [Center]--{ * * * * * * * * * * }--[/Center] The World of Errandil is a player constructed Persistent World set in a rich world of deep fantasy. The most prominent feature of a Persistent World is that every action influences the world that the next action takes place in. This is to suggest that a single character could be born, raised, adventure, and die in the same world and influence that world from one city to the next. A player can create monsters, artifacts, or even cities of their own styling assuming they don't oppose the sanctity of the world's genre. Finally, as a character passes they are not merely forgotten but they live on in the memories they impart upon the world. As players we obviously play as characters and participate as game masters. But likewise, we also build the world we play in. But we do not create needlessly. If we find that a current settlement or defined area would suffice, we populate it and flesh it out exploit the work already done and making a small part of it our own. If not, we may build a small part of the world to fit our own agenda then allow it to enter the pool of background information that someone else may help flesh out. As players and creators our goal is to build a persistent world that sustains itself with life and adventure as we see fit. Reasonable within the setting of course. What we lack in formalities upon the guild, mainly our own categories and sub-boards, we can make up for in participation and camaraderie. We will exploit this article page to maintain our collective work. We can link this page to the threads we create, not only making any background information easily uncovered but also spread the word of our creation. Most importantly, we welcome all reasonable creative additions to the world. This vision can be shared by all and those who would enjoy an attempt to create a persistent world beyond the available science fiction. [Center]--{ * * * * * * * * * * }--[/Center] [Hider=§2 Table of Contents] [Hider=§2.1 Regions] [List] [*] §2.1(a)[Url=https://www.roleplayerguild.com/posts/4992295]The Midlands[/Url] [*] §2.1(b)[Url=https://www.roleplayerguild.com/posts/4993617]The Glandrathar Forest[/Url] [*] [I](More to Come)[/I] [/List] [/Hider] [Hider=§2.3 Settlements] [List] [*] §2.3(a)[Url=https://www.roleplayerguild.com/posts/4992296]The Dark Capital of Gilgondorin[/Url] [*] §2.3(b)[Url=https://www.roleplayerguild.com/posts/4992297]The Capital of Orthreloth[/Url] [*] §2.3(c)[Url=https://www.roleplayerguild.com/posts/4992298]The Hamelet of Pyre[/Url] [*] [I](More to Come)[/I] [/List] [/Hider] [Hider=§2.4 Races] [List] [*] §2.4(a)[Url=https://www.roleplayerguild.com/posts/4993591]Nightbloods[/Url] [*] [I](More to Come)[/I] [/List] [/Hider] [Hider=§2.5 Myths and Legends] [List] [*] §2.5(a)[Url=https://www.roleplayerguild.com/posts/4993019]Tevira[/Url] [*] [I](More to Come)[/I] [/List] [/Hider] [Hider=§2.6 Diseases and Maladies] [List] [*] §2.6(a)[Url=https://www.roleplayerguild.com/posts/4992302]Lycanthropy[/Url] [*] [I](More to Come)[/I] [/List] [/Hider] [I]If you are looking to add content to Errandil that is not covered by the already exploited topics consider these possible topics to add content to...[/I] [List] [*] Alchemical Potions [*] Diseases and Maladies [*] Deities and Priesthoods [*] Flora and Fauna [*] Errandil Law [*] Kingdoms, Countries, and Empires [*] Items of Note [*] Magic, Psionics and other Arcane Mysteries [*] Organizations and Orders [*] Poisons, Herbs, and other Chemicals [*] Scrolls and Tomes [*] Special Events [/List] [/Hider] [Hider=§3 Guidelines for Harmonious Playing] [List] [*]§3.1(a) All rules established by the Roleplayer's Guild administration, still hold true where applicable whilst using this setting. [*]§3.1(b) A moderating team will be appointed if and when the need arises. Their responsibilities will be defined if and when that need arises. [*]§3.1(c) This setting may be exploited at any level of role play. While a high casual or advanced level of writing would be preferred, even those that prefer a free style of role play would be acceptable as long as it doesn't sour the heart of the setting. [*]§3.1(d) Anyone may freely use this setting. The only caveat is that it is vehemently preferred that the game master contact a setting moderator so that it may be recorded appropriately. It is also useful to establish a background assistant early should setting-specific questions arise. [*]§3.1(e) Finally, in order for this to work as both a persistent world and a collaborative environmental setting it must be understood that any work regarding this setting, regardless of who creates it may belong to and be absorbed by this setting. Subsequently, that information will end up as a part of this article. [List] [*]§3.1(e)(1) An appeal may be made to the moderation staff of this setting if an author wishes to exclude their personally created information from this article and subsequently this setting. It must be made through a PM. This is to maintain a written record of the requests but more importantly to ensure that the author's intentions are understood. [/List] [/List] [List] [*]§3.2(a) Background information will be reviewed with an intermediate level of scrutiny. This means that the creation/information must have a substantially founded basis in the setting and the moderating staff most have an important and reasonable interest in rejecting information. [List] [*]§3.2(a)(1) There are currently no requirements for background information. However, as writers it should be apparent that a certain level of specificity is required. More is better to explain whatever it is that is being created, but it is important to know when enough is enough. It is important to leave room for writer's to extrapolate with a certain creative license rather than define every aspect of their environment with no wiggle room. [/List] [*]§3.2(b) Background information may be created and submitted at any time either through an existing role playing thread or by sending a PM to any of the moderating staff. [List] [*]§3.2(b)(1) Background information created as a part of a role playing thread does not require approval. However, the moderators of the setting will reserve the right to negate or demand alterations for information that is contrary to previously established information or goes against the heart and intent of the setting. [*]§3.2(b)(2) Background information submitted through PM may be rejected or may require alteration before acceptance is made. The staff member rejecting or requesting alteration should be as specific as possible regarding why the decision or request is made. [*]§3.2(b)(3) Submissions rejected may not be arbitrary submitted again (if a change is not requested) nor may they be submitted to another moderator for approval. [/List] [*]§3.2(c) There is no setting specific character sheet required to participate. However, game masters are free to provide character sheet requirements as they see fit for their own personal tastes. [List] [*]§3.2(c)(1) Characters developed for use in this setting will be assembled in this article credit given to the original author. These unfortunately may not be requested for removal. Upon acceptance the character becomes a part of the setting and will live and die within its confines. [*]§3.2(c)(2) Characters need not only be submitted via role playing thread. Character sheets may also be submitted via PM to one of the moderating staff who will review the character sheet through a scope of rational-review where the character must be rationally related to the setting and must have a legitimate interest in rejection. [*]§3.2(c)(3) Examples of character information that may be required include; biographical information, background information, personality, strengths, weaknesses, flaws, typical equipment, or known magics. [I]This list is meant to be suggestive and is in no way totally inclusive.[/I] [/List] [*]§3.2(d) Environmental background [I](I.E. settlements, regions, soveriegn states)[/I] should not be fleshed out needlessly. It is important that those areas already established be reasonably fleshed out before moving on to less discovered areas. Exploit that which is developed to assist in keeping the setting alive and moving forward. [*]§3.2(e) At any time the moderating staff may temporarily or permanent put submissions to a certain background section to an end. This simply implies that there is too much information in one given section, subsequently it is asked that the other sections be pursued if desired. [List] [*]§3.2(e)(1) At any time an appeal may be made under strict scrutiny to allow the acceptance of background information into a closed section. Strict scrutiny implies that the creation is narrowly tailored and meets a compelling interest towards inclusion. [*]§3.2(e)(2) In this instance, the burden of proof is placed upon the applicant with the presumption that rejection is required unless the strict scrutiny is overcome. All decisions are final. [/List] [/List] [List] [*]§3.3(a) The most important aspect of a persistent world revolves around the keeping of time as well as use of various quests or event. It is very important that as a collective we maintain at least casual contact to ensure proper record keeping [I](to maintain the timeline)[/I] as well as to establish a strong sense of immersion with the setting. [*]§3.3(b) There are four types of events; global, regional, local, and personal. [List] [*]§3.3(b)(1) [b]Global Events[/b] are those events that influence Errandil as a whole. [i]A war like the that seen in Lord of the Rings or similar things.[/i] These events alter the setting during and after the event, a world changer. These events may take place over several threads or merely one. Global threads are mandated to be the territory of the setting moderators only. Absolutely no objections. [*]§3.3(b)(2) [b]Regional Events[/b] are those events that influence specific regions of Errandil. [i]Perhaps a dam is built near the northern mountains, or the seven tribes of Mist Moors collective march on the peoples of Vog Mur to secure the Fingers of Avan.[/i] These events will alter those particular environments involved, [I]reducing a population or changing a seat of power.[/i] These event may take place over several threads or merely one. These events can be mastered by a non-moderating member with prior permission but preferrably in a group with a moderator sitting as second chair. [*]§3.3(b)(3) [b]Local Events[/b] are those events that influence settlements or other local, concise areas. [I]The Men in Cloaks turn against the people, or the people revolt against a thieving baron.[/I] These events will alter the inner workings of the settlement, or in the worst situations may destroy it in some way or another. These events may alter local power figures or influence an influx of crime or soldiers. These events typically take place in a single thread. These events can be mastered by a non-moderating member and without a second chair. However, if these local events result in the destruction of major settlements or subsequent catastrophic events need to be discussed with a moderating member. [*]§3.3(b)(4) [b]Personal Events[/b] are those events that revolve around particular characters rather than points on the map. These typically only influence character expansion, growth, and relationships. While the decisions made may impact a particular settlement or area, rarely would they be so immense that they'd change the tides of a war directly or collapse an empire. These events typically take place in a single thread. These events can be mastered by a non-moderating member and without a second chair. [/List] [/List] [List] [*]§3.4(a) Chronology, typically the study of time but in this case it'll be used as a synonym for a simple timeline. The order in which events take place. This is one of the most crucial differences between a typical thread and one that takes place in a persistent world. But this is also one of the most difficult to handle. It is because of this aspect that contact amongst players is crucial. [*]§3.4(b) The position any event takes on the timeline of Errandil will mainly be based on the type of event. Since we'd rather not meander around the Guild with date and time stamps to identify what events happened first or what events happened when, we'll make due with those chronological indicators that we have. [List] [*]§3.4(b)(1) Major movements on the timeline will be denoted by global events. Consider this concept something like an era or age. There will not be an initial global event so consider that point zero on the timeline. But as events unfold and things take place, something will come to fruition. [*]§3.4(b)(2) Regional events will define a smaller yet the largest window that may be seen more regularly. Because these things come in the shape of wars, political upheavel, and traumatic events they will act as the most prominent time markers. [*]§3.4(b)(3) Finally, on our time line will be the local events. These events should be the most prevalent as they should act as a both the crescendo and the diminuendo to the regional events. With any luck, these events will bring enough of us together to really fuel the idea of a persistent world. Local events will be defined as happening before, during, or after these local events. [*]§3.4(b)(4) Because personal events revolve around such a minute collection of characters and reasonings that may be more diverse than the dotted line that is require to connect the local events to the regional that they fuel, personal events will not be tracked on our timeline. [List] [*]§3.4(b)(4)(a) The exception being that these personal events strongly impact local event that would subsequently lead up to or act as a necessary precursor for that local event. [/List] [/List] [*]§3.4(c) Communication in respect to the timeline is crucial for appropriate tracking. This collective timeline that helps shape the world of Errandil must be a group effort. It is the shaping of this world that will separate this setting from other Persistent Worlds. [List] [*]§3.4(c)(1) Upon the personal decision to exploit this setting, it is paramount that the game master contact a setting administrator to ensure that note is made. The only purpose of this is to ensure that the thread is included in the time, and that the heart of the setting is being appeased. [*]§3.4(c)(2) If discovery is made that the setting is being exploited without notice for the timelines purpose, a warning will be had. A single warning. Subsequent offenses will bar the user from acting as game master in future threads. While a user obviously cannot be banned in any official sense, any thread mastered by the offender will be disavowed by the mods and this setting. [*]§3.4(c)(3) If discover is made that the setting is being bastardized by any user, they will be immediately banned from exploiting the setting as a game master. Subsequent abuse of the setting will result in banishment from the setting all together. [/List] [/List] [/Hider] [Hider=§4 Player Characters] [I]The subsections each character loosely represents the character's most specific affiliation. Subsections will be added as necessary.[/I] [List] [*] §4.1(a) Kingdom of Duringham [List] [*] [Url=https://www.roleplayerguild.com/posts/4976469]Rheoaan Rohaan Rio Ja'aisen, courtesy of [@BlackFridayRule][/Url] [*] [Url=https://www.roleplayerguild.com/posts/4977982]Xander Hsine, courtesy of [@A Man Is No One][/Url] [/List] [/List] [/Hider] [Hider=§5 Role Playing Threads] [I] The subsection each role play is listed under loosely represents the threads starting location but in no way restricts the journey of that thread to the aforementioned subsection. Parentheticals after a threads title are abbreviations denoting the type of the event. [/I] [List] [*] §5.1(a) The Kingdom of Duringham [List] [*] [Url=https://www.roleplayerguild.com/topics/179626-into-the-dark/ic]Into the Dark [I](P.E.)[/I][/Url] [/List] [/List] [/Hider] [Hider= §6 The Timeline that Influences] [I]This timeline will populate as dictated by the growth of pertinent events by the people who participate.[/I] [List] [*] [I](Coming Soon...)[/I] [/List] [/Hider]