[Center][H1] The Midlands [/H1][/Center] [center][img]https://img.roleplayerguild.com/prod/users/d9038941-4cd5-415e-9703-910f70752049.jpg[/img][/center] The Midlands makes up the majority of the landmass that is Errandil, covering more than fifty percent of the continent. The fine prairie and wild savannahs of the Midlands spread from the desert wastelands in the south to the frozen mountains that border the northlands with a variety of forested and hillbourne regions in between. Grazing creatures meander through the wilderness feeding upon the tall grass while predatory beasts lay in wait for the perfect time to strike. Men and other humanoids till the soil, exploiting the fertile soil surrounding the miles of river that carve through the Midlands surface. While not the only cradle of life on Errandil, the Midlands certainly encompass the most wide array of surface dwelling creatures. The southern half of the Midlands is also known as the great river basin as it provides ample room for the flood waters that rush from the northern mountains during the warmer months as refurbishes the nutrient depleted soils that allow for such booming civilizations to have formed. The southern Midlands is considered anything south of the Massenmarch and Glomma Rivers, which includes the Glandrather Forest and the Forest of Spirits. Subsequently, the southern Midlands borders what is named the Wastelands as well as the unnamed wastes to the south. It is typically believed that the forests belong to the Elves, although there is a certain level of unspoken understanding that man be able to traverse the woods without harm presuming they remain peaceful. Whereas man is more partial to the grasslands, which is where most humanoid civilizations are found. The northern half of the Midlands known as the Northern Steppe exists on the northside of the natural border created by the Massenmarch and Glomma Rivers. It too thrives over the rising river waters of the warmer months that present with the northern mountains melt, but the climate is much cooler boasting a greater appreciation for the seasonal sun that presents during the summer months. The major areas of the north include the northern foothills, the Lowlands of Khinasi, the Peacewood Forest and the Aelvenwode. Its most notable borders are the mountains that separate it from the Northlands and the Aelvenwode itself. Unlike the forests of the southlands, the Aelvenwode boasts a group of elves that are extremely territorial and are protective of their home. There is always a very real threat of death for any non-elven blooded being to breach its borders, and oftentimes the tension between the two civilizations is thick enough to threaten war. Over all the climate is fairly typical. Warm winds blow in from over the ocean off the eastern shore bring intense and abundant storms. These storms typically miss the area closest to the shore, growing as it follows the rivers west or turning up towards the north. Of course, these storms form all along the coastline typically battering the Midlands but occasionally reaching the mountain passes before letting loose. The north is most certainly hit harder than the south as the storms from the lower portion of the coastline are swiftly blown to the north. The southern half typically misses out on the snowy winters of the north, with the exception of the occasional clipper or artic vortex. But even then, it is typically only the tips furthest north of the southern midlands.