[Center][H1]The City of Orthreloth[/H1][/Center] [Hider=Statistical Information] [List] [*]Total Population: 72413 [*]City Guard: 883 [*]Clergy: 505 [/List] [List] [*]Inns: 48 [*]Taverns: 181 [*]Blacksmiths: 121 [*]Healers: 45 [*]Weaponsmiths: 36 [*]Armorers: 36 [*]Bowyers: 45 [*]Magic Shops: 21 [*]Booksellers: 11 [*]Merchants: 48 [*]Leatherworkers: 121 [*]Tailors: 207 [*]Jewelers: 36 [*]Cobblers: 223 [*]Fishmongers: 60 [*]Farriers: 145 [*]Carpenters: 145 [*]Masons: 103 [/List] [/Hider] [Hider=Loosely Accurate Map of the City] [Img]https://img.roleplayerguild.com/prod/users/87fe6aa7-bb34-4cb1-a7e5-5d709b280466.jpg[/Img] [/Hider] Orthreloth, the capital of the Kingdom of Duringham and home to the seat of King Marcurio Thadon the twelth. A thriving metropolis that provides a prime example of a thriving economy and military might in the Midlands. While it is not the earliest constructed settlement in the Midlands it was one of the first. The city was constructed in a strategic location that exists between where the Eachine River splits from the Glomma River and where the Glomma River splits from the Massenmarch River. It is because of this particular location that the city has thrived. Racially integrated, the city of Orthreloth is certainly a melting pot of cultural convergence. There is no specific observation of Yggdrasil although they do favor the most appealing in a positive light. It is better to have good neighbors than evil. But who is to say that more diabolical sects do not exist in the darker corners of the city. There are only two holidays that the city celebrates as a hole. These are the Royal Ascension, or the yearly anniversary of the current king’s reign. And the Festival of the Hunt, a contest in which the island is barricaded at either bridge and participants must hunt down ferocious beasts released on the island. Otherwise, celebrations are held based on personal belief. There is little to say about the city for it is quite typical. The western edge of the river, while technically not in the assumed territory of the Kingdom is inhabited more greatly than the east. The eastern side of the river is densely populated with what would be considered a middle class socioeconomic status. The island is the residence of many upper class citizens, as the festival of the hunt is provided mostly for their entertainment. The western half of the city is a menagerie of socioeconomic status. The Castle and seat of King Thadon resides upon the hill the homes beneath it get progressively less lavish as the distance grows until the poor district is reached closest to the wall. The river in most all locations has some jetti or dock, of course there is an official port on the south side of the wester edge of the river where the larger ships dock. The shipping industry is paramount to the settlements survival. Most of the city’s goods and migrants come in on ship as traversing great distances over Errandil can prove quite dangerous. Of course, the King levies a certain tax on goods that come into and leave the city; which can sometimes cause quite an uproar. But it is all for the greater good of the Kingdom. Mixed within the city are a few particularly notably organizations that hold a particular sort of influence over the city’s lot whether authorized or otherwise. The Iron Veil is a guild of mercenaries or sell-swords that has a strong host in the city. At least one inn is entirely devoted to serving their cause acting as a haphazardly placed headquarters. Then is the group that calls themselves the “Men in Cloaks,” a guild of rogues and thieves that often police the poorer districts of the city as the guard is more heavily focused on the richer sides of town. Finally is Yggdrasil’s Watchful Eyes, which is the largest religious sect and denomination of Yggdrasil in the city. They command a large following as they work well throughout the city to provide religious guidance and healing through physical and sometimes arcane practices. They also maintain a vast knowledge of various schools of information, as both extremely literate and extremely pious in keeping the written word. There are multiple points of access constructed within the twenty foot high stone walls that surround the city, with guard towers built at similar intervals. This wall is lined with archers, murder holes, and rock piles should a siege be brought upon them. But while this is the primary line of defense it is not the initial. More than a country mile beyond the walls, strategically placed to ensure line of sight are watch towers on both the western and eastern edge. In times of trouble, they are equipped with mighty brazzers that can be seen for miles in every direction. These will alert the men on the wall who will call upon the collective force of the guard and if need be an order of conscription within the city walls. [Hider=King Marcurio Thadon the Twelfth] [Img]https://img.roleplayerguild.com/prod/users/07f7d53d-38a8-4882-a6cf-f905ac0119f1.jpg[/Img] [/Hider] It is important to say a few things about King Marcurio Thadon, the twelfth of this name and the twelfth of his station. The crown eminents with an archaic resonance of the King’s of the past, as if they guide the current wearer from beyond the grave. The armor and accoutrements never change. Only the face. Even the name does not change. Yet, people do not question. His demeanor, attitude, and plans never change and still people do not question. It is as if the King’s spirit was lead by Yggdrasil himself, divinely inspired or communicated with every new crowned King. Of course, those who are arcanely alert may take notice of the crown specifically as it does radiat a magical presence, but if anyone has ever found anything off kilter they’ve made the decision to keep their mouth shut. Of course, regardless of why the King is now the twelfth of his name despite the physical appearance changing (sometimes drastically), the King has never shown any signs of evil intentions towards his people. In short, the King is a continual beacon of hope for his people.