[Center][H1]Lycanthropy[/H1][/Center] [Center][img]https://img.roleplayerguild.com/prod/users/d3fa19c0-51ff-4a2c-b2b9-bf6c7a8cf324.jpg[/img][/Center] Across the land of Errandil, night blood is spilled as the tide of darkness washes over the land. The blood of these daemons acts as a poison, desecrating the land with its taint. It takes many days for the bodies of beasts to biodegrade and break down into a form that is worthy of being devoured by the planet. The ecosystem has a pleasant way of recycling the death and decay of past existence, turning it into change for new life. But when the planet tries to recycle the corruption of the night blood, strange things begin to happen. In many settings, Lycanthropy exists in many different ways. In Errandil it seems quite convoluted. The scavengers of Errandil feed upon the corpses of the fallen indiscriminately. It could be a man, a beast, their own kind or even a night blood - food is food when scavenging. Some creatures are not strong enough to resist the taint of the night blood, the poison strangling the creature’s natural blood cells until death. However, sometimes a creature is strong enough to withstand the taint, their own blood coalescing and mingling with the night blood. In this way, their body slowly changes as any other being tainted by the night blood. But it is when that tainted creature draws blood from a sentient humanoid, that the disease of lycanthropy is contracted. In the beginning, the infected has little control over their lycanthropic rage. Specifically, it is a rage in that the infected has little control over how they conduct their time during the change. They will change under specific circumstances, typically based on their emotional or physical being but the precursor to the change is not limited to something so concrete. It could be a specific time of day. A certain phase in the lunar cycle. Or maybe a specific weather pattern. However, over time the change becomes less painful and more natural, slowly granting the user some control while under the rage of the transformation. But still, no control over the transformation itself. As time goes on, the infected finds themselves visited by a figure enshrouded in shadows either through sleeping dreams or daytime hallucinations. However those visions come to the afflicted party, they provide the lycanthrope with the general location to begin their pilgrimage. Through this pilgrimage, or so the stories go they find an amulet of unknown origins or varying makes typically common copper with a central ruby. It is suggested that the amulet itself provides the lycanthrope the power to control their transformation but others believe it is the journey that makes afflicted find control. The origins of these amulets are unknown. The marking is all that remains the same between the various shapes, material composition, and present jewel. It is obvious through what little research has been done that they are made by the same being. But no arcane scholar has been able to crack the connection between the amulet and the lycanthrope or the amulet and the creator as every chance taken backfires with nearly grave circumstances.