[b]Name:[/b] Druid Girl [b]Age:[/b] 16 [b]Race:[/b] Human(?) [b]Gender:[/b] Female [b]Appearance:[/b] [hider=Image][img]https://img.roleplayerguild.com/prod/users/9f3ee1b7-e260-4d17-9f95-80265f2bcd69.jpg[/img][/hider]Druid Girl is an attractive young woman with healthy, shiny caramel-colored skin, long, silky and glossy black hair as well as bright, sunny eyes with the color of gold. She stands at just above average height, with a well-defined body, ample bosom, taut stomach and curvy legs. She is not slim or slender though, but neither is she chubby or overly plump, instead she sports a healthy and trim physique, with well-sculpted limbs and digits. As for her attire, it is very simplistic. During late spring through to early autumn, she wears a cropped, hooded vest, a white tight-fitting bandeau on her chest - exposing her midriff completely, along with a pelvic curtain - held in place by a long-tailed sash - with many fabrics woven into it. On her feet she wears a pair of multi-strapped, but simple, sandals and on her forearms she wears a pair of simple cloth bracers. She also adorns her hair with two, long, snow-white feathers - one on each side of her head. Also worth noting is that the sash she wears has a handful of small bells hanging from it. During late autumn to early spring, her "winter clothes" consists of a hooded coat instead of the vest, a woolen shirt instead of the bandeau and a long skirt, with leggings underneath, isntead of the curtained skirt. She also wears boots and gloves instead of the sandals and bracers. Druid Girl's voice is sweet and gentle, but full of life and vibrant energy. She is very expressive, both in her face and body-language. She has no qualms about showing physical affection for those she likes or cares for, hugging or embracing them without a smidge of embarrassment. By the same token though, it's eaasy to tell when she's upset and/or angry. Also, despite being a human, her unnaturally colored eyes seem to hint at some non-human blood running through her veins, though exactly what is far too distant and far-removed to have any actual impact on her psyche or body. [i]Height:[/i] 5'5" / 166 cm [i]Eye Color:[/i] Gold [i]Hair Color:[/i] Black [b]Personality:[/b] Druid Girl is a friendly and kind person, with a love for life and the world around her. She is bright and cheerful, but can be mischievous and physically playful - especially with other girls. She loves nature and animals, which were the main reasons she chose to train as a druid in the first place. Additionally, the young woman loves good food and almost all manner of sweets, which often leads to her getting depressed as a druid should not eat or want more food than they actually need. While she likes animals she does not keep pets, and does not like the concept of domestication. Also, Druid Girl loathes those who are cruel, and even more so if its targeted against those that are weak or unable to defend themselves. She also cannot stand for pointless destruction or those who indulge in great excess. She has a very hard time for anyone who believes in racial supremacy too, as well as those who discriminate agains others because of their species or gender. Unlike many druids or nature-lovers though, she does not begrudge the construction of towns and cities, as long as they don't grow too large or cause too much damage to the surrounding areas. She prefers to be out in the wild though, or at least outdoors, to being couped up inside buildings or indoors, as it can cause her to feel a slight bit of claustrophobia. Druid Girl also doesn't hold grudges, nor does she stay mad for long. Even if insulted or angered, it will fade rather quickly and she has an easy time returning to her regular, happy and kind self. This, of course, does not apply to beings of an unnatural state though, such as the undead or beings that don't belong in this world. Any and all creatures of this kind are abominations in her eyes, and should be expunged with extreme and immediate measures. She can also get irritated when people whine about things like rain, winter or the sweltering heat of summer, finding it pointless to complain about things that they cannot change, but can handle in one way or another. In her spare time, she likes to take walks in forests and meadows while singing, as well as checking on the local wildlife and tending to plants and trees. [i]Likes:[/i] Animals, Nature, Kindness, Delicious food, Sweets, All seasons [i]Dislikes:[/i] Cruelty, Wildlife exploitation, Senseless destruction, Unnatural beings (undead, demons, etc), People complaining about weeather and seasons [i]Hobbies:[/i] Singing, Forest strolls, Tending nature, Snacking on foods & sweets, Bathing, Teasing [b]History:[/b] Druid Girl was born and grew up in a rural village in the western parts of the kingdom. Her parents were simple folk, her father a farmhand and her mother a daycare nurse. From an early age, she was brought along to both parents workplaces, being shown both the importance of crops and the kidness of caring for others. The girl never complained about this though, she loved her family and was happy to be with, and helping them. She espcially liked working with her father, who would show her how different crops grew, how to deal with animals and even how and where to do simple foraging. Her mother taught her more in the ways of showing kindness, the values of helping others and that why not to be spiteful or mean. It was a peaceful time and though life wasn't always easy, it was still full of warmth of joy. As she grew older, she would take more and more interest in the things that nature could and would provide - flowers, mushrooms, nuts, roots, various types of grass and even the wild beasts that lived there. This growing interest however meant she spent less and less time aiding her parents willingly, which began to cause friction. Eventually, these little disagreements became arguments, and eventually full-blown conflicts. Finallye, Druid Girl left her house after a particularly nasty confrontation with her parents. She left her home and her village and began to wander the great outdoors. However, even with the little information her father had provided, surviving on her own proved far tougher than she had expected. On the verge of both freezing to death and starving, she was found by a wanderer - a wanderer who happaned to be an arch druid himself. After being fed and being allowd to share his campfire, the girl told her tale and explained herself, her interest and curiosity about nature and the wilds. At first the old man urged her to return to her family, but she insisted that she wouldn't do so until she could prove that her desire to know and explore nature was more than just self-indulgence, she wanted to prove that it could be useful to both her and others. The old druid sighed and told her that, if she so desired, she could become his apprentice - on the condition that once she finished training, she would return to her family and show off the fruits of her labor. Agreeing in a heartbeat, with the brightest smile this side of the world, Druid Girl had no hesitation or doubts when taking the old man up on his offer. The next few years were spent studying and learning from her mentor, who taught her many things, both about flora an fauna. He taught her how to [i]speak[/i] to animals and plants, where to look and how to move to find things or places, as well as teaching her the basic arts of druidic magics. Once she reached about her mid-teens, her master eventually told her that her training was complete, congratuating his student and wishing her well - in addition to reminding her of her promise and the responsabilities she now had as a druid herself. Returning to her home, Druid Girl was sure that she would be able to show off her knowledge and skills to her parents, allowing them to mend the rift that had been caused those many years ago. Upon her return though, she found that her father had fallen ill and her mother was worked to the bone, having to both care for her sickly husband as well as do her job to bring home money for the pair. When she first arrived, her mother was quick to lecture and scold her, then pointing out her father's condition. However, once the daughter went outside and returned with some plants and herbs, brewed a tea and used her spellcraft to help heal her ailing father, the tune changed quite rapidly. Much bawling and apologizing was had - from both parties - and the reconciliation was a success. With her father on the road to recovery and with her mother's tearful blessings, Druid Girl agains set out on the road, heading eastward. She had heard that there was a new town in the far-frontier, a place which surely could use the help and skills of a druid to aid in keeping the wilderness in check, or at bay. So she began her journey, on the slippery, slithering pathway of adventure. [hr] [b]Stats, Skills & Parameterss:[/b] [b]Adventuring Rank:[/b] Porcelain [b]Equipment:[/b] - [i]Simple Garb:[/i] The clothes on her back. Consisiting of her hooded vest, bandeau, bracers, slit pelvic curtain skirt and sandal shoes. There are no special properties to any of these clothing articles. - [i]Simple Oak Staff:[/i] A simple staff made from oak wood. It's design is plain and unadorned, with a fist-sized gnarl at the top. It reaches roughtly to Druid Girl's neck in height. This item has no special properties to it. - [i]Quality Studded Bracers:[/i] A pair of good-quality studded leather bracers. Bought in Palisade Town. They offer protection for the wrists and forearms while they also don't hinder movement or interfere with spellcasting. - [i]Simple Sickle:[/i] A regular sickle, useful for cutting plants or cutting faces. The curved, crescent-shaped blade is made from steel and the handle is made from plain wood. There are no special properties to this item. - [i]Porcelain Adventurer's tag.[/i] - [i]Small Pouch:[/i] A small bag for carrying items and provisions, hanging from her hip. [b]Skills:[/b] [i]Herbalism:[/i] Druid Girl has knowledge of what plants do and cause what effect. As such, she knows how to make simple remedies, potions, salves and even poisons. While her skills cannot match up to those of professional alchemists of apothecaries, she can at least provide basic and simple supplies for herself and her allies. [i]Animal Empathy:[/i] Being a druid, she can commune and understand wild beasts on a far more intimate level tha most. As such, she can calm, dissuade or even befriend animals in the wild. Of course, she can only do this with one beast at a time, and cannot handle an entire pack or multiple animals at once. [i]Wilderness Lore:[/i] Being attuned to nature and the wild, Druid Girl can see and tell what has happened in any place, so long as it is in the outdoors. Be it in natural caves, mountains, woodlands or fields, she can find animal trails, tracks, nests and more with the help of her knowledge and wisdom. These skills do not work inside settlements or man-made structures though. [b]Spells:[/b] Greater Magic Spell-uses per Day: x3 [i]Spells List:[/i] [hider=Lesser Magic] [b]Name:[/b] Summon Pixie [b]Chant:[/b] [i]"Lend me your glow, tiny fey, summon pixie!"[/i] [b]Description:[/b] The caster conjures a small, palm-sized pixie to come to their aid. The tiny fey glows with a golden light and leaves a glittering trail behind it as it flies. It radiates light on par with a strong candle-flame, but other than providing light it cannot do much else, save scout ahead and around corners. It [i]cannot[/i] fight and it [i]can[/i] be killed if struck by an attack. --- [b]Name:[/b] Faerie Fire [b]Chant:[/b] [i]"Reveal to me our enemy, faerie fire!"[/i] [b]Description:[/b] This spell allows the caster to outline a desired target with a shimmering, glowing outline of luminous violet. Especially in dark areas or at night, this makes the target extremely easy to see and much simpler to strike. However, this spell only works on one target at a time and must be re-cast if to be used against multiple targets. The effect also only lasts for a minute or so. [/hider] [hider=Greater Magic] [b]Name:[/b] Frost Fingers [b]Chant:[/b] [i]"May winter's touch chill your bones, shiver in the icy cold, frost fingers!"[/i] [b]Description:[/b] This spell causes the caster to conjure a wedge-shaped burst of pure cold that extends a short distance infront of their hands. Any creatures caught in the attack are struck by cold damage and - if they survive - are slowed and chilled for a short duration thereafter. This spell has no effect on undead or creatures used to cold climates. --- [b]Name:[/b] Minor Heal [b]Chant:[/b] [i]"Let the earth's gentle embrace ease your suffering, minor heal."[/i] [b]Description:[/b] This is the druidic version of Lesser Heal, the most basic and simple of all healing spells. It allows smaller injuries like cuts, bites or similar minor injutires to be mended and soothed. It also resupplies a very small amount of lost blood. It can only partially lessen the pain and size of larger, more severe injuries though and cannot heal fatal wounds. [/hider]