I'd like to reserve Assassin, I have two or three sheets available so if this doesn't work let me know. [hider=Reynard] Name: Reynard, the Fox Title(s): None Class: Assassin Gender: Male Attribute: This will be given to you upon approval. Era: 12th Century Alignment: Neutral Good Personality: Reynad, like most foxes, is very playful and inquisitive. Being imparted with the multitude of knowledge and speech of humans he finds himself fascinated with the World. At the same time he's very intelligent and, if his master is also interesting, puts their will before his own. Cautious, earnest, and thoughtful are also terms that could describe Assassin. Character Objectives: [u]Primary Objective[/u]: To win the Grail, to erase himself from the Throne of Heroes. As a mere Fox he doesn't like that he is forced to serve the humans who hunted, chased, and demonized him. While he admires humans and finds them good conversation he doesn't enjoy being a figurative slave to their collective will. He'd rather be put to rest and slumber in the great beyond. [u]Secondary Objective[/u]: Explore the world. Even if he doesn't like being chained to his position as Servant he admits its usefulness to see exotic things. New lands, wonders of technology, and interesting people. He considers it an 'afterlife vacation' in his own words. Appearance: [img]https://i.pinimg.com/564x/73/d2/8a/73d28a02cd71380a70a0e06331b36750.jpg[/img] Bio: Reynard was an unusual fox. Born with the ability of 'Tongues' he was able to understand all the creatures in the land. Birds, fish, and humans. The lattermost was the most clever and sparked the greatest conversation. Often times he'd slink into human settlements to speak with innocent children outside the perception of their blade-wielding parents. Months stretched into years and more than a few tales propagated about children disappearing into the woods, livestock being killed, and trinkets being stolen. All of these were mingled with the rumor of a "talking fox" and thus was birthed the tales of Reginhard. These cautionary tales evolved and molded into the many tales of the anthropomorphic Fox and his fellow animals, always treating him as the villain. A deceiver that caused misfortune for other animals through his wiles, told to make the world distrustful of Foxes. Through the various years, this skepticism has remained and even strengthened. "Clever foxes" are never to be trusted after all. Thus, this nameless Fox was recorded into the Throne of Heroes against his will. Weapon: Claws, Fangs, and Wit~ Parameters: Strength: D Endurance: E Agility: A+ Mana: C Luck: B Class Skills: [u]Presence Concealment[/u]: B A fox is an 'indirect' animal. It is patient, cunning, and always up to something beyond what humans can merely see. This worldly acceptance has granted Assassin an above average rank in this skill. It's an ability that hides one's presence as a Servant. It is possible to disappear and become extremely difficult to be detected by the five senses and magecraft, making it ideal for covert operations. The rank of Presence Concealment drops considerably when preparing to attack. Personal Skills: [u]Innocent Monster[/u]: D A fox of legend that gave rise to the tale of "Reynard the Fox". In stories, he's classified as an anthropomorphic fox. This wasn't a case of him having an odd shape resembling humans but instead humans trying to fathom a fox that spoke their language and relate to him. When speaking with the Fox any human's brain will naturally try to connect with the fox before them. A mental interference that correlates his words and inflection to facial expressions. If he's laughing one will imagine the Fox is smiling or he will be amused as if talking to a genuine human being. It's impossible to see Reynard as merely a Fox and will always attribute human traits to him. This skill also offers a low rank of Shapeshift. Traditionally he can willingly change into the anthropomorphic for any length of time that he wants to adopt the form humans gave him. He can also use it to temporarily change into strictly humanoid forms. Since the form of "Man" is far from that of an animal like his true form he cannot maintain it very long, no longer than a few minutes at a time. Still, it allows for trickery and deceit befitting his legend. [u]Eloquence of Deceit[/u]: A The uncanny ability to make any idea proposed, no matter how obscene, sound extremely plausible and appealing. This is true so long as the statements don't obviously contradict each other. An example would be "Diving off this cliff will save your life", in which such a statement diving off a cliff is obviously fatal and cannot save your life. A more reasonable example would be "Dancing on the edge of a cliff is said to bring you happiness". It is plausible but unlikely conventionally but still no matter the danger under the effects of this skill it will be accepted as a "good idea" or "revolutionary". This is a mind-altering effect but can be resisted so long as one has the will to resist or has Mental protections B rank or higher. If one's well aware of the fact that Assassin is a trickster and one who spins the truth favorably these protections double in potency. [u]Innocence of the Wilds[/u] - C The ability to appear harmless despite one's status as a predator. Hostility surrounding and coming from Assassin will be treated as zero unless he initiates an attack. Anyone he speaks to will automatically see him as "trustworthy" and "friendly" despite his status as foe to be slain. They can still be wary of him but are unable to see him as an enemy initially. Due to the stark contrast between Assassin and regular servants its hard to attribute the title "Servant" to him naturally and most will only see him as a rudimentary familiar. Noble Phantasm(s): Name: Maleperduis Title: [i]The Burrow In which the Trickster Dwells[/i] Rank: B- NP Type: Anti-World, Anti-Unit (Self) Range: 1 Maximum Number of Targets: 1 Description: This noble Phantasm is not a physical burrow but instead it is the Mind of the Trickster itself, a place in which one can hide and retreat until a proper scheme has been hatched for them to be victorious. Reynard has the ability at will, as a single-action, to retreat into his own clever consciousness. This goes beyond simply retreating into one's thoughts but instead drawing one's own physical form into this "Mindscape" and disallowing any but himself to observe him. In this fashion, he ceases to exist in the current dimension as the world has stopped observing him. Physically one could say he phases out of existence since his place in space is only dictated when observed. In contrast, since he's aware of himself, that he is an individual OF the World even if he's not observed he's able to take notice and gather information from the world outside himself. This "Space of Mind" could be called a separate parallel dimension in which only the Mind of Reynard can dwell. So long as he's not observed he cannot be tangibly touched nor reacted to since he's not part of this reality. Upon allowing others to view him, to allow them into his mind through expression and words, he will once more "pop" back into existence. It doesn't allow him to teleport or move faster than he could move normally. Since its merely a thought process and not a complicated ritual or magecraft it's very efficient and it has an exceptionally low cost to perform. It is possible to detect Reynard when he retreats within himself, but only through skills such as Clairvoyance or Divination when they're used to search for "The being known as Reynard". They must have a skill Rank above this Noble Phantasm to detect him and they cannot detect him passively, but instead they must be actively looking for that which doesn't exist. Once discovered it becomes much easier to keep track of him since the "trick" to his aloof nature has been undone. [/hider]