[center][h1]Aharuhn Seasworn[/h1][/center] [b]Time:[/b] Dawn [b]Location:[/b] Parlay Cay [b]Interacting with:[/b] Nobody[hr]Nur got the same stare from Aharuhn as Katurah. Of course, the old man was quite fond of the feminine figure and one was always walking around on the Fortune. For whatever reason she had stayed with the crew. Much to the old sea-witch’s enjoyment. Quite coyly he waited for whatever insult she would throw at him. They were usually so creative and Aharuhn quite liked the attention. Instead of insults though, he could an unfinished sentence. Which somehow hurt more than any offense Nur could throw at him. Quite defeated he watched the two women leave. [color=00aeef][b]“It involves so much blood.”[/b][/color] He said, absent-mindedly about how the cat-girl would die. Though with the next sea breeze the thought vanished out of his head. They were out of earshot anyway. Though Oadh was. Never the less, out of sight out of mind. Aharuhn walked away, towards the bow of the ship to watch across the sea. A favorite passed time. Sometimes he would try to read the ripples in the water. Not that they often told him anything. Fate was as changing as the currents. But as his eyes scanned the horizon, something far away looked his way too. Across the horizon and the wide ocean, beyond stone islands and sun-kissed beaches, beyond mists and storm something connected with the sea-witch on a level most would never understand. Not even Aharuhn fully understood what just happened. A cold breeze blew over him and a shiver travelled down his spine. His hands began to shake. Then he heard it: whispers. Soft but all around him. He turned around, trying to see who was speaking. No one was around him. He heard it again. Again he turned around. [color=00aeef][b]“Who’s there?”[/b][/color] he said, seeing if whatever was speaking would react. The whispers faded for a moment then continued. The old Sea-Witch grabbed an amulet from his pocket. It was a clay circle with a cross in it. With several runes carved into it. He broke it with both his hands. [color=00aeef][b]“Spirits be gone.”[/b][/color] He said to himself, as he let the clay fall on deck. For a moment the whispers subsided and the old sea-witch felt at ease. Sea spirits could never take a witch as accomplished as him. That fact made him prime prey for them though. Still, he had dealt with them before and he did so again. For a moment he closed his eyes and tried to calm his heart down. Then the whispers returned. [color=00aeef][b]“No.”[/b][/color] He said to himself as he looked down. Frantically he dropped down and grabbed the pieces of the amulet as the whispers continued. He had to have made a mistake. Perhaps he forgot a rune. How else could it fail? For a moment finding his error was more important than anything. Yet the whispers carried a sense of urgency. They would not be denied. Foreign thoughts entered his mind. Angered by his failure he smashed the already broken pieces on deck and rushed towards the cabins. He busted through the doors, slamming them into the walls. The sea-witch didn’t care about many things. The distance from the deck was the least of his worries. What he cared more about was that his cabin was absolutely sealed. Behind the normal looking door was a wall full of locking mechanisms. Made with gears, coils, hourglasses, chains, weights, candles, and other strange creations. Some more arcane in nature than others. Most of the time Aharuhn cherished the safety. Now he hated it as he pushed the strange key into the hole and turned the three-tiered, runic circles to open the door. When the door finally opened he slammed that one wide open too. To his dismay there was nothing to write upon at the ready. Parchment and ink were stowed away before he left. Yet the whispers continued to intrude on his mind. Threatening to overtake him. In his despair he grabbed a knife and began to carve away at the wooden walls. He chipped away at the wood. When he finished a figure, his mind allowed him but a moment to observe the strange glyph he had carved before he continued with another. The glyphs were chaotic. Some were elegant and flowing, others clear cut with sharp corners. The sequence of them was impossible to find. The glyphs were carved in chaos. Spread across all three available walls of Aharuhn’s cabin. There was no clear beginning or end. No way to discern which one goes before another. When the final glyph was carved the whispers vanished. Only now did Aharuhn notice that his door was still open. Something he would’ve never allowed. For his cabin was filled with his secrets and Nur was of the nosey sort. Yet he couldn’t care. Not in the face of such indiscernible mystery. His memories failed him. He could not at all recall what sound the whispers made. Only that they were there. All around him the glyphs seemed to look down at him. But he didn’t know what they meant, or even what they were. He collapsed on his knees, exhausted, and trailed his fingers over one of the glyphs. [color=00aeef][b]“What…are you?”[/b][/color]