[@Hawthorne] Magic will be a strong driving force in the game and I was halfway expecting some people to want to play magic buffs during the RP. Since I had this idea off a basis of other rpg games and most LoTR the magic can range from basic to extreme. Fire, ice, wind, earth magic you name it. Even calling upon the power of light and dark and healing magic as well. I hadn’t thought of a good system for magic, so I was mostly going to play it by ear. Generally using the rule of cool and trusting the players to act within their boundaries as I didn’t want to be like “no you can’t do that.” 2.) Oh yes the demonic forces will be there. As well as a plethora of other monsters that we may encounter and the bands of brigands and pirates. Heck I’m more than open to including run ins with groups tied to character’s backstories. That just makes it more fun I think. 3.) Right now the relationships between the four are strong. However, that may change rather quickly once the rp starts ;D