[center][h1][color=chocolate]Edward Marsh[/color][/h1][/center] [hr] [color=chocolate]Huh, so Kobolds are similar to goblins. That's good to know, System.[/color] Ed thought to himself as he slips into the structure. If they were like the goblins from the cave, they could be easily dealt with if they have the preemptive strike. Though he didn't get to see the other one. The system said that it was similar to a goblin as well, but was a little too broad and tall, so Ed could only assume that it was something of a variant or an offshoot of a goblin. Though he didn't dwell on the thought for long, the bandits were coming soon and their chances of being found out was increasing by each passing moment. He approaches Asteria and whispers softly to her but, while doing so, activates [b][Beast Sense II][/b] and focuses on his hearing and taking occasional glances to the entryway. [color=chocolate]"Hey. So, uh...I got good news and bad news. The bad news is that there are kobolds and a couple of armed dudes not too far away outside..."[/color] Ed pursed his lips inward out of embarrassment. [color=chocolate]"aaaaaand I kinda only noticed last minute that they were near."[/color] They did manage to get this close while he nodded off at some point during his watch. Probably when he convinced himself that he was warm and it was cosy up there. Probably. [color=chocolate]"The good news is that they don't know that we're here. So if we choose to hide, we can deal with them in their sleep and take all their stuff."[/color] Ed tried to look on the bright side of the situation. [color=chocolate]"But, before you get mad at me or anything, we should probably hide first. The bandits could enter any minute now."[/color] Ed looked for the darkest and most secluded corner the room had and quietly crouched in it. Only activating [b][Muffle II][/b] when the bandits actually entered to avoid detection. [hider=Stats] LVL: 7 HP: [color=Green]Healthy[/color] SP: [color=Green]Well-Rested[/color] MP: [color=Green]Full[/color] Effect/s: SORE [b]SKILLS:[/b] Unspent Skill Points: [color=red]0[/color] Current Skills: Monster Analysis (1.25) Magic Analysis I (1.0) Overwork (1.3) Dynamic Eye I (1.1) Rabid Fit II (2.0) Smash I (1.3) Focus I (1.0) Beast Sense II (2.75) [color=green](ACTIVE)[/color] Mental Resistance I (1.0) [color=yellow](PASSIVE)[/color] Alert I (1.15) [color=yellow](PASSIVE)[/color] Harder I (1.0) [color=yellow](PASSIVE)[/color] Faster I (1.05) [color=yellow](PASSIVE)[/color] Stronger I (1.65) [color=yellow](PASSIVE)[/color] Muffle II (2.275) [color=green](ACTIVE)[/color] Dexterous I (1.1) [color=yellow](PASSIVE)[/color] Use Light Equipment (--) [color=yellow](PASSIVE)[/color] __________________________________ SKILL PROGRESS: Material Analysis (0.5) Warcry (0.7) Tremor Sense (0.05) Telepathy (0.1) Mana Shape (0.7) Shield (0.5) Mana Shell (0.4) Soil Manipulation (0.7) Crafting (0.6) First Aid (0.1) Meditate (0.4) People Sense (0.3) Plant Analysis (0.2) Swift Swimmer (0.4) Charm (0.025) Repel (0.025) Stealth Kill (0.3) Blunt Resistance (0.1) Prehensile Tail (0.5) Mana Strike (0.6) Minor Heal (0.05) Iron Gullet (0.4) Taming (0.1) Suppress Presence (0.5) Use Medium Equipment (0.4) Inspire (0.2) Point Strike (0.3) Strengthen (0.3) Pierce Resistance (0.2) Double Skill (0.1) Deception (0.2) Lucid Dream (0.2) [b]Inventory:[/b] - Vine Belt (Shoddy Quality) x 1 [color=green][b][Equipped][/b][/color] [list][*]Bundle of Sticks x 1 [*] Flame touched crystals x 2[/list] - Grass Mat (Unknown Quality) x 1 [b][Dropped][/b] [list][*] Healing Herbs x 1 [*] Nullven Cone x 1 [*] Flint and Striker x 1 [*] Tainted Crystal x 1 [*] Great Club (Unknown Quality) x 1 [/list]- Short Cudgel (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Assorted Insect Parts and Meat x 1 [b][With Asteria][/b] [/hider] [hider=Action Summary] -Takes note of the Kobolds and the unknown figure. -Approaches and talks to Asteria and explain the cons and pros of it. -Uses [Beast Sense II] to sharpen his hearing and occasionally look at the entry for safety measures. -Suggests that He and Asteria follow Mama Rat's lead and hide. -Looks for the darkest and most secluded corner in the room and hides there. -When bandits enter, activate [Muffle II] to make him even more sneaky. [/hider]