[center][b][i]America, 1885[/i][/b][/center] [url=https://www.youtube.com/watch?v=ay8SxiZ_wtk]The[/url] Civil War has ended, and the once fractured Union is now whole. Though the scars of the conflict have yet to truly heal, the young nation sets it sights on the great western expanse. In the beautiful, yet harsh landscape, a man can make his fortune. Many of the wild eyed dreamers and the quiet survivors stop by Longwater, Kansas. The townsfolk generally keep to themselves while they occasionally barter and sometimes cheat the travelers heading further west. In spite of the locals, the town remains prosperous and content. Some of the more vocal drunks claim to have seen things in the middle of the night. Winged creatures large enough to carry a man. Long buried men walking the town at night. Wolves the size of bison with eyes as red as blood. The modern, sensible townsfolk and wealthy travelers ignore them, blaming the drink. Only Father Stone seems to take any interest, using their mad ramblings as fuel for his sermons. Is their nothing to worry about? Or does the devil have his black heart set on Longwater? ---------- So after watching the teaser for Undeadwood from Critical Role, and with Halloween just around the corner, I had an urge to try this out. I've been out of group RPs for a long time, having preferred to stay with just one person. Players would be playing as either local townsfolk from Longwater or distant travelers who find themselves nearby when things start going to hell (literally). Expect zombies, vampires, demons and whatever classic horror monsters I might want to add. Rules are pretty straight forward. Play nice, don't be a dick and if you want to leave or take a break, please talk to me. [hider=Character Sheet Template]Name: (Pretty self explanatory) Age: (See above) Occupation: (What does your character do for a living? Are they employed or are they a vagrant?) Appearance: (Either a typed description or picture. But please, no anime.) Personality: (How does your character talk to the people around him?) Possessions: (What's in their pockets right now? Do they carry a gun?) Backstory: (Who was your character before they came to Longwater? Have they always lived here? Have they dealt with the supernatural before? What do they want out of life? [/hider] One more important rule to keep in mind. You're characters are not superheroes, or even total badasses like Marston or Morgan. Try to keep your characters believable and flawed. Nothing ruins a game faster than a Marty Stu/Mary-Sue. If you have any questions or comments, please send them my way. Yeehaw! Staring- lavenderdame as Miriam Schwartz Yankee as Joshua Addair Lukas Volkov as Julia Bisset MK2 as Ezekial Gillum and Nobodyman123 as Deputy Gene Silver and Rebecca Stoakes [h1]Longwater Points of Interest[/h1] [hider=Town Hall and Sheriff's Office]The Town Hall is located in the center of town, and is easily the tallest building in Longwater aside from the church. The current mayor, Zachary Quinton, has won the last two elections by virtue of nobody running against him. Still, he is much respected by the town, and is a competent mayor. Next to the Town Hall is the Sheriff's Office, which contains one desk, a single cell with a cot, and a coach gun hanging on the wall. The cell is empty most days, accept for the occasional drunk who tried to start a brawl.[/hider] [hider=Roy's Cantina]Roy's Cantina is one of two watering holes in Longwater, and is easily the most popular. Roy Stoakes keeps a clean establishment, and is usually packed nightly, both with locals and travelers heading out further west. The three employees are Roy, his daughter Rebecca, and Tiberius Fauntleroy, who plays the piano when he isn't busy drinking himself into a stupor. The cantina is also has a selection of rooms for rent, and any traveler looking for a place to rest could do a hell of a lot worse than Roy's.[/hider] [hider=Blucher's Armory]Blucher's Armory is Longwater's most popular store, which is well stocked with whatever a traveler needs for the long rode west. As the name suggests, it is especially well stocked with weapons. The shopkeeper, Friedrich Blucher, was a former soldier of the Prussian Friekorps, and likes to keep up with the modern trends in regards to firearms. The sign above his shop says: [i]Killing is wrong, but if you want to do it right, buy from Blucher.[/i][/hider] [hider=St. Cyprian's Church]St. Cyprian's Church is usually quiet except for Sunday, but the one person who spends most of their time their is Father Stone. The priest is a humble and polite man in his early forties. He would almost be considered handsome if it weren't for the vicious looking scar over his right eye. Many have asked him where he got it from, but he refuses to answer. Stone also doesn't speak much about his past, and most parishioners usually leave him alone out of respect. The church itself is large, but plain, with simple wood pews lined up before an altar and a fifteen foot tall cross. The church is adjoined to a cemetery, but only the wealthiest and influential townsfolk can ever find plots. Everyone else is buried at Black Mountain Cemetary, which is nearly two miles from town. [/hider]