[hider=WIP I guess] Name: Mir Shin Appearance: (Either an anime-styled pic or description.) [hider=Does this count] [img]https://img.roleplayerguild.com/prod/users/fd92bddc-47e7-4a2d-99db-49a6f14c9b72.jpg[/img] [/hider] Plain black hair and brown eyes to meet generic anime character standards. Height: 178.6 cm Weight: 82.1 kg Age: 16 Gender: mAlE Backstory: Mir's family was divided a few centuries ago, the family's foundations shattered when it was attacked by an army of youkais. The surviving members fled to various parts of the continent they lived in. They hid their true bloodline to evade the risk of suffering another strike, which would end them for sure. Only 90 years ago or so did the family finally reunite. The branch that had secured the heirloom at the downfall backtracked their origins, slowly locating and contacting the members of their lineage to come and unite. Soon enough, people from various corners of the world gathered to reconstruct their family from ruins. As an effect of the so recent reunion, not all parts of the family are friendly to each other. Since they had remained divided for so long, written records that would assist their training of newborn hunters are mostly lost. Remaining details are recovered parts of those records that show less than a quarter of its original detail. Naturally, they mostly depend on the help of other hunters such as The Hunter's Club to properly educate their hunter. Mir himself was born to a pair of average parents who didn't do much role in the family. No researching their family's history while staying hidden from the public or something similar to that. So beside from being his family's hunter, Mir lived an average life. He never became a number one at anything-video games, grades, sports, anything with the slightest factor of competition- but he did surely enjoy a bit of challenging activities. As a hunter in training for the family, Mir gave himself some mental pressure but not much physical training. His family members would visit him from time to time to teach him what they had, but there wasn't much that he learned. Past family records were mostly lost, so he had to join a Hunter's Club for a proper training. Mir grew up to be an optimist, so he could look up to things in all times. Not for a specific reason-he just hated feeling moody. Hard times may come, but he'd figure a way out. His family did, so why can't he? He usually stays an optimist, joking around a bit when he's relaxed. But having his abilities tested can easily shake him up, bringing worries and panic into his mind. Though he is an optimist, Mir does hold some concern in his mind. As someone who is supposed to be the family's hunter, Mir gave himself some pressure to show some talents at anything that would benefit him in his journey. So far, he's been an average student with no luck of showing a shining talent. In addition, his family's lack of data to teach him well had him create the pressure that he'd have to good without that knowledge(that others would have gained from their family's teachings) attained. In general he feels that he may be inferior compared to the other hunters his age, and that he'd have to catch up on his own. Hunter Power: Geokinesis. Can control dirt and rocks. Gravel too. Techniques: Mir mostly uses his power to gain mobility, creating temporary earth pillars to reach higher places. As an alternative option, Mir can have an earth pillar rise quickly from under his enemy, to send them flying or keep them in place before it crumbles and sends them free falling. When there's a large enough rock, he may smash it with his flail to chuck the fragments at his enemy. Usually it won't be so strong, so it's mostly for creating distraction. Heirloom: A flail like weapon. It can adapt to the defense of an enemy it hits(one enemy at a time) to grow more destructive with each hit. Skill: Mir is a decent gamer. Not a professional, but pretty good. He also has experience of some commonly played sports such as soccer and basketball. Limiter/Charm: The charm is a polyester cover for his heirloom's head, which magically disguises it into a small umbrella. The heirloom doesn't function as one though. Pushing the button that'd usually activate the umbrella would just shoot the charm off the heirloom, revealing its true form. Mir's limiter is a bracelet of wooden and marble beads, usually worn on his left wrist. Theme Song: (Optional, you can find a good one, yeah?) [/hider]