[center][h1][color=chocolate]Edward Marsh[/color][/h1][/center] [hr] Ed waited and waited and waited for the bandits to arrive and ransack the burial mound. But after the first five minutes or so, the bandits didn't seem to be actually interested in entering. The young ratman let out a sigh of relief as he finally let himself breath a little more easily. Perhaps they didn't need to encounter the bandits, after all, they were at a disadvantage in regards to numbers, equipment, and probably skill. Slinking out of the shadowy corner of the room, he approaches the entrance of the structure and focuses [b][Beast Sense II][/b] on his sense of hearing first. He had to make sure that the bandits were not actively moving outside. Then he would focus on his sense of smell, as with the tall grass outside likely obscuring the bandits, enhancing his vision would do little. He would try to single out the smells of the kobolds and, if possible, the two armed humanoids he saw from earlier. Ed could probably single out the odors of the bandits after a small span of time. Whether or not they bathed, their smell would likely be distinctly different from the smell of the grassland and fresh air. Once done with identifying if the bandits outside were still moving via hearing and if they were actually still there judging from the smell, Ed would try to go outside and scout. Looking for a way out of their current predicament, without alerting the bandits to their presence. If nothing else, confirm the positions of the bandits. So, at the very least, he could relay this information to Asteria and formulate a plan on how they were going to deal with them. Quickly shaking off the feeling of fear, Ed kept his body crouched down and near the ground to avoid being spotted easily. Then Ed walked slowly out of the barrow. [b][Muffle II][/b] at the ready in the off chance of a bandit detecting him. [hider=Stats] LVL: 7 HP: [color=Green]Healthy[/color] SP: [color=YellowGreen]Rested[/color] MP: [color=Green]Full[/color] Effect/s: SORE [b]SKILLS:[/b] Unspent Skill Points: [color=red]0[/color] Current Skills: Monster Analysis (1.25) Magic Analysis I (1.0) Overwork (1.3) Dynamic Eye I (1.1) Rabid Fit II (2.0) Smash I (1.3) Focus I (1.0) Beast Sense II (2.75) [color=green](ACTIVE)[/color] Mental Resistance I (1.0) [color=yellow](PASSIVE)[/color] Alert I (1.15) [color=yellow](PASSIVE)[/color] Harder I (1.0) [color=yellow](PASSIVE)[/color] Faster I (1.05) [color=yellow](PASSIVE)[/color] Stronger I (1.65) [color=yellow](PASSIVE)[/color] Muffle II (2.275) [color=green](ACTIVE)[/color] Dexterous I (1.1) [color=yellow](PASSIVE)[/color] Use Light Equipment (--) [color=yellow](PASSIVE)[/color] __________________________________ SKILL PROGRESS: Material Analysis (0.5) Warcry (0.7) Tremor Sense (0.05) Telepathy (0.1) Mana Shape (0.7) Shield (0.5) Mana Shell (0.4) Soil Manipulation (0.7) Crafting (0.6) First Aid (0.1) Meditate (0.4) People Sense (0.3) Plant Analysis (0.2) Swift Swimmer (0.4) Charm (0.025) Repel (0.025) Stealth Kill (0.3) Blunt Resistance (0.1) Prehensile Tail (0.5) Mana Strike (0.6) Minor Heal (0.05) Iron Gullet (0.4) Taming (0.1) Suppress Presence (0.5) Use Medium Equipment (0.4) Inspire (0.2) Point Strike (0.3) Strengthen (0.3) Pierce Resistance (0.2) Double Skill (0.1) Deception (0.2) Lucid Dream (0.2) [b]Inventory:[/b] - Vine Belt (Shoddy Quality) x 1 [color=green][b][Equipped][/b][/color] [list][*]Bundle of Sticks x 1 [*] Flame touched crystals x 2[/list] - Grass Mat (Unknown Quality) x 1 [b][Dropped][/b] [list][*] Healing Herbs x 1 [*] Nullven Cone x 1 [*] Flint and Striker x 1 [*] Tainted Crystal x 1 [*] Great Club (Unknown Quality) x 1 [/list]- Short Cudgel (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Assorted Insect Parts and Meat x 1 [b][With Asteria][/b] [/hider] [hider=Action Summary] -Waited for the bandits to enter but they never came. -Relaxes a bit and uses [Beast Sense II] to enhance his hearing and smell. -Used hearing first to detect movement of the bandits outside. -Then using smell to identify if the bandits were really there and their general positions. -Once Ed gathered info, he decides to scout outside for an escape route. -If nothing else, locate the actual positions of the bandits that he could relay to Asteria. -Crouching down low, he walks out of the barrow and begins his scouting mission. -[Muffle II] at the ready just in case a bandit catches wind of him. [/hider]