[center][color=9e0b0f][i][h2]Magic[/h2][/i][/color][/center][color=9e0b0f][i][h3]Runestones[/h3][/i][/color] Runestones, commonly called 'runes', are the most used source of magic. They can be created by transferring magic to an object, with various materials being less or more effective at receiving and storing magic. A rune is created when a mage directs the energies from the world's core or from another source to the receptacle. The resulting rune is not always the same, taking after the mage's intent, but also magical skill and history as well as the source and location where the rune was created. The magic creates a glowing rune on the receptacle, which is used to identify the runestone. [color=9e0b0f][i][h3]Runic casting[/h3][/i][/color] Runestones can be used directly for casting, not only as a source, but also to form a spell, by activating the runes in a sequence. The basic spell always contains an action, object, target and guidance type runes, which can be combined and enhanced by modifier type runes. Modifier runes are placed before the augumented rune. A special modifier rune is the 'add' rune, which allows for coupling more runes or spells together. [url=https://docs.google.com/spreadsheets/d/1JRl-e8YtVo_g08SVN-lHH2qGPXkQY_Rtv9xcij6PcuU/edit?usp=sharing]Currently available runes and example spells[/url] [color=9e0b0f][i][h3]Other casting methods[/h3][/i][/color] Wizards that have practiced a spell with runes long enough will eventually learn to cast the spell using merely a source that is not a runestone, often using incantations or motion of one's body as aid before achieving true mastery of casting with just a thought. A sufficiently capacitous receptacle may not hold just an aspect of a spell like a runestone, but an entire spell. Such an item can be activated by a novice to cast even the greatest of spells. [color=9e0b0f][i][h3]Arcane magic[/h3][/i][/color] Basic magic taught in most lands of the world. Arcane magic can manipulate all aspects of nature, but it can not create or destroy them, obeying the law of equivalent exchange. While transmutation is theoretically possible, it is prohibitively draining to the caster, to the point when even Demons in the Abyss do not attempt it. It is however the most used magic for healing. It requires a source of power to cast, such as a magic well, an object imbued with magic energy, such as the runestones. [color=9e0b0f][i][h3]Foul magic[/h3][/i][/color] Considered evil by the users of Arcane magic. A spell or runestone is considered foul if it serves to decay, subvert and corrupt any element of nature, including souls, personalities and individualities of sentient beings. Most often practiced by demons and black dragons, less so by humans and scorned by dwarves, dragons, elves and actively reversed by Fairies. [color=9e0b0f][i][h3]Divine magic[/h3][/i][/color] Magic unique to demigods and old ogds. Only magic that can create life. It can not be sourced or bestowed, one has to be born with it. A divine being can however cast it for their followers if they are intrigued by it or if the person gathered enough favor with them, usually in response to a prayer or as a curse. [color=9e0b0f][i][h3]Forgotten magic[/h3][/i][/color] There is an ancient magic left in the world that no practitioners of other magics can identify, save for the Old Gods, but even they can only use it, rather than manipulate or cast it. Epistemus theorizes that it is the work of the Forgotten, who is not affecting the world directly, but his presence has to be taken into account.