[center][hider=Welcome to The Game][@OwO][@Karisma][@Haruharara][@Duoya][@baraquiel][@Kautalya][@crouchingbacon][/hider] [h3][url=https://www.youtube.com/watch?v=y_awm-Klbk4]♪͍ͤ ̥͇̮ͯ̈́̋ͮ♫͇̍ͤ͑͑͐̂ ̱̐♪͕̠͉̤̻ͤ̒̔̍̊̅ͯ ̥͉̤̭͙͎͈͐̀̀̌♫̅̎ ̻͔ͬ̆͗[/url][/h3] [img]https://i.imgur.com/1RJsaVR.gif[/img] Several things could have awoken the new 'players' - the crash of thunder, the harsh whistle of wind, the groaning of the old mansion being battered by the storm outside... or the throbbing pain in their bodies. All of the players gathered had been taken from their daily lives and shoved into a dark, cramped box. Pain radiates from a yet unknown wound on their hands, and their heads are sure to pulse with a massive headache. When the players break their way out from the weak containers - [b]coffins[/b], as they soon discover - they find themselves in a wide, dimly lit foyer. Some players might correctly surmise that they are in a remote mansion. The main stairwell leading to the second floor, once ornate but now chipped and dated, is broken halfway up, making it impossible to climb. Narrow halls on either side of the stairwell feature a few doors leading to mostly empty rooms. Some house barren beds, some nothing at all. Only one is locked. The whole area is furnished in drab reds, and the players add their own red to it in the form of the blood dripping from their hands, where they can now see a number has been neatly carved into it. More blood coats the foyer's walls, spelling out the rules of some sort of 'game' ... [b]1. persons with numbers are players 2. all players must follow the King's orders 3. all orders must be completed within 3 hours 4. players that do not follow orders will be punished 5. the game ends when a winner is decided[/b] Just below the grim message is a square hole cut into the wall. A dumbwaiter. The poor players won't remember how they got here. The exact time and date is unknown to them as well. Escape is impossible, the windows boarded shut and the door barred from the outside, though the players are welcome to try. Whether they want to or not, the players will be forced into playing the O̙̬̱̤͘U҉̼̤̤ͅS̴̠̝̦̗̝A͖͈̝̩̝̮͟M̠̙̖͓Ḁ̬̭̟͙̺̺͉ͅ ͕̮Ģ̶̩̻͕͎̪̬̼̜͙͡A̸̯̳̲M̖̺̝͖̝͇ͅE̴҉̘̝͖̤, and a dreadful feeling follows them that some may be returning to those coffins soon... [hider=In #1 Mari's Coffin...]There is a black and white photograph of a male nailed to the inside cover of the wooden box Mari found herself in. The nail in question is bloody, but the photograph is pristine. It appears to be an image of her boyfriend Sho, taken without his knowledge. There is nothing else in the coffin or on the photo, but it certainly gives out an ominous feeling, as if it were a threat...[/hider] [hider=In #2 Nathaniel's Coffin...]There is a blank white card securely taped to the inside cover of the wooden box Nathaniel found himself in. The card is not in an envelope, instead it hangs half open in a haunting invitation to open it. On the inside, a message typed out in black ink reads [i][b]They will know what you did unless[/b][/i]. A yellowed pressed leaf falls from the card once opened. "Unless" what? Nathaniel is soon to find out.[/hider] [hider=In #3 Riley's Coffin...]On the inside over of the wooden box Riley finds themself in, there is a wrinkled looking currency mark stapled just at eye level. The bill is an old faded green, crinkled and bloody. It appears to be a normal soiled bill until it is flipped, revealing the face of Aleister Velstaya cut from a newspaper and stuck to the center as the bill's new face. Whether this is a threat, bribe or blackmail has yet to be seen.[/hider] [hider=In #4 Ryan's Coffin...]On the inside cover of the wooden box Ryan awakens in, there appears to be a string of human teeth. It is hung as if it were a tempting necklace, and the teeth vary in appearance from pristine to decayed. In the center of the macabre jewelry hangs a small pendant where a child's tooth is inlaid. On the back of the pendant is engraved the initials [i][b]D.C.[/b][/i] What exactly this message might mean will become clear all too soon.[/hider] [hider=In #5 Risa's Coffin...]On the inside cover of the wooden box Risa awakens in, there hangs a familiar sight for the girl. Strung up by it's hair wrapped around a rusty nail is the mutilated head of a child's plastic doll. It's eyes are poked out and it's chin is darkened and slightly melted. A paperclip is poked through it's eternally closed mouth, and attached to the other end of the clip is a small note. It reads [i][b]It's time for the naughty girl to play a different game[/b][/i], and no more.[/hider] [hider=In #6 Somi's Coffin...]Nailed to the inside cover of the wooden box Somi awakens in is a brightly colored but slightly grainy photograph. The edges of the photograph are stained with blots of something [color=red]red[/color], and in the top left corner is a much larger red mark: a lipstick stain pressed in a parody of a kiss. The photograph itself, once studied, appears to be an image of the building Somi's family calls home. The photo was taken from the outside, focusing on the window of a room she might recognize as a bedroom. On the flip side of the photo is one word, written in the same red: [i][b]anything?[/b][/i][/hider] [hider=In #7 Orwell's Coffin...]In the back of the wooden box Orwell finds himself in, just behind where the man would have been standing, a small metal key was hung from a an equally small metal hook. A ring was attached to it, with a folded photograph stuck onto it. Unfolded, the photograph displayed the crisp and clear image of a family Orwell was very familiar with. The Yeoh family photo looked professionally made, as it it could have been taken from a desk or home. Besides these, nothing else was in the coffin besides a distinct sense of dread.[/hider] [/center]