[center]ılı.lıllılı.ıllı.ılı.lıllılı.ıllı.ılı.lıllılı.ıllı. ╱ ╲ [img]https://i.imgur.com/ysleae3.png[/img] ╲ ╱ [color=cyan][sup]_____________________________________________________________[/sup][/color] [youtube] https://m.youtube.com/watch?v=VK4D0F3dSio[/youtube] [color=cyan][sup]_____________________________________________________________[/sup][/color] [h3][url= https://discord.gg/F6CEEqv]{ Link to Thalam Chat }[/url][/h3] ılı.lıllılı.ıllı.ılı.lıllılı.ıllı.ılı.lıllılı.ıllı.[hr] [img]https://fontmeme.com/permalink/191102/43a073b8d7b3df4c57d4626a1f1d7ab9.png[/img][/center][h2][color=cyan]L[/color][sub]aunch[/sub] [color=cyan]D[/color][sub]ay[/sub][/h2] Guides were posted online earlier this week by review websites, so most players would know that the starting zone is that of [b]Bellview[/b], in Portum, where tutorials and easy starter quests have been finely laid out. Low level enemy spawns are greatly accelerated in Bellview to cater for the constant armies of new players spawning into the rather large zone. The player characters will begin their journeys together during the chaos of launch day, shuffling through the masses of people to claim their share of adventure. Then, it's up to the players to decide where to go and what to do. Whether it's grinding levels, following quest paths, or going into town and making a name for themselves as professionals. Either way, there is a great deal of freedom in Thalam Online. Players who are a little more rigid or wish to discover the story and lore behind the world of Thalam can make their way to the Adventurer's Guild and meet with tutorial NPCs to seek further direction. Those wishing to simply explore the world and meet new people can also find players, shops, and game characters in town and may discover hidden quests. [b]The Basics:[/b] • The game is a VRMMO called Thalam Online • The level cap is 30, it’s much harder to reach than you’d first assume. • There are 7 races and 5 [b]base[/b] classes, with dozens of hidden advanced classes. • Experience is gained both in and out of game. • The main stat triangle blankets the secondary stats most people would be familiar with. • Characters undergo class advancement at every tenth level - 10>20>30 [h3][url= https://docs.google.com/document/d/12NCubr7qF-OkicPNjPW7X9cuuCZEnDrPTx-eEp7GrlM]Thalam Beginner Guide[/url][/h3] [hider=Thalam Online's Background][center][img]https://oyuncuyuzbiz-com.cdn.ampproject.org/i/oyuncuyuzbiz.com/wp-content/uploads/2019/05/47dc6a3aed0746c78369ffc721906383.jpg[/img] [sup]Thalam Concept Art*[/sup] Virtual Reality continues to grow in popularity and Augmented Reality technology advancing alongside it. Gaming has changed on a fundamental level - and it will continue to change for the generations to come. A company in Mumbai, India has utilized this boom in VR and AR hm technology turning it towards the medical field in particular. The company would in this year rebrand themselves as Retro Reality[R²] and their engineers began development on a device that allowed the disabled to play games utilizing brain function and eye movement. And then they would market these devices to hospitals and special needs individuals. The first iteration was the Retro Vision, which held a lot of simple games that could utilize the software they developed to control the mechanics within these games. It was limited, but very well-received and turned a lot of heads when it came to a “non-controller” based gaming system that was still in age only seen in sci-fi. A lot of big developers began to hit the company up for access to the technology they developed, but they remained tight lipped and kept it proprietary. The second iteration would be branded the Daydream Vision and their controller-free seamless gameplay was greatly improved and could be utilized to a greater degree with less error - and as a bonus, a few companies offered to make their indie games exclusive to the Daydream. Skip forward a few years, R² has come the Nintendo of the era. Actually it’d be more accurate to call them the Valve? Their engineers not only have created perfectly seamless brain-activity controlled gameplay through their device, but under the request of various big-wigs they have taken it further by creating the ARI(Alternate REM Interface). The ARI is a VR headset which worn while going to sleep and activates while in REM sleep. This is done through anime pseudo-science, but there are some realistic pros and cons to utilizing this up and coming device! The pros are that it will not affect the daily life of students, working class citizens, or those with the inability or time to play simple games. This makes the ARI incredibly popular with moms, schools, and other businesses as it doesn’t interfere with daily life. The cons are that anyone can use an ARI at any time, and hardcore enthusiasts are known to take sleeping pills and play for days on end. Which leads into another con, overuse of an ARI can cause ocular nerve damage causing early blindness. Despite this, medical professionals use the ARI for studies on those whom are in comatose to see if they may stimulate brain activity - and thus, they give it standing approval. Other uses of the ARI are social media, video streaming, and even school itself. They’re also compatible with linking to personal computers and can transitional material from one to the other wirelessly. It could be said that if the smartphone is the device of the day - the ARI is the device of night as most people have one due to their very competitive price point. Cloud Storage’s developments also allow most of the software to remain off the device allowing documents, videos, and other necessities to consume the storage. Though, there are some gamer purists who prefer to fully load their ARI to the brim with titles they are currently playing. Online games continue to migrate to the ARI every year, though, one title has the entire community extremely hyped. Vestige Games has in the past created a number of successful single-player roleplaying games on PC, and the numerous consoles over the generations. They are incredibly well known for their attention to detail and strive for immersion of the player into the realm they create. Their most popular series was Stigmata, which was an open world dark fantasy RPG with thousands of quests and a gritty atmosphere that’s meant to fill you with dread. They also worked on more lighthearted titles like Portal Quest which was actually their first delve into the VR medium. But over the past few years they’ve been working on something big - big enough that their mainstay titles were put on the back burner. Their main development team had been working with Spirit Works a company less known for games and more so for their experimental engines - on their very first attempt at the VRMMO. Many of the developers were veterans of the genre, some even had experience working on them in the past. But nonetheless the project was huge, it was a ten year old endeavor with a projected holiday release slated for this year! The name of this project, Thalam Online. It would take all of the best immersion aspects of their prior games and utilize the new ARI technology to bring them to greater realization. Spirit Works assisted in the infrastructure that the game would be built upon, and also developed a new and very realistic AI that could be altered and built upon for NPCs. It was a living breathing world - enough so that it would be entirely possible for the factions of the world to end in a world war and destroy the entire map. It would be up to the players to prevent that though, if such a scenario came to rise. But the years of work - good marketing - the easily accessible platform, everything came together and made Thalam Online one of the most anticipated games of the year. [/center][/hider] [hr] [center][img]https://fontmeme.com/permalink/191102/6c70010e40677d50a3f199b24830caa6.png[/img][/center] "Thalam Online" is a roleplay based on MMORPGs, with an added VR element. Players will create a character that has purchased the game for whatever reason, and in turn creatures an online avatar. Whether your character choose to commit to the part and act out their avatar's personality in the game, or if they are strictly playing it straight is up to you, the player. This roleplay heavily utilizes Discord for both the MMO's "in-game chat" and speeding up battles with NPC enemies. This roleplay has a very in-depth dice-based combat system, as well as leveling and class advancing - though most of these attributes can be reviewed in the beginner's guide, some are purposefully hidden (such as advance classes) and must be discovered in game. [h3]F.A.Q.[/h3][hider=Click me!][list][*][@Haruharara] is the mastermind behind Thalam Online. Haru handles most of the story-building, the game systems, math, stats, etc. If you have questions about any part of Thalam, Haru is the one to go to. By the way, both GMs timezones are UTC-5. [*][@Yankee] handles some world-building, map-making, brain-storming, and quality control. "Quality control" mostly means making the wealth of information about the game easier to parse through. Yankee will be happy to help with anything needed, but specifically "is NOT the math GM!!"[*]You may notice someone other than Haru or Yankee posting battle updates. After some deliberation, enemy encounters can be run by in-game party leaders on Discord, and the results of those encounters are later posted here on the forum.[/list] [list][*]Make sure to read the beginner guide. After you've read through it, feel free to join the Discord to think tank a character - or, just write up a sheet and post it in the OOC tab for approval. Once it is accepted, you're free to post, explore, fight, etc. to your heart's content.[/list] [list][*]For questions like this, the easiest way to get an answer is to join the Discord and read through the "q-and-a" channel. Chances are your question may have already been answered. If you still can't find the info, just ask in the same channel. We'll be happy to help you out and that's the quickest way to get in touch with us.[/list] [list][*]Yes! Because most IC chatting and battling is done through Discord, it does count toward your character's growth. Being active in the Discord means your character will advance more quickly. This was designed with the thought in mind that while some people cannot always be active and posting here on the forum, it would be easier for them to post on Discord and still keep up with the game.[/list] [list][*]It is the player's responsibility to keep track of their stats and levels, and if the best way for you to do that is constantly updating your character sheet, then feel free to do so. Once your character joins a party in the Discord, there are also mini-sheets to help keep track of your character's development. It is recommended that you update your sheet periodically, but when you do so is up to you.[/list] [list][*]If you go two weeks without checking in here or on the Discord, your character will be removed from the "active player" list. However, due to the nature of this RP, you character won't have died or anything - they simply will not have logged in for a while. If you find you want to jump back into the RP after being inactive, you can simply "log back in." However, depending on the progress of the other players, you may find your character to be under-leveled. In that case, ask to join a party, get grinding, and be cooperative![/list][/hider][h3]Character Sheet[/h3][hider=Click me!][b]P[/b]lease make sure to post your character sheet into the OOC section for approval. Only after your character is approved by one of the GMs may you post them into the character section. You will have to keep track of your own character's growth - their level, stats, skills, inventory, etc. If you need help doing so, please do not hesitate to ask! You are also free to spice up your sheet as you see fit, so long as all of the relevant information is there and easily read. [code][center][img] http://via.placeholder.com/640x360[/img][h3][sup]N a m e[/sup][/h3][/center] Level : [b][i]1[/i][/b] ┏ ┐ Race └ ┛ •••• ┏ ┐ Class └ ┛ [hr] [sup][u]Combat Info[/u][/sup] ┏ ┐ Body Spirit Technique └ ┛ •••• ┏ ┐ Skill-List └ ┛ •••• ┏ ┐ Equipment └ ┛ [hr] [sup][u]Personal Info[/u][/sup] ┏ ┐ Context that describes the characters history with games and relative lifestyle that may be brought up. You may also include an image of themselves outside of the game, and any other out of game details you may wish to include. └ ┛ •••• ┏ ┐ Personality traits that define your character. This is more of a reference for me and yourself. └ ┛[/code][/hider]