[h1][i][center]REVENANT[/center][/i][/h1] The idea behind Revenant stemmed from the phrase '[i]Dirty Dozen in space[/i]', but '[i]Suicide Squad in space[/i]' works as well. It is a science-fiction role play taking place in the year 2166, chronicling the adventurers of the crew aboard [i]the Revenant[/i]. The crew is composed of 'degenerates': mercenaries, assassins, bounty hunters, smugglers, pirates, convicts, etc. Originally, They had been coerced (persuaded, hired, or forced) to work for the Human Alliance, who wants to use them to destabilize their rivals: the Federation. [s]Before long, however, the crew learns of an even greater threat, one that threatens the galaxy as a whole.[/s] Each player-character will begin with little to no backstory (except for the stuff that already happened/was revealed in the previous thread). The idea is for everyone to begin as a stranger. As the crew learns to work with and trust one another, they will gradually reveal more about themselves. [hider=Short background]Humanity achieved FTL travel fifty years ago, in 2116, and joined the galactic community. Most of the sentient races were collectively governed by the Republic, a group of senators that debated intergalactic laws and policies and helped maintain peace and order from the planet Corvais. The Human Alliance refused to join, not wanting to be barred by unnecessary laws and Republic politics. Human expansion was left unchecked, and they quickly colonized habitable worlds that would have otherwise been given to the Republic races. Those races who were halted by human expansion and opposed the Alliance were let down by the Republic, who failed to stop the humans growth. Before long, dozens of systems and races seceded from the Republic, forming the Federation. A cold war was effectively in place between the Federation and the Alliance, and the Republic's power diminished. Five years ago a terrorist attack on Corvais prompted the Federation to attack the Alliance, who in turn defended themselves and declared war. The Corvais Wars only lasted for 3 months, but it was devastating to both sides. Whole colonies were destroyed and once-beautiful planets deemed inhospitable. The Republic finally convinced both sides to sign a treaty. When the war ended, the Federation and the Alliance retreated and started to rebuild. [/hider] The Alliance knows another war with the Federation is inevitable. They seek to win the war before it even begins, and they plan to do this via [i]Project: Revenant[/i]. Attempting to perform covert activities with their own operatives may cause a war prematurely, so the Alliance plans to use mercenaries to destabilize the Federation. In order to accomplish their tasks, these mercs have been given an former Alliance frigate now known as the [i]Revenant[/i]. After several months of operations, the crew of the Revenant made a bold play, went against orders and were subsequently disavowed by the Alliance. Identity files were leaked to the press, along with falsified documents detailing the crew as an intergalactic terrorist cell, responsible for numerous attrocities including the recent nuclear decimation of a human colony. The Revenant is now public enemy number 1, everyone in the galaxy wants a piece of them, the Alliance, Federation, Republic, even mercs and bounty hunters alike. As the captain put it to his crew: "Survival is the new name of the game, but even though we are hunted, we're not going to lay down and die. We're going to evade capture by taking down everyone who comes after us. We might never clear our names, but we'll live up to them, find our enemies, and kill them all." [h3][u][i][b]Combat and Role Play Special Rules[/b][/i][/u][/h3] Each character has certain skills and abilities of your choosing. Throughout the course of the role play, on certain missions, these skills and abilities will be needed to progress further in the story. These skills can range from pilot and engineer, to medic and demolitions expert, and even technician and robotics expert. Be creative and try to think of unique talents for your character. In this setting, weapons are either [i]Ballistic[/i] or [i]Laser[/i]. Armor is either [i]Armored[/i] or [i]Powered[/i] (uses shielding technology). Ballistic weapons use traditional bullets and ammunition, and are good at 'shredding' Armored opponents, but is ineffective against Powered armor. Laser weapons can disrupt and weaken shielded opponents, but is ineffective against Armored opponents. Conversely, rapidly-firing weapons are more effective at draining shields, and slow, high-caliber weapons are effective at chipping away Armored targets. Some weapons overheat, and Laser weapons can be affected by EMP blasts. You need to use the right weapon with the right capabilities to succeed at combat in this role play. In this setting, exposure to an unknown energy found throughout space has given certain individuals psionic powers. They can shield themselves with powerful force fields, push and pull opponents with their mind, blast enemies with psionic bursts, turn invisible, and more. Some powerful psionic users can even use mind control. If you would like to use psionics, and want to use a certain power, feel free to ask me if it is okay. [h3][u][i][b]The Revenant[/b][/i][/u][/h3] The Revenant is an early model frigate that belonged to the Alliance. It vanished in Deadzone, a lawless region of space ripe with mercenary gangs and pirates, but it was recently recovered and upgraded. As far as anyone else knows, the Revenant is still missing, so no one will suspect it to be under Alliance control. By filling the ship with mercenaries, criminals, and other thugs, the theory that it was stolen by pirates is only made stronger. It is the perfect vessel for Project: Revenant. This particular frigate can support a crew of up to 30 individuals. It contains a sizeable cockpit, war room, crew's quarters, and cargo area. While dated, it has been upgraded by Alliance personnel and is capable of stealth operations and combat situations. For a labelled breakdown of the ship's layout click here --> [url]http://imgur.com/a/3yzsn[/url] For Floorplan of the top levels of the ship click here --> [url]http://imgur.com/Gh3MQBB[/url] For Floorplan of the lower levels of the ship click here --> [url]http://imgur.com/a/9E9YR[/url] Map of the universe as we know it --> [url]http://imgur.com/DozQMmd[/url] [h3][u][i][b]Characters[/b][/i][/u][/h3] [hider=Characters][b]Name[/b]: Any names or aliases you go by. [b]Age/Race/Gender[/b]: Alien races are allowed, but they should be somewhat humanoid. Be creative and feel free to develop their own culture and history if you want. If you need additional space, feel free to add a description/history of the race at the bottom of the bio. [b]Appearance[/b]: The physical appearance of your character. A description or picture is suitable. [b]Occupation[/b]: What was their 'job'. Mercenary? Assassin? Ex-convict? [b]Weapons[/b]: What kind of weapons do you have? Are they slow or fast? Ballistic or laser? Do you use grenades? Are the grenades ballistic, or do they emit EMP blasts, etc? [b]Armor[/b]: A description or picture of your armor. Is it Armored or Powered? Does it have any special capabilities? [b]Items[/b]: Any personal items that may be important to your character, as well as any gadgets that you use. [b]Skills[/b]: Any 'passive skills' your character has. Are they a good pilot, engineer, renowned for their stealth, know a lot about robotics, cybernetics, are they technicians, demolition experts, trackers, a good cook etc? Be creative and think of [i]any[/i] talent you want - I will do my best to have the skill be of use in the RP. [b]Powers[/b]: Do you have any psionic abilities? If so, what are they? Do you have any race-specific abilities (super-strength, for example)? [b]Combat Class/Role[/b]: Name a class, state their most effective range on the battlefield and list their specializations/unique talents. Example: Stryker (the captain) Class: Leader. Most effective at Close-Medium range. Specialized in combat strategy, assault rifles, and gadgets. Extra details on their exact combat style is welcome, but not necessary. [b]History[/b]: Backstory in so far as it relates to the crew. For returning members, this section is a recap of how long they've been with the crew, what they've done, and any personal story beats that will carry forward to this new RP. For new players, you've joined at some point in the last 3 months, the exact circumstances are yours to determine. If you don't have any ideas, just default to saying they joined during the prison break. [b]Other[/b]: Any additional information you want to add? Remember, do not reveal to much about your personality or backstory. One thing to include is where on the ship do they sleep? List of current living situations below. [code][b]Name[/b]: [b]Age/Race/Gender[/b]: [b]Appearance[/b]: [b]Occupation[/b]: [b]Weapons[/b]: [b]Armor[/b]: [b]Items[/b]: [b]Skills[/b]: [b]Powers[/b]: [b]Combat Class/Role[/b]: [b]History[/b]: [b]Other[/b]:[/code][/hider] [u][b]Player Characters (the Crew of the Revenant)[/b][/u] Crossfire as Stryker (The Captain) Crossfire as Daniel 'Maverick' Grayson and SAL (The Assassins) Crossfire as Moon (The Combat Medic) (Pseudo-NPC) Gardevoiran as Tibulass Sepitan Rultaos as Benny Boomer iTem as Matija Holmstrom and Koren Syr Ai Elanus Silver Carrot as Taleste Jot-Anne TheEvanCat as Sadaet Kodana EnterTheHero as Ronin Athol as Val [hider=Non-Playable Characters] [b]Executor Lara[/b] - A high-ranking official in the Alliance. Technically, Lara's political and military power is shared with the other Executors, who govern the Admirals of the Alliance Fleet, and who are all commanded by the Chairman. The reality is, Lara may be the most influential and most powerful individual within Alliance command. [b]Captain Dawson[/b] - An officer of the Alliance Navy who works closely with Executor Lara. He was also Lara's direct contact when dealing with the Revenant crew. [b]Declan Voss[/b] - An officer in the Alliance Military Intelligence & Secret Ops group. Assigned to the Revenant during their final mission before going rogue. Tarka Rukk. 32 year old Karthian. -Leader of an independent pirate band. -Karthians are highly intelligent natural predators who have retractable sharpened bone blades, detachable jaws and fangs that can secrete a numbing neurotoxin. Darius Neymar -30 year old human male. -Member of Tarka's pirate crew. -High potential psionic. Informally trained so he has untapped energy reserves -Stardust user. Currently in withdrawal "Crusher" -26 year old, Tech-savvy Endo (a cult-like tribe of human who believe the key to the next stage of evolution lies in physiological changes to genetics via injecting themselves with a cross-mixture of various alien DNA. -Easily distinguishable by the near-white skin, shaved head, wide green eyes, and affinity for cybernetics. -Arrested for hacking Federation Data Storage Reserves. Freed during the Revenant attack on Freighter Knoxx, current whereabouts unknown. [/hider] [hider=Quarters] (2 bunks per Crew Room) Room 1: Out of Order Room 2: (Rultaos) Room 3: (iTem) Room 4: Ronin Room 5: Sadaet Kodana Room 6: Room 7: Daniel Grayson Room 8: Room 9: (superservo27) Room 10: Room 11: (Damo) Room 12: Others: Stryker and Tibulass: Captain's Quarters SAL- Doesn't require a bunk but will lie down when recharging, usually in Grayson's spare bunk or in one of the Engine Room bunks. Moon- No set bunk, just kinda crashes on one of the chairs in the crew lounge or a free room (if any)[/hider] [hider=Chapter 1 Recap W.I.P.] On Earth, a cabal of representatives from the Human Military Alliance and the United Nations meet about the beginning of Project Revenant. The initial crew is assembled on Chronos Station, not far from the edge of Alliance territory. [/hider]