Some people have expressed interest in knowing more thus... a post for the knowing of more: ----- [h3]Gods[/h3] [b]Lysen[/b] Symbolized by a waterlogged tome, Lysen is the god of knowledge, secrets and deep water. It is generally frowned upon to worship Lysen, especially among the Erudin, who see keeping secrets as standing in the way of their fate as a race. Her temples tend to be hidden in caves or beneath cities, especially those with ports. Those who follow her tend to seek out knowledge in the world, storing it all in a single great tome which they then either ritualistically hide, or toss into the ocean. They see the seeking of knowledge as a greater pursuit than the knowledge itself. Another, rarer, follower of Lysen serve as confessors, a sort of traveling priest who accepts confessions from anyone, promising to keep their secrets while serving as an ear to listen. [b]Demodocus[/b] God of community, growth and forests, he is represented by a great stag. Demodocus is most popular among humans and has a temple or shrine in almost every town. Even farmers often have a small shrine where they burn offerings to the god of growth in the hope of a good harvest. Priests of Demodocus are willing to take part of almost every aspect of civilization, their clergy serving as mediators in disputes, bankers and trusted advisers for everyone from castle lords to independent farmers. [b]Lezeta[/b] The god of the future, traveling and death, represented by a bridge made of bones. If any god can be said to have gone truly insane from the end of fate, it would be Lezeta. She hates humanity for their sin and few end up worshiping her, though it isn't impossible to find an occasional contrarian begging her favor. The No'Go'Vin are the race most likely to worship her, being nomads, while churches and shrines to her can be found scattered throughout the lands of all the fated races. [b]Tui[/b] A burning fist represents the god of strength, renewal and fire. Tui is the spiritual incarnation of 'if brute force didn't work, you didn't use enough of it' and favors straightforward honesty and honor. Unsurprisingly worship of him is most common among the strength fated Kruun. Churches of Tui are generally in a constant state of flux, being a mix between a martial arts dojo and place of worship, the head priest isn't the eldest or wisest, but the strongest. Being defeated isn't dishonorable to a follower of Tui, it is merely part of the endless cycle that sees the weak become strong and the strong become stagnant. [b]Hiram[/b] God of Kings, Determination and Mountains, Hiram is represented by a lone dormant volcano, representing both his resolve and the depths of his fury when angered. It's almost impossible to find a kingdom without a temple to Hiram in the capitol, unlike Demodocus, who preaches a shared identity, Hiram argues people must be ruled and that a hierarchy of authority must be established. Priests and followers of Hiram are slow to anger, but slower still to forget, and will rarely stop short of reaching their goal. Rivalry between two priests of Hiram have been known to drag kingdoms to war decades later. The Orren, who wished for stability, almost exclusively worship Hiram, and look down on all other gods, especially Arabella. [b]Arabella[/b] Tools of industry, such as plows and anvils all serve as symbols to Arabella, the goddess of ingenuity, independence and rivers. Arabella preaches self-reliance and intellectual development, making her a favorite among the Erudin. Unlike Lysen, however, priests of Arabella believe in the sharing of knowledge rather than keeping it hidden for yourself. What few large temples to Arabella that do exist resemble schools more so than places of worship, often dedicated to educating their communities and serving as a home of research. Many preists of Arabella travel to bring knowledge to far flung communities and live free in the spirit of independence. [b]Epham[/b] A god of passion, lies, and storms, he is represented by a tornado. While many gods are fickle, none are more so than Epham. Sailors make sacrifices to Epham before leaving shore in the hopes he'll leave them alone, knowing all to well the damage of a sudden storm. Only artists and performers generally admit to being followers of Epham since most of his worshipers tend to be thieves and gamblers. It is hard to say what might earn Epham's favor, but it is just as hard to guess what might anger him. ----- [h3]The Known Races[/h3] [b]The Kruun[/b] The Kruun wished for the strength to take what they wanted, to most this makes them seek to better themselves so that they might best others. There is no one method to become strong, but strength you don't demonstrate is wasted in their eyes. Many Kruun will take small trophies, like finger bones or coins, from those they defeat and weave them into their hair as a symbol of their strength. Kruun are shorter than the average human, with thicker arms and only 4 fingers per hand. [b]The Orren[/b] This race of mountain dwelling people wished for stability and the ability to endure whatever comes their way. They pride themselves on their rigid, unchanging societies, many of which haven't passed a new law in over a century, and their stubborn nature. Unique among the fated, they are able to enter a sort of stasis where their skin slowly hardens to resemble rock. Doing so for long periods without your house falling apart is considered desirable, and the High King of their largest citadel city is said to have been in this stone sleep since the end of Fate. Orren average six feet tall, or more, with a thick, grey hide. [b]The No'Go'Vin[/b] A race of nomadic lizard people that wished for, and now live upon, giant dinosaur like creatures called No'Go'Bu. They worship their great companions, living in small tent cities that hang from the howdah upon the beasts back. Rarely do the No'Go'Vin leave their tribal beast for any length of time as they will begin to wither if away for too long. No'Go'Vin stand only four feet tall with long scaly limbs and a crest along the back of their heads. [b]The Giflings[/b] A race of short agile people who only wished to enjoy this world. What few of them remain live in hidden farmer communes where a strict unspoken rules results in a generally happy and peaceful agrarian existence, those who disrupt the status quo negatively are often banished. These exiled Giflings are the ones most commonly interacted with by other races, and have earned Giflings as a race of troublemakers, pranksters, thrill seekers and junkies. Giflings stand at most 4 feet tall, have long pointed ears and are extremely agile, if physically weak. [b]The Erudin[/b] This race of scholars wished for knowledge, and tend to have the most sophisticated magical and technological societies. The only Erudin strongholds that survived the tide of ash were far to the west upon the Erudin Isles, which escaped the fall of fate almost untouched. Erudin have a reputation for being obsessive about learning all they can about a single subject, Erudin chefs will travel the world to learn how to cook dozens of recipes, swordsmen will practice day in day out to perfect their skills. Erudin stand the same general height as humans, but have an extra finger on each hand. ----- This is, of course, a bare bones quick overview of the races and gods. I'm willing to entertain ideas for other fated races, if you have an idea, but be sure to come up with a way for that race to have survived the fall of fate. And if you have questions, feel free to ask :)