[quote=@Tomaru] I'll just have to put a restriction on the life-drain ability, though. It's a bit much if she can perpetually heal and gain energy, so I would say that it should be something like an adrenaline boost. Draining the energy doesn't actually heal or nourish her, but numbs pain and allows her to push herself beyond limits. [/quote] Mm, I changed it a bit. The original power archetype was supposed to be more like a drain tank, but now it's more of an adrenaline boost. I changed the flavour a bit, though. Because her entire shtick is absorption (for lack of a better word), it wouldn't make sense for her to not use the enemy's energy. Now she weakens the enemy a bit and stuffs herself full of energy, but it leaks out and she is hit with the rebound when it wears off. Basically, she's forced to constantly drain and, so long as she drains, will go from boost to boost. When it finally runs out, she'll crash and feel the full force of what she did. [quote=@Tomaru] Haha. The final ability is fine as long as there is also a major crash for burning all her energy... Though have you read Mistborn? Look up Feruchemy. It might give you some ideas. I like her backstory quite a lot. Must be hard for a disowned hunter to make their way in the world. [/quote] Haven't read mistborn. Feruchemy isn't exactly what I'm looking for, since it seems to be all about investment and my gal's power is all about appropriation. also thanks my girl survives on convenience store lunches and the pity of her eldest sister