[center] [b]A[/b]s most of the players climbed out of their boxes, the storm outside continued to beat on the old building they found themselves in. Some players were angry, some disoriented - but all were in for a gruesome time. After a few minutes, as the players talked among themselves and questioned just what was going on, a soft grinding sound could be heard coming from the blood painted wall. [b]T[/b]he harsh, metallic sound steadily grew louder as the dumbwaiter set into the wall descended. It echoed through the foyer as an ill omen. Eventually, the small lift arrived. It was only a foot tall at most, impossible to climb into should any of the players think to try. There was no door to open, meaning the contents were clearly visible to all who looked. [b]I[/b]nside the lift were two note cards, stacked a top each other. The lettering was neatly typed on both, making the messages they held clear but no less worrying. [pre]Welcome to The King's Game. See the rules above. If you all die, the King wins. If you don't want to die, kill The King.[/pre] [pre]King's Order Player #2 and Player #7. One must cut, the other will bleed.[/pre] [b]S[/b]till in the lift, under the cards, lay a thick piece of clear glass. The shard's edges were jagged and it's points were sharp. It reflected the dim overhead lightning in the foyer, beckoning someone to pick it up. [img]https://i.imgur.com/G4LtS8k.png[/img][/center]