[hider=Simon "Bad Luck" Garfunkel] [img]https://cdn.discordapp.com/attachments/234101184233734144/636356472007032842/2608dabdbfa7f8c9d812416b21fb15c2.png[/img] [b][i][color=7ea7d8]"The victor will always be the one who is better prepared!"[/color][/i][/b] [hr] [b][color=7ea7d8]Name:[/color][/b] Simon Garfunkel [b][color=7ea7d8]Aliases:[/color][/b] The Skittish Sharpshooter of Salt Lake City. "Bad Luck Simon." [b][color=7ea7d8]Age:[/color][/b] 27 [b][color=7ea7d8]Gender:[/color][/b] Male [b][color=7ea7d8]Origin:[/color][/b] Utah Territory, Salt Lake City. [b][color=7ea7d8]Abilities:[/color][/b] Simon's title is not a misleading one. Despite his timid, nervous nature, he is a serious dead shot. His talent with a gun is that of a gunslinger. The time it takes for Simon to draw his six shooter from its' holster is impressive. And despite being a nervous wreck, the only part of his body that never shakes or trembles are his hands. Steady aim and quick reflexes aside, Simon struggles when it comes to larger-scale gun fights, due to his mental fortitude and quick shooting not being equal to his steady aim and quick drawing talent. Of course, that isn't all Simon is capable of. A strange skill he's picked up on is sleight of hand. He's never once performed as a stage magician, card shark, or anything of the sort, but despite that Simon has a knack for misdirection and tricks. He tends to use this talent to pocket seemingly mundane objects 'for later use.' Simon is built like a tank. He's big and bulky, and thus is pretty physically imposing. But he doesn't actually know how to fight. He can carry stuff, take a beating, and has pretty good stamina, but in an actual brawl despite all that bulk he's pretty much dead weight. A meat shield at best. When it comes to survival skills, Simon knows basic first-aid, and can cook exactly one meal. A sandwich. [b][color=7ea7d8]Appearance:[/color][/b] Simon is a bulky, muscular guy with an imposing frame that stretches his suit. He stands at about six feet tall, and weighs 172 lbs. While his upper body is garbed in fancy clothing, somewhere between a cowboy and a magician, Simon wears a pair of old, pale brown riding pants, and cowboy boots that have seen better days. Simon's jacket houses a great deal of pockets and pouches for him to store things in, furthering his unintentional stage magician appearance. [b][color=7ea7d8]Personality:[/color][/b] Simon's large, imposing frame is contrasted immensely by his personality. He's incredibly soft-spoken and timid, seemingly neurotic in his paranoia. He's so overly cautious that he's developed kleptomania, snatching useless trinkets and keeping them 'just in case' they ever become useful. His cowardice is so great, that despite being a former policeman, Simon's first reaction when he sees danger, or criminal activity is to ensure he's nowhere near it in order to avoid getting hurt. If his paranoid and timid nature weren't enough, Simon is also a strong believer in the concept of luck, making him terrified of things such as black cats, nervous around ladders, and strategically evasive, lest he step on a crack. He also carries around a rabbit's foot. While he is, quite frankly, a neurotic mess, Simon is also a very morally driven person. He treats everyone as kind as possible, provided they are kind to him. Simon has a very firm, stable voice and somehow has a calming presence despite never being calm himself. He's the type of person to give off a happy-sad vibe at all times. Giving watery half-smiles and attempting to get others to look on the bright side. Declaring "At least you aren't me." is his standard form of comfort, and there's not even a hint of sarcasm in it. When Simon gets frantic, he doesn't end up shouting, or getting angry. Instead his voice goes up an octave, and he begins talking fast and frantically, performing swift hand motions and in general losing his cool. Most strategy goes out the window the moment Simon gets this way, and he ends up stressing others out with his spastic attitude. [b][color=7ea7d8]Short Biography:[/color][/b] Simon was born and raised by a fairly poor family in Salt Lake City. He grew up surrounded by Mormons, as the city was, after all, created by them to be a sanctuary of sorts. Despite being born to a Mormon family, and being surrounded by like-minded people, Simon was never the religious type. The only thing he believed in was Lady Luck. Unfortunately for him, he seemed to have been born with bad luck. Tripping over rocks that he didn't notice, forgetting to tie his shoes, biting his cheek while eating, and rain falling the moment he went outside to play were only some of the things that happened to him nearly constantly. This shaped Simon's life going forward. His life goal was one he decided on early. He desired to be in an environment that did not require caution. Everything was too dangerous, and Simon needed to fix that. As a kid, this translated to a very simple concept. If he joined the police force, he would be able to keep the area safe. Despite being a nervous kid, Simon was determined in his youth. He grew up tough, working out whenever possible. When he reached adulthood, Simon began training for the force. He was eventually accepted in his early 20s, and was made a mounted officer due to his soft-spoken, timid nature making him better with the horses than most. Things spiraled from there. Simon found himself terrified of every single criminal, no matter how minor the crime. His deft shooting was enough to compensate for this whenever a criminal turned out to actually be violent, but his track record of letting criminals go was pretty bad. So bad, in fact, that Simon was given an ultimatum. If another crook escaped because he hesitated, he was out. As if fate itself decided to mock Simon, the next crook was a bandit on horseback. He came in, guns blazing, stole what he could, and rode out. Simon pursued, along with several other officers. The chase was long and grueling, taking them so far, that they ended up in the Sevier Desert. By this point the bandit was getting antsy, and everyone was exhausted. So he started shooting. Simon's fellow officers fell, and he kept riding. During this chase, neither party noticed that they had passed into some strange canyon. A legendary location known as the Devil's Palm. With their horses unable to take any more riding, Simon faced off with the bandit. Their confrontation ended in nearly an instant. The bandit with a slug through the stomach, and Simon with one through the shoulder. Simon attempted to leave, only to find himself horribly lost. He wandered for days, draining what little supplies he had. He eventually lost consciousness from dehydration, due to him giving the last of his water to his horse. If he had fallen off of his horse after losing consciousness, Simon would have died. But he didn't. For once in his life his luck wasn't rotten. His horse wandered off in one direction, and eventually left the palm. Simon woke up on his horse near a river, and from there, they made their way back home. Where Simon immediately quit the force. He ended up 'stealing' the horse, since she was a police horse, and not his. But they had been through a lot, and Simon didn't plan on leaving town without her. It was around this time Simon began hearing rumors of a race, with a massive monetary prize. He made his way to San Diego to compete in this race. Only to find out on his way there, that his near-death experience in the Palm must have brought something back with him. He was being 'haunted' by a metal spirit only he could see. And if that weren't enough, the spirit was an asshole. [b][color=7ea7d8]Equipment:[/color][/b] Simon keeps his trusty six-shooter with him at all times. He also has begun collecting random trinkets, which are currently as follows: Three metal spoons of different quality, a harmonica, three juggling balls, a knife, and a tinderbox. [hider=Horse Information] [b][color=7ea7d8]Name:[/color][/b] Cecilia [b][color=7ea7d8]Age:[/color][/b] 12 [b][color=7ea7d8]Gender:[/color][/b] Female [b][color=7ea7d8]Appearance:[/color][/b] [img]https://www.equinenow.com/content/american-quarter-horse.jpg[/img] [b][color=7ea7d8]Temperament:[/color][/b] Cecilia's temperament is her greatest quality. As a former Police Horse, she is nearly constantly calm and collected. Barely anything can spook this horse. The downside to this is that it takes a great bit of egging on to get her to start running at full speed. [b][color=7ea7d8]Notable Traits:[/color][/b] As a Quarter Horse, Cecilia can hold a lot more weight than most other racing horses, which is good, considering that Simon is a larger guy. Apparent after surviving the Devil's Palm is the fact that while Cecilia's specialty is short-distance bursts of speed, she is a horse with a surprising deal of endurance. Of course, that doesn't mean she's a long-distance horse. While she's got plenty of stamina, she isn't fast over long stretches of land, only able to produce short bursts of great speed. [/hider] [hr] [center][u][b][h2]Stand Information[/h2][/b][/u][/center] [b][color=7ea7d8]Stand Name:[/color][/b]「PERFORM THIS WAY」 [b][color=7ea7d8]Stand Appearance:[/color][/b] Perform This Way takes the form of a large wind-up toy, that were popularized a mere 10 years before 1890. Unlike standard wind up toys, Perform This Way is of roughly human size, and seems to float in place. The stand's arms have some degree of bend to them, but their legs are totally joint-less. Not that it matters much, given it floats. The stand has a large wind-up key on its' back. [img]https://cdn.discordapp.com/attachments/234101184233734144/648351377785094147/SC-MS393-large-1.png[/img] [b][color=7ea7d8]Abilities:[/color][/b] Perform This Way's ability is primarily a restriction. The stand is an automated type stand that will perform tasks requested of it, provided they are possible to accomplish given its' skill set, and specific. (Such as; attack the enemy hiding behind that rock formation, as opposed to 'attack the enemy' when their location is unknown.) The tasks must also not be given in absolutes. One cannot request Perform This Way to 'defeat the enemy stand user.' Because there is no guarantee Perform This Way will succeed. They have to instead phrase it as 'Attack the enemy stand user.' Or 'Defend me from the enemy stand.' What makes this stand both restrictive, is the fact that while the stand is highly durable, and significantly more versatile than most other stands due to its' nature as an automated stand that isn't restricted to a single trigger/function, the stand cannot activate until 'tasks' are performed for it. When a request is given, the stand will respond with a counter request. These requests are usually mundane tasks, or immature dares. Things like 'balance spinning plates on your head' or 'eat those worms.' When fulfilled, these requests will cause the stand's wind-up key to turn. The stand can be let loose at any time after the key starts turning, but the more tasks done/longer the task is done, the more time the stand has to act before the key stops turning. [b][color=7ea7d8]Statistics:[/color][/b] [img]https://cdn.discordapp.com/attachments/234101184233734144/648351287108435981/Perform_This_Way_Stats.png[/img] [/hider]