New posts, new intrigue, new penalties, new MECHANICS! Okay, so now that we're at the boss fight (yay) I've introduced a mechanic for fighting enemy aces. An enemy ace will engage in a one-on-one dogfight with any free pilot - first to 3 hits wins. How do you become a free pilot? Well... 1: Don't be tailed/ in combat when trying to jump in a duel. 2: Mission objectives must be met to start duels. But what if I'm felix carter and what to double team this ace boi >:P? You can but 1: You will take a penalty (heavy, depends on the ace blah blah). 2: If you miss the ace may flee the AO 3: Reputation penalties, unless you're going renegade like ME then go ahead boi. Benefits for winning an Ace Duel 1: Reputation increase, and squadron rep increase. 2: Could potentially change the story and unlock juicy lore nuggets (mmm) 3: Loot drop??? Failing a Duel - if for some reason you are shot down or back out of a duel that you started you may suffer some bad things :c 1: If you are shot down there is a possibility you may be killed, this depends on the Squadron and Ace as each value life, honor and dueling differently. That being said if you are known piece of poo you may not be given the sweet juicy mercy you sometimes ask for. 2: Reputation penalties, potential mission failure. 3: Story changing stuff (uh oh). There are 3 types of duels, available ones will be listed per mission in the zeroth post. [MANDATORY] - You must engage with this ace to progress the mission. [OPTIONAL] - Optional engagement, consider it the fries to the burger. [SPECIAL] - Engagements that are triggered by certain events, skill checks, enemy aces. These bring the biggest reward for it's risk, they are optional as well. They usually bring along big story elements, bad guys and egos that need to be checked. (Duels will also be responded to seperately in each IC post. E.G. 11th Devils, Duels, AWACS sections.)