[center][img] https://i.imgur.com/BGcBj0e.jpg?1 [/img] [img]https://fontmeme.com/permalink/181222/4cbd7c4b907e3b2d4b54c461a024d745.png [/img] [hr] [h3]Health: [color=ed1c24]2600/2600[/color] Mana: [color=00aeef]1500/1800[/color] [color=orange]Renn: [/color]3,755[/h3] [hider=Stats] [u][color=00EE00]Health[/color]:[/u] 26 [u][color=00EE00]Mana[/color]:[/u] 18 [u][color=00EE00]Strength[/color]:[/u] 20 [u][color=00EE00]Agility[/color]:[/u] 82 + 5 [Cutthroat Gauntlets] + 5 [Ranger’s Quiver] + +5 [Leather Armor (Mythic)] [u][color=00EE00]Intelligence[/color]:[/u] 10 [u][color=00EE00]Stamina[/color]:[/u] 20 [/hider][/center] [hider=Skills] [color=00EE00]Archery[/color]: 71 [color=00EE00]Acrobatics[/color]: 13 [color=00EE00]Tracking[/color]: 15 [color=00EE00]Hiding[/color]: 15 [color=00EE00]Light Step[/color]: 20 [color=00EE00]Beautifying[/color]: 20 [/hider] [hider=Equipment] Ivory Bow (Rare / Named) [sub]- A pure white bow carved from a single piece of ivory. This item does not require repairing and will count as indestructible. Target's hit by this weapon will take additional 50% damage from Spells for the next few seconds.[/sub] Fancy Clothes (Common) Leather Armor (Mythic) [sub]5% Agility Reduction - +5 AGI, 3% Accuracy, 3% Fire Resistance – 8U / 12P / 15B / 5C [/sub] Cutthroat’s Gloves (Uncommon) [sub]+5 Agility[/sub] Sharpshooter’s Hat (Uncommon) [sub]Small increase in ranged weapon accuracy[/sub] Ranger’s Quiver (Uncommon) [sub]Holds 100 arrows – +5 Agility[/sub] Arrows (Common) [sub]99 arrows – Within the Ranger’s Quiver[/sub] Ring of Protection (Uncommon) [sub]+1% to all items' reductions[/sub] Jewelry (Common) Raincoat (Common) [sub]Soaked Debuff Reduced[/sub] Boots of Travel (Uncommon) [sub]x2 walking speed[/sub] [color=silver]Consumables[/color]: Blue Potions x1 [sub]Restores 15% of Maximum MP.[/sub] Diluted Agility Potion x3 [sub]AGI+5% for 1 day. Only 1 potion may affect a player at any time. Drinking a second potion replaces the first one.[/sub] [/hider] [hider=Actions & Passives] [u]Evade Missile (5/Universal)[/u] [sub]User evade incoming range attacks. +20% Evasion (Projectile) chance. 100 MP. Action Cost: 3 – Cool Down: 30 seconds[/sub] [u]Quick Reflexes (5/Universal)[/u] [sub]User gains +10 Agility for a while. Can only be used once a day. 200 MP. Action Cost: 3 – Cool Down: 1 Day[/sub] [u]Meditate (5/Universal)[/u] [sub]User focuses for few a minutes, recovering either 200 HP or 200 MP. 0 MP. Action Cost: 2 – Cool Down: 3 Minutes[/sub] [u]Power Shot (1/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals medium piercing damage. Can only be casted if the user has a loaded bow. 100 MP. Action Cost: 4 – Cool Down: 30 seconds[/sub] [u]Kick Back (1/Archer)[/u] [sub]User immediately kicks target to push themselves back, creating large distance. Does not move the target. 50 MP. Action Cost: 3 – Cool down: 30 Seconds [/sub] [u]Greater Power Shot (10/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals high piercing damage. Can only be casted if the user has a loaded bow. 300 MP. Action Cost: 4 – Cool down: 1 Minute [/sub] [hr] [color=00EE00]Passives:[/color] [u]Focus (1/Archer)[/u] [sub]User may spend a moment to aim, gaining 5% to hit. Passive.[/sub] [u]Bounty (1/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Passive[/sub] [u]Confidence (10/Archer)[/u] [sub]User gains +10 Bow Wielding Skill for a few minutes after successfully hitting and damaging a target with a normal attack. Passive.[/sub] [u]Greater Bounty (5/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive.[/sub] [u]Grand Bounty (10/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/sub] [u]Experienced Hunter (5/Archer)[/u] [sub]User gains +D50 EXP if they finished off at least one target by firing an arrow. Passive.[/sub] [/hider] [hr] Holly had other thoughts in terms of what is going on, which Ceci should seriously stop being so reckless. She didn’t want to put away her weapon nor arrow she back into her quiver. Her father constantly told her to be prepared for anything it was definitely great advice. Then a shock to her system, when she heard about more chittering coming from more Chitters. It was a bit terrifying when she saw the Chitters going after Cecilia, since they took their surprise round at her. However, Ceci gracefully dodging and fighting the Chitter’s off it made her smile at her amazing moves. Ceci basically knocked over most of them to the prone status, which was great. Especially for River, anyways since he enjoys stationary targets with his magic attacks. She shaken her head for a bit because Ceci and River’s excellently timed attacks were great. It was definitely a great thing she’s apart of this guild, everyone works so well together. She moved her Ivory Bow to a more offensive stance, which she started to pull back on the bow for an extra six seconds while holding onto the arrow. It’s mostly because she was keeping an eye on the chain lightning arching throughout the Chitters and released her bow from what she was doing directly at the Fourth Chitter. She was hopeful she was going to finish off the chitter since it was injured, while she was keeping an eye on her mana since it did go down to 1,500 after using her Greater Power Shot on the creature.