[@Sigma] (Posted for feedback). [hider=The Adjudicators WIP] [center] [url=https://fontmeme.com/fonts/new-type-font/][img]https://fontmeme.com/permalink/191028/df1c5efab6d229795c479143944e2450.png[/img][/url] [/center] [center][img]https://pixfeeds.com/images/22/538768/1200-527582849-golden-libra-zodiac-sign.jpg[/img][sub][i]Minus the extra symbols, only the scales and background.[/I][/sub][/center] [u]Affiliation[/u] Neutral/Unaffiliated. [u]The Oath[/u] The oath for the Adjudicators is as follows: [I]"An Adjudicator may not use his or her power on another being save for in self defense or where it becomes legally necessary to do so in order to fulfill the conditions of a case and to facilitate open communication between our people and others."[/I] Should an Adjudicator break this vow, they shall be hunted down by a squad of Enforcers and taken back to Iuris for trial. Once it has been confirmed that the person in question has violated the oath and a consensus has been reached, the Arbiters will activate the N.P.N-Neural Pathway Nullifier-causing the brain of the accused to melt into a liquid soup, killing them. [u]Leadership[/u] [b]The Arbiters[/b] - A council of twenty Aelon who preside over all matters pertaining to the organization as a whole. They rarely, if ever, speak audibly preferring to use telepathy for most of their conversations, which often gives them an air of general disregard and disdain towards those they involve themselves with. [u]Military/Civilian Assets[/u] [hider=Praetorin Gunship - MILITARY ASSET] A spiny, almost insect-like craft, praetorin gunships make up the bulk of the Adjudicators small fleet and are most often used in capture or rescue missions as their small size-medium when compared to most strike craft and tiny when compared to regular ships-and accompanying armament of directed energy weapons makes them the perfect craft for hunting lone targets. On the flip side however, it also makes them rather weak to much larger warships, as they have no shielding to speak of and must rely on hull strength alone. In regards to power, all gunships have since been converted to work with their antimatter drives, a significant upgrade over the chemical engines the Aelon originally used. [sub][I]Link to ship image. It's image 10 out of 17: https://www.cgtrader.com/3d-models/space/spaceship/spaceshipsconstructor-7[/i][/sub] [/hider] [hider=Aegis Armor - MILITARY ASSET] [center] [img]http://pre11.deviantart.net/657e/th/pre/i/2014/016/e/2/bio_armour_render_by_mauri2012-d72dtpg.jpg[/img] The standard equipment used by all Enforcers within the organization, Aegis armor while organic in appearance, is actually quite advanced technology wise and has several advanced built-in modules such as a night vision mode for low light tracking, a footprint identifier, a basic life support system to keep its wearer alive for a maximum of three days should they run out of supplies, and is made from a kinetically reactive material that hardens when being fired upon. While quite efficient in both design and function, the armor does have one major flaw, that being the material itself. While reinforced with several sensors to make its impact detection and recovery times more accurate, sustained fire on vital parts of the suit such as the joints, arms, legs, or head will overload the sensors in those areas, rendering them unmovable and the wearer helpless. In addition to this major flaw, the suit has a minor one in the form of being powered by relatively traditional electronics due to reverse engineering of human technology when contact was first made between the two races, rendering it vulnerable to electromagnetic pulses. [/center] [/hider] [hider=Neural Pathway Nullifier (N.P.N) - MILITARY ASSET] [/hider] [hider=Antimatter Drive - MILITARY/CIVILIAN ASSET] [/hider] [u]History[/u] [u]Characters[/u] [b]Arbiter Zin Evetis[/b] - A rather amicable fellow despite his occupations strict adherence to impartiality and objectivistic interaction, Zin Evatis is a relatively new addition to the Arbiters ranks. Despite this newness, however, he has proven himself adept at dealing with the other races and humanity in general, which helps make his somewhat unprofessional demeanor more tolerable in the eyes of his peers. [u]Budget[/u] Enough to maintain a medium sized facility on the planet Iuris in addition to a small fleet of gunships, not to mention cover food costs for those Aelon who stay on their home world rather than go abroad amongst the stars to handle cases and disputes. [u]Member Species[/u] [url=https://img00.deviantart.net/44d9/i/2012/260/5/4/sentinel_x1_by_bloodsell-d5f2ze8.jpg][b]Aelon[/b][/url] - A species of humanoid aliens with the same lifespan-approximately-as your average human, the Aelon are tall, around six feet, lithe creatures with skin of many different shades, three eyes, the third of which is located directly at the center of their forehead, two internal auditory organs on either side of their head, near where the temples of a normal human would be, a slit like mouth with rows of teeth designed for tearing through flesh despite their recent switch to a more omnivorous diet, two nasal passages located at the center of their faces, and varying degrees of psionic power who evolved from a species of quadruped amphibians that once ruled the lands and seas of Iuris. In regards to clothing Aelon generally wear attire that is wholly organic in appearance. Even their ships and buildings look the same way despite the fact none of them are actually alive, sapient, or sentient. [u]Primary Ranks[/u] [sub][I]A note on ranks, they work on a three strike system. Should a member get three strikes against them, they will be expelled. If they get a strike, but have some left, they are simply ranked downwards back to what they were before for further training. Does not apply to the Arbiters. As stated previously, should a member willfully break the oath, they will face summary execution.[/I][/sub] [b]Neophyte[/b] - A newly initiated Adjudicator, these are often the weakest members of the order in terms of both psionics and skill. As such, they are not allowed to leave Iuris until reaching the rank of Adept. [b]Adept[/b] - One rank above Neophytes, adepts are far more skilled than their newly initiated brethren in both psionics and investigations, yet are still considered green enough to warrant further training out in the field under the supervision of a Senior Adjudicator. This training typically has the adept in question work their way up to one major case, where they either succeed and attain the rank of Adjudicator or fail and face demotion or even exile from the organization. [b]Adjudicator[/b] - The last rank before that of Arbiter, and the organizations namesake, Adjudicators are those adepts who have proven themselves worthy of both the title and the responsibilities that go along with it. They are the ones most often seen on other planets handling various cases brought to them by clients all while clad in the traditional garb worn by the ancient magistrates of Iuris, which consists of a floor-length hooded charcoal robe with gold embroidery, purple highlights, and their orders symbol emblazoned in red on its back worn over regular clothing or a bodysuit. There is also a sub rank of sorts to this, that being Senior Adjudicator, which is reserved for those members who have served for a period of five years or more. Aelon who have achieved this rank are the ones usually called upon to train new adepts. [b]Arbiter[/b] - The highest rank within the Adjudicators, Arbiters are those Senior Adjudicators who have retired from active service and been elected by their superiors to fill an empty seat, or seats, in the council left behind by members who are no longer able to serve in one capacity or another. The selection and initiation process takes into account the seniors past performance in addition to their current mental and emotional state to ensure the most optimal choice is made. [u]Secondary Ranks[/u] [b]Enforcers[/b] - Another position more physically inclined adepts can specialize in, Enforcers act as the elite defense force of the organization. Although they spend most of their time honing their telekinetic combat skills on Iuris, Enforcers are sent out on occasion to hunt down rogue clients who have decided to run rather than appear when summoned, rescue Adjudicators who've been captured by hostile forces, or-even more rarely-track and capture those members of the organization that have gone rogue themselves and broken the oath. The only drawback to this rank, however, is the complete lack of psionic deftness its members have, as their training is geared towards offensive and defensive uses of psionic power more than anything else, meaning most successful applicants often find themselves at a loss when it comes to delicately examining the thoughts of another. It should be noted, however, that Enforcers do retain the ability to communicate telepathically, albeit at much shorter ranges than the average Aelon, hence the reason many if not all Enforcers travel in closely grouped squads while out on missions for optimum efficiency.[/hider]