I have yet to actually achieve a victory, but the storytelling inspired by the RNG is so awesome. I was playing Lantern and seeking knowledge, and although I was new to the game I was doing quite well all things considered. I had heard that the initial detective you get is the easiest to deal with, and that as long as he remains on the board newer and more dangerous ones will generally not appear, so I left him for quite a long time just sort of doing his thing. He would occasionally produce tentative evidence against my society and person, but rarely would it last for more than a few seconds against the power of Moth and Unreason - and even when it did, it usually just expired. I was managing notoriety quite well you see, even if I was a Painter. But eventually I have enough of him. I figure that I would rather he be an ally than an enemy, especially as my Moths do sometimes get injured burning evidence, and there’s just too much notoriety to keep burying it in paintings eventually - so I go and speak to him with my highest rated piece of Lantern lore, hoping to convince him that my way of doing things, [i]my society alone[/i] and not his fetid institution, can be trusted with this knowledge and this power, for the betterment of all mankind. I didn’t expect him to spit in my face and tell me that I’m exactly the reason he does his job. He gains the Grim aspect. My character dislikes this turn of events intensely. I speak to him again, and tell him of the despair that awaits him without the guidance of the Watchman, in whose steps we follow. Using the despair card, to which grim Detectives are meant to be vulnerable, fails too. He reports that the grim realities of the world are why he will be a light to people in his own right, and he becomes an idealist too. I subsequently dispense with these charades and send my Disciple Victor to kill him. Twice Victor fails, and on the second time he becomes Tenacious and highly resistant to Edge. In fear my actions become rash, despite having made it to the final step of ascension. I summon a Hint and send it after him. The result is that he survives and becomes a Mystic. This no name, no rep, no talent nobody just became statistically one of the biggest threats in the game - and the worst thing? In my panic I had forgotten all about controlling notoriety, but had still been producing paintings to meet my living costs. I fail to notice as he’s grabbed by the season card, and produced damning evidence of my activities. I am tried and imprisoned in a most permanent way. But the best thing is that in my next play through, I simply played as *him*. I read the file on my old character, who I imagined sitting in his cell and smiling softly as the Great Work continued, and I began on an entirely new journey. Gosh damn I love this game.