[quote=@Hyperdrive] [@Willy Vereb] Talked with [@Sigma] about the Jump Gate camping. There's an Eden Accord that prohibits the laying of mines directly at the gate's close proximity, as well as for turrets. Weaponizing or Disruption of Jump Gates is prohibited, lest they want to incur the wrath of the combined power of accord abiding nations. There's also a reason that gates won't function correctly if there's an object in the immediate vicinity of the exit point. Possibly your pitch with the radiation burst can tie up with that as well, let's just wait for Sigma's approval. [/quote]I think the radiation burst idea can be toned down if needed but the fact it's there means locking down gates is far from simple. If we add that it's prohibited to do so adds some extra layers. For two reasons. 1.) It might be prohibited because it could accidentally damage the gate itself, a very reasonable concern. 2.) Even if it can win a fight there might be some methods a determined attacker can use to still breach through if somebody wants to "gate-camp" still. So this could work to prevent scummy tactics and keep the game entertaining.