[b]Name:[/b] Cellinli Lienfeld (Nicknamed Lin) [b]Age:[/b] 22 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Appearance:[/b] [hider=Like this][img]http://media-cache-ec0.pinimg.com/236x/b7/ff/21/b7ff21ef6d86eac9c9c4cda1bb609184.jpg[/img][/hider] [b]Personality:[/b] She's normally kind hearted, playful, and goofy but is a little bit on the weird and social awkward side, having a fear of men as one of her most notable quirks. She knows it's irrational but that doesn't help her out much. If in too close of a proximity to one she will start to clam up, fidget around, and sweat nervously. If she does try to speak it will make her appear like a stammering imbecile. Her symptoms can appear when simply thinking about men, although not as bad as actually being with one unless it's a nightmare. She'll try to politely excuse herself and leave if possible, but if she can focus on what she's doing then she can possibly limit the symptoms to a minimum, especially if in a serious situation that demands her full attention at resolving. At that point she can lose sight of man or woman and just let loose with what needs to be done. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] She's very agile and flexible to contortionist levels. She can keep up with Olympic runners without needing to strain herself or train. Her strength and endurance do have enhancements beyond what a normal human woman could accomplish, but she would have to struggle mightily to beat Olympic weightlifters. She mostly relies on skill and technique to overpower rather then brute strength. Her reactions are swift, her senses at healthy levels. [b]Weapon Training-[/b] She has put almost all of her weapon training focus on her primary weapon (mentioned in equipment). She hasn't done much intense training with it, but she is very familiar with it and it's clear she has used it often. [b][u]Powers[/u][/b] She has powers over air at a short range, able to compress it into small volumes as a cushion of air and move it around or have it expand outward like a sonic boom. These two moves go hand to hand. The compressions and expansions look just like air bubbles and, well, popping air bubbles. [b]Compression-[/b] The cushion of air that she can compress is able to support objects, stopping objects from going through them until there is too much pressure and it pops. As an example of the capabilities of her compression, it can support her body weight after a charge time of three seconds and occupy enough space to fit snuggly in the ball of her foot. Much more weight and the ball would collapse underneath her. At this normal point she could only float around at 5 miles an hour. She can use this for other applications such as shoving away objects without having to physically touch them, which is handy because it includes things like fire. Cushions of air are great insulators, so she can survive in extreme hot and cold environments by surrounding herself in it. Rather then form a cushion on the ball of her feet as per the example, if she has time to prepare for it she instead surround her primary weapon in it (found under equipment), and skate around to go much faster, reaching speeds of 60 miles per hour. [b]Expansion-[/b]To make the expansion work she must first go through the charge time of the compressions, and to make it large enough to be dangerous she must make the air cushion very large and obvious to her opponent, about the size of a basketball. That could cause injury from the psi but not death. To kill it would have to be about twice as big, which is about how big she can make it before it becomes too unstable for her to control. She can make the compressions really small to form it quick enough so that they pop in rapid succession to sound like a firework show, although this is relatively harmless and is more like a distraction or a fun trick to play around with. [b][u]Weaknesses[/u][/b] *Her range is limited to around 8 feet before she looses control over all but the smallest of compressions, thus making her offensive power past that range miniscule unless she could manage a direct hit into their eye with an expansion. Even then it wouldn't cause serious harm but could still cause them to reflexively shut their eye and have blurred vision for around 10 seconds. [b][u]Equipment[/u][/b] [b]Weapons:[/b] [b]Cresenblade-[/b] Her primary weapon. It's actually a dual weapon that can attach together into a form of a complete circle, or separate into two half circles. The handle goes from one edge of the semicircle to the other, going across the middle of the circle when put together. There's a hinge on both edges of the semicircle that allows the handle to cave in to run alongside the back of the blade. She can then use the small handle extending outward where the two halves meet up on either side, but if in this configuration it's mainly just for storage; she can attach the halves to both sides of her belt, clicking them together around her like a hula-hoop. [b]Hunting Dagger-[/b] Attached to her left boot, this is not commonly used for combat but could be handy in an emergency. It's only made out of around half a foot or iron. [b]Armor:[/b] [b]Boots-[/b] Her boots are leather but are iron on the sole and slightly up the rest of the foot. There's a latch on the heel that can attach to a latch on the inside of the Cresenblade (in it's half circle form) to allow to her wear it like a pair of skates without worrying about flying off. [b][u]Bio[/u][/b] (Still to come)