[hider=Dannie Rae] [center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmZmZi5SR0Z1Ym1sbElGSmhaU0JEZW1GcWEyOTNjMnRwLjAAAAAAAAAA/vtks-seven.regular.png[/img][/center] [center][hider=Appearance][img]https://i.pinimg.com/564x/1d/13/d6/1d13d626493f152c35559d42f763186a.jpg[/img][/hider] [h2][b]Too Angry to Die[/b][/h2] [/center] [h3][center][i][url=https://www.youtube.com/watch?v=aUDDP9RR_VU&list=PLnkuP1x6Gdjc3dIwvgcCdVlZexJqlQmik&index=3]"The Devil's gonna set me free"[/url][/i][/center][/h3] [h2][center]25║Mekon Movement║Venusian║Female[/center][/h2][h3] [b]Physical Appearance [/b][/h3] She has only a few inches of yellow blonde hair she'll occasionally shave completely bald when it starts irritating her. Her remaining eye is startlingly blue and bright and stands out against a caucasian complexion covered in gnarled scars. The scars are mostly clustered on her right side and continue down to a pair of nubs where her legs used to be. Her arms and upper body are strong. Just because she's missing her legs that's no excuse to not be fit. It also provides her main source of locomotion with her manual, folding wheelchair she's never seen without if she's not piloting. Her hands are calloused from work and her knuckles scarred from more fights than one would ever expect a double amputee to get into. She usually wears tank tops and shorts purely for the ease of putting them on and all of her clothes are covered in grease stains of varying color and age as well as tears and most are faded from being improperly washed. She often smells of machine grease, sweat, and tobacco and has the looks to match. There's often a lit cigarette perched between her lips. [h3][b]Personality Traits: [/b][/h3] Opinionated Eager Dauntless Rowdy Devil-May-Care Combative Short Tempered Ruthless [h3][b]Biography:[/b][/h3] Dannie was born the oldest of three to a dirt poor Venusian family who struggled every day to make ends meet under the thumb of Martian deuterium barons. At the tender age of 12, she got a job as an assistant wrench jockey to a maintenance worker to help support her two younger brothers. She routinely worked 60 hour weeks of hard manual labor and made just enough money to pay for her own food. Still, this was a great boon and her parents were immensely grateful for the extra money. With Dannie's income added to the meager pile, the family had enough to save money for the first time in years. Everything went well for a few years until the accident. One of her fellow workers had complained about weird spikes in his mobile worker's reactor readings but there were quotas to make and deadlines to meet so he had to just keep going. What other choice was there? The result was a critical and sudden meltdown that caused his cobbled together suit to detonate and kill everyone in the immediate vicinity save Dannie. Though outside of the liquifying blast of heat from the overloaded reactor, she was still well within range of the shrapnel. A storm of metal shards would rend her flesh and pulverize her legs. A chunk of plastisteel about the size of a house cat embedded itself in her side, going straight through her colon. Somehow, she was alive when paramedics arrived on the scene, but she wasn't out of the woods yet. She spent the next 2 weeks battling septic shock strong enough to kill a horse while doctors worked to put her intestines back together. She didn't know it yet, but she would never again experience a waking moment without pain. It took months of recovery before she was as healed as she'd ever be. She didn't even need her colonoscopy bag anymore. That being said, times were harder than ever and not just because she couldn't walk. Her family was in very dire straits between Dannie's medical bills and the sudden lack of her income had put them deep in a nigh inescapable pit of debt. One day, her former supervisor came to her with an offer from an old friend of his. The job involved signing up with pirates, but it was no surprise when she pounced on the offer anyway. Her parents objected and she got in a screaming match with her father. He told her she must've lost her brain along with her legs if she thought it was a good idea to sign up with pirates. She called him a coward and told him she was more a man than him because she was willing to do whatever it takes. He told her if she rolled out that to never come back. That was 10 years ago and she's never spoken to him or her mother since. Captain Everest, leader of the Void Dogs, offered to train Dannie in his craft and pay her better than any job she could've gotten back home even with both legs. In exchange, she would work for him for no less than 10 years. She agreed without hesitation, but soon found out that "training" apparently meant brutality and constant exertion. Everest was one of the first pirates to realize the potential of weaponizing mobile workers and Dannie became one of the first mobile suit pilots in history. The next ten years were a hurricane of blood, fury, glory, and debauchery. Dannie learned quickly from her and her crewmates' exploits against Martian cargo ships. She saw what worked and what didn't and incorporated this into her technique and hardware. There was some informal education, but she taught herself most everything she knows about repairing and using mobile suits. Unfortunately, the power of mobile suits became intoxicating to her. When she was hooked up to her metal titan, she could lift thousands of pounds with ease and use weapons too large even for a Refined Martian to wield. She could even walk again. Dannie soon became addicted to the power and the violence that came with it. She relished the chance to exact revenge on Mars on her people. Everything that had gone wrong in her life could be traced back to the monarchy. She'd lost friends and her legs to an accident caused by their greed. If it weren't for them, she might even still have her family. She experiences excruciating pain every day because of the Martians. It was only fair, then, for her to collect what was owed in blood and cold, hard cash. She never shied away from brutality and often took pleasure in killing anyone who stood between her and a good haul. She experienced prosperity as a pirate. Her pain would never truly go away, but drugs, booze, and sharing her bed would give her the occasional break. For the first time she had money to spend frivolously and she rarely experienced boredom for more than a few days at a time. All of that came to a screeching halt when she stopped to look around. The Zern Empire had finally developed a counter to the pirate's mobile suits and they began slaughtering pirates left and right. Dannie saw what was happening and was relieved when he contract finally ran out. She felt she deserved to take her mobile suit with her considering she'd maintained it and made all the modifications to it over the years. Everest disagreed and so she challenged him to a pistol duel for the right to her mobile suit. He agreed, thinking he'd win easily over a cripple who rarely even used gun not attached to a robot suit. He didn't account for her will to live and that proved to be a lethal mistake. They drew in a shipyard on an unregistered asteroid and he put 2 shots in her chest while she put 4 in his gut. He collapsed and bleed out on the spot while she lived to wheel herself away and pay a barely qualified doctor to fix her up with her former captain's credit chip. A brush with death closer than usual combined with her life being upended once more had a drastic effect on the pirate. She had an epiphany laying on the ratty bed staring up at a crooked ceiling fan. Her whole life she'd been selfish. She'd only cared about herself and her own debts but Mars owed millions of people just as much as her, some even more. How could she have been so blind to let them get away with that? She left that "hospital" the next morning, gathered up everything she owned (all 3 shirts, some underwear, a pair of pants, her tools, a powder pistol, and that all important chip on her shoulder) and set off to find out how to join up with those Mekon Movement folks. [h3][b]Skills and Abilities[/b][/h3] [i]Bellator In Machina[/i] Though not even 30, she's been piloting mobile suits since before most people would normally experience awkward after prom sex everyone involved pretends they enjoyed. She came by every lesson in piloting honestly and paid for them in blood, sweat, and tears. Dannie doesn't just pilot her mobile suit, she [i]becomes[/i] the suit. [i]Didn't Even Feel It[/i] Considering she experiences excruciating pain every waking minute, a little bit more isn't that bad by comparison. Her pain tolerance is exceptionally, worryingly high. [i]Murder Mechanic[/i] Dannie knows her mobile suit on a level most people don't even know there own bodies. She might know what to do about a cargo ship's failing engine, but she knows exactly how to repair any mishap with a mobile suit be it a simple dent or an attempted smiting by the Almighty. [i]Working Songbird[/i] Spend a few years around Venusian working class men and you'll learn how to sing the blues whether you want to or not. She only got better as she brought what songs she knew to other Venusian crew members and they swapped lyrics. After nearly a decade, she picked up some guitar skills but her voice and knowledge of old Venusian work songs is where she really shines. She knows dozens of work songs and space shanties by heart. [i]Low Life[/i] Her experience working for and with pirates, smugglers, murderers, thieves, and the like means she knows how to talk to that crowd. She can find out things the average Joe would never get that huddled group of shady characters in the corner of the bar to open up about. [h3][b]Personal Items and Equipment[/b][/h3] Only things of note are her multitool, her lucky six shooter, her miniature butane lighter, and a guitar [h3][b]Strengths and Weaknesses[/b][/h3] [b][i]Strengths[/i][/b] Experienced Focused Tenacious Unyielding Team Player [b][i]Weakness[/i][/b] Lacks Tact Prone to Outbursts Easily Provoked [h3][b]Chosen Mobile Weapon[/b][/h3] ZIMS-01 "Recompense" [/hider] [hider=ZIMS-01 Recompense] [Center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmZmZmZmZi5Va1ZEVDAxUVJVNVRSUSwsLjAA/acid-label.regular.png[/img][/Center] [center][h1]1st Generation Custom Mobile Suit[/h1][/center] [center][h2]Unique || Dannie Rae Czajkowski[/h2][/center] [color=B22222][h2][u][b]Unit Appearance[/b][/u][/h2][/color] In a word, beastly. Recompense is a monstrously heavy suit no ifs, ands, or buts and resembles a humanoid tank. Thick plating abounds and agility was clearly a secondary consideration in this design. It doesn’t look particularly aesthetic with its sloped armor and bulky design, but every last piece of hardware has a purpose and a reason for its appearance from the janky armor to the massive torso. The head has a rounded profile with the likeness of a cackling devil emblazoned across the front much in the style of airplane nose art common on Old Earth fighter craft. The general paint job for the rest of the mobile suit is blood red with black accents and trim. [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Accommodation:[/b] Upper Torso, Pilot Only [b]Dimensions:[/b] 20 meters [b]Powerplant:[/b] High-Output Wilberforce Reactor [b]Equipment and Design Features:[/b] [color=F0E68C][u][b]•Franken Reactor[/b][/u][/color] A suit this dense needs an immensely powerful reactor to match and standard designs just didn’t cut it. In response, Dannie cobbled together 6 small-output reactors into one enormous monstrosity capable of powering Recompense without drop off. Plundering Martian fleets provided ample materials for Dannie to assemble this affront to engineering and others like it attached to her mobile suit. [color=F0E68C][u][b]•Hyper Reactive Joints[/b][/u][/color] All kinds of fun things can be done when you have a Franken Reactor to work with. These specially engineered joints have replaced the standard Redcoat variety and are able to take full advantage of the ludicrous power output of Recompense’s unorthodox reactor. This mobile suit might not but agile, but it is frighteningly quick for something of its bulk thanks to these joints; like a hippo with the same omnicidal rage that defines the species, but made of metal. [color=F0E68C][u][b]•Sloped Armor[/b][/u][/color] It may be ugly as sin, but it works. This angled armor is designed to simply redirect incoming fire rather than trying to stop them. It can’t reflect shots back at enemies, it just convinces those shots to go somewhere else. This armor shines against solid projectiles, even MAG weapons, but energy weapons largely bypass this advantage. [color=F0E68C][u][b]•Rush Down System[/b][/u][/color] Tired of all those mobile suits with their fancy smart guns? Hate taking so much damage before you can get in close? Then we have a product for you! Slap this set of jury rigged thrusters onto your mobile suit and wire them all up to a big red button in the cockpit. Just one press and you’ll close those pesky gaps in seconds! But whatever you do, don’t forget to service those all important inertia dampeners or you might end up with you eyeballs dangling behind your brain stem. [color=F0E68C][u][b]•Orienting Thrusters[/b][/u][/color] Dannie is used to fighting in 0G environments and knows how easily a large mass can get flipped around. This can be a death sentence against more agile mobile suits. In response, she installed a network of fine tuned thrusters across the surface of Recompense that allow it quickly orient itself and keep its front toward the enemy. It works to a certain degree in atmosphere but becomes useless on the ground. [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Handheld Armaments[/u][/b][/h3] [color=F0E68C][u][b]•Shock Spear "Lightning Rod"[/b][/u][/color] This weapon consists of the guts from an untold number of MAG weapon mounted to an 18 meter pole of litan hardwired into Recompense's reactor. On a bad day this weapon produces bolts of electricity in the 4-5 gigawatt range. Of course these are undirected and the feature is best used as an enhancement to the spear. This sort of power is enough to liquefy metal and scramble even the hardest of mobile suit systems. There is a catch, however. The weapon is surprisingly fragile and is prone to bending if used as a bludgeon or stuck anywhere along the shaft. In addition, if the power cable is severed, it becomes little more than a pointed metal rod. [color=F0E68C][u][b]•Nanocarbon Chainsword “The Maw”[/b][/u][/color] The result of a kinky night between a broadsword and a chainsaw. This Jigsaw wet dream was originally intended for tearing apart ship hulls and processing wreckage for scrap, but it also makes short work of mobile suits. The Maw features twin chains that alternate their 0.5 meter long nanocarbon teeth which are designed to hook into, then tear chunks out of anything the weapon touches at very high speed. Even glancing blows tear right through armor and leave extensive damage. [color=F0E68C][u][b]•Layered Shield[/b][/u][/color] This sturdy little number replies on asymmetric layers of varying density and composition to make a shield that can stop most any conventional weapon either ranged or melee. The outermost layer is composed entirely of litan and features the same sloped armor design as the rest of the suit giving it the appearance of poorly rendered digital terrain. Below this layer are dozens more layers of verogel, plastisteel, and litan haphazardly sandwiched together to create the answer to an unstoppable force. The shield is roughly 9 meters in diameter and easily covers the entire torso and head if the suit hunches just a bit. [h3][b][u]Fixed Armaments[/u][/b][/h3] [color=F0E68C][u][b]•Electromagnet Bolas[/b][/u][/color] What’s easier to hit than an 18 meter tall robot? An 18 meter tall robot with one arm tied behind its back. These weapons are small, but can cripple even the mightiest of mobile suits and armors if applied correctly. Each consists of a pair of extremely powerful electromagnets connected by a few meters of nanocarbon cord. Once launched, the magnets’ self contained power supplies activate and change the moderately strong magnets into forces of nature that can only be removed by disabling the power supply. The most common use of these weapons is to pin an enemy mobile suit’s limbs, typically the arms, drastically reducing the combat capability of that unit. No more than 4 can be carried per battle and are stored in a panel on the back. [color=F0E68C][u][b]•Mounted Shotgun Revolver "The Executioner"[/b][/u][/color] Small but mighty. It may have the range of a toddler throwing his toys but it was designed to be used very, very intimately. The idea of this weapon was to simply place it right up against an enemy cockpit and empty all 4 shells full of armor-piercing flechettes directly into that smug prick's face. A quick and dirty execution. It's mounted on the underside of the left forearm and extends out when in use and carries 1 spare cylinder for a total of 2 salvos. [color=F0E68C][u][b]•Thermite Rocket Pod[/b][/u][/color] A shoulder mounted rocket pod that fires unguided, squash head projectiles. In practice, these warheads smash into a target and splash white hot thermite all over some poor bastard. Every rocket is filled to bursting with high density thermite charges that have almost no chance of actually disabling an enemy mobile suit, but go a long way to soften up the outer layers of armor and expose the squishy bits behind them. Recompense can equip 9 rockets at a time. [color=F0E68C][u][b]•Harpoon Barrage[/b][/u][/color] Get over here! A system of 6 linked harpoon guns rigged up to heavy duty winches that deploy from the right forearm meant to ensnare enemy mobile suits. It works equally well in preventing enemy units from fleeing or reeling in a pesky ranged fighter. All working together, the 6 harpoons can tow an entire mobile suit rather quickly and allow Recompense to outright eliminate distance. The system is meant to be reusable but each launcher has 1 extra, emergency harpoon in the event of line breakage. [h3][b][u]Strengths and Weaknesses[/u][/b][/h3] [b][i]Strengths[/i][/b] Recompense is a walking fortress capable of shrugging of an entire barrage of fire with only scratches and chipped paint. Its shield and sloped armor allow it to wade through countless rounds as it rushes down its foes for quick, brutal kills. What it lacks in ranged attacks it makes up for with melee supremacy and overwhelming speed. On top of this, its menagerie of fixed weaponry and equipment keep ranged opponents on their toes. Almost nothing gets away from Recompense without a scratch. [b][i]Weaknesses[/i][/b] Though it may be lightning quick moving in a straight line or swinging a weapon, its lateral agility is abysmal both in atmosphere or 0G. The orienting thrusters help, but they're only strong enough to rotate the suit. Its second major weakness is the inability to inflict true ranged damage. Though it has plenty of gadgets to hinder opponents, dealing real damage can only be done within 20 meters. [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] Originally stolen from shipboard security after she learned to pilot on repurposed mobile worker units. She learned over the years what worked and what didn't. Many of the design choices were made with the idea of fighting in 0G and or in close quarters aboard cargo holds. Hence why she favors melee weapons such as The Maw One of her first modifications was to improve the unit's survivability with angled armor made from scrap she picked out of wreckages. as the years went by, she was able to replace all of the plates with higher quality material. As the mobile suit's weight grew, she quickly realized it would need a better reactor to supply the necessary power and so she gathered smaller reactors to combine. More agile mobile suits were able to fly circles around her and so she worked on improving the ranged abilities of her suit. She also set about giving it the ability to rush foes who were close, but not in melee range. Eventually she would encounter mobile suits with melee capabilities that matched hers and this caused a number of close calls. She reacted by creating a melee weapon she could use to grievously wound other units while keeping them outside of striking distance. The more combat she experienced, the more ideas she had for fixed weaponry and consumable weapons. Her shield was a relatively recent addition and she got the idea from next generation Zern Empire body armor. The sandwiched layers gave her an idea for extra protection and she decided to make her own version. [/hider]