[hider=Колóмна] [center] [img]https://external-preview.redd.it/fvIKtdeQr5q800NRsScr92XSRjkO7gQkw4EvpUDLR7k.jpg?auto=webp&s=f5c097c8cdd8989c3735c5470daf514f29ae314c[/img] [color=red][h2][b]Колóмна[/b][/h2][/color] [hider=Flag of Колóмна][img]https://i.etsystatic.com/20078575/r/il/f43a09/1980392709/il_570xN.1980392709_kyb2.jpg[/img][/hider][/center] [color=red][b]=-=General Information=-=[/b][/color] [list] [*]A civilized northern human nation state; [*]Broken up into various Principalities; [*]A militant people fond of infighting; [*]Expansionist when united; [*]Tolerant of most other races; [*]Integrated with the local Dwarven population; [*]Plural Колóмна are Колóese; [*]They specialize in capturing and training monsters from within their lands; [*]Population - 5.6 Million; [*]Wealth - Moderate; and [*]Espionage - Moderate. [/list] [color=red][b]Races[/b][/color] [hider=Races] [color=red]Колóese (Human)[/color] The Колóмна are a hardy northern race of humans who were among the last to be conquered by the Empire of Muha, and the first to throw off the yolk when they sensed weakness. Like humans across the world they come in a great variety of shapes and sizes. The young are virtually useless until they are pre-teens, which results in many marrying before their sixteenth birthday. [color=red]Yakov (Dwarves)[/color] The Yakov, like the Колóese, are a northern race. They alone among the races in the north managed to weather the storm that was the Empire of Muha. Hiding in their northern mountains they simply made themselves to bitter a pill to swallow and maintained cordial relations with the Muha until they were driven out by the Колóese. Their underground cities are few and located in nearly unassailable locations. It is they who provide the majority of the gemstones, precious metals, and iron to the Колóese. [color=red]Anqualan (Elves)[/color] A Wood Elven people, they typically stand around 5’7” and have olive skin, and are known for having brown to sometimes auburn hair. Their eye colors range from blue, green, to amethyst, with their facial features commonly being sharp and slender. Unlike Elves of other lands, Anqualan elves live up to 500 years, potentially more if they use magic to extend their life spans. Anqualan Elves physically age until, in comparison to humans, to their 40s, at which point their hair and eyes will begin to lose color, with the eldest having pure white hair and eyes. Anqualans also typically live on the Island of Novyye, and most prefer to live in more rural environments, especially within the forests. [color=red]Gsomvrosians (Humans)[/color] Standing at 5’9” tall on average, these humans are olive skinned with brown or black hair, only very rarely holding auburn hair. The Gsomvrosians have slender and sharp features, much like the Anqualans, although this is from centuries of interbreeding with them. Because of this they also share their eye colors, which are commonly green and blue, but also amethyst at times. These humans are present throughout much of Southern Novyye, they are the descendants of the Elkadan that traveled north from Zemnalkov and integrated for a time in Anqualan society. They primarily live in the cities, rural villages, and farmlands, serving as a sort of worker’s class. [/hider] [color=red][b]History[/b][/color] [hider=History] [b]The First Age | The Muha Imperium[/b] Колóмна was among the last regions to be invaded by the Muha Imperium. Fighting lasted some eighty years as Imperial troops pushed inland from the coast. With the assistance of the Yakovians, the Колóese stemmed the tide of invasion and, with Imperial fortunes being reversed elsewhere, were able to push the Imperium back. Eventually forcing them to abandon the north altogether. [b]2nd Age, 1 - 545 | War of the Princes[/b] With the Muha Imperium gone, the Колóese fell back into their national pastime, inter-city warfare. The Колóese had long been divided into small Principalities and the War of the Princes began in earnest almost at once. Armies crossed and recrossed the region as the smaller Principalities were swallowed up one by one. [b]2nd Age, 545 - 660 | Emperor of the Колóese[/b] The War of the Princes came to a close with the subjugation of virtually all Principalities by Prince Arto Kalevi Nyberg, who quickly proclaimed himself Emperor of the Колóese. His family would hold sway over Колóмна for 115 years, though none of those years were marked with peace. Fighting continued with the yet unconquered Princes and constant rebellions plagued the region throughout the Imperial reign. [b]2nd Age, 660 - 830 | Fracturing of Empire[/b] The Last Nyberg Emperor was mauled to death by a Vittra as he led his army against the Principality of Mолоток. Nyberg left only a very young son and his army, made up of previously conquered peoples, quickly broke up and returned to their home regions. It took no more than a few months for the newly freed peoples to begin fighting over the remnants of empire. Several Generals loyal to the Imperial family did their best to hold the Nyberg Dynasty together, aligning with the son. The young child, no more than three years old, was brutally murdered by a bodyguard paid to assassinate him. What little legitimacy the Generals had died with the infant and war began anew. With no unifying force, the empire eventually fractured into seven main Principalities and Grand Duchies. [b]2nd Age, 830 - 900 | The General Peace[/b] Amazingly, in 830, a general peace was called. So many lives had been broken and so many people killed that peasants had become a valued commodity and began to vote with their feet, moving to more peaceful regions. Faced with a lack of tax paying citizens, the Princes and Dukes could no longer afford to field armies and the peace was declared in late 830. It would mark the end of any serious fighting among the Колóese up until modern time. [b]2nd Age, 900 - Present | The Novyye Protectorate[/b] In 900, quite by accident, the Колóese received a visitor from the south, a ruler from a city-state on the island of Novyye. The man came looking for mercenaries and allies to support his peoples conquest of the island. The Колóese, their population approaching pre-imperial levels, agreed and dispatched a small army to Novyye. What they found was a land torn between humans, elves, and even a few Goblin factions. The Колóese, led by a fiery redhead known to history as Princeess Jessikka "The Hammer" Aro, swiftly took advantage of the situation and conquered several city-states in their own right. Not to be outdone, the other nobility of Колóмна quickly committed more and more fighting forces until a substantial combined army of Колóese subdued much of the island. Fighting still continues in the south where Anqualan Elves and humans known as Gsomvrosian still cling to seaside fortresses and mountain strongholds. [/hider] [color=red][b]Culture[/b][/color] [hider=Culture] [color=red]Appearance[/color] The Колóese have pale white skin and blonde or red hair is common. Men and women are both known to braid their long hair once they are married, younger men keep their hair close cropped, and all men grow beards. Heavy clothing is trimmed with fur and hot springs baths are a popular event. They tend to spend a fair amount of time waging war within their own lands and favour mounted combat wherever possible. Колóese rarely live beyond the age of seventy and their lives can be brutal and short. [center][hider=Колóese Soldiers][img]https://minimumwagehistorian.files.wordpress.com/2012/11/russian-cavalry.jpg[/img][/hider][/center] [color=red]Architecture[/color] The Колóese pride themselves on their architecture, notable the tall spires topped with onion shaped domes of various colours. Most buildings are built of a reddish brick found throughout the region and, since the collapse of the Muha, castles have begun to resemble fortified palaces rather than brooding fortresses. [color=red]Traditions[/color] [hider=Kupala (Solstice)] Kupalo, the God of summer fertility. In his honour people sing songs and jumped over a bonfire. This ritual act has become an annual celebration of summer solstice, celebrating the longest day of the year and beginning of a new year cycle. [/hider] [hider=Vernut'sya (Back to the Mud)]Death among the Колóese is a private but simple affair. When an Колóese dies they are said to have gone [i]Back to the Mud[/i]. The ceremony completed by members of the deceased's family, involves cremating the body of the deceased before scattering their ashes across the landscape.[/hider] [hider=Maslenitsa (Celebration of the Dead)]In the old days Maslenitsa was for remembrance of the dead. So the burning of the figure of Maslenitsa signifies the deities funeral. But with time the Колóese, longing for fun and entertainment, turned the sad holiday into jolly Maslenitsa with blini (pancakes) - round, yellow and hot as the sun, sledding and horse sleigh riding, fistfights and mother-in-law chatting. The rituals of Maslenitsa are very unusual and interesting because they combine the end of the winter holiday rituals and the opening of new spring festivals and ceremonies, which were to promote a rich harvest.[/hider] [color=red]Family[/color] Family is very important to the Колóese. Family blood lines are tied back through generations, often weaving in and out of various ruling families. Even the lowest of the low, the serf, will still proudly claim lineage from some great Колóese house. While the father is revered in a Колóese Family, the mothers rule is absolute. A son or daughter may not marry without the permission of the mother; a mother refusing a match has become rarer in the past several hundred years. Колóese families are large, usually boasting five or more children. This is twofold, it assists in chores about the homestead, but also ensures replacements for those who die in battle, or some a myriad of diseases and monsters found throughout the land. [color=red]Law[/color] The issue of crime is one that has always beset any civilized society and the Колóese are no different. The ultimate rule of law falls to the regional lord who can mitigate or increase a penalty. An offender must either settle their offence through payment of goods or coin, or fight for truth. This means a person may to chose a champion to fight against another champion in the name of truth. This has led to a unique career for some widely referred to as the Swords of Truth. These individuals travel about offering their services to those in need of a champion. For the most serious offences, usually where there are other witnesses, the suspect is brought before the aggrieved party and his or her fate voted on by the victims family. Punishments for an Колóese found guilty of any serious offence range from banishment to slow execution. [color=red]Entertainment[/color] The Колóese adore racing horse racing and wrestling. The two sports are easily the national pastime of Колóмна. Any Колóese can win considerable fame and fortune if they compete well and win. Plays, dancing, and feasting are generally considered close seconds when it comes to spending time together. [color=Red]Slavery[/color] The keeping of slaves is very uncommon in Колóese history. Since the conquest of southern lands, however, it is starting to become more common. A suitable climate makes keeping them a more attractive proposition; they live far longer. [color=red]Education[/color] The Колóese speak a language of the name. It is no more difficult to learn than most other human or elven tongues. All Колóese attend school until the age of twelve, after which they are no longer required to study. The offspring of the wealthy of course have the time to remain in school longer and many go on to study at universities or academies. The poor can apply to a local lord of funding to attend those same schools, though acceptance is rare, but not unheard of. [color=red]Cuisine[/color] The foundations were laid by the peasant food of the rural population in an often harsh climate, with a combination of plentiful fish, pork, poultry, caviar, mushrooms, berries, and honey. Crops of rye, wheat, barley and millet provide the ingredients for a plethora of breads, pancakes, pies, cereals, beer and mead. Soups and stews are centred on seasonal or storable produce, fish and meats. [color=red]Magic[/color] The Brethren of Asya are the primary magic users in Колóмна, focusing on the destruction of an enemy through a focus on death . Contrary to what many people believe, the Brethren of Asya are not Necromancers and have no spells that raise the Undead, nor would they want them. The Brethren of Asya embrace the certainty of death and all other endings, while Necromancers strive to prevent their own ends at all costs. The magic of Колóмна is the magic of time and the soul, of driving away or destroying the Undead, of causing a person or item to wither and age a decade in seconds, of draining a person of his vitality to empower the casting wizard, of communing with the recently dead, and of ripping a person's soul from his body to leave behind a decaying corpse. Spells wielded by the Brethren of Asya are, as one might expect, mostly destructive; the remaining spells deal with psychology. The maost dangerous among the, and the hardest to learn, is Drain Life. This spell can target a group of enemy soldiers and essentially age them in seconds.[/hider] [color=red][b]Military[/b][/color] [hider=Military] [color=red]Recruitment[/color] The Колóese armies are levied from the various lords, who are expected to furnish fighting men for the nobility. There is a core of professional soldiers, drawn from all levels of Колóese society, in every region. A least one child from every family is expected to serve as a fulltime soldier. When the time comes to wage war on a larger scale, the Fyrd is called. This is essentially every able bodied person who can be spared. Колóese peasants are expected to practice from birth with a bow. Their local lord is expected to similarly support them by supplying at least one horse per family to aid in the training of cavalry and horse archers. [color=red]Колóese Military Organization[/color] Колóese warriors are as varied as their weapons. The only commonality is the presence of a long spear, shield, hand weapon, and their deadly compound bows. Armour is made of padded cloth armour covered by chainmail or scalemail. They fight in organized groups led by their lord, or an appointed commander. Preferring to shoot from a distance until their enemy is disorganized and chaotic. Once the enemy is scattered and cohesion is lost, the Колóese will press a close quarters attack. If the enemy will not break, there are always the various monsters the Колóese keep within their army. What cannot be broken by arrows, can be stomped into ruin by the savage creatures of the north. [color=red]Monstrous Units[/color] [hider=Druzhina Cavalry] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/6/69/Warhammer_Mournfang_Art.png/revision/latest?cb=20170108051409[/img][/center] The Druzhina Cavalry are arguably the heaviest of their kind, the Колóese utilizing them to brutal effect as a powerful shock force that can literally mow down entire enemy formation in a great, thunderous charge. It is this bold resilience that attracts Колóese to Druzhina -- for it is hard not to respect an animal that will continue to bite and slash even when its brain has ceased to function. The Колóese have tried to capture and break the beasts for mounts since they first encountered the Druzhina -- although for centuries every attempt ended in death or crippling injuries for scores of Колóese.[/hider] [hider=Khanty Heavy Cavalry] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/6/6f/Rhinox.jpg/revision/latest?cb=20181111033825[/img][/center] Khanty Cavalry are the strongest of the Колóese who ride the fearsome juggernauts known as Khanty. Khanty Cavalry are a rarer sight than Druzhina Cavalry . This is mostly due to the fact that Khanty are large and ornery beasts, and are thus quite difficult to tame. Even when broken to saddle, the extreme stubbornness and poor eyesight of the Khanty makes it hard to maneuver them on the battlefield with anything remotely resembling accuracy This means that only the toughest and most determined Колóese can do so.[/hider] [hider=Nattmara] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/5/52/Warhammer_Sabretusk.png/revision/latest?cb=20170106083543[/img][/center] The Nattmara are a feline species of large, pack predators that inhabits the slopes and caves of the northern mountains. They are predatory creatures that hunt down prey in large hunting packs, their body being extremely muscular, covered in thick fur to survive the near inhospitable landscape, and a pair of large gaping fangs that is strong enough to pierce armour or gore their prey. Although the Nattmara are predators, there are some who have been tamed and used by the Колóese as hunting animals, or companions to their masters. They live in packs and can hunt down prey as big as a Mammoth.[/hider] [hider=Nøkken] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/4/4e/Thundertusk_Ogre_Kingdoms_White_Dwarf_colour_illustration.jpg/revision/latest/scale-to-width-down/300?cb=20160628234637[/img][/center] A Nøkken are a hulking four-legged beast that strides the glacier-ridden lands of the far north and the northern mountains. It is a primordial creature that has survived since a bygone era, a time when the entire world was sheathed in ice. However, it has not done so unchanged. Over many generations, the warping effects of raw magic has gradually turned the Nøkken into a walking patch of winter. The Nøkken emanates frost, sending out chilling waves of freezing air that lap around its mammoth hide, slowing all who dare approach the great beast. Special clothing and magically powerful riders are required to survive riding these beasts into battle.[/hider] [hider=Vittra] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/1/1a/Warhammer_Stonehorn.jpg/revision/latest/scale-to-width-down/250?cb=20170107101039[/img][/center] Vittra are massive, horned, woolly beasts endemic to the mountains of the north, that the Колóese tame and use in battle. They are massive beasts of muscle and violence, each many times the size of an average cavalry mount and - if it can be believed - several times as dense. Intelligence is of little import to these great beasts however, for each Vittra is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Vittra will take any opportunity to headbutt something to death and trample its corpse into paste. Such is its colossal mass that the impact of its charge is like a boulder plummeting from a mountaintop, a deadly combination of weight, momentum and a bad temper.[/hider] [hider=Vittra] [center][img]https://vignette.wikia.nocookie.net/warhammerfb/images/1/1a/Warhammer_Stonehorn.jpg/revision/latest/scale-to-width-down/250?cb=20170107101039[/img][/center] Vittra are massive, horned, woolly beasts endemic to the mountains of the north, that the Колóese tame and use in battle. They are massive beasts of muscle and violence, each many times the size of an average cavalry mount and - if it can be believed - several times as dense. Intelligence is of little import to these great beasts however, for each Vittra is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Vittra will take any opportunity to headbutt something to death and trample its corpse into paste. Such is its colossal mass that the impact of its charge is like a boulder plummeting from a mountaintop, a deadly combination of weight, momentum and a bad temper.[/hider] [hider=Giants] [center] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6c634233-a68e-477e-979b-f295aebd7ed0/d5bvjz1-5a9fbe89-7429-4837-9ad3-3c2d5e606f23.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzZjNjM0MjMzLWE2OGUtNDc3ZS05NzliLWYyOTVhZWJkN2VkMFwvZDVidmp6MS01YTlmYmU4OS03NDI5LTQ4MzctOWFkMy0zYzJkNWU2MDZmMjMuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.0GCkNYqRI7BO-w0o4k9SzmYzersFrSHaBcbB3wqMYpc[/img][/center] Giants are not uncommon in Колóмна. They can be found in small villages in the deeper mountains and often prey on humans for food. During times of war however they can be incorporated into an army through payment of food stuffs. They tend to wield large hand weapons and prove very difficult to kill.[/hider] [hider=Skallagrim] [center][img]https://i1.wp.com/www.audienceseverywhere.net/wp-content/uploads/2016/01/The-Golden-Compass.jpg?fit=600%2C300[/img][/center] Skallagrim are massive, heavily armoured, bears found along the edges of the northern oceans, that the Колóese tame and use in battle. Bristling with heavy blunted claws, sharp teeth, nasty tempers, and capable of incredible violence, each can kill a horse with a single swipe of a massive paw. Raised from cubs, these are among the few non-humanoid residents of the north who are sentient; they can communicate with humans. This intelligence makes them extremely unlikely to allow a rider, though it is not unheard of in Колóese history and lore.[/hider] [color=red]Siege Train[/color] Prior to the invasion by Muha, fortifications in Колóмна were little more than wooden palisades with a wooden keep. It was the Muha, much to their chagrin, who taught the Колóese how to build proper fortresses. The Yakovian's taught the Колóese how to bring them down again. The Колóese siege train is a firm mix of humans and dwarves now; it would prove devastatingly effective when the Колóese invaded southward. The various beasts within Колóмна can, themselves, make for fearsome siege weapons and more than a few gate ways have been simply obliterated by an enraged Vittra that headbutted the structure into ruin. [/hider] [color=red][b]Government[/b][/color] [hider=Government] [color=red]Leadership[/color] The various Principalities throughout Колóмна are ruled over by Princes and Grand Dukes. Female rulers are are enough to be remarked upon, though they do happen and the largest faction is currently controlled by Princess Natalya Estemirova of Mолоток.[/hider] [color=red][b]Religion[/b][/color] [hider=Religion] [color=red]The Gods of Колóмна[/color] The Колóese believe that the Gods once walked the earth, and indeed, may still be doing so to this day. There is always a spare place setting at every table, no matter how humble, should a god chose to stop in. The gods are viewed as immortal beings who will help those who help themselves, not stooping to assist the weak and corrupted. [b]Shubina[/b] The greatest among the gods is Shubina, Mother of All. She is the awe-inspiring ruler of the Golden Sea, and most revered immortal, who was on an unrelenting quest for knowledge. She is the goddess of war [b]Evgenia[/b] Shubina's sister, Evgenia, is the goddess of beauty, love, fertility, family and fate, is gifted with the power of divination, and yet, is surrounded by an air of secrecy. Evgenia is a very protective mother and so all households look to her in matters of the family. [b]Rodya[/b] Shubina's husband, Rodya, is described as living between heaven and earth. Rodya is the epitome of radiance, beauty, kindness and fairness. [b]Makarka[/b] The brother of Rodya, Makarka, alone among the gods, is known for his bravery, strength, healing powers and righteousness. Soldiers often pray to him as their patron and seek his favour in battle. [b]Natalka[/b] Natalka is one of the most sensual and passionate goddesses. She is also known for being the most wicked among them, often blamed for leading young lovers astray. Particularly beautiful women are said to be direct descendants of Natalka. [b]Maslenitsa[/b] Maslenitsa is the ruler of the underworld. Her namesake is given to a holiday celebrating the dead. She has pale skin and appears to be death-like. She nurtures and houses any who enter her realm. The savage nature of the realm actually tends to make her a welcome guest in any house where someone suffers agony; death is a welcome companion. [/hider] [color=red][b]Economy[/b][/color] [hider=Economy] [color=red]Trade[/color] The Колóese have played a prominent part in world trade throughout the ages. Fur and wax products are chief exports from the Колóese market. Other products, such as flax, hemp, tallow, ashes and skins are key articles for the shipbuilding industry, being used as materials for the rigging, ropes and sails. Flax is also an essential raw material for the textile industry. Tallow is used for the manufacture of soap and candles and also in making cloth and leather. Ashes and potash had a variety of technical uses, for example in the textile and glass industries. Skins were the raw material for the manufacture of leather. The products enumerated are a virtual monopoly goods in the north and are regarded as quality goods. [/hider] [color=red][b]Region[/b][/color] [hider=Climate] The climate in Колóмна can be much milder than one might expect. Spring, summer, fall and winter each have their own unique personalities. Winters are harsh in the north with summers being shorter, but notably hot at times. The more recently conquered southern regions boast longer growing seasons. In a land as varied as Колóмна, these seasons can be quite different depending on where you live. The southern regions winters are shorter and milder, while daytime summer temperatures normally range from 15 to 25 degrees Celsius. The air is relatively humid here, making warm days feel warmer and cold days colder. However, even in winter months, snow is rare near any southern coast. The North has the climate many people falsely associate with all of Колóмна. Winters here are long, cold and dry, with sub-zero temperatures lasting several months. There is also much more snow here. Summers may be short, but temperatures are often a comfortable 15 degrees, with occasional peaks of up to 30 degrees. [/hider] [hider=Geography] Колóмна is a land of spectacular scenery. From towering snow tipped mountain peaks to white sand beaches, there is a place for everyone to visit. In the north the land is a wild and savage place of deep valleys, sharp peaked vistas, thundering rivers, dense forest that gives way abruptly to the ocean and steppe any horseman would love. To the south, separated from Колóмна by the Great Deep is Novyye, an island conquered in the last hundred years. The climate is far more mild here, the valleys not quite as deep, and the rivers wide and deep. It is a land of plenty and has provided the Колóese with great wealth and prosperity. [/hider] [color=red][b]Factions[/b][/color] [hider=Factions] [hider=Principality of Mолоток] The Principality of Mолоток is the largest and most powerful of the various Колóese states. They cover much of the Western portion of the traditional Колóese territories.[/hider] [hider=Principality of Varjagŭ] The greatest rival to Mолоток, Varjagŭ holds generous coastal regions and have done well for themselves in foreign trade. The greatest of the Колóese seaports are found here.[/hider] [hider=Grand Duchy of Kŭlbjagŭ] One of two middling states at the heart of the Колóese world, the Kŭlbjagŭ region has always produced some of the finest beast masters and monster tamers. While small and few in number, none can argue their impact on the national stage.[/hider] [hider=Principality of Rytarĭ] Pinned in the centre of everything, tight next door to Kŭlbjagŭ, this region is almost entirely mountainous. The Princes of this region have maintained strong ties with the Yakovia and claim, rightly or wrongly, that they were the only humans never fully conquered by the Muha.[/hider] [hider=Kingdom of Yakovia] The Dwarven Kingdom associated with Колóмна. Firm allies and traditional suppliers of metals and all things precious, they are in the deepest north of the region. It is rare for one of their kin to be seen beyond the northern mountains, and unheard of them to cross the sea.[/hider] [hider=Grand Duchy of Ovdotĭja] A land of rolling hills and generous steppe that ends at jagged rocky shores and the pounding surf of the ocean. This eastern most region is famous for its horse archers, dancers, and fine honey mead. Much of the culture and architecture found throughout Колóмна began here.[/hider] [hider=Principality of Kostelĭ] A land of islands and savage reefs, it is here that Колóese scholars and mages travel to train and learn. Protected by the reefs, pounding waves, and countless spells, the isolated, and yet stunning, islands make for an ideal and fertile training ground.[/hider] [hider=Novyye Protectorate] Novyye, or "The New Land", is the southern island that fell into Колóese hands over the past hundred years. This new and lush region is still a hot bed of fighting and elven resistance as Колóese troops, fighting under one banner, seek to take complete control of the island. No one Principality rules here, yet.[/hider] [/hider] [color=red][b]Characters[/b][/color] [hider=Characters] Princess Natalya Estemirova of Mолоток Prince Anders Ehnmark of Varjagŭ Grand Duke Pavel Kirill of Kŭlbjagŭ Prince Adlan Khasanov of Rytarĭ Grand Duke Sven Lindahl of Ovdotĭja Prince Igor Domnikov of Kostelĭ High King Rydz-Śmigły of Yakovia Lord Commander Jaako Virkkunen of the Novyye Protectorate [/hider] [/hider]