[hider=Penny Asimov 3.0] [u][b]Name[/b][/u]: Penny Asimov. The Undying Hope. The Builder. The Eternal Machine. [right][b][url=https://www.youtube.com/watch?v=Q_QV3lfib_8]Theme[/url][/b][/right] [img]https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png[/img] [u][b]Age (Magical Girl)[/b][/u]:16 [u][b]Age (Before Magical Girl)[/b][/u]:Null [u][b]Gender[/b][/u]: Female [u][b]Gender (Before Magical Girl)[/b][/u]: Null [hider=Appearances] [url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url] Sealed Penny looks to be a rather well developed young woman. She stands at a respectable 5'9" and looks deceptively frail. She continues her trend of wearing baggy and concealing clothes however as her true nature has begun to spill out even when she is sealed up. Gold colored eyes stand out, and most of her joins resemble doll joints. In addition she lacks the correct anatomical features, to say nothing of all of her tattoos. [url=https://i.pinimg.com/originals/85/72/b8/8572b8f66d6220fdc8832d094264ba1c.jpg]Online:[/url] Not hiding, nor flaunting it, simply Penny as she truly is. standing at 6'0" She a a mechanical powerhouse in a surprisingly cute frame. She is obviously robotic, but not enough to push her into the uncanny valley. Most of her joints are covered in additional layers of armored protection, but one can easily see the seams between her outer plates. [url=https://i.pinimg.com/originals/4c/27/e1/4c27e1033d3deaae815047783e0ddaa3.jpg]E.o.D.:[/url] An entity that is hard to believe exists. Falling stright into the uncanny valley, Penny becomes a mechanical entity that is hard to put to words. Ever growing and adapting, it start off looking vaguely like Penny, but can very swiftly grow into something completely unrecognizable. [hider=Tattos] Due to her augmentations her Sealed state has the following tattoos. [u]Face[/u]: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing. [u]Arms[/u]: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm. [u]Legs:[/u] Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs. [u]Back:[/u] stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. A single red eye positioned just above the Spiders head. [u]Other:[/u] Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo. [/hider] [/hider] [u][b]Gifted Specializations[/b][/u]: Metal & Lightning & Gravity, the hallmarks of future, these are the aspects that Penny's soul best reflect. Thus her body has been forged from what her soul resonates with; a body of steel, blood of lightning, and unyielding grace. Sadly her outward capability for magic is lacking, weak elemental attacks and a handful cantrips are the limits of her casting capabilities. Her real gift with magic comes from the fact that she herself in made from her elements allowing for truly unique internal expressions of her magic as well as the abilty to absorb her elements for personal benefit. The insight to machines that comes with the instinct of Metal helps in day to day situations, she is always a bit quicker than expected due to the Lightning in her veins and has a gift for seeming weightlessness that comes from her connection to Gravity. [hider=Augments] Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources. [b]Head[/b]: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will. [b]Torso[/b]: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso. [b]Arms[/b]: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand. [b]Legs[/b]: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastion's flight engine. [b]Other[/b]: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short controlled bursts of non magical electricity, requires a short cool down between uses. Small com-relay located somewhere within her upper torso, was given to her by Veronica and is capable of inter-dimensional communication. [b]Note[/b]: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was. [/hider] [u][b]Weapons[/b][/u]: Due to that changes that have been forced upon Penny her whole body has become a weapon. Her Chassis is an Octiron and Etherium alloy with a unique Dilithium lattice weave that lends increased offensive potential to all of her natural attacks. The unique mix stymies external attempts at manipulation while the composition also lends toward her body holding on to positive enchantments placed on it for a much longer time. Additionally, the Electro-Graviton Core she has increases her efficiency, and capability, of transmitting magic through her body even further, resulting in a very potent ability to self enhance/augment with spells. The Transformation Blade has also been changed by the Power of the Red coin. No longer a Simple blade it has been fused into Penny's systems, reawakening and improving upon an old skill of hers; The projection of energy fields. These field can take the form of additional shielding or augment her currently deployed weaponry but not both at the same time. in addition it has installed a pair of shoulder mounted ray casters capable of firing off accurate and deadly energy blasts. Once again she has dubbed the use of this system as Assault mode, but no longer is it her only alternate mode, as the Transformation Blade still retains it's unique capability of shifting into different weapon systems. Granting Penny a deep reservoir of offensive and defensive potential. • Due to her assimilation of Sirkkeli she has gained a auxiliary system to her weapons. Any blades formed on her arms now automatically connect to a in-built injection mechanism that leads to tiny vials stored in her elbows. These vials are slowly filled with special nanites created from specialized fabricators located in her shoulders; normally these nanites are capable of corroding metallic material into a gray metallic sludge and they spread rapidly over a short period of time, but with with effort Penny can temporarily reformat their intended effect. These nanites require considerable mana to replenish, or alter, due to their unique origins. [sub][[b][u]Enhanced weapons[/u][/b]][/sub] [sub][[b][u]Dual weapons[/u][/b]][/sub] Coin Total: 1G, 22S, 12B [hider=Full Bookkeeping] Beacon alliance (+3S,+2B) Hospital (+6S,+5B) Elroy fight (+1S,+1B) Sil fight (+1S,+2B) Building Earth bastion (+3S, +2B) Defeating Justine's guard/defenses (1G,+7S,+9B) Justine event (+1G,+4S,+6B) Demolishing the Castle (+3S +2B) Stadium fight (+1G,+6S,+10B) Graveyard fight (2G,+12S,+8B) Beach events (+1G,+2S,+1B) Sirkkeli Fight (+3S,+2B) Horror Poop (+3S) Gabo Hunt (+2S) Rave (+1G,+3S) Aurelio Donation (+1G,+16S,+15B) Sanctuary Raid (+1G,+9S,+12B) Total: 9G, 87S, 77B - Purchases 0G, 07S, 04B, Cloaking Artifact 0G, 00S, 05B, Meditation stone 0G, 00S, 04B, lightning stones 0G, 00S, 02B, Quick Change 0G, 00S, 00B, Penny doll(Discounted) 1G, 02S, 04B, Transmutation Blade(Discounted) 0G, 00S, 06B, Over-city Guide 0G, 02S, 08B, P.Artifact 1G, 21S, 33B, Total - Stat allocation 5G 32S 32S = 15 Stat points (0 points above 20) [/hider] [u][b].:Powers:.[/b][/u] [i][b]1[sup]st[/sup][/b][/i] [u][b]Regeneration[/b][/u]: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat. [i][b]2[sup]nd[/sup][/b][/i] [u][b]Copy Cat[/b][/u]: A rare power hidden with the depths of the Red coin. Any Power that Penny lays witness to can be copied and utilized at her discretion. The magic of this power is limited in execution however, she can only hold one additional power at a time and once copied she isn't able to discard the mimicked power for a period of time. Limiting her capability of utilization of it to roughly one copy per encounter. [u][b].:Perks:.[/b][/u] [u][b]Bile[/b][/u]: A monstrous auxiliary system and proof that Penny is not human. It is an interwoven offensive system, fired from the mouth, which can either be used as either a shotgun blast of flechette, arching electricity intermingled with a concussive gravity shock-wave. Or as a long range gauss cannon round, infused with lightning and coated with chaotic gravitational fields, or even as a focused stream of high voltage lightning, condensed gravitational distortions and jagged metal shrapnel that can discharge contiguously for several seconds and redirect easily. A thing to note is that this system is not a magical in nature, thus takes no mana to use. Its impact is also based on her Vitality rather than Magic. The down side is this attack takes time to recharge, thus cannot be used in rapid succession, and while the cool down can be shortened by limiting the number of elements that are fired off she will never be able to fire it back to back. • Due to her assimilation of Sirkkeli she has gained a second, weaker, bile attack. It fires off a quick acting glue like substance, that can immobilize weaker targets. This ability has a much longer cool down due to it's unique origin. [u][b]Tooth and Claw[/b][/u]: Humans fight in dozens of ways, many that they have perfected over centuries of conflict. But Penny isn't human, and fighting like one would only hold her back. The reforging she undertook fixed that issue, and now Penny fights like what she is, a monster and a machine. She still has all of her old combat training, all the same understanding of how to break someone she just has an understanding how to add her monstrous limbs and capabilities to those situations. With just as much proficiency as her human ones, possibly even more, and just like before it is deeply imprinted, so she always knows how to fight regardless of what form she is in. [u][b]Evolution[/b][/u]: A more monstrous capability compared to normal magical girls, Penny's magic is to a degree unstable, this allows her take in the magical energies around her and mimic them for her own use, causing her array of options to increase the longer a fight goes on. The drawback however is that same instability means that nothing gained from their effect lasts, limiting her ability to use these mimicked magics to short stretches. [u][b]Enhanced Uniform[/b][/u]: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon and then perfected by the Red coin. Penny's metal form is stronger, and more durable then equivalent compositions and builds purely because she designed it to be perfect for herself. She is inevitably a one of a kind, top of the line type of girl and her incredible resilience is just further proof of it. • Due to her assimilation of Sirkkeli her armor has gained a unique function. Once activated her armor plate become reactive, turning into small spikes, shells, and even interlocked scales in response to attacks, effectively automating her defenses. This ability drains mana rapidly due to its unique origin. [u][b]Immortality[/b][/u]: To many, being composed of advanced magical metals would be enough. For others it would be the innate power of rapid regeneration. For others still to have both would be as far as they would think to take it. Penny has all of that and yet still more. For whatever reason, perhaps it has something to do with her status as a mechanical entity, or her unwillingness to give in, or some unexplained aspect of her magic, Penny is insanely difficult to kill. She is capable of continuing to function long past the point at which others would have fallen to the wayside, and what should be killing blows will simply fail to keep her down as very little is truly needed for her to keep functional. [u][b]Monstrous Metamorphoses[/b][/u]: What once used to be a dangerous high stress fight or flight has, to a small degree, been tempered to a potent and still dangerous ace in the hole. Everything that Penny is returns to her origin point as all humanity is temporally suspended and she becomes an unrelenting Engine of Destruction. She can still be pushed into this transformation, but it has become much more difficult. [u][b]Legacy[/b][/u]: Due to the fact she has exorcised her human elements something fundamental about her has shifted, a lasting effect of her splitting and reforming. It can't be hidden, but neither can it really be seen, but something within Penny has been irrevocably changed, and anyone with a even a simple amount of skill in magic can tell. A persistent mark of all she has accomplished in a very short time. There are some benefits to this however. Debilitating magics don't stick as well to her anymore. The debuffs either burn off at an accelerated rate or simply lack their intended potency. She also retains some portion of her Mind when she undergoes a metamorphosis, though how much is hard to quantify. Lastly more of her impressive physicality bleeds over into her Sealed state thus even when she is playing at humanity she is not to be taken lightly. The final down side to all of this is that Penny can never truly be anything other then a Monster Girl. Ever. [u][b]Awareness[/b][/u]: A magical sharpening of ones mundane senses. In and of itself not a powerful magical effect, but for someone like Penny it is nearly invaluable. Her senses were already attuned to more then normal, both by her strong connection to her elements and her status as something more than human. So this just brings all of that to even greater heights. [u][b]Intuition[/b][/u]: A potent sixth sense, one Monstrous in origin as well, it allows Penny to divine what it is people are after, or what it is they actually want. Not always the most precise of understandings, often times little more than just vague hunches. But for one who has so many targets on her back it is a boon not to be underestimated. Also helps in getting those who aren't yet aware of what they need some assistance as well, which helps in the managing of the Sanctuary. In addition, when paired with her Awareness, it grants another useful little trick. Penny is always aware of if she is being lied to, not matter the kind of lie. [u][b]Patron[/b][/u]: Beacon [b][u]Patron Benefits[/u][/b] [b][u]Shine Spark[/u][/b]: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses. Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Penny's mind and rather than being a gentle shield it is capable of retaliating with force against the would be assailants. Due to Penny's unique nature she can spur the Shine to even greater heights, unleashing a grand burst of Beacon's Light. Though she can usually only do so once per day. [b][u]Perfect life[/u][/b]: The gift a picturesque family life. A Mother, a Father, possibly a pet. Alongside promised protections to those you befriend that are not in the know. A tempting offer, that Penny can't help but find tastes sour. Perhaps it's because she's not human, perhaps it’s due to how her life has been within the magical community thus far, but Penny does not care for having a family to go back to. She appreciates the thought, but will never take the offered home. [u][b]Mana Font[/b][/u]: Some are blessed with more than others; And Penny's reserves are vastly larger then one might expect due to her low casting capability. [b][u]Patron Drawbacks[/u][/b]: [b][u]Excommunication[/u][/b]: For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, Monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked. Sadly Penny is already breaking a couple of these rules and has no plans to stop. For one She is a Monster girl still and knows that not all of her kind are bad and the same goes for Dark Magical girls. She is in complete agreeance on all of the other rules however. [b][u]Vow: Hope[/u][/b]: The very thing that allowed her to join Beacon in the first place, her never ending hope, is now her Vow. Despair is understood and allowed, but never can it rule over her. Nor can she allow other to give in to that abyss. She is to be the light that reminds others that tomorrow can be a better day, and to be the hand that is offered to help them back up. ~Other~ Because of odd circumstances and events Penny has benefits and drawback outside the normal Patron arrangements. [b]Transportation[/b]: [url= https://wallpapercart.com/wp-content/uploads/2019/12/Military-Sci-Fi-Aircraft-Carrier-Vehicle-Futuristic-HD-Wallpaper-Background-Image.jpg]Earth Bastion[/url] Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress. When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability. [u][b]+Magical Overload-[/b][/u]: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants; superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now. [u][b]-Monstrous Form+[/b][/u]: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of Metal and runs off Lightning, but no longer does she need to tear things apart. Yet due to the assimilation of Sirkkeli her soul has become even more twisted. Penny's reincarnation cycle is now anything but ordinary. She starts each new life as a full monster of very little danger or threat and must work towards refashioning herself into the Monster-girl that she truly is. [u][s]Debt[/s][/u]: Cast off with no point of contact and no want to contact them. Penny leaves the Ebon mint with a small unpaid debt to the shadowy organization, one she has no intention of paying off. [u][b]Fighting Style[/b][/u]: Penny's fighting style is a utterly unique to herself. On the surface she is fights using her superior physical capability in combination with her considerable skill at hand to hand to tear apart her foes. But the longer a fight goes on the more dangerous she becomes as she starts incorporating more and more of her opponents abilities into her own repertoire, if only temporarily. More then that her body and on-board weapon platforms are not limited to their default configurations. Allowing her to alter her available tools at a moments notice. Add in the fact that any source of metal or electricity in the area are additional sources of potential for Penny and it becomes very obvious that the longer a fight goes on the more dangerous an opponent she becomes. The fact that she in nearly impossible to take out quickly just exacerbates the problems for her enemies. And while her external magical talent is near useless in a straight fight, as she had been built for the purpose of physically destroying that which stands in her way, the fact that she can use her elements to augment her already fearsome physical capabilities, in a number of vast ways, the real danger of her magic is her ability to sense her elements making it near impossible to hide from her at close range. All of this becomes exponentially more when she retreats into her E.o.D. as her natural elements are drawn to her and her mechanical nature reaches it's apex pushing her mental and magical utilization to their limit. [hider=Stats] Stats ([url=https://img.roleplayerguild.com/prod/users/be75453a-7a39-498d-9d00-21394a81ed73.png]Sealed:[/url]): STR:9 AGI:9 VIT:9 MAG:4 LCK:4 Stats ([url=https://i.pinimg.com/originals/73/10/ff/7310ff0c6272401e2502d799e3d9a6a6.jpg]Online:[/url]): STR:21 AGI:21 VIT:21 MAG:9 LCK:5 Stats ([url=https://i.pinimg.com/originals/4c/27/e1/4c27e1033d3deaae815047783e0ddaa3.jpg]Engine of destruction[/url]) STR:23 AGI:23 VIT:23 MAG:9 LCK:5 [hider=Full break down] Metal +3 STR Lightning +2 AGI +1 Str Gravity +4 MAG Fists[Body] +2 STR(+Mystic) - Melee[T.Blade] +2STR +2VIT(+Ranged) Gifted (+1 to spec stat) Enhanced Weapon (+1 to Weapon stat) Bile(+1 VIT) Tooth and Nail(+1 STR) Monstrous Metamorphosis -Emergency Evolution (+1 ANY) Enhanced Uniform (+1 VIT) -Gold Dual Weapon (Second wep type +Stat) Immortality (+1 VIT) -Purchased Legacy (+1 ANY) -Wished Awareness (+1 AGI) Intuition (+1 ANY) -Patron Perfect life: Fake Parents (+1 LCK) Second Spec Redirected magic STR: 4 +3(Metal) +1(Gifted:M) +1(Lightning) +2(Redir) +1(M. training) +2(Fists) +1(E.Wep:F) = 15 (+5coins) = 20 +2(T.Blade) = 22 -1(Platinum) = 21 AGI: 4 +2(Lightning) +2(Redir) +1(Gifted:L) +2(D.Wep:M) +1(Aware) = 12 +9(M.Coins) = 21 VIT: 4 +1(Evolution) +2(Redir) +1(Body) +1(Outfit) +1(Bile) +1(E.Uni) +1(Imortality) +1(Legacy) = 13 (+5coins) = 18 +1(Assimil) = 19 +2(T.Blade) +1(E.Wep:M) = 22 -1(Platinum) = 21 MAG: 4 -3(Redir) +4(Gravity) +1(Gifted:G) +2(D.Wep:F) +1(Intuit) = 9 -2(Ruby) -2(Platinum) = 5 (+4coins) = 9 LCK: 4 -1(Ruby) +1 (Perfect life) = 4 (+1coin) =5 Gold +2 Perks Platinum +Spec -4 stats Ruby +Power -3 stats [/hider] [/hider] [u][b]Personality[/b][/u]: [hider=What once was] Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment. Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is very hesitant to talk about who she used to be and has a good deal of empathy for those that have had their lives radically altered. She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is never the less happy with Chloe and is willing to give her all towards their new relationship. All of this hides the fact that Penny is very much a broken individual. Her traumatic induction to the magical world has left her with many unseen scars, which leads her towards rapidly forming deep attachments to people in effort to gain some sense of stability in the chaotic world. [/hider] Once again a whole entity Penny is much as she used to be. Still kind, outgoing and altruistic she has nevertheless become more reserved, less inclined to blind trust yet also more willing to speak about herself and her past experiences. She still loves deeply and fiercely but is not so prone to giving away her heart to anyone who shows her a modicum of affection. No longer burdened by her traumatic and pain fulled origins Penny has set her sights on the future both near and far, no longer content to simply be a follower. [u][b]History[/b][/u]: [hider=Starting]Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God. Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his. But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.[/hider] [hider=Recent]Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handed. Tired of being trapped under Laat and his machinations Penny ousted herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity, as well as to spare more stigma against Monstergirls throughout Penrose. Afterwards was a short stint of peace followed by one whirlwind of emotion after another. An old friend appeared, Chloe, at the same time that Penny was dealing with a frazzled and confused heart. Yet it was the intervention of a less force and a surprise Beach trip that helped settle things. Her love has been pledged to Chloe for better or for worse. Cool acceptance by the Ascendancy has cooled Penny's first impression of the Fundamentalists but she is still wary of the militant force as she is a Monstergirl, possibly more. Never the less she trusts Alicia and her vision for the future of Beacon. [/hider] [hider=Now] Once split and now reformed Penny is planning to more actively pursue her goal of building a safe haven for those seeking to stay out of the vast array of political machinations that plague Penrose. Even though she is a firm supporter of Beacon, she is not opposed to stepping away from the strict rules of the light of humanity if it means helping those who are too afraid to seek it themselves. [/hider] [u][b]Incantation[/b][/u]: [color=9e0039]"Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"[/color] [u][b]Additional Info[/b][/u] [list] [*]Due to her nature She is flat immune to Lightning Magic and immune to any Metal Magic that targets her directly. [*]Has possession of Chloe's Hero token. [*]Owns a Cloaking Artifact. It renders an area magically invisible, even to Third Eye! Light-specialized may still see through it. [*]Owns a pair of Lightning stones. Each capable of producing enough energy to power numerous appliances at far distances. [*]Owns a Doll of herself. It resembles how she used to [url=https://i.pinimg.com/originals/79/63/ce/7963ceefdd7640527459c66cf76e1ad1.jpg]look[/url]. [*]Owns a [url=https://bw-1651cf0d2f737d7adeab84d339dbabd3-gallery.s3.amazonaws.com/images/image_2120025/file_2120025.jpg]Over-city Guide[/url]. it communicates in a variety of boops, beeps, and holographic images. She has named it Snoopy. [/list] [/hider] [hr] [hider=The Sanctuary] [center][h3][u]Sanctuary[/u][/h3] -My sanctuary where fears and lies melt away / snwod dna spu ynam os- [/center] - Penny Dina Shane Melisa Sammy Nuncio - NPC’s Goblina Ashlyn Monica Sibrex Belladonna +15 others. Total amount of money spent on Sanctuary: 2G, 17S, 14B. Payment to Goblina (3S) Upgrade purchased. (Faction Hero tokens: 2G, 6S) Nature Staff (8S, 14B) [u]Upgrades purchased:[/u] Cat-girl maids: Summoned by Dina. Make the place a warmer and more comfortable place. Nature Staff: Purchased by Shane and left to assist with the Garden. Minor magical weapon it's value is in it's ability to grant any wielder power over plants, which is invaluable to the maintenance of the Sanctuary's small garden. Faction wide Hero Token: A complex magical artifact that warns its wearer when Sanctuary (the building, not the people) is being attacked. It doesn't work well across dimensions, and doesn't have the Big Hero Token's ability of magically ensuring you'll get there in time regardless of distance. (Token's cost 2S. Total amount of Coin spent on Tokens: 2S) PC's with a token: Penny, Dina Connections: [u]EVERYONE[/u]. Major allies; Beacon, and Dan. Minor allies, near everyone else. Enemies: Ascendancy, Mint, and Penrose Independent are major ones. Anyone who would threaten the safety of the Sanctuary or the city of Penrose at large are the rest. Resources: Just enough to break even. Goals: WIP Major: Moderate: Minor: [hider=Level 1] [img]https://img.roleplayerguild.com/prod/users/a9c37b36-7048-4aba-833c-bb8c2fa801a2.png[/img] [/hider] [hider=Level 2] [img]https://img.roleplayerguild.com/prod/users/0a0db716-226d-4011-93f4-26ca2e08d5b3.png[/img] [/hider] [hider=Level 3] [img]https://img.roleplayerguild.com/prod/users/50c3958c-117a-421d-b450-80ffea6d7ad2.png[/img] [/hider] [/hider] [hr] [hider=Kyle Tanner] [u]Name[/u]: Kyle Tanner, The Great Aurelio [u]Age[/u](Magical Boy): 14 [u]Age[/u](Before Magical Boy): 21 [u]Gender[/u]: Boy [u]Gender[/u](Before Magical Boy): Boy [u]Appearance[/u]: [hider=Kyle] [img]http://vignette1.wikia.nocookie.net/chuunibyou-demo-koi-ga-shitai/images/1/16/Yuuta_Togashi.jpg/revision/latest?cb=20131221053551&path-prefix=es[/img] [/hider] [hider=The Great Aurelio] [img]https://static.zerochan.net/Kaitou.Kid.full.1390564.jpg[/img] [/hider] [u]Specialization[/u]: [b]Empathic[/b] & [b]Illusion[/b] Empathic magic is an odd type of magic. It is capable of rivaling any other type of magic in their best area, be it offensive attack, supportive utility or defensive reliability, making it the single most versatile magic out there, so long as you have the right emotions for the job at hand. The issue is that to do any of this magic requires the right emotions to be present, thus Kyle has learned how to provoke the emotions out of people, he is better at drawing out the positive emotions from people then he is the negative ones, but is equally skilled at wielding all of them. The fact that he can always tell how a person is feeling helps him out a lot in this regard. And now due to the Ruby Coin he has even more support options up his adept sleeves, in the form of illusions. Already capable of doing anything if he had the right emotions for the job now he can seemingly do anything even if he has nothing remotely related to the job. Distractions, cloaks and phantom threats all that and more are now a viable path for him to pursue. Add in the fact that he is now, somehow, capable of making harder to notice him and you have a grand recipe for a support mage that is endlessly annoying for his opposition and tremendously helpful for his allies. [u]Weapon[/u]: A simple Magic Cane is the weapon of choice for Aurelio. It is pure white, except for the vibrant sapphire stone that is set in to the handle. Despite its simple appearance it is rather sturdy and can be used as a club if needed. [u]Coin Totals[/u]: 1G, 03S, 00B. When channeling magic complex runes appear along the length of the cane, that help and augment the magic being cast. [sub][i](Enhanced weapon/Dual weapon)[/i][/sub] [u]Powers[/u]: 1[sup]st[/sup] [b]Duplication[/b] With minimal effort Kyle can form clones of himself. These clones can do nearly everything that Kyle can, with the exception being they have no magic of their own, nor can they duplicate themselves. Kyle has developed a simple way around one of these issues. When forming a clone he can infuse it with a mote of emotion, granting them the ability to use that emotion for empathic magic. Doing this has the side effect of changing the color of the clones’ clothes to one that matches the infused emotion, but otherwise his emoticlones function the same as normal. Any emotional energy infused in to a clone is lost when that clone is popped, but can be regained if they fuse back with Kyle. [u]Perks[/u]: A lot of perks require some elaboration. [i]Masculinity[/i]- One of the few, Kyle gets to stay as a guy for his life in the magical world. [i]Gifted[/i]- When it comes to emphatic magic Kyle is just a step beyond what would be expected of him, with his natural skill at it his clones are much more than they could be as he often infuses them with one emotion to augment them. He is also capable of causing feedback loops in emotions, making highs higher and lows lower, but it takes a lot of focus to do. When it comes to illusions he is just as skilled at finding unique was of using it. His greatest feat with Illusions is giving them a measure of autonomy. Any illusions made in the vain of people or creature are capable of action even if Aurelio isn't focused on them, giving him yet even more options to disorient and confuse his foes. [i]Eternal style[/i]- No matter the situation, waking up, just got dragged through the mud, just thrown through a dust fill warehouse, doesn't matter Kyle is always in pristine shape. His clothes are clean, and no smell or any other inconveniences. Plus he gets to summon free stylish outfits whenever he wants, makes dressing up a snap. [i]Awareness[/i]- When it comes to picking out the tiny details Kyle has a significant advantage, all of his senses are augmented to a supernatural level making it very hard to slip anything past him without the use of magic. [i]Enhanced transformation[/i]- Needing only a few moments Kyle can quickly don his outfit with little more than a thought. The fact that he is immune during the abridged transformation is just a welcome bonus, doesn't stop him from calling out his transformation sequence anyway however. [u]Patron[/u]: [b]Beacon[/b] [u]Patron Benefits[/u]: [i]Perfect life[/i]- Friends, family, hearth and home. The basic gifts to those that follow the light of the Beacon, downside is that you have to go back to school. [i]Shine Spark[/i]- A greater mote of Beacon's light has been placed within Kyle, granting him great resistance to any and all attempts to alter his mind and body. Improved over the prior Spark, this one is capable of active defense rather then just passively resisting corruption. [i]Transportation[/i]- As a great support unit, Kyle has been granted accesses to the beacon teleportation network. He can always teleport to the local Beacon headquarters and can easily move between the various Beacon hideouts that they have set up. In a pinch he can even be teleported into a fight if back up is needed. It could be used as an extraction method as well, but his teleportation isn't hard to block off and takes a bit of time to set up, thus making it practically useless in a fight. [u]Patron Drawbacks[/u]: [i]Excommunication[/i]- For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked. [i]Vow: Kindness[/i]- All who stand with the Beacon must uphold a virtue, Kyle has vowed to up hold Kindness. He must be kind to all he meets, never allowing his actions to be mean spirited or cruel. So long as those he is dealing with aren't agents of darkness anyway. [u]Fighting Style[/u]: Going against Kyle is a rather frustrating experience, as on top of his seemingly purely defensive style he is actively trying to irritate you. As he dodges and weaves around attacks, never once does he stop talking. All the while he is drawing in to emotions that you are giving off and either feeding it to his clones so that they can lay in to you from a blind spot or so he can blast you in the face with it when you finally snap and try and tell him to shut up. Fighting alongside Kyle is an enjoyable one, as he starts a positive feedback loop in his allies. Reinforcing and bolstering the good morale of everyone, both with good banter and buffs pulled from the positive atmosphere he builds. He functions best as a support unit, making his allies better while hampering his foes. [hider=Stats] Stats (Untransformed) STR:3 AGI:4 VIT:3 MAG:3 LCK:5 Stats (Transformed): STR:5 AGI:6 VIT:5 MAG:13 LCK:13 [/hider] [u]Personality[/u]: As extrovert and social butterfly Kyle is often the life of the party, always joking and bantering with those around him. Light hearted and kind he has a smile for everyone he meets. [u]History[/u]: Kyle's entrance to the magical world is a rather tame one. He answered what looked like a spam email asking if he was wanting to live a life of adventure and magic, if he wanted to protect to world from the growing darkness. He didn't believe it, but figured he would get a laugh out of whatever reply he got sent back. When a Puchuu came out of his computer with a contract to sign, he was left dumbfounded. Still after a few hours of discussion and amending the contract here and there, Kyle signed up with the Beacon. He still gets a kick out of telling people how he was recruited. [u]Incantation[/u]: "Ladies and gentlemen, boys and girls! Welcome to the greatest show on earth!" Additional Info: He is a rather skilled stage magician. Treats the magical lifestyle as a game. Ruby Coin used for Illusion magic. [/hider] [hr] [hider= Viva] [b]Name:[/b] Vivian 'Viva' Turner [b]Age (Magical Girl):[/b] 16 [b]Age (Before Magical Girl):[/b] 38 [b]Gender:[/b] Lady [b]Gender (Before Magical Girl):[/b] Woman [b]Appearance:[/b] Due to her magics and physical nature Viva has the ability to radically shift how she looks but below are how she tends to spend her time. [url=https://i.pinimg.com/564x/7a/a5/fd/7aa5fd0c2166aeb667e9ccc9b96eb90a.jpg]Default sealed[/url] [url=https://i.pinimg.com/564x/e8/27/cc/e827cc923eb5dd39b006a9dd7da92ef7.jpg]Default Unsealed[/url] [b]Specializations:[/b] [b]Corrupted Reinforcement[/b] - Her Reinforcement is a blackened twisted version of what Reinforcement is usually. It works in the inverse way compared to normal, enhancing the flaws in things that her magic hits. This is the default nature of her magic in all things, extending even to the barriers she creates. They fracture at the lightest touch from anyone but her and rain down debilitation even as the shard like nature of it harms them. She can still do normal Reinforcement, but they either carries caustic down sides, or take more effort to cast. [b]Oddball(Vicissitude):[/b] - A twisted and profane specialization. Vicissitude is the ability to mold and shape flesh and bone as if it were simple clay. It allows for any number of physical alterations, so long as one has enough material to work with. The largest limitation of the magic is that physical contact is required for anything to be done, and even then, unless one has time to actually focus on the work, any action performed is going to be simple and straight forward at best. It is very difficult to inflict this specialization against the unwilling, as the magic inherent in all girls and monsters actively fights against any change this specialization tries to impart. Thus unless extra care and effort is put into the alterations they will eventually revert, assuming that the target in question is still alive and still has all of their original material. [b]Weapon:[/b] Revolver – A rather ordinary looking revolver, if not for the fact that it is a .50 caliber weapon. It packs a mean punch and never needs to be reloaded, though if Viva wants too she can load it with chemical mixtures so that she can add a little something extra to her ranged attacks. [sub][Enhanced Weapon][/sub] [b]Power:[/b] Hammer Space – Every person’s hidden dream. The ability to store anything that you are holding so that it will always be on hand when you need it, without ever having to worry about weight limits or total amounts of things stored away. Even works in disguise. [b]Perks:[/b] [b]Healing artifact[/b] – A small silver caduceus amulet. Normally she wears it on her choker and allows it to function akin to pseudo regeneration but she can also direct it’s energies towards other by holding it close to the wounded area. Either way when it is active it glows a pale green making it rather easy to detect. [b]Training (Medicine)[/b] - A vitally useful gift from magic. Viva holds, effectively, several doctorates in a wide swath of medical fields. This is what has allowed her to twist her form with simple corrupted reinforcement and augment various chemicals to combat levels of potency. Now it allows her to know where to hit to cause the most damage and refine her reformations. [b]Get out of Jail[/b] – If she needs it Viva can simply chose to leave any given danger she finds herself in. warping her to a relatively safe area where she can then take a breather and possible recuperate if she needs too. Can’t be used back to back however, as it does require time to recharge. [b]Coercion[/b] – A dark magical ability that awoke with Viva's change from human to monster-girl. With a bit of effort and a moment of eye contact Viva can ensnare people under hypnosis. most useful agasint the unaware and untransformed, it still has it's uses inside combat even if it will only last for a moment or two unless her targets is extremely unlucky. [b]Flexible[/b] – a body made of some strange composition that can shift between goop and solid at whim means that Viva can put any contortionist to shame as she can tie herself into literal knots. The mind races at the implications. [b]Patron:[/b] Lamashutu; The Mother of Monsters [u]Patron Benefits [/u] [b]Paragon:[/b] Harder, better, faster, stronger. The magic of a God makes Viva physically better in every aspect that she can be. [b]Blessing:[/b] With a bit of time, preparation, and effort. Viva can call forth a Blessing of Lamashtu on either a person or place. Never flashy or overt, these divine gifts have real and lasting benefits. Just don’t expect many outside of the family to ever be able to benefit from them. The main benefit of this comes into play in combination with Viva’s Corrupted Reinforcement, as Viva can perform corruption rituals, Corrupting normal magicals into dark magicals or even Monstergirls. [b]Mana font:[/b] Viva now has a mainline tap to a portion of Lamashtu’s magical reserves. And even at the tiny, tiny, percentage that she has access to give her larger reserves then most would expect of her. [b]Transport:[/b] She still has access to her old Motorcycle, even if it has gotten a minor upgrade under the hood due to the divine magics powering it, but all in all it is the same high speed street bike it always was. [b]Magical overload:[/b] Her ‘ascension’ into being a monstergirl has brought about boons for Viva. Her body is endlessly morphic, twisting and contorting in ways that are simply inhuman. Changing consistency between sludge and stone with nary but a thought, and along with that came her second specialization, to ability to mold others with the same way she can mold herself. [sub]{Second Spec: Oddball(Vicissitude), Amorphous}[/sub] [u]Patron Drawbacks[/u] [b]Vendetta(Beacon): [/b] due to recent events Lamashtu has turned her grand ire towards Beacon in Penrose and seeks to reduce it down to naught but ash. With Viva as her sole champion within the city it is down to her to lead the attacks upon the holy organization. [b]Arrogance:[/b] Lamashtu has little understanding of how mortal life is supposed to work and always assumes that her children are perfect for any task she gives them, and if they aren’t then surely their Brothers or Sisters will be happy to lend a hand. [b]Paranoia:[/b] Distrusts those not within the "family"(monsters/monster-girls. Dark magicals on a case by case judgment) and always assume the worst of them. She hates those who take advantage of her children and those who seek to kill/purify them. Which oddly enough pits her against both Beacon and the Mint despite the latter’s habit of creating more monster-girls. [b]Monstrous Form:[/b] Viva always had deviant tastes, and those have only gotten so much more with her change into a Monstergirl. She love to eat others, fresh if she can, but isn’t opposed to decayed left overs if that is all that is available. Her new constitution is frighteningly vulnerable to fire however, leading to her being burnt incredibly easily even if it’s not an attack. [sub]{Devourer, Weakness [Fire]}[/sub] [b]Fighting Style:[/b] Viva fights primarily at range, using her revolver as her main source of damage, and controlling the battle field with her debilitating barriers or caustic clouds of amped acids. And that is only if she is forced to stay on the ground. As Viva loves to incorporate her bike into her combat routine, racing around on thin roads conjured from her magic to give her a speed and height advantage that many find hard to overcome. Yet if she is forced into melee she has a few nasty surprises in store for her opponent. Shape shifting her hands into bone tearing claws or her teeth into acid coated fangs and trying to bite off a piece of how it is that is attacking her. all in all not a very fun person to have to deal with. Stats (Untransformed): STR: 04 AGI: 04 VIT: 05 MAG: 03 LCK: 03 Stats (Transformed): STR: 05 AGI: 10 VIT: 10 MAG: 10 LCK: 08 [b]Personality:[/b] Viva is very much a changeling in personality. Always adapting how she acts to best ingratiate herself to whomever it is that she is interacting with, but in all honesty she is a selfish and sadistic individual. She enjoys inflicting pain when she can get away with it, but is also something of a cowered not willing to stand her ground if she feels that she doesn’t have the advantage. [b]History:[/b] A twisted, if only internalized, individual Vivian was pulled into the magical world very much on accident. Teetering on the precipice of being exposed for her, very much, illegal activities by her husband, Viva stumbled across the dead body of a magical girl recently killed by a monster attack, the monster either dead or fled Viva was debating in partaking in a late night snack when the girls Puuchu found her. Her transformation went awry when she willing overloaded her specialization turning herself into a dark magical girl. Rather than try to reconnect with her family Viva just smiled at her stroke of good fortune and went about her own way, happy to have found a life in which she could indulge herself in her desires without anyone being able to stop her. [b]Incantation:[/b] [color=#652DC1]"Twist and Toil, Carve and Flay, the Operation can now begin"[/color] [b]Additional Info:[/b] • Viva is Reaver's Biological Mother. [b]Magical Coins:[/b] 1G, 02S, 00B [/hider]