Those weapons are canonically unique in the physical world, yes, so Hunters almost certainly won't be able to obtain them there... but there are ways to get them in other worlds or in the labyrinth. For most "starting weapons" - that is, for Hunters who are not (false) Paleblood Hunters, who wake up with nothing - I would definitely prefer if people stuck with more basic or faction-specific weapons, yeah. (Within reason, of course. Factions like the Fire Dancers or the Harrow, for instance, who fight other Hunter factions even when it is not a Night of the Hunt, might have come into possession of other factions' weapons. In contrast, it would probably be [I]very[/I] unlikely for an Executioner to take up the weapon of a Vileblood, or vice versa.) The selection will expand as the RP progresses, but for the beginning I would prefer to keep things like that. EDIT: As one might guess from the above, (false) Paleblood Hunters will probably have an easier time getting their hands on "unique" weapons since they are able to move between worlds much more easily than others.