[img]https://i.imgur.com/Zmaysrl.png[/img] [hider=Fuckin' Journalists] [u]Name:[/u] Eden Campbell [u]Age (Magical Girl):[/u] 5 [u]Age (Before Magical Girl):[/u] 22 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Disguised] [center][img]https://i.imgur.com/ZK2WcR7.jpg[/img][/center] [/hider] [hider=Undisguised] [center][img]https://i.imgur.com/qGu9PiN.jpg[/img][/center] [/hider] [u]Specialization:[/u] [indent][b]Darkness, Gravity, and Psychic -[/b] Eden's primary Specialisation is Darkness, though in conjunction to the stereotypical applications of the magic, her own monstrous traits convert it into something more aggressive that most wielders of shadows. As with herself, the Darkness Eden exudes takes on the fundamental property of "Consumption" - the essential aspect to the dark that leads it to blanket and smother all it touches. It devours all, becoming a corrosive swarm that sinks deep into objects and beings alike, rending them from the inside out. When confronted with projectiles, or even spells, she possesses the ability to absorb the magic, tapping into the core of her nature to convert that which she destroys back into magical energy, recycled into herself for the purposes of Evolution, or Regeneration, or to be returned to her opponent as concentrated beams of shadow, that erode everything they touch. The only limit to that effect are in itself its nature, as her shadows cannot absorb or reconstitute magic of the Fire, Light, and Lightning Specialisations. Her second magic takes the form of Gravity. Her magic at its core influences and destroys that which it touches, and that influence can be felt through the distortion of gravity. Manipulating and malforming the world to her will, her favoured usage of Gravity magic is to grant metaphysical weight to herself and objects, both tremendously bolstering her presence on the battlefield, to sow fear into her opponents, but also making up for her lack of offensive physical strength, by crushing enemies under tonnes of force. Additional applications include freedom of flight, making up for her typical lack of agility, as well as the distortion of incoming attacks that could potentially breach her natural fortitude. With a Ruby Coin, gifted to Eden by her friend and ally Christine West, she has developed a third Specialisation - Psychic. Although the latent uses of the magic weren't ones Eden desired, or had much use of, it grants her a number of additional options for information gathering, even if those paths are the kind of dislikes; forcing individuals to give up secrets unwilling, while effective, is something she finds unsightly. Her skill in magic therefore is something she is greatly thankful for, affording her the magic to manipulate her own mind as well as others. This signature application can divide up her own mind, almost creating a form of parallel processing, allowing her to work through multiple issues, or attacks, at the same time, when otherwise she might become overwhelmed. This method of mental division also affords her parallel spellcasting - the ability to simultaneously prepare and engage multiple difficult or powerful spells, though too many spells cast at once risks an overheat of sorts, in the form of a migraine. Complimenting her style of combat and combined with Awareness, it grants her the capacity to watch individual opponents at all times, notice things that might have otherwise gone overlooked even with her natural abilities, and crush her opposition no matter how many take up the battle.[/indent] [u]Weapon:[/u] [indent][b](Melee):[/b] The weapon Eden uses most in combat is a straightsword, 60cm in length, approximately, and dyed black in her magical energy. Instead of being her actual weapon, though, this sword is merely a standard, human blade empowered by her magic. Utilising her Gravity Specialisation, she gives it a certain "weight" to it, in the metaphysical sense, giving it the immensity of a true Magical Girl's weapon without possessing its indestructible nature, nor the power to recall it. Her true weapon is the giant, black clawed arm that stretches out from her back, much like a scorpions tail. Marred with eyes, scales, and other bits of different animals, the claw seems to pulsate with energy, although she rarely uses it for direct combat. Instead it is where she channels her own magical energy, and as such it is the origin for most all of her spells.[/indent] [u]Power:[/u] [indent][b]Regeneration:[/b] A fundamental part of her kit, Eden possesses an incredibly fast regenerative factor - a gift from her Patron. Her absurdly high amount of mana storage allows her to effectively convert her Patron's energy into her own life force, granting her an vast supply of chances provided she doesn't get absolutely one shot, and still has magical energy to spare. Then again, sometimes even that isn't enough to keep her down. [b]Third Eye:[/b] Eden's all observing, all understanding sense of perception. To some, it could be considered the Well allowing her a peak into the fabric of the world itself, as is its nature. The legacy of an investigator and journalist, she peers into magic itself. Combined with Evolution, it allows her to comprehend, counter, and absorb spells before they have even been cast, as well as pierce through illusions and crush that which casts them. Her encroaching shadows, omniscient gaze, and encompassing gravitas lock off all escapes in the battlefield.[/indent] [u]Perks:[/u] [indent][b]Awareness:[/b] The honed senses of the journalist once known as Eden Campbell have done dulled for even a moment of her magical existence. With the addition of magic to the formula, they have instead grown even stronger. When it comes to the mundane, she can key into even the tiniest of details - things that others might not notice, or might otherwise be manipulated, magically or mundanely. Smells, tastes, sights, she can identify and reconcile them quickly and efficiently. [b]Blood Magic:[/b] Eden's health pool is a vast one. Fuelled from the inside by a torrent of magical energy, and kept alive by its tumultuous presence, her pool of expendable mana flows beyond just her energy reserves. She can choose to expend her own, extreme quantities of life essence as a substitute for mana in casting spells. [b]Evolution:[/b] The most powerful part of Eden's kit, and the thing she uses most of all. It can be considered a side effect of her Specialisation, a power to consume all. Opponents utilising magic as their first or last lines of defence and or offence should be wary, for engaging ones own Specialisation against Eden is a recipe for death. Eden is capable of cannibalising the magic and spells of others for her own usage in combat; magic utilised against her or allies are extrapolated and converted into her own ability, allowing for complete replication of said spell. Unfortunately, she is only capable of taking and using a single spell at a time, but against multiple enemies all casting spells she is beyond a force to be reckoned with. [b]Gifted:[/b] A signature motif of the girl - to beat an opponent by using their own magic better than they can. Eden is incredibly talented in the usage of magic, and can do things with her powers that others couldn't even dream of. Due to the nature of her cannibalising enemy magic to make it her own, this also extends to the Spells that she utilises from others, allowing her to increase the potency or alter the effects of the spells she steals. This makes her an incredibly diverse, and deadly, adversary to any and all opponents. [b]Immortality:[/b] A spillover from her power of Regeneration, and a gift from The Void Well, Eden is nigh immortal. Of course, "immortal" is something of an exaggeration, but it wouldn't be a stretch to say she is [i]incredibly[/i] hard to kill. Even fatal blows, which might ordinarily kill a girl of her same calibre, can be battled through, at least to some degree. Combined with Regeneration, she is a mobile fortress, impregnable in defence and unkillable, even from the inside. [b]Ally:[/b] Eden is accompanied on occasion by a novice Magical Girl by the name of Christine. She is an Ice based girl, contracted to a Puchuu of one kind or another. That said, while she was made by a Puchuu, her loyalty lies to The Penrose Independent, And Eden herself, who makes great usage of the girls connections and powers. [b]Phylactery:[/b] The Void Well itself is the place of Eden's powers, and so too her soul is bound there. The Void Well is a physical place in the world that Eden stumbled upon in life, and through her mistake she became attuned and infused, by it. Rumour speaks it lies somewhere in the wastes of Russia, buried beneath ice and snow by the tonne, though others place it somewhere in Middle America. Eden wont speak of how she found her way there, what happened to those that accompanied her, or what happened to herself, but she does know its location, and what lurks beneath the land. Every year she makes travel there, to renew her link to its halls, but until that place is destroyed, Eden will never die. It is similar to a Soul Gem in that respect, but much more versatile and useful in its effectiveness. [b]Legacy:[/b] Eden is far from a normal Monster Girl by any stretch of the imagination. Due to the nature of her soul, being tied to The Void Well as a Phylactery, she is completely incapable of being purified by normal means. It is physically impossible to convert her back to a normal Magical Girl, no matter who tries. The only way to completely revert her is to purify The Void Well itself, and by extension the thing that lurks within, though that task is much easier said than done. In a similar vein, this ability grants her an increased resistance to debuffs and curses. [b]Flexibility:[/b] Eden's body is very special in comparison to many of the bodies of her fellows. As a part of her Monstrous Form, her body has become extensively flexible, able to twist and contort in ways beyond unnatural to a human body. She can twist in ways that people weren't meant to twist, and bend in ways far, far beyond any accepted or standard range of movement.[/indent] [hr] [u]Monster Girl Features:[/u] [indent][b]Nonstandard Limbs:[/b] Eden's Monstrous Form is a lot more subtle than one might think, mainly due to her abilities. Her hands and ears are feline in form, with the former taking the form of paws, and the latter jutting from her head. Both possess white fur, much like her hair in Magical Girl form. The last notable part is her tail, which would normally take the form of large cat tail, but instead appears as though a massive black, clawed hand, covered in eyes, scales, fur, and varying other animalistic traits. Through her Patron's meddling, and the usage of her magic, this tail acts as her true weapon. [b]Devourer:[/b] As the chosen Champion of The Void Well, Eden's traits are somewhat different to those others under its charge. She was one of the first to receive its blessing, and as such, the effect of transformation bolstered the her preexisting mental conditions; combined with her already insatiable hunger for information, she shares in The Well's ravenous need to consume magical energy. It can be satiated through combat, and the usage of her Evolution Perk, but to truly quell it is to feast on energy, the more raw and pure, the better. [b]Amorphous Body:[/b] An incredibly subtle mutation, but a notable one nonetheless. Eden's body is... fluid. She bends in ways that should be physically impossible, and her form when struck appears less like a physical mass and more like a rippling, pulsating mass of [i]something else.[/i] She uses this to her advantage in combat both as a scare tactic, and a defensive countermeasure when her magic fails to prevent an attack. Most people don't fare too well when their target simply absorbs their attacks, after all. [b]Second Specialisation:[/b] Something Eden developed through messing with her primary power. Through her meddling she learnt to control the way her Specialisation alters Gravity, and thus she has developed it into a second Specialisation. (See Specialisation for details)[/indent] [hr] [u]Patron:[/u] The Penrose Independent (The Void Well - Lesser Force) [u]Patron Benefits:[/u] [indent][b]Focused:[/b] The drive of a journalist is one to be feared above all else in the world of the news. The Well ensures that those contracted with it are much stronger in terms of their own powers by feeding them a constant stream of high quality magical energy of their designated type, siphoned from the etheric energy of the spirits that flock to its halls. [b]Payment:[/b] In spite of being a vastly smaller collective than The Mint, The Penrose Independent has spent a large amount of time developing and building their own resource based infrastructure. Within their loop are countless people of different walks of life, and The Independent makes great use of them. One of these uses is through payment - the Journalists making up The Independent are compensated famously for their work, provided no issue arise during operations. These kinds of rewards are one of the things that create disparity between The Independent and Mint - the Journalists work for reward, rather than paying off their debt; loyalty is ensured by positive reinforcement than negative. [b]Mana Font:[/b] The Void Well is a strange place. It is a spiritual ground where energy accumulates, due to its incessant need to consume more and more. As such it is a place of immense power, and mana, and Eden's Patron has plenty to spare - more than it could ever consume in an aeon. As such, it is shared with her as part of her connection. For as long as her soul is bound to its halls, she can draw from its vast supply of energy for her own personal usage, and she utilises it extensively. [b]Mystic Might:[/b] A spillover from the Mana Font that is her Patron, Eden has way too much magical energy than she knows what to do with. Therefore, she converts some of it into her own power, greatly increasing her magical prowess in return. For increased power, a small sacrifice of limitless energy is a small price to pay. [b]Magical Overload:[/b] Of course, having such extreme amounts of magical energy isn't all sunshine and death rainbows. As a preliminary step to ensure her body could contain and maintain all of that magical energy, The Void Well made her one with it. From the moment of her transformation she was subjected to extreme levels of magical energy - much more than is safe for a magical girl to withstand, let alone a human - all in the hopes of creating one that could survive the blessing of The Void Well.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Formless:[/b] Though the Well itself is far from “Formless” as of a the conventional sense, that form it possesses can’t [i]move[/i] anywhere. Its presence can only be felt through its Champions, and it can only communicate through long distance telepathy. Its physical extension only goes so far as the halls it inhabits, and therefore it relies on the girls contracted with it, and those working for the Independent and Eden, to conduct its bidding. [b]Limited:[/b] The Void Well is far from an immortal entity. While it has vast power and connections, capable of protecting itself from threats, too large an attack may prove more than it can handle. Should the connection to The Void be disrupted, and the halls of The Well be destroyed, the place will collapse, and its powers will be no more. Demolishing the spiritual grounds it sits upon is one way, but another is Purification. [b]Paranoid:[/b] The Lesser Force of The Void Well is incredibly distrustful of other Patrons and Magical Entities, though not or the reasons one might assume. It is fine with them interacting with her Champion, and going about their business. But it's those that stray too close to the Well that is holds distrust for. The only way to kill the Being, and by extension free its Champion's their Monstrous Forms, is to purify the location, expelling the creature for good, or destroy the Well itself. Magical Beings that get too close are driven off by Monsters and powerful Magical Girls that it holds under its command, and it keeps a close, watchful eyes on those suspect. [b]Big Brother:[/b] Though The Well might not be able alter things physically, it is more than capable of watching. This trait is similarly possessed by The Penrose Independent as a whole - the members and operatives of the team are constantly watched, by both The Well and The Independent’s contacts, ensuring missions are completed succinctly and without interferences, and no breaches to the mission statement are committed. [b]Monstrous Form:[/b] The steps the Well took to ensure Eden could hold its vast stores of energy came with the added benefit of converting her into a Monster - a creature of darkness. Her body, mind, and soul warped under the pressure of the energy, thereby converting her into something of a bestial nature. It can't be said that the mutations were terribly harsh on her, though; in fact, one could say that becoming a Monster was more of a blessing than a curse when it comes to her line of duty.[/indent] [hr] [u]Fighting Style:[/u] Eden's fighting style is unique in that it is entirely based on how the opponent fights. Physically, in terms of strength and dexterity, she is weak, and so close range, one on one brawls are far from comfortable territory for her. Her most comfortable fighting grounds are against enemies that utilise Magic for their combat; due to her nature, and her ability to replicate Specialisations utilised against her, she is capable of taking and using an opponents magic. In combat, she overwhelms her enemies with their own magic, but to a much more powerful extent. In the mean time, she plays on the defensive, utilising her primary Specialisation as a shield, while taking any otherwise unavoidable hits like a tank. From there, she crushes her foe with extensive magical prowess. It can be safe to say that her favourite fighting ground is against multiple, magic reliant foes with which she can obliterate with a huge arsenal of firepower. [u]Stats (Untransformed):[/u] STR: 3 AGI: 3 VIT: 3 MAG: 4 LCK: 2 [u]Stats (Monster Girl):[/u] STR: 4 AGI: 4 VIT: 19 MAG: 20 LCK: 5 [hider=Eden Calculations] Underdeveloped: +1 Magic * Darkness: +2 Magic, +1 Vitality Melee: +1 Strength, +1 Vitality Elaborate: +1 Magic Regeneration: Third Eye: (Gold Coin) Legacy: +1 Magic Evolution: +1 Magic Gifted: +1 Magic * Immortality: +1 Vitality Ally: +1 Magic Phylactery: +1 Vitality (Silver Coin) Emergency: Awareness: Blood Magic: +1 Vitality Lesser Force: Payment: Focused: Formless: Magical Overload/Monstrous Form: Paranoid: Big Brother: Limited: Mana Font: Mystic Might: +1 Magic Amorphous Body: +2 Vitality, (Flexibility) +1 Agility Second Specialisation: Gravity, +4 Magic Non-standard Limbs: Devourer: Psychic (Ruby Coin): +2 Magic, +2 Luck, -1 Strength, -1 Agility, -1 Magic, -1 Luck Strength: 4 (+1 Melee, -1 Psychic) Agility: 4 (+1 Amorphous Body, -1 Psychic) Vitality: 19 (+1 Darkness, +1 Melee, +1 Blood Magic, +1 Gifted +1 Immortality, +1 Phylactery, +2 Amorphous Body, +7 Coins) Magic: 20 (+1 Underdeveloped, +2 Darkness, +1 Elaborate, +1 Legacy, +1 Evolution, +2 Gifted, +1 Ally, +1 Mystic Might, +4 Gravity, +1 Coins, +1 Psychic) Luck: 5 (+1 Psychic) [/hider] [u]Coins Total:[/u] N/A [hider=Coin Calculations] [b]Present During The Summer Vacation[sup]tm[/sup]:[/b] 1 Ruby (Gifted by Christine West) [/hider] [u]Personality:[/u] As a journalist, and a Champion of The Void Well, Eden possesses an innate and hungry drive for uncovering and publishing information. She is intelligent, and cunning, bent on advancing her organisation as much as possible. She is also incredibly confident, and fears nigh nobody, thanks to her extensive powers. However, despite her nature, and job, there is an underlying nature of recklessness in her actions. Beneath her attitude is a layer of what many in England would considering "Chavvy". She does her best to hide it, elongating her sentences and using more extravagant words, but sometimes it slips into her speech whether she likes it or not. Of course, despite this, she is professional, and even with her underlying heritage seeks to uphold said professionalism at all times. Similarly, she has a severe dislike for anything that would seek to obscure the truth, and such Blackmail and threats are far from her kind of language. [u]History:[/u] "Eden Campbell". To most, it would be an incredibly unfamiliar name. A quick google search brings people up to speed though - an English reporter, working under the BBC, who went missing some five years ago. It was never confirmed if she died, as no body was found, but rumour held that she ventured off to America in search of some big news story, related to an ancient spiritual site. Her twitter in the months before the disappearance is rampant with discussions and arguments regarding the topic, and multiple news reports can be found discussing her as insane, and likely dead. Those five years prior, Eden Campbell was widely regarded as crazy by her fellow reporters. She was removed from certain positions, which only gave her more time to research the location of her quarry. Then, suddenly, she upped and left the country for Middle America in search of The Void Well, a place of power somewhere in the world, where spirits and etheric energy gathers, leaving behind her parents, who died three years later. The Well itself was said to lead unto the depths of reality itself, reaching Chaos, in the Greco-Roman sense of the word. It had never been uncovered, despite several expeditions to find it, and Eden sought to be the very first. It wasn't the fame she was after, it was the idea of [i]finding[/i] something so ancient and mysterious that excited it. Then, four years ago, an organisation started up in Penrose City, called The Penrose Independent. They started out as a small, mundane news outlet, publishing papers in whatever corner shops would take them. But then they started to expand, quickly branching out into stories about The Beacon, fights between Magical Girls, Ebon Mint activities within the city, etcetera. Their readership grew from simple humans to members of the magical world, and, eventually, they grew into one of the most prominent news networks in the city. Presumably, they're a kind of secret organisation, which hires any kind of worker, no matter their Patron. They sell their services to others, buy information for publishing, and stop at nothing to reveal the truth of their stories. [u]Additional Info:[/u] N/A [/hider] [hider=The Penrose Independent (The Void Well)] [u]Type:[/u] Lesser Force [u]Name:[/u] The Void Well, The Penrose Independent [u]Personality:[/u] It’s a Well. It doesn’t have a personality. [u]History:[/u] While the Penrose Independent can be considered a facet of The Void Well, it is not part of its more recent history. Rather, it only came about in the past few years. The Void Well itself has been a part of the world since the advent of creation - a hole through reality, unto nothingness. However, after its sealing beneath the Earth, it has remained hidden, as a lost spiritual grounds radiating with power. In recent years its halls have been uncovered, and now, it is awake. [u]Resources:[/u] The Void Well has more girls under its banner that simply those contracted to it. Specifically, to work for The Void Well doesn't explicitly require one to be contracted with it in the first place. It is more of an allegiance than anything - an allegiance under the banner of The Penrose Independent: a well respected news outlet, primarily focusing on physical and digital newspapers. While some people are contracted to The Well in a similar fashion as Eden, the vast majority of its Journalists are simply random but loyal girls, won over by one means or another. [hider=The Penrose Independent] [u]History:[/u] The Penrose Independent only came into existence a few years ago in the form of a small, private journalism network, bent on discovering tidbits and stories. The company was set up under the name Cynthia Martell, but it was founded by Eden Campbell - a journalist who went off the grid a couple years before its founding. They quickly grew into being one of the largest sources of news in Penrose City, with one of the main reasons for their increased popularity being due to their dual coverage - published under the title of "The Penrose Preternatural", they release stories for the magically inclined of the city and world, including Beacon and Ebon Mint movements and activities, large scale skirmishes, etc. [u]Operations:[/u] Although The Penrose Independent is far from as well connected as The Ebon Mint, they have a sizeable pool from which to draw, be it money, items, connections, or something more obscure. Unlike the Mint that trades for debts and information, the Independent intentionally seeks out the information to exploit, rather than buying it. Their motto is to keep the truth truthful, and as such they never engage in blackmail. Keeping information secret goes against their policy, so instead they utilise their renown and built up information as weight against targets. While the Mint works from the shadows, The Independent is an open system, that anyone can contact, work for, or hire. [/hider] [u]Additional information:[/u] The truth, even against the world, will always prevail. [/hider] [img]https://fontmeme.com/permalink/181029/2a9826ee65c789810435f55ad53d7fd5.png[/img] [hider=Ally - Reporter Christine] [u]Name:[/u] Christine West [u]Age (Magical Girl):[/u] 1 [u]Age (Before Magical Girl):[/u] 15 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Untransformed] [center][img]https://i.imgur.com/qzCkQN0.jpg[/img][/center][/hider] [hider=Transformed] [center][img]https://i.imgur.com/tc843Vl.jpg[/img][/center][/hider] [hider=Monstrous Metamorphosis] [center][img]https://i.imgur.com/XeTIrHP.jpg[/img][/center][/hider] [u]Specialization:[/u] [b]Ice -[/b] While Christine's Specialisation isn't necessarily the most special, she wouldn't change it for anything. As a user of Ice, she is able to instantly chill her surroundings, creating ice spikes of projectile, or even shields, for use in combat. That said, her kit, combined with her Gifted Perk, is a lot more specialised, being geared a lot of closer to trickery and deception. She is capable of creating minor illusions by reflecting light through her ice crystals, allowing for misdirection and confusion, with which she can set up a surprise attack, or escape from combat. [u]Weapon:[/u] Hanging from Chrstine's purple hair are several small, blue crystals, reminiscent of icicle decorations one might find on Christmas Trees. While they look aesthetically pleasing, their primary function are catalysts for her magic. Through them, she is capable of freezing the air around her, and can even use their reflective properties to enhance the tricks she can perform. Utilising these crystals allows her to freeze her own strands of hair, and in turn manipulate how those crystals move, effectively turning every strand of hair she possesses into a magically infused whip. These can be used to attack from multiple angles, lock off openings that might otherwise be exploitable, or simply act like a poor mans tentacles in a pinch. [b](Mystic/Melee)[/b] [u]Power:[/u] [indent][b]Duplication:[/b] Perhaps with a kit geared for trickery, it would only be natural that Duplication would find its way into her repertoire. Using ice pillars, she can produce replicate forms of herself, made purely from said ice. These are primarily used for confusion and recon, but she isn't adverse to having them gang up on an enemy from all sides. These duplicates, as they are formed from ice pillars, have the secondary ability to revert back to the ice pillars at a moments notice. This doesn't cost any mana to do, but it does require her to resummon them afterwards. Despite the high mana cost this entails for repeated use, it allows her to trap opponents in what is effectively an ice maze.[/indent] [u]Perks:[/u] [indent][b]Gifted:[/b] Much like many others, Christine prides herself in the unique techniques she employs during combat with her abilities. Unlike many other Ice based Specialisation users, her kit focuses on deceit, misdirection and trickery, closer to an Illusion Specialisation girl, as well as recon and majority combat with her Duplicates. She isn't adverse to utilising Ice as it is intended, but her naive nature as a newbie Magical Girl leaves her attempting to show off. [b]Hammerspace Handbag:[/b] A small bag, capable of storing almost anything she can fit inside. Due to her role in The Penrose Independent, she mainly does recon work, and as such her bag is filled with various supplies for the missions she goes on; various fake documents, spare cell phones, viewfinders and binoculars, several thousands worth of money, in different monetary systems, etc. [b]Monstrous Metamorphosis:[/b] Although it is rarely seen, Christine does possess as Monstrous Metamorphosis. Despite her belief that she has a firm grip on the reins of her emotions, she is still a new and immature Magical Girl - she can easily lose that grip with too much stress. Though she is monitored by one of the main Psychic users of The Independent, too many emotions bubbling over can bring about the transformation - her form is coated in ice, becoming closer to an elemental than a human, and her thought processes shut down, in favour of primal and baser instincts. [b]Dual Weapon:[/b] As a side effect of her Mystic weapon, the crystals that hang from her hair, Chrstine sometimes, accidentally, freezes the individual locks. At first it was an annoyance, but she quickly learnt to use it, manipulating the ice in her hair to create long whips of frostbite for attacking enemies, effectively giving her another weapon type - melee. [b]Awareness:[/b] Training from The Independent combined with some innate talent gives Chrstine a heightened sense of awareness, capable of observing and understanding her senses much more acutely. Although they have no bearing on the magical world, they make great work of assessing the mundane, which helps greatly through her work as a recon agent.[/indent] [hr] [u]Patron:[/u] The Penrose Independent (Puchuu) [u]Patron Benefits:[/u] [indent][b]Emergency Reinforcements:[/b] As a member of The Penrose Independent, Christine has a direct line to many of the members of the group. If she is in significant trouble, or a situation she is ill equipped to handle, she can send out a distress signal specifically associated with herself, and a nearby Independent Girl will be dispatched for assistance. [b]Well Connected:[/b] While Christine herself doesn't make much use of it, The Penrose Independent makes ample use of her true Patron. Despite having a dislike for her, the Puchuu that made her is incredibly well connected. Through one way or another, she was able to secure some of those connections for herself, which she then passed on to the higher ups in The Independent. Sometimes she will make orders herself, but a large portion of the time they will be on the behalf of other members. [b]Mana Font:[/b] The Puchuu that created her might not like her, but it doesn't have many alternatives to choose from when it comes to Magical Girls. Begrudgingly, the critter provides her with a vast supply of mana - enough to satiate the high demands of her kit - for the sole purpose of preventing her inevitable and untimely death. [b]Supplier:[/b] Along the same veins as being Well Connected, the Puchuu that made her is more than just in the know. The connections it wields are vast, spanning countless organisations, countries and ethnicities, built up over years of life. One way or another, the girls it owned died off, leaving it with the scraps it could find. But those connections remained. Christine is capable of obtaining pretty much anything non-magical she could ask for, and as such, she is utilised heavily for supply runs by The Penrose Independent. [b]Payemnt:[/b] The boon of The Penrose Independent. Though some join for security, and a place to stay, many join due to the lack of reward their Patrons give them. Someway, somehow, The Penrose Independent is capable of supplying its members with enough money to make up for their Patron's lack of payment. Functionally, this works to offset Empty Pockets, and thus gives girls the full amount of coins they should receive. For those without Empty Pockets, it acts much the same as Payment does normally, in giving a 25% increase.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Cagey:[/b] The Puchuu isn't talkative, and doesn't like giving out hints. No doubt it was used to a certain kind of Magical Girl, presumably the ones it created before Christine - the kind that didn't ask too many questions, and were capable enough to deal with threats without external assistance. Christine far from fits that bill, but the Puchuu is stick in its old ways. [b]Hostile:[/b] Along the same vein, the Puchuu has a severe dislike for Christine. She is far from a prime candidate for being a Magical Girl, but after the deaths of the girls that once worked under the critter, it was forced to make do with the best it could find. Christine might have potential, and be decently skilled with the magic she has despite her short time as a Magical Girl, but she is far removed from a top tier girl. [b]Empty Pockets:[/b] The Puchuu might have connections for physical items, but when it comes to magical payment, the river couldn't run drier. Due in part to the loss of all its girls, and in part staunch pride in asking for debts, any and all coin rewards Christine obtains have to come from external sources. This, combined with the hostility her Puchuu displays, is the reason she was convinced to join The Penrose Independent.[/indent] [hr] [u]Fighting Style:[/u] Christine focuses primarily on magic when fighting, utilising her wide skill set and high magical power to crush her opponents. Of course, crush is something of a misnomer. Her true skill comes into play through deception; by utilising the ice crystals she forms, she is capable of manipulating the light to create minor illusions, which confound her opponents. With the foe dazed, she goes in for sneak and surprise attacks, capitalising on them being stunned to great efficiency. On the other side of the spectrum in combat, she is not adverse to traditional combat, having her Duplicates gang up and beat the ever loving shit out of her opponent, or locking them with a maze of ice pillars before freezing them entirely. [u]Stats (Untransformed):[/u] [i]These start at 3. CYOA options indicate if they apply out of costume as well.[/i] STR: 2 AGI: 2 VIT: 3 MAG: 3 LCK: 2 [u]Stats (Transformed):[/u] [i]These start at 4.[/i] STR: 4 AGI: 5 VIT: 8 MAG: 14 LCK: 4 [hider=Calculations] Emergency 1 Overdeveloped: +1 Vitality * Ice: +2 Magic, +1 Vitality Mystic: +1 Magic Skimpy: +1 Agility Duplication: Gifted: +1 Magic * Hammerspace Handbag: Monstrous Metamorphosis: Dual Weapon: +1 Vitality Awareness: Stats: STR: 4 (Unchanged) AGI: 5 (+1 Outfit) VIT: 8 (+1 Overdeveloped, +1 Ice, +1 Dual Weapon, +1 Coins) MAG: 14 (+2 Ice, +1 Mystic, +1 Gifted, +6 Coins) LCK: 4 (Unchanged)[/hider] [u]Coins Total:[/u] N/A [hider=Coin Calculations] [b]Present During The Summer Vacation[sup]tm[/sup]:[/b] 1 Ruby (Given to "Eden Campbell") [/hider] [u]Personality:[/u] [u]History:[/u] Christine was an orphan, brought from Puerto Rico to Penrose by a family that quickly abandoned her. Despite her upbringing, being one of bouncing between care homes and foster families, she didn't turn out as damaged a child as one might have expected. Early on in life she developed in interest in language, and sought to learn English as quickly as possible. When she could speak fluently, she started writing, and became a quote unquote journalist for her schools newspaper. Of course, thing didn't go well forever. On the way to school one day she found herself caught in the middle of a crisis - some[i]thing[/i] was rampaging through the streets in the middle of the day, upturning cars and smashing into buildings, all the while trampling people under foot. She watched as one, young girl, was brutally crushed by the thing. And she could do nothing but try and run. But then it appeared. That creature. That small, white, fluffy thing, with hatred dripping from its words and sadness in its eyes. Or at least that was the projection she put onto it. Something about all their girls being dead, something about the next best thing on hand, something else about "I can't believe I have to settle for a third rate like you", and bish bash bosh, she became a Magical Girl. A short while after being created by the Puchuu, she came to realise the downsides that came with working with it. For the most part, it appeared to display a severe and continuous dislike for her, and similarly refused to pay her in magical means. The combination of these traits led her to seek work elsewhere, eventually culmination in her joining up with The Penrose Independent. They would protect her, pay her, and they offered work in line with the things she was interested in, and good at. For a newbie like Chrstine, it was the best deal she could have gotten. [u]Incantation:[/u] [colour=PaleTurquoise]"Things are getting pretty fiery here - I think it's time to cool down!"[/colour] [u]Additional Info:[/u] TBA [/hider] [hider=The Penrose Independent] [u]Type:[/u] ??? [u]Name:[/u] The Penrose Independent [u]Personality:[/u] It’s an organisation. It doesn’t have a personality. [u]History:[/u] The Penrose Independent only came into existence a few years ago in the form of a small, private journalism network, bent on discovering tidbits and stories. The company was set up under the name Cynthia Martell, and quickly grew into being one of the largest sources of news in Penrose City, with one of the main reasons for their increased popularity being due to their dual coverage - published under the title of "The Penrose Preternatural", they release stories for the magically inclined of the city and world, including Beacon and Ebon Mint movements and activities, large scale skirmishes, etc. [u]Resources:[/u] Although The Penrose Independent is far from as well connected as The Ebon Mint, they have a sizeable pool from which to draw, be it money, items, connections, or something more obscure. Unlike the Mint that trades for debts and information, the Independent intentionally seeks out the information to exploit, rather than forcefully obtaining it. Their motto is to keep the truth truthful, and as such they never engage in blackmail. Keeping information secret goes against their policy, so instead they utilise their renown and built up information as weight against targets. While the Mint works from the shadows, The Independent is an open system, that anyone can contact, work for, or hire. [u]Additional information:[/u] N/A [/hider] [hr] [img]https://fontmeme.com/permalink/200407/358ea5aa51e460651fcced23f6aa64bf.png[/img] [hider=Katelyn Everance] [u]Name:[/u] Katelyn Everance [u]Age (Magical Girl):[/u] Unknown [u]Age (Before Magical Girl):[/u] Unknown [u]Gender:[/u] Female (Both) [u]Appearance:[/u] [hider=Disguised] [center][img]https://i.imgur.com/v6dMmkE.jpg[/img][/center] [/hider] [hider=Normal] [center][img]https://i.imgur.com/Wxwkyn3.png[/img][/center] [/hider] [u]Specialization(s):[/u] [indent][b]Lightning and Air[/b][/indent] [u]Weapon:[/u] [indent][b]Railgun:[/b] While Katelyn's standard weapon is a relatively nondescript [url=https://i.imgur.com/vV71HgI.png]Magari Yari[/url], it is a lot more special. The head of the weapon is removable with enough force channelled through the shaft; by charging electricity through its hollow center, up to the blade head, it can be ejected with enough speed to break the sound barrier, turning it from a simple melee weapon to a deadly long range ballista. (Melee and Ranged)[/indent] [u]Power:[/u] [indent][b]Regeneration:[/b] The power of her Patron, influencing that which her followers are. Katelyn has the power of Regeneration, to mend wounds quickly and efficiently. Anything short of instant death can be repaired, all it takes is time, and energy.[/indent] [u]Perks:[/u] [indent][b]Sorcery:[/b] Katelyn was, during her time with her previous employer, taught a method of mundane magic, that allows her to infer information about the past by touching objects and focusing. She is shown visions that vary in quality and length, which give details about things that have happened to that object, such as who has touched it, or defaced it, or used it, etc. [b]Dual Weapon:[/b] (See Weapon Section for full description) [b]Enhanced Weapon:[/b] That spear she wields, through the manipulation of magic, has become something more powerful than just a spear. It is sharper, with greater heft towards the blade. Through the center runs a hollow shaft from pommel to blade, granting the channelling of energy through it, and the weapon itself has been made much more receptive to her magical energy. [b]Drifter:[/b] From Katelyn's back grow a pair of scaled wings, as part of her Monstrous Form. Due to their size, they aren't particularly useful, though they do granted a limited form of flight, which she bolsters with her Specialisations of Air and Lightning to gain vast amounts of speed. [b]Gifted:[/b] Katelyn's true greatest asset in combat is her own wits and capabilities. As an older Magical Girl, she has had much time to hone her skills and magic. She has developed an extensive array of tricks and powers through her years, placing her a head above her less experienced fellows. Perhaps her most proud achievement in this vein is her own person self support spell, [i][b]<>[/b][/i], which combines her own naturally ridiculous agility with her Lightning and Air Specialisations to enhance her own speed nigh ten fold; her body becomes wreathed in electricity, before she vanishes in a flash of lightning, only to reappear elsewhere, as though she had teleported.[/indent] [hr] [u]Patron:[/u] Deity [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] It can't be said that her Patron is linked to any notable skills, and thus the effects of the benefit go somewhat to waste. That said, the things she learnt with her previous employer stuck with her, and thanks to some intervention of behalf of her new and current Patron, those skills find themselves with minor enhancements instead. Such things as CQC, tracking, intimidation, deceit, etc. [b]Paragon:[/b] The power of Katelyn's Patron is her own, so to speak. As a being of immense and immeasurable power, her Patron has plenty of energy to spare, and thus uses it to better her Champions as for their time under her charge. Since she is unable to physically effect the material plane, it is through her Champions immense capabilities that she spreads her own presence. [b]Physical Prowess:[/b] A side effect of the Paragon benefit, and a spillover from the immense energy she grants to her Champions. Katelyn's physical capabilities, specifically her agility, are well beyond humans, and a vast number of Magical Girls. She is a head above others in terms of physical attributes, granting her the abilities she needs for her work. [b]Mana Font:[/b] The magical energy her Patron is capable of bestowing is vast and immense. Thanks to Katelyn’s existence as a Monster Girl, she is already used to storing and channeling huge amounts of magical energy - for some, such extremes might be considered toxic, but to her she faces no ill effects. Due to this, she can utilise her abilities ad infinitum, with veritably little effort nor worry. [b]Supplier:[/b] While Katelyn's Patron might be unable to affect the material plane, her followers and Champions can. While it isn't much, one or two follows can be found in most any major city, and as such it is relatively easy to get a hold of them. With some processing time, they can acquire her a lot of material goods with which to use. [b]Magical Overload:[/b] Not a side effect of her Patron, but the reason she is a Magical Girl in the first place. A reminder of her first days, and her old life. From the start she was exposed to more magical energy than was safe, as a human no less. She can hold the amount of magical energy her Patron forces on her for this reason - she's used to it by now.[/indent] [u]Patron Drawbacks:[/u] [indent][b]Unknown:[/b] Her Patron is... well, no one knows her. She isn't real, not right now. Not ever. But she is, and she's waiting. Only other Deities could even recall her titles, but her name is lost in times long since past. She is one of the oldest entities of the universe, a relic from aeons ago, and a bygone age. Not even her Champions know her name. Just her titles. But those Deities that do know her, two titles stick out more than any other. "She Who Bathes in Eternity", and "The First Eye". [b]Arrogance:[/b] As arrogant as a cosmic entity can be. She isn't one to brag exceptionally, but her confidence in both her own power and the power of her Champions is not to be underestimated. Sometimes she under, or over, estimates people or situations, but her belief is absolute. Those that fail her were simply expendable - their deaths were part of the plan. [b]Big Brother:[/b] No where is safe from the prying eyes of Katelyn's Patron. Her titles as "The First Eye" is not to be underestimated - she has a view into everything that happens everywhere and anywhere in existence, though she watches her Champions most of all. That said, she sees all, no matter where it occurs. [b]Vendetta:[/b] For one reason or another, The Lady has a kind of hatred for the Ebon Mint. It appears to have been a new thing that she has developed, only being prevalent in her actions in the past few years or so. That said, she has set forth something of a movement to dismantle the Mint. The Girls under her charge seek to disrupt Mint activities wherever they occur, including ruining missions, stealing Black Coins, incapacitating or killing operatives, etc. Katelyn doesn’t actively take part in these kinds of operations, but she does seek to prevent their machinations wherever she finds them. [b]Monstrous Form:[/b] Not the fault of current Patron, but something from her old life and employer. Katelyn never became a Magical Girl, per se, but rather she went straight from human to Monster Girl thanks to the way she gained her powers. Her form is permanently shifted to that of a Monster, and more specifically, a dragon. A scaled tail produces from her back, wings sprout from behind, and scales lines her body.[/indent] [hr] [u]Monstrous Mutations:[/u] [indent] [b]Non-standard Limbs:[/b] Wings and a tail spring free from her back, and scales line her body. Her hands end in claws and horns rise from her head. Her monstrous form is that of a dragon, though of course lacking the fire breath. [b]Dominator:[/b] Katelyn is the leader. It was less expressed in her early years, but now, as an older girl, it comes in full swing. She can't be said to be bossy, but she is stubborn. A lot of the time she intentionally and subtly takes the reigns in situations regardless of what others say, typically without them even realising she's in charge. Other people can't be trusted to make good decisions. You need someone trained, someone disciplined, and someone smart, in order to make a plan successful. [b]Redirected Magic:[/b] The cause of her somewhat average Magical capabilities, Katelyn's magic is intentionally redirected in order to maximise her physical capabilities. Primarily for increasing her already ludicrous agility, it has the benefit of improving both her strength and vitality too, though the cost on her magic is high. [b]Second Specialisation:[/b] The massive amount of Magical Energy she received during her transformation from human to Monster Girl left her soul irreparably twisted, resulting in the formation of a second specialisation: Air. Her kit is purely agility based, and her second magical type only helps with that. [/indent] [hr] [u]Fighting Style:[/u] Deadly, quick, and serious. Katelyn is without doubt an experienced girl, and her combat technique proves it. In fights, she makes ample use of both her magic and her weapon, dealing with people at long range with blasts of lightning, while keeping her foes locked into blocking with her extreme speed and her close to medium range weapon. She aims to end fights quickly, striking with intent and drive at the vital parts of the body, and isn't against fighting dirty if it gets her the win in the end. On the defensive, she is incredibly hard to hit. The combination of her magic, and her natural agility, alongside [i][b]<>[/b][/i] makes her much more than a "hard target to hit". She is nigh impossible to get a strike on from long to medium ranges, and while she cant escape from close range as easily, her speed allows for incredibly fast reactionary blocking. [u]Stats (Untransformed):[/u] STR: 4 AGI: 6 VIT: 4 MAG: 4 LCK: 3 [u]Stats (Transformed):[/u] STR: 8 AGI: 24 VIT: 9 MAG: 13 LCK: 4 [hider=Calculations] Smug: Average: +1 Agility * Lightning: +1 Magic, +2 Agility (*) Melee: +1 Strength, +1 Vitality Skimpy: +1 Agility Regeneration: Gifted: +1 Agility * Sorcery: +1 Magic * Dual Weapon: +1 Agility Drifter: +1 Agility Enhanced Weapon: +1 Vitality, +1 Agility Dual Specialisation: +4 Agility Redirected Magic: -3 Magic, +2 Strength, Vitality, Agility Nonstandard Limbs: Dominator: Divine Competence: Paragon: +1 Strength, Vitality, Agility * Unknown: Arrogance: Big Brother: Vendetta: Physical Prowess: +1 Agility Mana Font: Supplier: Strength: 8 (+4)[+1 Melee, +2 Redirected Magic, +1 Paragon] Agility: 24 (+16)[+1 Average, +2 Lightning, +1 Skimpy, +1 Ranged, +1 Gifted, +1 Drifter, +1 Enhanced Weapon, +4 Air, +2 Redirected Magic, +1 Paragon, +1 Physical Prowess, +4 Ruby Coin] Vitality: 9 (+5)[+1 Melee, +1 Enhanced Weapon, +2 Redirected Magic, +1 Paragon] Magic: 13 (+11)[+1 Lightning, +1 Sorcery, +1 Gifted -3 Redirected Magic, +7 Coins (Initial), +2 Coins (Present)] Luck: 4 (Unchanged) [/hider] [u]Current Coin Total:[/u] 1 Silver 15 Bronze [hider=Coin Calculations] [b]Earned:[/b] [indent][b]Driven off a Dark Magical Girl:[/b] 1 Silver, 2 Bronze [b]Defeated a Magical Girl:[/b] 1 Silver, 5 Bronze [b]Assisted in Defeating Soth:[/b] 1 Gold, 4 Silver, 6 Bronze [b]Upheld One's Oath at a Critical Moment:[/b] 3 Silver, 2 Bronze [/indent] [b]Spent:[/b] [indent][b]1 Ruby:[/b] Present During The Summer Vacation[sup]tm[/sup], +4 Agility (Spent) [b]1 Gold, 8 Silver:[/b] Earned during The Graveyard Event, spent on +2 Magic. [/indent] [/hider] [u]Personality:[/u] Katelyn is obviously an experienced girl. Behind her eyes, her words, and her actions, there is an underlying sense that there is something different in the girl, even to those that have never met her. Like the emotions she displays don't belong in the body of someone so cute, or the ideals she expresses don't match up with the soul that beckons them forward. She is serious, though not hardhearted. She has a compassionate streak, and despite her nature to be in charge of things, she isn't as bossy as one might think from the outset. Along the same vein there is something of a dry sense of humour to her, betraying her true nature as someone who secretly and deep down likes to have fun. At times she can be playful, to those she considers friends, but in combat, her attitude is one of precision focus and deadly reflex; her skill level is easily betrayed by her capabilities, indicating her as one that was trained a great deal to be a killer. [u]History:[/u] Katelyn's life is an always has been shrouded in mystery, since she escaped her previous employers. She doesn't oft talk about the things she's been through, the things she's seen and the things she's done, though whether that's out of fear, shame, or some other emotion is up in the air. That said, it is obvious by the way she acts and the skills she displays that she is a senior Magical Girl with a lot of experience under her belt. At some point in time between her release from her past employer and the present, though, she met with her current Patron, and through one event or another ended up making a pact with them. It cant be said if it was through desperation or intimidation, but somehow Katelyn ended up as the Champion of the ancient entity known as "She Who Bathes in Eternity", and has been working under her charge since. [u]Incantation:[/u] [s]WHO NEEDS AN INCANTATION?![/s] [u]Additional Info:[/u] [list][*]TBD[/list] [hider=She Who Bathes in Eternity] [b]Type:[/b] Deity [b]Name[/b] [i]Error : Records Unavailable[/i] [b]Titles:[/b] She Who Bathes in Eternity, The First Eye, The Lady, She Who Watches, The Patient Flame [b]Appearance[/b] [i]Error : Records Unavailable[/i] [b]Personality:[/b] [i]Note : Second-hand Information[/i] She is a mystery, as far as personality might go. It might be best to call her "volatile". Her curiosity is endless, and she has absolute faith in herself, her Champions and her own machinations, though how much of her schemes are real and how much are psychosis is up for debate. As an ancient being surpassing most every Deity in age, she has seen humanity grow and grow, and thus her wisdom is vast, though she isn't the keenest to share. There is a modicum of underlying frustration behind her actions, however she is typically calm. Keyword typically. [b]History[/b] [i]Error : Records Unavailable[/i] [b]Resources:[/b] [i]Note : Second-hand Information[/i] Though she is unable to interfere with the material plane directly, she has the capability to synchronise herself with people and creatures within it. Everyone she creates a pact with becomes her resource, and everything that is her resource is theirs. Everything within her web of control is shared between everyone, and simply being part of her web is enough to indulge in the services her followers provide. For her Champions, this often takes the form of easily accessible supplies. [b]Additional Information:[/b] [/hider][/hider] [hr] [img]https://fontmeme.com/permalink/200321/807ec84b51c7ca6f1b89ba14c875ff6a.png[/img] [hider=Thalia Alvoy Requiem] [u]Name:[/u] Thalia Alvoy, The Vixen of Penrose [u]Age (Magical Girl):[/u] 8 [u]Age (Before Magical Girl):[/u] 24 [u]Gender:[/u] Female [u]Gender (Before Magical Girl):[/u] Female [u]Appearance:[/u] [hider=Inctive][center][img]https://i.imgur.com/Y4nqE8A.png[/img][/center][/hider] [hider=Active] [center][img]https://i.imgur.com/vzDHEV0.png[/img][/center][/hider] [u]Specialization:[/u] [indent][b]Oddball (Reactor) and Lightning:[/b] Following her usage of a Red Coin, Thalia's Specialisations underwent a particularly heavy change. While the Lightning side of her abilities are relatively standard by way of Magical Girls, creating electricity and granting herself various physical buffs, her especially unique abilities comes in the form of an Oddball Specialisation - self titled as her 'Reactor'. Like true to life reactors, a fuel source is inserted, and in return energy is generated - in her case, it is a powerful magic which actively converts magical energy into a store of raw kinetic energy, which Thalia can then feedback into her own body or attacks. Its standard operating method is the creation of devastating shock-waves projected from every swing of her sword, but it can be applied to her muscles for immense feats of strength or speed, ejected from an impact site to lessen the blow of an attack, or even produce pseudo-flight with enough continuous energy ejection. A side effect of this magic is that she can passively absorb latent magical energy in the surroundings, and the residual energy produced by the casting of spells, and use it as an alternative source for her Reactor, as opposed to her own store of mana. This method isn't as efficient as using her own store, and leaves her prone to physical side effects like overheating, but allows her to continue fighting even after her magical energy has run dry.[/indent] [u]Weapon:[/u] [indent][b]Melee:[/b] Thalia's sword, a weapon that gleams a brilliant white across its blade, drenched in Magical Energy. Although merely a melee weapon, it makes an excellent tool for Thalia's magic, combing with her strength to create massive shock-waves which decimate everything in their path.[/indent] [u]Power:[/u] [indent][b]Copycat:[/b] As The Vixen, she wielded the ability to replicate the magics of other girls. Once, she managed to break free of the limitations cofining her to Specialisation magic, and successfully copied an Overcity Shift. Despite the scrambling of the Red Coin, it only served to heighten her ability of replication - until it could encompass Powers as well. Her physical being is particularly calibrated to absorbing external energies, and her body is capable of rapid adaptation, so that once per combat encounter, Thalia can recreate the Power of another girl, be they friend or foe.[/indent] [u]Perks:[/u] [indent][b]Awareness:[/b] Her bestial physicality and Third Eye once provided her with great perception, to see and react to even magic before it was cast. Even though she now lacks those aspects of herself, Thalia is still naturally perceptive as a hunter by trade, and with reinforcement by magic, her mundane senses are perhaps better than they ever have been. [b]Enhanced Sustenance:[/b] Thalia's form, though "robotic" would not be far off, takes more cues from the natural than the artificial. She is a being of biotech, consisting of a powerful Mana Fusion Core, which transmits energy across her body via biological wires. She requires very little sleep, does not need to eat, and can survive without oxygen, all thanks to her Reactor. [b]Flexibility:[/b] Though she lacks the bestial nature that once granted her such vast ranges of movement, her new body, and the muscle memories from her previous form, allow her to replicate those feats of dexterity as best as physically possible, without access to a Beast Specialisation. [b]Gifted:[/b] A part of Thalia's identity in combat has always been her abilities, the way she can wield her powers in ways that others couldn't begin to dream of replicating. Even now, altered at a fundamental level, she still retains the key knowledge on how to manipulate her magic in new and powerful ways. [b]Halfblooded:[/b] The deep-seated corruption of The Vixen was something impossible to overwrite, even for a Red Coin. For as long as Thalia remains a Monster Girl, the defence mechanism she put so much faith in over her life will always remain. And so, while it exists, she instead chooses to make use of it; by tapping into the rage, and the darkness of her mind, she can bring force waves of fire from within, to reduce her enemies to ashes. [b]Leitmotif - [colour=Crimson]Ex Cinere[/colour]:[/b] The flame that burns within Thalia's Reactor grows into an inferno, which threatens to engulf her in an explosion of radiant conflagration. Her sword becomes wreathed with brilliant, blue fire, and her speed multiplies tenfold, until she is nought but a blur upon the battlefield. For every swing of her blade, a wave of white flame rides the shock-wave of her magic, incinerating anything not destroyed by the initial force. [b]Lure:[/b] Despite being a Monster Girl, Thalia has intrinsically manifested into something utterly different. As The Vixen, she committed acts that would, under Beacon's watch, have her executed on sight, and yet she possesses a draw that attracts others. Something to do with her nature, her magic, her unusual reality compared to other Monsters - unless she desires it, she will never be alone, and those that fight beside her feel themselves bolstered. [b]Reverence:[/b] As though to reinforce the unique circumstance Thalia has become, her body has become nothing like most any Monster Girl in existence. She has no need to be sealed, and humans of all kinds feel a sense of calm when near her. It is almost as if she is not corrupted at all - rather, she is something good, almost consecrated.[/indent] [u]Monster Girl Features:[/u] [indent][b]Broken Reincarnation:[/b] Lothreen, Thalia's Patron, has been missing ever since The Vixen took full control. Despite her absence, she still provides the necessary magical energy for the servant of a God, but without her physical presence, if Thalia were to die, her Reincarnation will longer than any normal Magical Girls, and be marred with difficulties. [b]Dominator:[/b] Thalia is special. She's unique, unlike any Monster Girl that has ever existed. As a wholly new existence, she should be the one people listen to - the special aspects of her powers that she now wields have to have been given to her for a reason, and as a chosen one, why would anyone choose not to follow her? [b]Second Specialisation:[/b] Lightning, a byproduct of her Reactor. Thalia can intentionally overload her Core with Magical Energy, flooding her body with huge amounts of electricity, to create sudden bursts of speed, or blasts of lightning from within. [b]Amorphous:[/b] Thalia's body is strangely flexible, in a way unlike a normal body should do. At one time, that range of movement was associated with her Beast Specialisation, but without it, the retained dexterity is unnatural.[/indent] [u]Patron:[/u] Lothreen, Goddess of the Hunt [u]Patron Benefits:[/u] [indent][b]Divine Competence:[/b] ??? [b]Magical Overload:[/b] ??? [b]Mystic Might:[/b] ??? [b]Paragon:[/b] ??? [b]Physical Prowess:[/b] ???[/indent] [u]Patron Drawbacks:[/u] [indent][b]Clueless:[/b] ??? [b]Monstrous Form:[/b] ??? [b]Paranoid:[/b] ??? [b]Trickster:[/b] ??? [b]Unknown:[/b] Lothreen hasn't been seen in many months. The last time somebody saw her was when she invaded Penny's lair to check on the two of them, followed by a meeting she had with Laat'AlOfan. Where she has been is unknown, and most people who know "The Vixen" have no idea that she has a Patron at all. Similarly, why Lothreen doesn't intervene with Thalia's rampage is unknown.[/indent] [u]Fighting Style:[/u] Since her magic has become a lot more focused on full frontal assault, so too has Thalia's fighting style. While she had begun taking measures to limit herself to non-lethal damage, and manipulating the fight to her advantage, in her new form she is vastly more offensive. She aims to crush her opponents defences, weaving her way through the battle and striking with brutally powerful blows, until her enemy can no longer muster the strength to fight back. Thanks to some of her innate traits such as Lure and Copycat, she is an exceptionally helpful ally in battle, and an incredibly difficult enemy to combat. [u]Stats (Untransformed):[/u] STR: 5 AGI: 7 VIT: 6 MAG: 3 LCK: 2 [u]Stats (Monster Girl):[/u] STR: 12 AGI: 16 VIT: 12 MAG: 17 LCK: 4 [hider=Stat Calculations] Average +1 AGI * Oddball +2 MAG, +1 STR Melee +1 VIT, +1 STR Uniform +1 VIT Copycat Awareness Lure +1 MAG * Reverence +1 MAG Halfblooded +1 MAG Leitmotif (5th Perk, Red) Gifted +1 MAG * Enhanced Sustenance +1 VIT * Divine Competence Paragon +1 STR, AGI, VIT * Magical Overload Mystic Might +1 MAG Physical Prowess +1 AGI Unknown Trickster Monstrous Form Clueless Paranoid Second Specialisation (Lightning +1 MAG, +2 AGI *) Amorphous +2 VIT, +1 AGI * Broken Reincarnation Dominator STR: 12 (+1 Oddball, +1 Melee, +1 Paragon, +5 Coins 2S 1B) AGI: 16 (+1 Average, +1 Paragon, +1 Physical Prowess, +1 Flexibility, +2 Lightning, +6 Coins 1S 1G) VIT: 12 (+1 Melee, +1 Uniform, +1 Enhanced Sustenance, +1 Paragon, +2 Amorphous, +2 Coins 2B) MAG: 17 (+2 Oddball, +1 Halfblooded, +1 Lure, +1 Reverence, +2 Gifted +1 Mystic Might, +1 Lightning, +5 Coins 1B 1R) LCK: 4 [/hider] [u]Coins Total:[/u] 5 Silver 4 Bronze [hider=Coin Calculations] [b]Defeated a Monster Girl:[/b] 3 Silver, 2 Bronze [b]Driven Off a Monster Girl:[/b] 2 Silver, 2 Bronze [b]Present During The Summer Vacation:[/b] 1 Ruby (Spent) [/hider] [u]Personality:[/u] In the transformation of the Red Coin, Thalia's personality was altered, though not to a massive extent. She still retains her excitable, playful demeanour, and the boundless energy that she wore as a trademark. However, in the rebirthing process she has become a lot of more calculating. She is not as quick to panic, or become angry, and, in many ways, wields a much calmer and more collected attitude. However, with the loss of her desire to hunt, Thalia has become greatly more controlling, and almost overconfident. She believes herself to be unique and powerful in ways that most other Magical Girls couldn't even begin to compare to, to the detriment of how seriously she takes most fights. [u]History:[/u] Since vanishing from Penrose over the course of The Justine Incident, Thalia lost control of her Monstrous Mutation, and gave into her mental desire to kill - attacking Magical Girls and humans alike under a pseudonym coined by The Penrose Independent, "The Vixen of Penrose". Only more recently have the effects of her mental pollution begun to subside, and after the falling through of her deal with The Penrose Independent, she subsequently returned to reconcile with her old friend, Penny Asimov. She used her Ruby Coin to gain an Illusion Specialisation, with the hope of reclaiming some semblance of her personality, but readily abandoned her previous nature with the usage of a Red Coin. [u]Incantation:[/u] Unnecessary. [u]Additional Info:[/u] [list] [*]The magic of her Ruby Coin was assimilated by the Red Coin, and converted into raw power (Stats) [/list] [/hider]