[@Joshua Tamashii] Oh, the ghost moved constantly. In fact, it seemed to become aware of her location, and made efforts to keep Amelia at a certain distance. It also appeared to be aware she wasn’t very familiar with the building, repeatedly placing itself in places where she’d have to try to go through walls in order to get to it. It seemed to enjoy playing this little game of chase with her. Then the temperature decreased again as she got closer. The ghost was not running anymore. It was immediately on the other side of a wall, and there was a chill going through the air, Litwick’s flame burned just a little bit brighter… And then something grabbed Amelia’s foot and tried to trip her. Whatever it was that grabbed her foot, it was both not giving off any ghostly energy, and it was also invisible to her eyes. But something had [i]definitely[/i] grabbed her, and it wasn’t there anymore… was it? How would Amelia respond to this? It’s still a bit chilly here. [hider=Trainers’ School image][center][url=https://i.imgur.com/ydsMVIV.jpg][img]https://i.imgur.com/TTLV1Tn.jpg[/img][/url][/center][/hider] [hider=Suggestions to actions]1. Pokémon School Park. [i]There’s a small park of grass in here. What kind of Pokémon might be in it?[/i] 2. Talk. [i]Plenty of students and teachers. This is a wellspring of knowledge, someone must know something.[/i] 3. Challenge. [i]Work your way up the leaderboard! Specify the level of opponent.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Study. [i]You want to know something? Feel free to learn about it here![/i] 6.1. Pokémon Habitats. [i]Learn where you might find a specific kind of Pokémon![/i] 6.2. Isson Geography. [i]Learn more about the different places in Isson![/i] 6.3. Names to Remember. [i]Learn about Gym Leaders, Elite Four, or the like![/i] 6.4. Local Legends. [i]Learn about different tales from around Isson![/i] 6.5. Pokémon Breeding. [i]That’s also a subject.[/i] 6.6. Battling Basics. [i]You likely know them already.[/i] 6.7. Specify. [i]Tell what you want to learn and we’ll see if we have a course![/i] 7. Amelia Specific: Investigate the any of the seven mysteries…? [hider=Seven Mysteries of the Trainers’ School!] [list] [*] 1. A chilling hunter that attacks students who wanders the school at night! The temperature will decrease before the strikes! Students have reported being poked and startled and sometimes frozen by some invisible being, be careful! [*] 2. An eerie cry sometimes fills the halls at night. It’s usually from the science room. It’s a shivering cry that echoes down your very bones… and those who goes to examine it are found knocked out on the floor the day after! Spooky! [*] 3. The basement is occasionally spontaneously filled with smoke! People just go down there to grab something, when all of a sudden it’s all smokey and they have to run and fire alarms ring! Extremely suspicious! [*] 4. A beautiful figure has occasionally been sighted in the window of the teacher’s lounge! No, not THAT beautiful figure, an unknown one! They say it has dark hair, white clothing and an indiscernible face… but upon examining the room, it’s empty!? Is this… a ghost!? [*] 5. They say on certain nights, and only on certain nights, something comes out to play on the school roof. What could it be? What is the requirements for their appearance? What are they? All those who have seen them are entranced. What could it mean? [*] 6. Someone reported that they opened the D-classroom door at night, and there was a dark hole in reality, just hanging there. Scared, he ran. Ever since then, that classroom has been locked at night. Why is that? Is something going on…? [*] 7. [/list][/hider] 8. Familiar Faces: Daisy. [i]Yeah, she’s still in front of you.[/i] [i]Connected areas: [/i] Pureplain City. [i]All around, of course.[/i] [hider=Trainers’ School, known Pokémon]Common: Varies~ Uncommon: Varies~ Rare: [/hider] [/hider] __________________________ [@Rune_Alchemist]. [color=8a6e5f]‘That’s ab-about it, yeah,’[/color] Connor said. [color=8a6e5f]‘Very well! T-take care!’[/color] he then called after her as Claire left in all haste. Route 13 up first, huh. Claire cycled her way straight out of Worldedge City and towards the Route directly west of the city! She cycled on a decently regular road, seeing some lightning strike in the distance, and the route itself seemed bright in the day and so. If there had been a night in Worldedge, then it was day again now-! Or was it? Everything suddenly got all dark. She’d just suddenly entered night. Was this because some unnaturally powerful being that was capable of instantly turning everything into night had come to mess with her? Nope. It’s just how it is on… [hider=Now entering][center][h2]Route 13[/h2] [url=https://i.imgur.com/nAUNgij.jpg][img]https://i.imgur.com/nAUNgij.jpg[/img][/url] [sub][sub][sub]No cat people, sorry.[/sub][/sub][/sub][/center] Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself. The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. If you’d have a reason not to just be dismissed immediately, that’d be where to go. So, Claire’s going to train, is she? Well. Okay, then. [center][url=https://cdn.bulbagarden.net/upload/5/53/163Hoothoot.png][img]https://i.imgur.com/p6wTWXF.png[/img][/url] [color=6ecff6][i]Pokédex Entry #163 – Hoothoot, the Owl Pokémon. It always stands on one leg, and changes leg so fast it’s rarely seen. It’s big, red eyes see clearly in the dark. They have an internal organ that keeps track of the planet’s rotation, allowing them to perfectly tell time. By giving them instructions, people have long been using them as alarm clocks before clocks existed.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/3/33/198Murkrow.png][img]https://i.imgur.com/CLSgjPK.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/d/d6/052Meowth.png][img]http://i.imgur.com/47E3p9l.png[/img][/url] [color=6ecff6][i]Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/7/70/659Bunnelby.png][img]https://i.imgur.com/Z4iFHLR.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/4/47/309Electrike.png][img]https://i.imgur.com/sPAKQGG.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/3/32/403Shinx.png][img]http://i.imgur.com/3nQXHB1.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.[/i][/color][/center] Ralia’s on high enough level for now, thank you very much. Gained some experience, but not enough to level. Laurel’s Rock/Ground type worked excellently against the birds, normal types and electric types of the route, even though he didn’t have a rock or ground-type move to attack with. He could train well here. [center][color=6ecff6][i]Laurel grew to Level 13![/i][/color][/center] Lure had more problems, on account of being flying against birds and electric types. [center][color=6ecff6][i]Lure grew to Level 16![/i][/color][/center] Zeal, likewise, had some trouble with the local birds on account of his new Fighting-type. Still, there were plenty of Normal-types here, too, and it’s not like he was weak to electric! [center][color=6ecff6][i]Zeal grew to Level 16! Zeal learned Fury Swipes![/i][/color][/center] and a good way to 17. Pip also needed to avoid the birds, but electric enemies couldn’t get off effective attacks against her. Some experience can be gained here! [center][color=6ecff6][i]Pip grew to Level 15![/i][/color][/center] So, do I call this one Bronzor or Tez? Still, Tez did fine. Birds can’t poke holes in him and normal types ran into similar problems. Experience gained. [center][color=6ecff6][i]Bronzor grew to Level 16![/i][/color][/center] … And that’s about that, there, right? Moving south. [hider=Moving onto][center][h2]Route 10[/h2] [url=https://i.imgur.com/sIJpZI6.png][img]https://i.imgur.com/sIJpZI6l.png[/img][/url][/center] Route 10 is a route dedicated to the sustenance of the largest city in Isson, as well as in large part the other nearby larger cities. Throughout the route, depths of wet farmland stretch under an uncertain sky, where crops grow with unprecedented strength, supported by the might of Pokémon. The air is moist, the plants grow well, and the farmers walk around under the influence of Psychic powers. The roads in Route 10 lead in all directions, the Crossing over the waters beside Worldedge City to the Northern Landmass, through the Mountain Valley to Stillwood Village, or simply west or south to reach the farther areas. The Pokémon walking about the fields are Drowzees, yet the air has quite a few birds. There are Spearows and Taillows gliding about feasting on the bugs these farmlands naturally attract. Digletts are used to tilt the earth to create the optimal environment for farming, Bronzongs float about causing the occasional shower of water, with Bronzors being trained to eventually evolve and join their number. Here and there walks a happy Mr. Mime or a Mime Jr., the older ones creating shields around the crops and the younger ones trying to mimic them and failing. It's quite clear from the mystical air that this is very much considered quite close to Worldedge City still. There were a bunch of farmers in the fields as well, looking over the Pokémon and the potential threats.[/hider] [hider=Then onto][center][h2]Route 8[/h2] [url=https://i.imgur.com/QFOwudy.jpg][img]https://i.imgur.com/QFOwudyl.jpg[/img][/url][/center] To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town! On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside! Cycling through Route 8, Claire found herself on a slope downwards! However, she also stopped to challenge an eager young Lass. [color=cc3131]‘I just got through the Tunnel by the skin of my teeth and caught a new ice-type Pokémon! Wanna see!?’[/color] the lass told, eagerly. [center][img]https://i.imgur.com/w5xGfKF.png[/img] Lass Diana would like to fight![/center] [hider=Diana’s Pokémon][center][url=https://cdn.bulbagarden.net/upload/3/3f/582Vanillite.png][img]https://i.imgur.com/MmNadAR.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #582 – Vanillite, the Fresh Snow Pokémon. Born from icicles bathed in morning sunlight, they can use their cold breath to create snow crystals and make it lightly snow around them. They’re pleasantly cool to be around, so they’re commonly kept around indoors when it’s hot to keep it cool.[/i][/color][/center] Icy Wind go-to best move. Has Uproar and Astonish if otherwise needed. Snow Cloak would raise evasion in a hailstorm. [center][url=https://cdn.bulbagarden.net/upload/3/31/050Diglett.png][img]https://i.imgur.com/TQOhMLZ.png[/img][/url] [color=6ecff6][i]Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.[/i][/color][/center] Will start with Sand Attack. Mud-Slap is a ground-type move. Also knows Scratch and Astonish. Sand Veil would up evasion in a sandstorm. [center][url=https://cdn.bulbagarden.net/upload/b/b6/296Makuhita.png][img]https://i.imgur.com/u9G3TE2.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #296 – Makuhita, the Guts Pokémon. Its body has a specific makeup that gains energy from being hit. Each time it’s struck down, it rises using the energy from the hit and stores some of the energy for eventual evolution. It loves to toughen its body above all else, happily undertaking harsh training.[/i][/color][/center] Will start with Fake Out, then Force Palm is the strongest it has. Also knows Tackle if it somehow is more effective than Force Palm. Guts Pokémon has Guts, ups attack if status conditioned.[/hider] Then, as she cycled down… Claire might suddenly realize she was being raced. On her left and right, two Bird Tamers both riding Doduos chased after her, each as eager to defeat her. Regardless of how that ended, they’d afterwards smirk at her together. They were going to take her on at the same time! [color=4b95de]‘You didn’t think you could ride through Route 8…’[/color] [color=de7a52]‘ … without contending with the local Bird Tamers, did you!? ’[/color] [center][img]https://i.imgur.com/73BhL5u.png[/img] [img]https://i.imgur.com/OQvqYzU.png[/img] Bird Tamers Emmie and Darius would like to battle![/center] [hider=Emmie and Darius Pokémon][center][url=https://cdn.bulbagarden.net/upload/5/54/084Doduo.png][img]https://i.imgur.com/RhFHxFG.png[/img][/url] [url=https://cdn.bulbagarden.net/upload/5/54/084Doduo.png][img]https://i.imgur.com/RhFHxFG.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/5/54/084Doduo.png][img]https://i.imgur.com/RhFHxFG.png[/img][/url][/center] They start with double Doduo, and they start with double Growl to reduce attack! After that, Emmie prefers Peck, while Darius prefers Fury Attack! Mostly towards the same Pokémon! Emmie’s Doduo has Tangled Feet, raising evasion if it gets confused, while Darius has Run Away, which it isn’t going to! [center][url=https://cdn.bulbagarden.net/upload/9/99/333Swablu.png][img]https://i.imgur.com/s2FcyGk.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #333 – Swablu, the Cotton Bird Pokémon. Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat. As it cannot relax in dirty places it will clean any dirt it finds with its wings and then clean them in a stream.[/i][/color][/center] Emmie’s second Pokémon! She will use either Peck or Disarming Voice, whichever is the most effective! If in a pinch, she knows Sing, too! Natural Cure will not become relevant. [center][url=https://cdn.bulbagarden.net/upload/7/7e/661Fletchling.png][img]https://i.imgur.com/SymLjmO.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.[/i][/color][/center] Darius’ second Pokémon! Will start with Agility, making it super-fast, and then Peck for the life of it! Big Pecks prevents lowering its Defense![/hider] Then, as Claire was approaching Route 6… a young man stepped forward, grinning with a Pokéball floating about him. He was going to challenge her, regardless if she wanted him to or not. [color=c787af]‘Hahahaha…’[/color] said a boy with a mildly sinister smile. [color=c787af]‘My Abra just evolved from training on Route 6. His might will be tested on you! … After my other Pokémon have softened you up a bit!’[/color] [center][img]https://i.imgur.com/miTMPhF.png[/img] Psychic Hughes would like to battle![/center] [hider=Hughes Pokémon][center][url=https://cdn.bulbagarden.net/upload/c/c1/436Bronzor.png][img]https://i.imgur.com/Z1yC6Yx.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.[/i][/color][/center] Bronzor will attempt Hypnosis, and then Confuse Ray, and THEN Confusion! Also has Tackle if enemy resists Psychic! Levitate makes it immune to Ground-type! [center][url=https://cdn.bulbagarden.net/upload/1/1e/577Solosis.png][img]https://i.imgur.com/YlNPmnR.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.[/i][/color][/center] Solosis will use Reflect, and then Rollout! … Or Psywave if Rollout is somehow ineffective! Magic Guard defends from any non-direct-attack damage! [center][url=https://cdn.bulbagarden.net/upload/9/97/064Kadabra.png][img]https://i.imgur.com/Jztcfwy.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #64 – Kadabra, the Psi Pokémon. It emits special alpha waves from its body that can cause headaches from just being close to one. It has a peculiar attribute that while using its powers, machines around it are caused to malfunction in odd ways, like clocks going backwards. The spoon amplifies its power, if it is dropped Kadabra can only use around half its power.[/i][/color][/center] Teleport and Confusion! … Is literally the only moves it knows, so it’s gonna spam them! Inner Focus prevents flinching![/hider] Stuck here until done with battles. And here’s in case she wants to stay, hah. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too.[/i] 4. Talk. [i]People can be chatted with.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Hall of Celebration. [i]Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.[/i][/hider] [i]Connected areas: [/i] Route 10. [i]The psychic farmlands await north before reaching Worldedge City.[/i] Route 6. [i]The vast plains of wilderness await south before reaching Raremine Town.[/i] Freecape Town. [i]The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen.[/i] Tunnel. [i]A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.[/i] [hider=Route 10, known Pokémon]Common: #84 Doduo #161 Sentret #276 Taillow #396 Starly #399 Bidoof #659 Bunnelby #661 Fletchling Uncommon: Rare: [/hider] [/hider] [/hider] __________________________ [right][sub][sub][url=https://youtu.be/Ui6wp7VV9VU?t=165]Gym battle in progress[/url][/sub][/sub][/right] [@Gardevoiran] Skylar called back Smiley, and started shaking him to wake up, but unfortunately Smiley stayed exceedingly asleep for now. Meanwhile, Celebrity jumped in and took that U-Turn! Fairy-type resisted the Bug-type attack, but after that Butterfree went back to her Pokéball. Lorette smiled a bit at Celebrity. [color=7192de]‘Something that doesn’t have wings of some sort, huh,’[/color] Lorette commented, before throwing out her next Pokémon. The counterpart of the previous being, a huge, buzzing bee with two giant lances for stingers took form…! [center][url=http://cdn.bulbagarden.net/upload/6/61/015Beedrill.png][img]http://i.imgur.com/pNXxsKo.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #15 – Beedrill, the Poison Bee Pokémon. Extremely territorial, should someone intrude on their grounds they attack in furious swarms. They fly at high speed and attack with their venomous stingers. A poisoned prey is then taken back to the nest to feed on.[/i][/color][/center] [color=7192de]‘Alright, Beedrill! That one’s Fairy, so Poison Sting!’[/color] Lorette commanded, and Beedrill surged forward at full speed at Celebrity! [color=7192de]‘The challenge now is to take care of something fast with high attack, heh,’[/color] Lorette added on the end. __________________________ [@Typical] Straight forward it was! Dei shot the fireball straight forward (diagonally?) to illuminate the path, and they rushed to get through the forest…! … Which turned out to be the wrong way, because a mere just ten meters forward they almost ran into the resting place of an Arbok. Said Arbok had clearly been woken up by the fireball that flew over it, and the cobra Pokémon raised itself high and pointed the “face” upon its body towards Eryn and co, and it was decently creepy indeed when it was in motion. Regardless, an Arbok had fixed its sight on them, and if Kylie threw a Fairy Wind… well, it did next to nothing. Arbok hissed and slithered forward towards them. There’s still the flute in the background, and the moon gazing down on them, and Sableye eyes from around here. What’s the next logical action?