[hider=The Herald] [center][img]https://i.imgur.com/nbEd1Tr.jpg[/img] [i][color=gold]"In my hand rests the decree by which your fate has been sealed! Cower dark one, and kneel before my wrath!"[/color][/i] [b][url=https://www.youtube.com/watch?v=h2-2-Sk6-uA]Theme[/url][/b][/center] [b]Name:[/b] Dawn Astraea [b]Age:[/b] 16 [b]Gender:[/b] Female [b][url=https://i.imgur.com/LP5ttXr.png]Appearance:[/url][/b] Dawn is a tall girl, standing at 5-foot-7 even at 16 years of age. With pure white hair and stern blue eyes she is a spitting image of the heavenly warden, both beautiful and frightening in tandem. Pride and apathy to judgement (who would have the right to judge [i]her[/i]?) lend to a posture and wardrobe that reflect sensibility and normalcy. This, however, does not at all extend to her attire when transformed, becoming suddenly bodacious and brazen. "Deception does not befit a warrior of my quality." ...or so she says. [b]Specialization:[/b] [FIRE] No element represents the aims of justice more readily than that of [i]fire[/i]. Cleansing infernos sweep aside the wicked and enact punishment upon the guilty. Dawn wields fire as both a representation and a tool to enact the virtues that her Patron requires of her. Merciless flame strikes precisely upon its target. Where agents of chaos would use fire in wide swathes, attacking with reckless abandon, Dawn's use of the element is focused and dedicated. She attacks with elementally-enhanced melee strikes to compound her similarly ferocious physical strength, and auras of heat to melt those who would strike her. [b]Weapon:[/b] [Mystic/Melee - Transforming Sword] Dawn's weapon serves both as the temple and the inquisition. In the form of a stave, she can exert her magical strength from afar, bringing down pillars of flame upon those deserving. As a sword, she may meet the enemy in brutal close combat. [b]Power:[/b] [KILLING BLOW] [[i][url=https://i.pinimg.com/originals/2b/ec/dd/2becddf383755637b7524c4b745c0e95.jpg]Seven-fold Image of Fated Damnation[/url][/i]] Before the presence of Dawn's ultimate magic, none deemed unjust can avoid punishment. As a halo of fire expands behind her, a great aura of heat spreads across the battlefield, striking all who look upon her. None are spared save those Dawn deems righteous and without sin. Even those who Dawn has not personally examined -ones she is unfamiliar with- will fall victim to the instantaneous combustion wrought upon their bodies. Resistance will only further the punishment. [b]Perks:[/b] [DUAL WEAPON] - A transforming weapon of JUSTICE. [AWARENESS] - Dawn has an acute sense for that which slinks and scurries. The wretched and perverse cannot escape her. [HEALING ARTIFACT] - Dawn's armor is, itself, a medium for healing. However, as one who extols [i]justice[/i] and not charity or kindness, it is an effect reserved for herself, and cannot be used to aid others. [A WAY OUT] - The Beacon is aware of the complexities of justice, especially in as imperfect a thing as human society. They have been merciful to Dawn in offering her the choice to forgo her duties should she find her choices unbearable. It comes at the ultimate price, however... [ENHANCED SUSTENANCE] - The righteous do not tire. The forces of evil are many, and often do not have the same drawbacks as a mortal human. Dawn [i]must[/i] be greater, if she is to meet them in power. [hider=Stats] [u]Untransformed[/u] [b]STR:[/b] 4 + 1 (Body) + 1 (Physical Prowess Benefit) = 6 [b]AGI:[/b] 4 [b]VIT:[/b] 4 + 1 (Enhanced Sustenance Perk) = 5 [b]MAG:[/b] 4 [b]LCK:[/b] 4 + 1 (A Way Out Perk) = 5 [u]Transformed[/u] [b]STR:[/b] 4 + 1 (Body) + 1 (Dual Weapon Perk) + 4 (2 Silver) + 1 (Physical Prowess Benefit) = 11 [b]AGI:[/b] 4 + 1 (Skimpy Outfit) = 5 [b]VIT:[/b] 4 + 1 (Enhanced Sustenance Perk) + 2 (2 Bronze) = 7 [b]MAG:[/b] 4 + 3 (Fire Specialization) + 1 (Weapon) + 1 (Killing Blow) + 4 (1 Gold) + 2 (2 Bronze) = 14 [b]LCK:[/b] 4 + 1 (A Way Out Perk) = 5 [/hider] [hider=Patron - The Beacon] [b]Benefits:[/b] [Perfect Life] - Dawn was multiply-blessed by the Beacon in giving her new parents. Having lost her original parents, being given a new lease on life with a family was wonderful enough, but to be given such perfect ones was a miracle. [Spark] - Corrupting justice is the greatest irony. Dawn is unbelievably strong in defending against corrupting forces to her mind and body. [Physical Prowess] - Dragon slayer, demon vanquisher, inquisitor, punisher; Dawn has been gifted with the power necessary to crush those who would loom over the weak. [b]Drawbacks:[/b] [Vow of Justice] - Dawn extols the virtue of [i]justice[/i], ensuring all that she does reprimands and punishes those who would deceive, harm, and corrupt. In this she must be lawful and good herself. A difficult prospect for someone in the midst of so much chaos. [Excommunication] - As a virtue of justice, failing the baseline rules set forth by the Beacon would have her failing in every way imaginable. [/hider] [b]Fighting Style:[/b] Unrelenting, merciless, pitiless. Dawn fights with the very fury of the heavens, never ceasing in her assault upon the enemy. To draw back or dampen her rage would be tantamount to forgiveness. When she is not slashing away in close-quarters, she is blasting her foes with unending magic-casts. Her style does not lend well to prolonged fights; indeed, she is adapted to ending things as early as possible, expending as much energy as she can from the very start to keep the opponent(s) off-balance, and to never let them regain their composure. No matter how weak the enemy, she always attacks them with the same ferocity as with the strong. [b]Personality:[/b] Severe, extreme, tireless. Dawn in a school uniform is but a light version of her magical-girl self. Though she conducts herself with a more mundane composure when not on the battlefield, she is nevertheless quite the party-pooper when it comes to doing things kids her age might want to be doing. Rambunctiousness is not in her vocabulary, and everything she does very much hinges on a single question: [i]"What would my parents think?"[/i] In this, she is also an incredible student and athlete, filling her time where possible with virtuous and productive activities. Friendship is difficult for her, ultimately welcome to relationships but, for obvious reasons, finding few who can stand up to her personality. So long as those around her are behaved, Dawn is otherwise a simply stern girl, perfectly capable of having fun and enjoying herself. She believes herself fortunate enough to have taken a vow which she so firmly believes in; had she not been put into the shoes of a magical girl, she was adamant in pursuing a career in law and, ultimately, becoming a judge. Her obsession with justice being something others may find worrisome is often lost on her; in very few cases does she concede that maybe, just maybe, she's going a little overboard. [b]History:[/b] Dawn was an orphan, but not one who would let statistics and likelihoods govern her future. Even as a lonely child she was bull-headed and forceful, getting what she wanted through willpower and hard work. She broke past the shackles of an underprivileged life to be a star student throughout her education, and continues to be so in high school. On an orphanage field trip to the west coast, Dawn encountered the strange jewel that would change her life. A crystalline blue rock, sharply cut and translucent, transformed into a suit of armor that was once the property of The Beacon. Aware of its existence, and tied to it spiritually, the Beacon opted to let her keep it, and employed her as one of their exalted in turn. She would be a figure of virtuous justice, propped upon magical fires, and defeat the enemies of the Beacon, both human and monstrous alike. Upon her return to Penrose, she was miraculously adopted by two loving parents and lives with them happily by day, moonlighting as a terrifying force against evil. [hider=Calculations and Stats] https://puu.sh/ECsZo/921ef3bdba.jpg Artifact start 1 gold -1 for MAG 3 silver -1 for age change -2 for STR 4 bronze -2 for VIT -2 for MAG STR - 4 + 1 (body) + 1 (dual weapon perk) + 4 (2 silver) + 1 (physical prowess benefit) = 11 AGI - 4 + 1 (skimpty outfit) = 5 VIT - 4 + 1 (enhanced sustenance perk, permanent) + 2 (2 bronze) = 7 MAG - 4 + 3 (fire spec) + 1 (weapon) + 1 (killing blow) + 4 (1 gold) + 2 (2 bronze) = 14 LCK - 4 + 1 (a way out perk) = 5 14 - Age 10 -> Changed to 16 20 - Overdeveloped 1 - Fire specialization 14 - Mystic weapon + melee weapon (dual weapon spec) 1 - Skimpy outfit 2 - Killing blow power 1 - Dual weapon 19 - Awareness 16 - Familiar -> Changed to Healing artifact (artifact start) 19 - A way out 11 - Enhanced sustenance Patron The Beacon Benefits - Perfect Life, Spark Physical Prowess Drawback - Vow of Justice, Exocommunication [/hider] [/hider]