[@Ariamis][@Flamelord][@ERode] Here is this [s]crackhead idea[/s] magical boy idea, Puchuu patron, to be looked at! Feel free with any questions, desires to nerf or make balanced, or the like! I want to be fair here in the end, admittedly, cause the idea is a tad ambitious. :P I had a burst of inspiration for this, though, so if it overall doesn't work or such then i can grab another one of my ideas from the list! :D [center][h1][color=tomato]Johann Sebastian Schmidt[/color][/h1][/center] [hider= Johann, the Mage of Minds] [color=tomato]Name[/color]: Johann Sebastian Schmidt [color=tomato]Age (Magical Girl)[/color]: 15 [color=tomato]Age (Before Magical Girl)[/color]: 105 [color=tomato]Gender[/color]: Male [color=tomato]Gender (Before Magical Girl)[/color]: Male [color=tomato]Appearance[/color]: [hider=Johann the Magical Boy][center][img] https://i.imgur.com/5Z0fqfJ.jpg [/img][/center][/hider] [color=tomato]Specialization[/color]: Psychic [color=tomato]Weapon[/color]: Key of Ancients Blood – An ancient, golden “key” in the shape of a strange short-sword-like weapon, whose potential as a magical focus is high. The blade is fashioned in an alien and blocky fashion, like a key turned into a puzzle of some strange design, whilst the handle is easy to hold in one hand. What it lacks in use as a weapon or being able to fire a magical blast, however, conceals the true nature of the object. It’s only function is acting as the glorified “controller” to a seemingly innumerable treasury of general artifacts, weapons, devices, beasts, vehicles, substances, foods, and the like. This treasury’s depths have never been sought out, nor can others or even the user enter within it. Upon activation, this mystical device glows with a crimson red light from within, opening access to this treasury before seemingly dissipating into the user’s body. In doing this, the user temporarily becomes the “controller” to this “opened” the vault. The wielder can at will “store” things within this realm, withdraw them, and physically “fire” the stored objects like projectiles. They also acquire a full knowledge of the vault’s contents. Once the user leaves magical boy form, however, their control over the realm and knowledge of its contents ceases and resets. Then once they transform again, this “key” itself appears again and has to be activated once more. Further, as use of the realm consumes mana from the wielder, its use is limited in what they can do with it based on that. Items removed from the treasury also disappear back into it automatically when the user de-transforms. [color=tomato]Power[/color]: Tentacles – Johann can summon forth lengths magical chains from various points as well as manipulate them directly with enough focus. These chains bear sharp golden ends on them that can be used for piercing others to boot, which is best shown when Johann uses them offensively. In the end these chains are usually used for binding targets, attacking them, movement, and even escape as needed. [color=tomato]Perks[/color]: -Awareness: Much more aware of what his mundane senses tell him, Johann is very hard to surprise much less ambush. He can rapidly pick up on even small and subtle details on the spot, such as a particular scent in the air, if someone fails to cast a shadow or reflection, or the like. -Sorcery: Bearing the magic derived from the “Lesser Key of Solomon”, including the magic of Goetia, Johann can summon and bind, dispel, and even compel/control demons and angels from other realms. He can especially force them to serve him, including having them performing tasks and casting magic. He can even teach regular mortals or other magical girls and the like this magic, if he felt so inclined. -Masculinity: Johann got to remain a male when becoming a “magical boy”. -Incognito: Many often overlook him, and tend to forget his face and such physical details after interacting with him. Memories of him aren’t removed or erased at all, but his appearance and voice (even if one remembers the words he said or things he did) are smudged up and forgotten otherwise. Authority figures otherwise just frankly tend leave him alone. -Mystic Artifact: A lovely golden chain with a large emerald attached to it, ancient looking and beautiful, which allows him to sometimes see glimpses of the past, present, or future when it comes to his current goal or quarry. [color=tomato]Patron[/color]: Puchuu [color=tomato]Patron Benefits[/color]: -Well Connected: Johann's Puchuu is very well-connected, from deities to MiB to a myriad of other mundane and magical and even otherworldly groups and individual that it can pull on. Though this has left Johann's Puchuu "distracted" as a result of its connection and resource-acquiring ventures it can at least "provide the goods". -Emergency Reinforcements: Tied to the reasons Johann's Puchuu is "distracted" and otherwise very well-connected, this Puchuu can call upon other magical girls under its own or other Puchuu's direction using some of the "immense amount of favors" it has garnered. -Concerned: Johann can be cold and calculating, potentially sadistic to enemies, and knows how to get his work done well. What more could a Puchuu ask for? As a favorite of those nasty little Puchuu, Johann has the concern of his own Puchuu for being efficient, effective, and a valuable asset whose care and nurturing is seen as "actually important". -Mana Font: One has to allow assets to push their full potential to be of best use, and what else is better than providing them the energy to do so? [color=tomato]Patron Drawbacks[/color]: -Cagey: Unless Johann asks specifically about certain things, such as if he can actually exploit the weaknesses of a monster he was just told about, he mostly just gets simple information from his Puchuu that doesn't always include other vital details. Sometimes the Puchuu just forgot something because they were busy with something else at the time, or perhaps just had other things on the mind. Johann cannot tell sometimes, but he's become accustomed to this. -Distracted: Off forging new connections and acquiring resources, or even just chatting with their other kin, Johann's Puchuu is usually the busy sort that only stops in physically on occasion. Further, the Puchuu sees Johann as "very self-starting and sufficient" to not need its constant physical presence at least. -Big Brother: As his Puuchu's "favorite" he is always keeping watch over Johann...even if it isn't always physically there. It can perceive Johann's requests and the like even from its distant position to boot. [color=tomato]Fighting Style[/color]: Lots of casting sorcery spells, conjuring minions, and attacking using his magical chains and the effects of his magical weapon. He tends to keep his distance due to this, and the ramifications of his own stats at that, but if closed in on he can be a slippery individual. This is stacked with his Psychic spec magic, ranging from reading minds to inducing various feelings in others, to unleashing energy blasts composed of psychic energy to harm targets, to fiddling with memories and other information in the target(s) mind(s), or enslaving/breaking minds, and even out of costume being able to retain the ability to ‘sense’ (not read) minds along with retaining his strong resistance to mental effects. [color=tomato]Stats (Untransformed)[/color]: These start at 3. CYOA options indicate if they apply out of costume as well. STR: 3 AGI: 3 VIT: 3 MAG: 4 LCK: 3 [color=tomato]Stats (Transformed)[/color]: These start at 4. STR: 4 AGI: 4 VIT: 5 MAG: 18 LCK: 10 [hider=Calculations] Stats (Untransformed): These start at 3. STR: 3 AGI: 3 VIT: 3 MAG: +1 (Body) = 4 LCK: 3 Stats (Transformed): These start at 4. STR: = 4 AGI: = 4 VIT: +1 (Outfit) = 5 MAG: +1 (Body), +1 (Spec), +1 (Weapon), +1 (Sorcery Perk), +1 (Reason) = 9 +3 [-3 bronze], = 12 +6 [-3 silver] = 18 LCK: +1 (Masculinity Perk) = 5 +1 [-1 bronze], = 6 + 4 (-1 gold) = 10 [/hider] [color=tomato]Personality[/color]: A magical boy who one can call “old fashioned” to a certain extent, from his occasional eccentricity, to how he addresses others, to even his enjoyment of old-fashioned foods or candies. He retains a formal, occasionally cold, yet usually polite tone of voice, but this can be laced with any level of intent or tone to convey his message across [b]very[/b] clearly. Of course having been a magical boy for some time, he has become rather acclimated to the modern world more than he was when he was ‘just an old man’. Computers, new foods and trends, memes, and more he is fluent enough with despite his overall age, and he has a healthy admiration for humankind and its growth and achievements over so many generations....alongside an acknowledgement of its far darker sides. However, his manner of going about things can be...blunt, at times, either peeving others off on purpose or just outright not caring if they are offended by the words he chooses to say. His amusement with people or situations can also easily affect his decision-making, and against his enemies his ideas of “revenge” or even “harming” them can get incredibly cold and potentially sadistic depending on the enemy in question. Using others to meet his goals and ends comes as easily to him as breathing, though he isn’t a “fool” either in his own words. He can make small talk, friends, associates, and often enjoys interesting conversation over a hot meal among other things. All of this for him has led to a good relationship between him and the Puchuu (his primarily) of all things. [color=tomato]History[/color]: Johann’s journey began with a particularly strange staff and artifact, seemingly cast from metal and trapped in solid rock. Mundane historians and museum curators say it is an old work of art trapped in an ancient cataclysm. Those among the magical community know otherwise, however, noting the item as a key to a magical repository that was hidden so long ago the original owner and collector has been forgotten. Supposedly it was forged in the ichor of a slain ancient god, imbibed with a ritualistic design and ancient arts long forgotten from a world long destroyed, and buried on Earth for fear of its theft and use by a hated enemy. This ancient tool itself, however, eventually was found by a German excavation team, and ultimately ended up in the hands of a German scholar named Adolphus Gustolph Schmidt. A man interested in the occult, Adolphus went about studying and categorizing it, eventually becoming obsessing more and more with this “mysterious item buried near ancient Uruk” until he had virtually gone mad. The man eventually committed suicide in 1925, spilling his blood over the artifact in a fevered fit. His son, Johann Sebastian Schmidt, never got the chance to look upon it when his mother cast off the item (calling it “accursed”) and gave it to some peddler for money to help pay for the funeral. Johann, curious as to why his father had killed himself so and to the chagrin of his mother, sought out the same trade as his father, of archaeology, as well as the artifact when he grew older. During WW2, he was eventually recruited by the “ruling regime” of the time to help study the artifact and analyze it for potential military usage. The man used his “patrons” to perform the work he desired, however, avoiding their schemes and delusions of grandeur. Yet despite everything, the artifact he sought remained out of his each for the many years thereafter...until it finally turned up in a museum in Berlin. Despite being ancient, old, frail, and unable to perform his studies anymore, Johann got in to see the artifact by requesting a favor of the museum curator and proving his familial connections to the strange artifact. During this “private viewing” of the artifact, however, time seemed to go still for all but him as a Puchuu appeared to make the very distinct offer to become a “magical girl”. They noted that his bloodline was tied to this artifact by his father’s death...a move they themselves had suggested to him in his dreams over and over until he went mad based on rare ancient accounts of the device they themselves had access to. And...well, how could he refuse a new body and entry into the world of magic, monsters, other worlds, and the like? Now he could explore so many new things, see what could not be seen...all for the price of bearing a weapon on behalf of his patrons. Though perhaps these ones would prove more useful and tact than his prior ones... [color=tomato]Power[/color]: Tentacles – Johann can summon forth lengths magical chains from various points as well as manipulate them directly with enough focus. These chains bear sharp golden ends on them that can be used for piercing others to boot, which is best shown when Johann uses them offensively. Usually used for binding targets, attacking them, movement, and even escape as needed. This power allows Johann to be even more versatile on the battlefield. [color=tomato]Incantation[/color]: “Arise, oh king!” [color=tomato]Additional Info[/color]: Tends to address magical girls as “Fräu”, “Kleines Mädchen” (little girl), or “Fräulein”, merely shrugging and neutrally admitting he is “rather old fashioned” in that way. Magical Coins: 0 [/hider]